raze-gles/source/duke3d/src/screens.cpp
pogokeen 19c2c690d3 Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared.
videoNextPage() is now called immediately after preparing the frame for drawing, outside of G_FPSLimit() but on the condition that its return value is true.

git-svn-id: https://svn.eduke32.com/eduke32@7730 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:27 +02:00

2591 lines
82 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifdef __ANDROID__
#include "android.h"
#endif
#include "anim.h"
#include "colmatch.h"
#include "compat.h"
#include "demo.h"
#include "duke3d.h"
#include "input.h"
#include "mdsprite.h"
#include "sbar.h"
#include "screens.h"
#define COLOR_RED redcol
#define COLOR_WHITE whitecol
#define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11)
palette_t CrosshairColors = { 255, 255, 255, 0 };
palette_t DefaultCrosshairColors = { 0, 0, 0, 0 };
int32_t g_crosshairSum = -1;
// yxaspect and viewingrange just before the 'main' drawrooms call
int32_t dr_yxaspect, dr_viewingrange;
double g_moveActorsTime, g_moveWorldTime; // in ms, smoothed
int32_t g_noLogoAnim = 0;
int32_t g_noLogo = 0;
////////// OFTEN-USED FEW-LINERS //////////
#ifndef EDUKE32_STANDALONE
static void G_HandleEventsWhileNoInput(void)
{
I_ClearAllInput();
while (!I_CheckAllInput())
G_HandleAsync();
I_ClearAllInput();
}
static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
{
S_PlaySound(soundnum);
I_ClearAllInput();
while (S_CheckSoundPlaying(soundnum))
{
G_HandleAsync();
if (I_CheckAllInput())
{
I_ClearAllInput();
return 1;
}
}
return 0;
}
#endif
//////////
void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set)
{
if (palid >= MAXBASEPALS)
palid = 0;
player->palette = palid;
if (player != g_player[screenpeek].ps)
return;
videoSetPalette(ud.brightness>>2, palid, set);
}
void G_GetCrosshairColor(void)
{
if (IONMAIDEN)
return;
if (DefaultCrosshairColors.f)
return;
tileLoad(CROSSHAIR);
if (!waloff[CROSSHAIR])
return;
char const *ptr = (char const *) waloff[CROSSHAIR];
// find the brightest color in the original 8-bit tile
int32_t ii = tilesiz[CROSSHAIR].x * tilesiz[CROSSHAIR].y;
int32_t bri = 0, j = 0, i;
Bassert(ii > 0);
do
{
if (*ptr != 255)
{
i = curpalette[(int32_t) *ptr].r+curpalette[(int32_t) *ptr].g+curpalette[(int32_t) *ptr].b;
if (i > j) { j = i; bri = *ptr; }
}
ptr++;
} while (--ii);
Bmemcpy(&CrosshairColors, &curpalette[bri], sizeof(palette_t));
Bmemcpy(&DefaultCrosshairColors, &curpalette[bri], sizeof(palette_t));
DefaultCrosshairColors.f = 1; // this flag signifies that the color has been detected
}
void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
{
if (IONMAIDEN)
return;
if (g_crosshairSum == r+(g<<8)+(b<<16))
return;
tileLoad(CROSSHAIR);
if (!waloff[CROSSHAIR])
return;
if (!DefaultCrosshairColors.f)
G_GetCrosshairColor();
g_crosshairSum = r+(g<<8)+(b<<16);
CrosshairColors.r = r;
CrosshairColors.g = g;
CrosshairColors.b = b;
char *ptr = (char *) waloff[CROSSHAIR];
int32_t ii = tilesiz[CROSSHAIR].x * tilesiz[CROSSHAIR].y;
Bassert(ii > 0);
int32_t i = (videoGetRenderMode() == REND_CLASSIC)
? paletteGetClosestColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b)
: paletteGetClosestColor(255, 255, 255); // use white in GL so we can tint it to the right color
do
{
if (*ptr != 255)
*ptr = i;
ptr++;
} while (--ii);
paletteMakeLookupTable(CROSSHAIR_PAL, NULL, CrosshairColors.r, CrosshairColors.g, CrosshairColors.b, 1);
#ifdef USE_OPENGL
// XXX: this makes us also load all hightile textures tinted with the crosshair color!
polytint_t & crosshairtint = hictinting[CROSSHAIR_PAL];
crosshairtint.r = CrosshairColors.r;
crosshairtint.g = CrosshairColors.g;
crosshairtint.b = CrosshairColors.b;
crosshairtint.f = HICTINT_USEONART | HICTINT_GRAYSCALE;
#endif
tileInvalidate(CROSSHAIR, -1, -1);
}
#define SCORESHEETOFFSET -20
static void G_ShowScores(void)
{
int32_t t, i;
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
gametext_center(SCORESHEETOFFSET+58+2, "Multiplayer Totals");
gametext_center(SCORESHEETOFFSET+58+10, g_mapInfo[G_LastMapInfoIndex()].name);
t = 0;
minitext(70, SCORESHEETOFFSET+80, "Name", 8, 2+8+16+ROTATESPRITE_MAX);
minitext(170, SCORESHEETOFFSET+80, "Frags", 8, 2+8+16+ROTATESPRITE_MAX);
minitext(200, SCORESHEETOFFSET+80, "Deaths", 8, 2+8+16+ROTATESPRITE_MAX);
minitext(235, SCORESHEETOFFSET+80, "Ping", 8, 2+8+16+ROTATESPRITE_MAX);
for (i=g_mostConcurrentPlayers-1; i>=0; i--)
{
if (!g_player[i].playerquitflag)
continue;
minitext(70, SCORESHEETOFFSET+90+t, g_player[i].user_name, g_player[i].ps->palookup, 2+8+16+ROTATESPRITE_MAX);
Bsprintf(tempbuf, "%-4d", g_player[i].ps->frag);
minitext(170, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX);
Bsprintf(tempbuf, "%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself);
minitext(200, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX);
Bsprintf(tempbuf, "%-4d", g_player[i].ping);
minitext(235, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX);
t += 7;
}
}
}
#undef SCORESHEETOFFSET
////////// TINT ACCUMULATOR //////////
typedef struct {
int32_t r, g, b;
// f: 0-63 scale
int32_t maxf, sumf;
} palaccum_t;
#define PALACCUM_INITIALIZER { 0, 0, 0, 0, 0 }
/* For a picture frame F and n tints C_1, C_2, ... C_n weighted a_1, a_2,
* ... a_n (on a 0-1 scale), the faded frame is calculated as
*
* F_new := (1-max_i(a_i))*F + d*sum_i(a_i), where
*
* d := max_i(a_i)/sum_i(a_i).
*
* This means that
* 1) tint application is independent of their order.
* 2) going from n+1 to n tints is continuous when the leaving one has faded.
*
* But note that for more than one tint, the composite tint will in general
* change its hue as the ratio of the weights of the individual ones changes.
