raze-gles/source/build/include
Christoph Oelckers fb02b38279 - better .def loading logic.
To allow cumulative loading without interfering with other ports, Raze will now look for files called xxxx-raze.def, where xxxx is the default .def name (e.g. duke3d-raze.def for Duke3D.) and if that is found, cumulatively load all same-named files - it will fall back on the default name if no such thing is found.
-def still overrides both and will not cumulatively load.
2021-04-09 14:30:01 +02:00
..
build.h - better .def loading logic. 2021-04-09 14:30:01 +02:00
buildtypes.h - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - Blood: Savegame fully transitioned to JSON 2020-11-23 09:53:58 +01:00
cstat.h - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
mdsprite.h - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00