*/
static void palaccum_add(palaccum_t *pa, const palette_t *pal, int32_t f)
{
f = clamp(f, 0, 63);
if (f == 0)
return;
pa->maxf = max(pa->maxf, f);
pa->sumf += f;
pa->r += f*clamp(pal->r, 0, 63);
pa->g += f*clamp(pal->g, 0, 63);
pa->b += f*clamp(pal->b, 0, 63);
}
static void G_FadePalaccum(const palaccum_t *pa)
{
videoFadePalette(tabledivide32_noinline(pa->r, pa->sumf)<<2,
tabledivide32_noinline(pa->g, pa->sumf)<<2,
tabledivide32_noinline(pa->b, pa->sumf)<<2, pa->maxf<<2);
}
static int32_t gtextsc(int32_t sc)
{
return scale(sc, ud.textscale, 400);
}
////////// DISPLAYREST //////////
static void G_DrawCameraText(int16_t i)
{
if (VM_OnEvent(EVENT_DISPLAYCAMERAOSD, i, screenpeek) != 0)
return;
if (!T1(i))
{
rotatesprite_win(24<<16, 33<<16, 65536L, 0, CAMCORNER, 0, 0, 2);
rotatesprite_win((320-26)<<16, 34<<16, 65536L, 0, CAMCORNER+1, 0, 0, 2);
rotatesprite_win(22<<16, 163<<16, 65536L, 512, CAMCORNER+1, 0, 0, 2+4);
rotatesprite_win((310-10)<<16, 163<<16, 65536L, 512, CAMCORNER+1, 0, 0, 2);
if (totalclock&16)
rotatesprite_win(46<<16, 32<<16, 65536L, 0, CAMLIGHT, 0, 0, 2);
}
else
{
int32_t flipbits = (totalclock<<1)&48;
for (bssize_t x=-64; x<394; x+=64)
for (bssize_t y=0; y<200; y+=64)
rotatesprite_win(x<<16, y<<16, 65536L, 0, STATIC, 0, 0, 2+flipbits);
}
}
static inline void G_MoveClouds(void)
{
int32_t i;
if (totalclock <= g_cloudClock && totalclock >= (g_cloudClock-7))
return;
g_cloudClock = totalclock+6;
g_cloudX += sintable[(fix16_to_int(g_player[screenpeek].ps->q16ang)+512)&2047]>>9;
g_cloudY += sintable[fix16_to_int(g_player[screenpeek].ps->q16ang)&2047]>>9;
for (i=g_cloudCnt-1; i>=0; i--)
{
sector[g_cloudSect[i]].ceilingxpanning = g_cloudX>>6;
sector[g_cloudSect[i]].ceilingypanning = g_cloudY>>6;
}
}
static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
{
int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
int32_t xvect, yvect, xvect2, yvect2;
int16_t p;
char col;
uwallptr_t wal, wal2;
spritetype *spr;
int32_t tmpydim = (xdim*5)/8;
renderSetAspect(65536, divscale16(tmpydim*320, xdim*200));
xvect = sintable[(-cang)&2047] * czoom;
yvect = sintable[(1536-cang)&2047] * czoom;
xvect2 = mulscale16(xvect, yxaspect);
yvect2 = mulscale16(yvect, yxaspect);
renderDisableFog();
//Draw red lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z1 = sector[i].ceilingz;
z2 = sector[i].floorz;
for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
{
k = wal->nextwall;
if (k < 0) continue;
if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2)
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
col = editorcolors[7];
else continue;
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
wal2 = (uwallptr_t)&wall[wal->point2];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
renderDrawLine(x1, y1, x2, y2, col);
}
}
renderEnableFog();
//Draw sprites
k = g_player[screenpeek].ps->i;
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
{
spr = &sprite[j];
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
col = editorcolors[6]; //cyan
if (spr->cstat&1) col = editorcolors[5]; //magenta
sprx = spr->x;
spry = spr->y;
if ((spr->cstat&257) != 0) switch (spr->cstat&48)
{
case 0:
// break;
ox = sprx-cposx;
oy = spry-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = (sintable[(spr->ang+512)&2047]>>7);
oy = (sintable[(spr->ang)&2047]>>7);
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect, ox, yvect);
x3 = mulscale16(x2, yxaspect);
y3 = mulscale16(y2, yxaspect);
renderDrawLine(x1-x2+(xdim<<11), y1-y3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
renderDrawLine(x1-y2+(xdim<<11), y1+x3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
renderDrawLine(x1+y2+(xdim<<11), y1-x3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
break;
case 16:
if (spr->picnum == LASERLINE)
{
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
dax = sintable[k&2047]*l;
day = sintable[(k+1536)&2047]*l;
l = tilesiz[tilenum].x;
k = (l>>1)+xoff;
x1 -= mulscale16(dax, k);
x2 = x1+mulscale16(dax, l);
y1 -= mulscale16(day, k);
y2 = y1+mulscale16(day, l);
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
x2+(xdim<<11), y2+(ydim<<11), col);
}
break;
case 32:
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
yoff = picanm[tilenum].yofs + spr->yoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
if ((spr->cstat&8) > 0) yoff = -yoff;
k = spr->ang;
cosang = sintable[(k+512)&2047];
sinang = sintable[k&2047];
xspan = tilesiz[tilenum].x;
xrepeat = spr->xrepeat;
yspan = tilesiz[tilenum].y;
yrepeat = spr->yrepeat;
dax = ((xspan>>1)+xoff)*xrepeat;
day = ((yspan>>1)+yoff)*yrepeat;
x1 = sprx + dmulscale16(sinang, dax, cosang, day);
y1 = spry + dmulscale16(sinang, day, -cosang, dax);
l = xspan*xrepeat;
x2 = x1 - mulscale16(sinang, l);
y2 = y1 + mulscale16(cosang, l);
l = yspan*yrepeat;
k = -mulscale16(cosang, l);
x3 = x2+k;
x4 = x1+k;
k = -mulscale16(sinang, l);
y3 = y2+k;
y4 = y1+k;
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x3-cposx;
oy = y3-cposy;
x3 = dmulscale16(ox, xvect, -oy, yvect);
y3 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x4-cposx;
oy = y4-cposy;
x4 = dmulscale16(ox, xvect, -oy, yvect);
y4 = dmulscale16(oy, xvect2, ox, yvect2);
renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
x2+(xdim<<11), y2+(ydim<<11), col);
renderDrawLine(x2+(xdim<<11), y2+(ydim<<11),
x3+(xdim<<11), y3+(ydim<<11), col);
renderDrawLine(x3+(xdim<<11), y3+(ydim<<11),
x4+(xdim<<11), y4+(ydim<<11), col);
renderDrawLine(x4+(xdim<<11), y4+(ydim<<11),
x1+(xdim<<11), y1+(ydim<<11), col);
break;
}
}
}
renderDisableFog();
//Draw white lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
k = -1;
for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
{
if (wal->nextwall >= 0) continue;
if (tilesiz[wal->picnum].x == 0) continue;
if (tilesiz[wal->picnum].y == 0) continue;
if (j == k)
{
x1 = x2;
y1 = y2;
}
else
{
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
}
k = wal->point2;
wal2 = (uwallptr_t)&wall[k];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
renderDrawLine(x1, y1, x2, y2, editorcolors[7]);
}
}
renderEnableFog();
videoSetCorrectedAspect();
for (TRAVERSE_CONNECT(p))
{
if (ud.scrollmode && p == screenpeek) continue;
DukePlayer_t const * const pPlayer = g_player[p].ps;
auto const pSprite = (uspriteptr_t)&sprite[pPlayer->i];
ox = pSprite->x - cposx;
oy = pSprite->y - cposy;
daang = (pSprite->ang - cang) & 2047;
if (p == screenpeek)
{
ox = 0;
oy = 0;
daang = 0;
}
x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
{
if (pSprite->xvel > 16 && pPlayer->on_ground)
i = APLAYERTOP+((totalclock>>4)&3);
else
i = APLAYERTOP;
i = VM_OnEventWithReturn(EVENT_DISPLAYOVERHEADMAPPLAYER, pPlayer->i, p, i);
if (i < 0)
continue;
j = klabs(pPlayer->truefz - pPlayer->pos.z) >> 8;
j = mulscale16(czoom * (pSprite->yrepeat + j), yxaspect);
if (j < 22000) j = 22000;
else if (j > (65536<<1)) j = (65536<<1);
rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, pSprite->shade,
P_GetOverheadPal(pPlayer), 0);
}
}
}
#define printcoordsline(fmt, ...) do { \
Bsprintf(tempbuf, fmt, ## __VA_ARGS__); \
printext256(20, y+=9, COLOR_WHITE, -1, tempbuf, 0); \
} while (0)
#ifdef DEBUGGINGAIDS
sprstat_t g_spriteStat;
#endif
static void G_PrintCoords(int32_t snum)
{
const int32_t x = g_Debug ? 288 : 0;
int32_t y = 0;
const DukePlayer_t *ps = g_player[snum].ps;
const int32_t sectnum = ps->cursectnum;
if ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
if (ud.multimode > 4)
y = 32;
else if (g_netServer || ud.multimode > 1)
y = 24;
}
Bsprintf(tempbuf, "XYZ= (%d, %d, %d)", ps->pos.x, ps->pos.y, ps->pos.z);
printext256(x, y, COLOR_WHITE, -1, tempbuf, 0);
char ang[16], horiz[16], horizoff[16];
fix16_to_str(ps->q16ang, ang, 2);
fix16_to_str(ps->q16horiz, horiz, 2);
fix16_to_str(ps->q16horizoff, horizoff, 2);
Bsprintf(tempbuf, "A/H/HO= %s, %s, %s", ang, horiz, horizoff);
printext256(x, y+9, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "VEL= (%d, %d, %d) + (%d, %d, 0)",
ps->vel.x>>14, ps->vel.y>>14, ps->vel.z, ps->fric.x>>5, ps->fric.y>>5);
printext256(x, y+18, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "OG= %d SBRIDGE=%d SBS=%d", ps->on_ground, ps->spritebridge, ps->sbs);
printext256(x, y+27, COLOR_WHITE, -1, tempbuf, 0);
if (sectnum >= 0)
Bsprintf(tempbuf, "SECT= %d (LO=%d EX=%d)", sectnum,
TrackerCast(sector[sectnum].lotag), TrackerCast(sector[sectnum].extra));
else
Bsprintf(tempbuf, "SECT= %d", sectnum);
printext256(x, y+36, COLOR_WHITE, -1, tempbuf, 0);
// Bsprintf(tempbuf,"SEED= %d",randomseed);
// printext256(x,y+45,COLOR_WHITE,-1,tempbuf,0);
y -= 9;
y += 7;
Bsprintf(tempbuf, "THOLD= %d", ps->transporter_hold);
printext256(x, y+54, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "GAMETIC= %u, TOTALCLOCK=%d", g_moveThingsCount, totalclock);
printext256(x, y+63, COLOR_WHITE, -1, tempbuf, 0);
#ifdef DEBUGGINGAIDS
Bsprintf(tempbuf, "NUMSPRITES= %d", Numsprites);
printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0);
if (g_moveThingsCount > g_spriteStat.lastgtic + REALGAMETICSPERSEC)
{
g_spriteStat.lastgtic = g_moveThingsCount;
g_spriteStat.lastnumins = g_spriteStat.numins;
g_spriteStat.numins = 0;
}
Bsprintf(tempbuf, "INSERTIONS/s= %u", g_spriteStat.lastnumins);
printext256(x, y+81, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "ONSCREEN= %d", g_spriteStat.numonscreen);
printext256(x, y+90, COLOR_WHITE, -1, tempbuf, 0);
y += 3*9;
#endif
y += 7;
Bsprintf(tempbuf, "VR=%.03f YX=%.03f", (double) dr_viewingrange/65536.0, (double) dr_yxaspect/65536.0);
printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0);
#ifdef USE_OPENGL
if (ud.coords == 2)
{
y=16;
printcoordsline("rendmode = %d", videoGetRenderMode());
printcoordsline("r_ambientlight = %.03f", r_ambientlight);
if (rendmode >= 3)
{
if (rendmode==3)
printcoordsline("r_usenewshading = %d", r_usenewshading);
# ifdef POLYMER
else
printcoordsline("r_pr_artmapping = %d", pr_artmapping);
#endif
}
}
#endif
}
#if !defined DEBUG_ALLOCACHE_AS_MALLOC
extern int32_t cacnum;
extern cactype cac [];
#endif
static void G_ShowCacheLocks(void)
{
if (offscreenrendering)
return;
int k = 0;
#if !defined DEBUG_ALLOCACHE_AS_MALLOC
for (int i=cacnum-1; i>=0; i--)
{
if ((*cac[i].lock) != 200 && (*cac[i].lock) != 1)
{
if (k >= ydim-12)
break;
Bsprintf(tempbuf, "Locked- %d: Leng:%d, Lock:%d", i, cac[i].leng, *cac[i].lock);
printext256(0L, k, COLOR_WHITE, -1, tempbuf, 1);
k += 6;
}
}
#endif
if (k < ydim-12)
k += 6;
for (int i=10; i>=0; i--)
{
if (rts_lumplockbyte[i] >= 200)
{
if (k >= ydim-12)
break;
Bsprintf(tempbuf, "RTS Locked %d:", i);
printext256(0, k, COLOR_WHITE, -1, tempbuf, 1);
k += 6;
}
}
if (k >= ydim-12 && k<ydim-6)
printext256(0, k, COLOR_WHITE, -1, "(MORE . . .)", 1);
// sounds
if (xdim < 640)
return;
k = 0;
for (int i=0; i<=g_highestSoundIdx; i++)
{
if (g_sounds[i].num > 0)
{
for (int j = 0, n = g_sounds[i].num; j < n; j++)
{
if (k >= ydim-12)
return;
Bsprintf(tempbuf, "snd %d_%d: voice %d, ow %d", i, j, g_sounds[i].voices[j].id, g_sounds[i].voices[j].owner);
printext256(160, k, COLOR_WHITE, -1, tempbuf, 1);
k += 6;
}
}
}
}
#define LOW_FPS ((videoGetRenderMode() == REND_CLASSIC) ? 35 : 50)
#define SLOW_FRAME_TIME 20
#if defined GEKKO
# define FPS_YOFFSET 16
#else
# define FPS_YOFFSET 0
#endif
#define FPS_COLOR(x) ((x) ? COLOR_RED : COLOR_WHITE)
static void G_PrintFPS(void)
{
static int32_t frameCount;
static double cumulativeFrameDelay;
static double lastFrameTime;
static float lastFPS, minFPS = FLT_MAX, maxFPS;
static double minGameUpdate = DBL_MAX, maxGameUpdate;
double frameTime = timerGetHiTicks();
double frameDelay = frameTime - lastFrameTime;
cumulativeFrameDelay += frameDelay;
if (frameDelay >= 0)
{
int32_t x = (xdim <= 640);
if (ud.showfps)
{
int32_t chars = Bsprintf(tempbuf, "%.1f ms, %5.1f fps", frameDelay, lastFPS);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+1+FPS_YOFFSET,
FPS_COLOR(lastFPS < LOW_FPS), -1, tempbuf, x);
if (ud.showfps > 1)
{
chars = Bsprintf(tempbuf, "max: %5.1f fps", maxFPS);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+10+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+10+FPS_YOFFSET,
FPS_COLOR(maxFPS < LOW_FPS), -1, tempbuf, x);
chars = Bsprintf(tempbuf, "min: %5.1f fps", minFPS);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+20+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+20+FPS_YOFFSET,
FPS_COLOR(minFPS < LOW_FPS), -1, tempbuf, x);
}
if (ud.showfps > 2)
{
if (g_gameUpdateTime > maxGameUpdate) maxGameUpdate = g_gameUpdateTime;
if (g_gameUpdateTime < minGameUpdate) minGameUpdate = g_gameUpdateTime;
chars = Bsprintf(tempbuf, "Game Update: %2.2f ms + draw: %2.2f ms", g_gameUpdateTime, g_gameUpdateAndDrawTime);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+30+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+30+FPS_YOFFSET,
FPS_COLOR(g_gameUpdateAndDrawTime >= SLOW_FRAME_TIME), -1, tempbuf, x);
chars = Bsprintf(tempbuf, "GU min/max/avg: %5.2f/%5.2f/%5.2f ms", minGameUpdate, maxGameUpdate, g_gameUpdateAvgTime);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+40+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+40+FPS_YOFFSET,
FPS_COLOR(maxGameUpdate >= SLOW_FRAME_TIME), -1, tempbuf, x);
chars = Bsprintf(tempbuf, "G_MoveActors(): %.3e ms", g_moveActorsTime);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+50+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+50+FPS_YOFFSET,
COLOR_WHITE, -1, tempbuf, x);
chars = Bsprintf(tempbuf, "G_MoveWorld(): %.3e ms", g_moveWorldTime);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+60+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+60+FPS_YOFFSET,
COLOR_WHITE, -1, tempbuf, x);
}
// lag meter
if (g_netClientPeer)
{
chars = Bsprintf(tempbuf, "%d +- %d ms", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2,
(g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+30+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+30+1+FPS_YOFFSET, FPS_COLOR(g_netClientPeer->lastRoundTripTime > 200), -1, tempbuf, x);
}
}
if (cumulativeFrameDelay >= 1000.0)
{
lastFPS = 1000.f * frameCount / cumulativeFrameDelay;
g_frameRate = Blrintf(lastFPS);
frameCount = 0;
cumulativeFrameDelay = 0.0;
if (ud.showfps > 1)
{
if (lastFPS > maxFPS) maxFPS = lastFPS;
if (lastFPS < minFPS) minFPS = lastFPS;
static int secondCounter;
if (++secondCounter >= ud.frameperiod)
{
maxFPS = (lastFPS + maxFPS) * .5f;
minFPS = (lastFPS + minFPS) * .5f;
maxGameUpdate = (g_gameUpdateTime + maxGameUpdate) * 0.5;
minGameUpdate = (g_gameUpdateTime + minGameUpdate) * 0.5;
secondCounter = 0;
}
}
}
frameCount++;
}
lastFrameTime = frameTime;
}
#undef FPS_COLOR
void G_DisplayRest(int32_t smoothratio)
{
int32_t i, j;
palaccum_t tint = PALACCUM_INITIALIZER;
DukePlayer_t *const pp = g_player[screenpeek].ps;
#ifdef SPLITSCREEN_MOD_HACKS
DukePlayer_t *const pp2 = g_fakeMultiMode==2 ? g_player[1].ps : NULL;
#endif
int32_t cposx, cposy, cang;
#ifdef USE_OPENGL
// this takes care of fullscreen tint for OpenGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
polytint_t & fstint = hictinting[MAXPALOOKUPS-1];
if (pp->palette == WATERPAL)
{
fstint.r = 224;
fstint.g = 192;
fstint.b = 255;
fstint.f = 0;
}
else if (pp->palette == SLIMEPAL)
{
fstint.r = 208;
fstint.g = 255;
fstint.b = 192;
fstint.f = 0;
}
else
{
fstint.r = 255;
fstint.g = 255;
fstint.b = 255;
fstint.f = 0;
}
}
#endif // USE_OPENGL
palaccum_add(&tint, &pp->pals, pp->pals.f);
#ifdef SPLITSCREEN_MOD_HACKS
if (pp2)
palaccum_add(&tint, &pp2->pals, pp2->pals.f);
#endif
{
static const palette_t loogiepal = { 0, 63, 0, 0 };
palaccum_add(&tint, &loogiepal, pp->loogcnt>>1);
#ifdef SPLITSCREEN_MOD_HACKS
if (pp2)
palaccum_add(&tint, &loogiepal, pp2->loogcnt>>1);
#endif
}
if (g_restorePalette)
{
// reset a normal palette
static uint32_t omovethingscnt;
if (g_restorePalette < 2 || omovethingscnt+1 == g_moveThingsCount)
{
int32_t pal = pp->palette;
#ifdef SPLITSCREEN_MOD_HACKS
const int32_t opal = pal;
if (pp2) // splitscreen HACK: BASEPAL trumps all, then it's arbitrary.
pal = min(pal, pp2->palette);
#endif
// g_restorePalette < 0: reset tinting, too (e.g. when loading new game)
P_SetGamePalette(pp, pal, 2 + (g_restorePalette>0)*16);
#ifdef SPLITSCREEN_MOD_HACKS
if (pp2) // keep first player's pal as its member!
pp->palette = opal;
#endif
g_restorePalette = 0;
}
else
{
// delay setting the palette by one game tic
omovethingscnt = g_moveThingsCount;
}
}
if (ud.show_help)
{
switch (ud.show_help)
{
case 1:
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TEXTSTORY, 0, 0, 10+64);
break;
case 2:
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, F1HELP, 0, 0, 10+64);
break;
}
if (I_ReturnTrigger())
{
I_ReturnTriggerClear();
ud.show_help = 0;
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
G_UpdateScreenArea();
}
return;
}
i = pp->cursectnum;
if (i > -1)
{
const walltype *wal = &wall[sector[i].wallptr];
show2dsector[i>>3] |= (1<<(i&7));
for (j=sector[i].wallnum; j>0; j--, wal++)
{
i = wal->nextsector;
if (i < 0) continue;
if (wal->cstat&0x0071) continue;
if (wall[wal->nextwall].cstat&0x0071) continue;
if (sector[i].lotag == 32767) continue;
if (sector[i].ceilingz >= sector[i].floorz) continue;
show2dsector[i>>3] |= (1<<(i&7));
}
}
if (ud.camerasprite == -1)
{
if (ud.overhead_on != 2)
{
if (pp->newowner >= 0)
G_DrawCameraText(pp->newowner);
else
{
P_DisplayWeapon();
#ifdef SPLITSCREEN_MOD_HACKS
if (pp2) // HACK
{
const int32_t oscreenpeek = screenpeek;
screenpeek = 1;
P_DisplayWeapon();
screenpeek = oscreenpeek;
}
#endif
if (pp->over_shoulder_on == 0)
P_DisplayScuba();
#ifdef SPLITSCREEN_MOD_HACKS
if (pp2 && pp2->over_shoulder_on == 0) // HACK
{
const int32_t oscreenpeek = screenpeek;
screenpeek = 1;
P_DisplayScuba();
screenpeek = oscreenpeek;
}
#endif
}
G_MoveClouds();
}
if (ud.overhead_on > 0)
{
// smoothratio = min(max(smoothratio,0),65536);
smoothratio = calc_smoothratio(totalclock, ototalclock);
G_DoInterpolations(smoothratio);
if (ud.scrollmode == 0)
{
if (pp->newowner == -1 && !ud.pause_on)
{
cposx = pp->opos.x + mulscale16(pp->pos.x-pp->opos.x, smoothratio);
cposy = pp->opos.y + mulscale16(pp->pos.y-pp->opos.y, smoothratio);
cang = fix16_to_int(pp->oq16ang) + mulscale16((fix16_to_int(pp->q16ang+F16(1024)-pp->oq16ang)&2047)-1024, smoothratio);
}
else
{
cposx = pp->opos.x;
cposy = pp->opos.y;
cang = fix16_to_int(pp->oq16ang);
}
}
else
{
#ifdef __ANDROID__
CONTROL_Android_ScrollMap(&ud.fola, &ud.folx, &ud.foly, &pp->zoom);
#else
if (!ud.pause_on)
{
ud.fola += ud.folavel>>3;
ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14;
}
#endif
cposx = ud.folx;
cposy = ud.foly;
cang = ud.fola;
}
if (ud.overhead_on == 2)
{
videoClearViewableArea(0L);
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
G_DrawBackground(); // Necessary GL fills the entire screen with black
}
#endif
renderDrawMapView(cposx, cposy, pp->zoom, cang);
}
G_DrawOverheadMap(cposx, cposy, pp->zoom, cang);
G_RestoreInterpolations();
int32_t const textret = VM_OnEvent(EVENT_DISPLAYOVERHEADMAPTEXT, g_player[screenpeek].ps->i, screenpeek);
if (textret == 0 && ud.overhead_on == 2)
{
const int32_t a = (ud.screen_size > 0) ? 147 : 179;
if (!(G_GetLogoFlags() & LOGO_HIDEEPISODE) && !G_HaveUserMap())
minitext(5, a+6, g_volumeNames[ud.volume_number], 0, 2+8+16+256);
minitext(5, a+6+6, g_mapInfo[ud.volume_number*MAXLEVELS + ud.level_number].name, 0, 2+8+16+256);
}
}
}
if (pp->invdisptime > 0) G_DrawInventory(pp);
if (VM_OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek) == 0)
G_DrawStatusBar(screenpeek);
#ifdef SPLITSCREEN_MOD_HACKS
// HACK
if (g_fakeMultiMode==2)
{
G_DrawStatusBar(1);
G_PrintGameQuotes(1);
}
#endif
G_PrintGameQuotes(screenpeek);
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
{
int32_t o = 10|16;
if (g_levelTextTime < 3)
o |= 1|32;
else if (g_levelTextTime < 5)
o |= 1;
if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
{
char const * const fn = currentboardfilename[0] != 0 &&
ud.volume_number == 0 && ud.level_number == 7
? currentboardfilename
: g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name;
menutext_(160<<16, (90+16+8)<<16, -g_levelTextTime+22/*quotepulseshade*/, fn, o, TEXT_XCENTER);
}
}
if (I_EscapeTrigger() && ud.overhead_on == 0
&& ud.show_help == 0
&& g_player[myconnectindex].ps->newowner == -1)
{
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && g_currentMenu <= MENU_MAIN_INGAME)
{
I_EscapeTriggerClear();
S_PlaySound(EXITMENUSOUND);
Menu_Change(MENU_CLOSE);
if (!ud.pause_on)
S_PauseSounds(false);
}
else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
g_player[myconnectindex].ps->newowner == -1 &&
(g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
{
I_EscapeTriggerClear();
S_PauseSounds(true);
Menu_Open(myconnectindex);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 0;
if (g_player[myconnectindex].ps->gm&MODE_GAME) Menu_Change(MENU_MAIN_INGAME);
else Menu_Change(MENU_MAIN);
screenpeek = myconnectindex;
S_MenuSound();
}
}
if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
{
ud.returnvar[0] = (160<<16) - (g_player[myconnectindex].ps->look_ang<<15);
ud.returnvar[1] = 100<<16;
int32_t a = VM_OnEventWithReturn(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek, CROSSHAIR);
if ((unsigned) a < MAXTILES)
{
vec2_t crosshairpos = { ud.returnvar[0], ud.returnvar[1] };
uint8_t crosshair_pal = CROSSHAIR_PAL;
uint32_t crosshair_o = 1|2;
uint32_t crosshair_scale = divscale16(ud.crosshairscale, 100);
auto const oyxaspect = yxaspect;
if (IONMAIDEN)
{
crosshairpos.x = scale(crosshairpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
crosshairpos.y = scale(crosshairpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15);
crosshair_scale = scale(crosshair_scale, ydim << 2, xdim * 3) >> 1;
crosshair_pal = 0;
crosshair_o |= 1024;
renderSetAspect(viewingrange, 65536);
}
rotatesprite_win(crosshairpos.x, crosshairpos.y, crosshair_scale, 0, a, 0, crosshair_pal, crosshair_o);
if (IONMAIDEN)
renderSetAspect(viewingrange, oyxaspect);
}
}
#ifdef GEKKO
// like the mouse cursor, the pointer doesn't use the crosshair enabled / scale options
if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.camerasprite == -1 &&
(g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && mouseReadAbs((vec2_t *)&ud.returnvar[0], &g_mouseAbs))
{
int32_t a = VM_OnEventWithReturn(EVENT_DISPLAYPOINTER, g_player[screenpeek].ps->i, screenpeek, CROSSHAIR);
if ((unsigned) a < MAXTILES)
{
vec2_t pointerpos = { tabledivide32(ud.returnvar[0], upscalefactor), tabledivide32(ud.returnvar[1], upscalefactor) };
uint8_t pointer_pal = CROSSHAIR_PAL;
uint32_t pointer_o = 1|2;
uint32_t pointer_scale = 65536;
auto const oyxaspect = yxaspect;
if (IONMAIDEN)
{
pointerpos.x = scale(pointerpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
pointerpos.y = scale(pointerpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15);
pointer_scale = scale(pointer_scale, ydim << 2, xdim * 3) >> 1;
pointer_pal = 0;
pointer_o |= 1024;
renderSetAspect(viewingrange, 65536);
}
rotatesprite_win(pointerpos.x, pointerpos.y, pointer_scale, 0, a, 0, pointer_pal, pointer_o);
if (IONMAIDEN)
renderSetAspect(viewingrange, oyxaspect);
}
}
#endif
#if 0
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
{
for (i=0; i<ud.multimode; i++)
{
if (g_player[i].ps->team == g_player[myconnectindex].ps->team)
{
j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x,
g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y), g_player[myconnectindex].ps->ang))>>1, -160), 160);
rotatesprite_win((160-j)<<16, 100L<<16, 65536L, 0, DUKEICON, 0, 0, 2+1);
}
}
}
#endif
if (VM_HaveEvent(EVENT_DISPLAYREST))
{
int32_t vr=viewingrange, asp=yxaspect;
VM_ExecuteEvent(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek);
renderSetAspect(vr, asp);
}
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
menutext_center(100, "Game Paused");
if (ud.coords)
G_PrintCoords(screenpeek);
#ifdef YAX_DEBUG
M32_drawdebug();
#endif
#ifdef USE_OPENGL
mdpause = (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2));
#endif
G_PrintFPS();
// JBF 20040124: display level stats in screen corner
if (ud.overhead_on != 2 && ud.levelstats && VM_OnEvent(EVENT_DISPLAYLEVELSTATS, g_player[screenpeek].ps->i, screenpeek) == 0)
{
DukePlayer_t const * const myps = g_player[myconnectindex].ps;
i = 198<<16;
if (ud.screen_size == 4)
{
if (ud.althud == 0 || ud.hudontop == 0)
i -= sbarsc(ud.althud ? (tilesiz[BIGALPHANUM].y+8)<<16 : tilesiz[INVENTORYBOX].y<<16);
}
else if (ud.screen_size > 2)
i -= sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<16);
int32_t const xbetween = (tilesiz[MF_Bluefont.tilenum + 'A' - '!'].x<<16) + MF_Bluefont.between.x;
Bsprintf(tempbuf, "T:^15%d:%02d.%02d",
(myps->player_par/(REALGAMETICSPERSEC*60)),
(myps->player_par/REALGAMETICSPERSEC)%60,
((myps->player_par%REALGAMETICSPERSEC)*33)/10
);
G_ScreenText(MF_Bluefont.tilenum, 2<<16, i-gtextsc(21<<16), gtextsc(MF_Bluefont.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, xbetween, MF_Bluefont.between.y, MF_Bluefont.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
Bsprintf(tempbuf, "K:^15%d", (ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)) ?
myps->frag-myps->fraggedself : myps->actors_killed);
else
{
if (myps->actors_killed >= myps->max_actors_killed)
Bsprintf(tempbuf, "K:%d/%d", myps->actors_killed, myps->actors_killed);
else
Bsprintf(tempbuf, "K:^15%d/%d", myps->actors_killed, myps->max_actors_killed);
}
G_ScreenText(MF_Bluefont.tilenum, 2<<16, i-gtextsc(14<<16), gtextsc(MF_Bluefont.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, xbetween, MF_Bluefont.between.y, MF_Bluefont.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
if (myps->secret_rooms == myps->max_secret_rooms)
Bsprintf(tempbuf, "S:%d/%d", myps->secret_rooms, myps->max_secret_rooms);
else Bsprintf(tempbuf, "S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms);
G_ScreenText(MF_Bluefont.tilenum, 2<<16, i-gtextsc(7<<16), gtextsc(MF_Bluefont.zoom), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, xbetween, MF_Bluefont.between.y, MF_Bluefont.textflags|TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
}
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
{
Bsprintf(tempbuf, "%s^00 has called a vote for map", g_player[voting].user_name);
gametext_center(40, tempbuf);
Bsprintf(tempbuf, "%s (E%dL%d)", g_mapInfo[vote_episode*MAXLEVELS + vote_map].name, vote_episode+1, vote_map+1);
gametext_center(48, tempbuf);
gametext_center(70, "Press F1 to Accept, F2 to Decline");
}
if (BUTTON(gamefunc_Show_DukeMatch_Scores))
G_ShowScores();
if (g_Debug)
G_ShowCacheLocks();
#ifdef LUNATIC
El_DisplayErrors();
#endif
#ifndef EDUKE32_TOUCH_DEVICES
if (VOLUMEONE)
{
if (ud.show_help == 0 && g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
rotatesprite_fs((320-50)<<16, 9<<16, 65536L, 0, BETAVERSION, 0, 0, 2+8+16+128);
}
#endif
if (!Demo_IsProfiling())
{
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
Net_SendMessage();
else
M_DisplayMenus();
}
{
static int32_t applied = 0;
if (tint.maxf)
{
G_FadePalaccum(&tint);
applied = 1;
}
else if (applied)
{
// be sure to always un-apply a tint.
videoFadePalette(0, 0, 0, 0);
applied = 0;
}
}
VM_OnEvent(EVENT_DISPLAYEND, g_player[screenpeek].ps->i, screenpeek);
}
void G_FadePalette(int32_t r, int32_t g, int32_t b, int32_t e)
{
if (ud.screenfade == 0)
return;
videoFadePalette(r, g, b, e);
videoNextPage();
int32_t tc = totalclock;
while (totalclock < tc + 4)
G_HandleAsync();
}
// START and END limits are always inclusive!
// STEP must evenly divide END-START, i.e. abs(end-start)%step == 0
void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
{
if (ud.screenfade == 0)
return;
if (videoGetRenderMode() >= REND_POLYMOST)
{
G_FadePalette(r, g, b, end);
return;
}
// (end-start)/step + 1 iterations
do
{
if (KB_KeyPressed(sc_Space))
{
KB_ClearKeyDown(sc_Space);
videoFadePalette(r, g, b, end); // have to set to end fade value if we break!
return;
}
G_FadePalette(r, g, b, start);
start += step;
} while (start != end+step);
}
// START and END limits are always inclusive!
static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile)
{
if (ud.screenfade == 0)
return;
// STEP must evenly divide END-START
Bassert(klabs(end-start)%step == 0);
videoClearScreen(0);
// (end-start)/step + 1 iterations
do
{
#ifdef __ANDROID__ //Needed for N7 2013 to stop corruption while fading video
videoClearViewableArea(0);
#endif
if (KB_KeyPressed(sc_Space))
{
KB_ClearKeyDown(sc_Space);
videoFadePalette(r, g, b, end); // have to set to end fade value if we break!
return;
}
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, tile, 0, 0, 2+8+64+BGSTRETCH);
G_FadePalette(r, g, b, start);
start += step;
} while (start != end+step);
}
#ifdef LUNATIC
int32_t g_logoFlags = 255;
#endif
#ifdef __ANDROID__
int inExtraScreens = 0;
#endif
void gameDisplayTENScreen()
{
#ifdef __ANDROID__
inExtraScreens = 1;
#endif
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
renderFlushPerms();
// g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
fadepal(0, 0, 0, 0, 252, 28);
I_ClearAllInput();
totalclock = 0;
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, TENSCREEN, 0, 0, 2 + 8 + 64 + BGSTRETCH);
fadepaltile(0, 0, 0, 252, 0, -28, TENSCREEN);
while (!I_CheckAllInput() && totalclock < 2400)
G_HandleAsync();
fadepaltile(0, 0, 0, 0, 252, 28, TENSCREEN);
I_ClearAllInput();
#ifdef __ANDROID__
inExtraScreens = 0;
#endif
}
void gameDisplaySharewareScreens()
{
#ifdef __ANDROID__
inExtraScreens = 1;
#endif
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
renderFlushPerms();
// g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
fadepal(0, 0, 0, 0, 252, 28);
I_ClearAllInput();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, 3291, 0, 0, 2 + 8 + 64 + BGSTRETCH);
fadepaltile(0, 0, 0, 252, 0, -28, 3291);
while (!I_CheckAllInput())
G_HandleAsync();
fadepaltile(0, 0, 0, 0, 252, 28, 3291);
I_ClearAllInput();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, 3290, 0, 0, 2 + 8 + 64 + BGSTRETCH);
fadepaltile(0, 0, 0, 252, 0, -28, 3290);
while (!I_CheckAllInput())
G_HandleAsync();
#ifdef __ANDROID__
inExtraScreens = 0;
#endif
}
void G_DisplayExtraScreens(void)
{
S_StopMusic();
FX_StopAllSounds();
if (!DUKEBETA && (!VOLUMEALL || G_GetLogoFlags() & LOGO_SHAREWARESCREENS))
gameDisplaySharewareScreens();
if (G_GetLogoFlags() & LOGO_TENSCREEN)
gameDisplayTENScreen();
}
void gameDisplay3DRScreen()
{
if (!I_CheckAllInput() && g_noLogoAnim == 0)
{
buildvfs_kfd i;
Net_GetPackets();
i = kopen4loadfrommod("3dr.ivf", 0);
if (i == buildvfs_kfd_invalid)
i = kopen4loadfrommod("3dr.anm", 0);
if (i != buildvfs_kfd_invalid)
{
kclose(i);
Anim_Play("3dr.anm");
G_FadePalette(0, 0, 0, 252);
I_ClearAllInput();
}
else
{
videoClearScreen(0);
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308
fadepal(0, 0, 0, 0, 252, 28);
renderFlushPerms();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
videoNextPage();
fadepaltile(0, 0, 0, 252, 0, -28, DREALMS);
totalclock = 0;
while (totalclock < (120 * 7) && !I_CheckAllInput())
{
if (G_FPSLimit())
{
videoClearScreen(0);
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
G_HandleAsync();
if (g_restorePalette)
{
P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
g_restorePalette = 0;
}
videoNextPage();
}
}
fadepaltile(0, 0, 0, 0, 252, 28, DREALMS);
}
}
}
void gameDisplayTitleScreen(void)
{
int titlesound = 0;
int32_t const logoflags = G_GetLogoFlags();
videoClearScreen(0);
// g_player[myconnectindex].ps->palette = titlepal;
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8 + 2 + 1); // JBF 20040308
renderFlushPerms();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, BETASCREEN, 0, 0, 2 + 8 + 64 + BGSTRETCH);
KB_FlushKeyboardQueue();
fadepaltile(0, 0, 0, 252, 0, -28, BETASCREEN);
totalclock = 0;
while (
#ifndef EDUKE32_SIMPLE_MENU
totalclock < (860 + 120) &&
#endif
!I_CheckAllInput())
{
if (G_FPSLimit())
{
videoClearScreen(0);
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, BETASCREEN, 0, 0, 2 + 8 + 64 + BGSTRETCH);
if (logoflags & LOGO_DUKENUKEM)
{
if (totalclock > 120 && totalclock < (120 + 60))
{
if (titlesound == 0)
{
titlesound++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite_fs(160 << 16, 104 << 16, (totalclock - 120) << 10, 0, DUKENUKEM, 0, 0, 2 + 8);
}
else if (totalclock >= (120 + 60))
rotatesprite_fs(160 << 16, (104) << 16, 60 << 10, 0, DUKENUKEM, 0, 0, 2 + 8);
}
else
titlesound++;
if (logoflags & LOGO_THREEDEE)
{
if (totalclock > 220 && totalclock < (220 + 30))
{
if (titlesound == 1)
{
titlesound++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite_fs(160 << 16, (104) << 16, 60 << 10, 0, DUKENUKEM, 0, 0, 2 + 8);
rotatesprite_fs(160 << 16, (129) << 16, (totalclock - 220) << 11, 0, THREEDEE, 0, 0, 2 + 8);
}
else if (totalclock >= (220 + 30))
rotatesprite_fs(160 << 16, (129) << 16, 30 << 11, 0, THREEDEE, 0, 0, 2 + 8);
}
else
titlesound++;
if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE))
{
// JBF 20030804
if (totalclock >= 280 && totalclock < 395)
{
rotatesprite_fs(160 << 16, (151) << 16, (410 - totalclock) << 12, 0, PLUTOPAKSPRITE + 1,
(sintable[(totalclock << 4) & 2047] >> 11), 0, 2 + 8);
if (titlesound == 2)
{
titlesound++;
S_PlaySound(FLY_BY);
}
}
else if (totalclock >= 395)
{
if (titlesound == 3)
{
titlesound++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite_fs(160 << 16, (151) << 16, 30 << 11, 0, PLUTOPAKSPRITE + 1, (sintable[(totalclock << 4) & 2047] >> 11), 0,
2 + 8);
}
}
#ifdef LUNATIC
g_elEventError = 0;
#endif
VM_OnEvent(EVENT_LOGO, -1, screenpeek);
if (g_restorePalette)
{
P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
g_restorePalette = 0;
}
videoNextPage();
#ifdef LUNATIC
if (g_elEventError)
break;
#endif
}
G_HandleAsync();
}
}
void G_DisplayLogo(void)
{
int32_t const logoflags = G_GetLogoFlags();
ready2send = 0;
I_ClearAllInput();
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearScreen(0L);
G_FadePalette(0, 0, 0, 252);
renderFlushPerms();
videoNextPage();
G_UpdateAppTitle();
S_StopMusic();
FX_StopAllSounds(); // JBF 20031228
S_ClearSoundLocks(); // JBF 20031228
if (!g_noLogo /* && (!g_netServer && ud.multimode < 2) */ &&
VM_OnEventWithReturn(EVENT_MAINMENUSCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0) == 0 &&
(logoflags & LOGO_ENABLED))
{
if (
#ifndef EDUKE32_TOUCH_DEVICES
VOLUMEALL &&
#endif
(logoflags & LOGO_PLAYANIM))
{
if (!I_CheckAllInput() && g_noLogoAnim == 0)
{
Net_GetPackets();
Anim_Play("logo.anm");
G_FadePalette(0, 0, 0, 252);
I_ClearAllInput();
}
videoClearScreen(0L);
videoNextPage();
if (logoflags & LOGO_STOPANIMSOUNDS)
{
FX_StopAllSounds();
S_ClearSoundLocks();
}
}
if (logoflags & LOGO_PLAYMUSIC)
S_PlaySpecialMusicOrNothing(MUS_INTRO);
if (!NAM)
{
//g_player[myconnectindex].ps->palette = drealms;
//G_FadePalette(0,0,0,252);
if (logoflags & LOGO_3DRSCREEN)
{
gameDisplay3DRScreen();
videoClearScreen(0L);
videoNextPage();
}
I_ClearAllInput();
}
videoClearScreen(0L);
videoNextPage();
if (logoflags & LOGO_TITLESCREEN)
gameDisplayTitleScreen();
I_ClearAllInput();
}
renderFlushPerms();
videoClearScreen(0L);
videoNextPage();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
if ((G_GetLogoFlags() & LOGO_STOPMISCSOUNDS) == 0)
S_PlaySound(NITEVISION_ONOFF);
//G_FadePalette(0,0,0,0);
videoClearScreen(0L);
}
#ifndef EDUKE32_STANDALONE
void G_DoOrderScreen(void)
{
videoSetViewableArea(0, 0, xdim-1, ydim-1);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
for (int i=0; i<4; i++)
{
fadepal(0, 0, 0, 0, 252, 28);
I_ClearAllInput();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, ORDERING+i, 0, 0, 2+8+64+BGSTRETCH);
fadepal(0, 0, 0, 252, 0, -28);
while (!I_CheckAllInput())
G_HandleAsync();
}
I_ClearAllInput();
}
static void G_BonusCutscenes(void)
{
if (!(numplayers < 2 && ud.eog && ud.from_bonus == 0))
return;
switch (ud.volume_number)
{
case 0:
if ((G_GetLogoFlags() & LOGO_NOE1BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE1ENDSCREEN))
return;
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE1BONUSSCENE))
{
int bonuscnt=0;
int const bossmove [] =
{
0, 120, VICTORY1+3, 86, 59,
220, 260, VICTORY1+4, 86, 59,
260, 290, VICTORY1+5, 86, 59,
290, 320, VICTORY1+6, 86, 59,
320, 350, VICTORY1+7, 86, 59,
350, 380, VICTORY1+8, 86, 59,
350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
};
P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
videoClearScreen(0L);
rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH);
videoNextPage();
fadepal(0, 0, 0, 252, 0, -4);
I_ClearAllInput();
totalclock = 0;
do
{
if (G_FPSLimit())
{
videoClearScreen(0L);
rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH);
// boss
if (totalclock > 390 && totalclock < 780)
for (bssize_t t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
{
if (t==10 && bonuscnt == 1)
{
S_PlaySound(SHOTGUN_FIRE);
S_PlaySound(SQUISHED);
bonuscnt++;
}
rotatesprite_fs(bossmove[t+3]<<16, bossmove[t+4]<<16, 65536L, 0, bossmove[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH);
}
// Breathe
if (totalclock < 450 || totalclock >= 750)
{
int32_t const breathe [] =
{
0, 30, VICTORY1+1, 176, 59,
30, 60, VICTORY1+2, 176, 59,
60, 90, VICTORY1+1, 176, 59,
90, 120, 0, 176, 59
};
if (totalclock >= 750)
{
rotatesprite_fs(86<<16, 59<<16, 65536L, 0, VICTORY1+8, 0, 0, 2+8+16+64+128+BGSTRETCH);
if (totalclock >= 750 && bonuscnt == 2)
{
S_PlaySound(DUKETALKTOBOSS);
bonuscnt++;
}
}
for (bssize_t t=0; t<20; t+=5)
if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
{
if (t==5 && bonuscnt == 0)
{
S_PlaySound(BOSSTALKTODUKE);
bonuscnt++;
}
rotatesprite_fs(breathe[t+3]<<16, breathe[t+4]<<16, 65536L, 0, breathe[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH);
}
}
videoNextPage();
}
G_HandleAsync();
if (I_CheckAllInput()) break;
} while (1);
fadepal(0, 0, 0, 0, 252, 4);
}
if (G_GetLogoFlags() & LOGO_NOE1ENDSCREEN)
goto VOL1_END;
I_ClearAllInput();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3292, 0, 0, 2+8+64+BGSTRETCH);
fadepal(0, 0, 0, 252, 0, -4);
G_HandleEventsWhileNoInput();
fadepal(0, 0, 0, 0, 252, 4);
VOL1_END:
S_StopMusic();
FX_StopAllSounds();
S_ClearSoundLocks();
break;
case 1:
if ((G_GetLogoFlags() & LOGO_NOE2BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE2ENDSCREEN))
return;
videoSetViewableArea(0, 0, xdim-1, ydim-1);
S_StopMusic();
videoClearScreen(0L);
videoNextPage();
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE2BONUSSCENE))
{
fadepal(0, 0, 0, 252, 0, -4);
Anim_Play("cineov2.anm");
I_ClearAllInput();
videoClearScreen(0L);
videoNextPage();
S_PlaySound(PIPEBOMB_EXPLODE);
fadepal(0, 0, 0, 0, 252, 4);
}
if (G_GetLogoFlags() & LOGO_NOE2ENDSCREEN)
return;
I_ClearAllInput();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3293, 0, 0, 2+8+64+BGSTRETCH);
fadepal(0, 0, 0, 252, 0, -4);
G_HandleEventsWhileNoInput();
fadepal(0, 0, 0, 0, 252, 4);
break;
case 3:
if ((G_GetLogoFlags() & LOGO_NOE4BONUSSCENE) && (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) && (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
return;
videoSetViewableArea(0, 0, xdim-1, ydim-1);
S_StopMusic();
videoClearScreen(0L);
videoNextPage();
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE4BONUSSCENE))
{
fadepal(0, 0, 0, 252, 0, -4);
I_ClearAllInput();
int t = Anim_Play("vol4e1.anm");
videoClearScreen(0L);
videoNextPage();
if (t)
goto end_vol4e;
t = Anim_Play("vol4e2.anm");
videoClearScreen(0L);
videoNextPage();
if (t)
goto end_vol4e;
Anim_Play("vol4e3.anm");
videoClearScreen(0L);
videoNextPage();
}
end_vol4e:
if ((G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) && (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
goto VOL4_END;
FX_StopAllSounds();
S_ClearSoundLocks();
S_PlaySound(ENDSEQVOL3SND4);
I_ClearAllInput();
if (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT)
goto VOL4_DUKETEAM;
G_FadePalette(0, 0, 0, 0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
// G_FadePalette(0,0,0,252);
videoClearScreen(0L);
menutext_center(60, "Thanks to all our");
menutext_center(60+16, "fans for giving");
menutext_center(60+16+16, "us big heads.");
menutext_center(70+16+16+16, "Look for a Duke Nukem 3D");
menutext_center(70+16+16+16+16, "sequel soon.");
videoNextPage();
fadepal(0, 0, 0, 252, 0, -12);
videoNextPage();
I_ClearAllInput();
G_HandleEventsWhileNoInput();
fadepal(0, 0, 0, 0, 252, 12);
if (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)
goto VOL4_END;
VOL4_DUKETEAM:
videoClearScreen(0L);
videoNextPage();
Anim_Play("DUKETEAM.ANM");
I_ClearAllInput();
G_HandleEventsWhileNoInput();
videoClearScreen(0L);
videoNextPage();
G_FadePalette(0, 0, 0, 252);
VOL4_END:
FX_StopAllSounds();
S_ClearSoundLocks();
I_ClearAllInput();
break;
case 2:
if ((G_GetLogoFlags() & LOGO_NOE3BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE3RADLOGO) && (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)))
return;
S_StopMusic();
videoClearScreen(0L);
videoNextPage();
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE3BONUSSCENE))
{
fadepal(0, 0, 0, 252, 0, -4);
Anim_Play("cineov3.anm");
I_ClearAllInput();
ototalclock = totalclock+200;
while (totalclock < ototalclock)
G_HandleAsync();
videoClearScreen(0L);
videoNextPage();
FX_StopAllSounds();
S_ClearSoundLocks();
}
if (G_GetLogoFlags() & LOGO_NOE3RADLOGO)
goto ENDANM;
Anim_Play("RADLOGO.ANM");
if (ud.lockout == 0 && !I_CheckAllInput())
{
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND7)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND8)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM;
}
I_ClearAllInput();
totalclock = 0;
if (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
{
while (totalclock < 120 && !I_CheckAllInput())
G_HandleAsync();
I_ClearAllInput();
}
else
{
G_HandleEventsWhileNoInput();
}
ENDANM:
if (!PLUTOPAK && !(G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
{
FX_StopAllSounds();
S_ClearSoundLocks();
S_PlaySound(ENDSEQVOL3SND4);
videoClearScreen(0L);
videoNextPage();
Anim_Play("DUKETEAM.ANM");
I_ClearAllInput();
G_HandleEventsWhileNoInput();
videoClearScreen(0L);
videoNextPage();
G_FadePalette(0, 0, 0, 252);
}
I_ClearAllInput();
FX_StopAllSounds();
S_ClearSoundLocks();
videoClearScreen(0L);
break;
}
}
#endif
static void G_DisplayMPResultsScreen(void)
{
int32_t i, y, t = 0;
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, MENUSCREEN, 16, 0, 2+8+64+BGSTRETCH);
rotatesprite_fs(160<<16, 34<<16, 65536L, 0, INGAMEDUKETHREEDEE, 0, 0, 10);
if (PLUTOPAK) // JBF 20030804
rotatesprite_fs((260)<<16, 36<<16, 65536L, 0, PLUTOPAKSPRITE+2, 0, 0, 2+8);
gametext_center(58+2, "Multiplayer Totals");
gametext_center(58+10, g_mapInfo[G_LastMapInfoIndex()].name);
gametext_center_shade(165, "Press any key or button to continue", quotepulseshade);
minitext(38, 80, "Name", 8, 2+8+16+128);
minitext(269, 80, "Kills", 8, 2+8+16+128);
for (i=0; i<g_mostConcurrentPlayers; i++)
{
Bsprintf(tempbuf, "%-4d", i+1);
minitext(92+(i*23), 80, tempbuf, 3, 2+8+16+128);
}
for (i=0; i<g_mostConcurrentPlayers; i++)
{
int32_t xfragtotal = 0;
Bsprintf(tempbuf, "%d", i+1);
minitext(30, 90+t, tempbuf, 0, 2+8+16+128);
minitext(38, 90+t, g_player[i].user_name, g_player[i].ps->palookup, 2+8+16+128);
for (y=0; y<g_mostConcurrentPlayers; y++)
{
if (i == y)
{
Bsprintf(tempbuf, "%-4d", g_player[y].ps->fraggedself);
minitext(92+(y*23), 90+t, tempbuf, 2, 2+8+16+128);
xfragtotal -= g_player[y].ps->fraggedself;
}
else
{
Bsprintf(tempbuf, "%-4d", g_player[i].frags[y]);
minitext(92+(y*23), 90+t, tempbuf, 0, 2+8+16+128);
xfragtotal += g_player[i].frags[y];
}
}
Bsprintf(tempbuf, "%-4d", xfragtotal);
minitext(101+(8*23), 90+t, tempbuf, 2, 2+8+16+128);
t += 7;
}
for (y=0; y<g_mostConcurrentPlayers; y++)
{
int32_t yfragtotal = 0;
for (i=0; i<g_mostConcurrentPlayers; i++)
{
if (i == y)
yfragtotal += g_player[i].ps->fraggedself;
else
yfragtotal += g_player[i].frags[y];
}
Bsprintf(tempbuf, "%-4d", yfragtotal);
minitext(92+(y*23), 96+(8*7), tempbuf, 2, 2+8+16+128);
}
minitext(45, 96+(8*7), "Deaths", 8, 2+8+16+128);
}
static int32_t G_PrintTime_ClockPad(void)
{
int32_t clockpad = 2;
int32_t ii, ij;
for (ii=g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
{
for (ii=g_mapInfo[G_LastMapInfoIndex()].partime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
if (!NAM_WW2GI && g_mapInfo[G_LastMapInfoIndex()].designertime)
{
for (ii=g_mapInfo[G_LastMapInfoIndex()].designertime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
}
}
if (ud.playerbest > 0) for (ii=ud.playerbest/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { }
clockpad = max(clockpad, ij);
return clockpad;
}
static const char* G_PrintTime2(int32_t time)
{
Bsprintf(tempbuf, "%0*d:%02d", G_PrintTime_ClockPad(), time/(REALGAMETICSPERSEC*60), (time/REALGAMETICSPERSEC)%60);
return tempbuf;
}
static const char* G_PrintTime3(int32_t time)
{
Bsprintf(tempbuf, "%0*d:%02d.%02d", G_PrintTime_ClockPad(), time/(REALGAMETICSPERSEC*60), (time/REALGAMETICSPERSEC)%60, ((time%REALGAMETICSPERSEC)*33)/10);
return tempbuf;
}
const char* G_PrintYourTime(void)
{
return G_PrintTime3(g_player[myconnectindex].ps->player_par);
}
const char* G_PrintParTime(void)
{
if (ud.last_level < 1)
return "<invalid>";
return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].partime);
}
const char* G_PrintDesignerTime(void)
{
if (ud.last_level < 1)
return "<invalid>";
return G_PrintTime2(g_mapInfo[G_LastMapInfoIndex()].designertime);
}
const char* G_PrintBestTime(void)
{
return G_PrintTime3(ud.playerbest);
}
void G_BonusScreen(int32_t bonusonly)
{
int32_t gfx_offset;
int32_t bonuscnt;
int32_t clockpad = 2;
char *lastmapname;
if (g_networkMode == NET_DEDICATED_SERVER)
return;
G_UpdateAppTitle();
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
{
lastmapname = Bstrrchr(boardfilename, '\\');
if (!lastmapname) lastmapname = Bstrrchr(boardfilename, '/');
if (!lastmapname) lastmapname = boardfilename;
}
else
{
lastmapname = g_mapInfo[G_LastMapInfoIndex()].name;
if (!lastmapname) // this isn't right but it's better than no name at all
lastmapname = g_mapInfo[G_LastMapInfoIndex()].name;
}
fadepal(0, 0, 0, 0, 252, 28);
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearScreen(0L);
videoNextPage();
renderFlushPerms();
FX_StopAllSounds();
S_ClearSoundLocks();
FX_SetReverb(0L);
CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens
#ifndef EDUKE32_STANDALONE
if (!bonusonly)
G_BonusCutscenes();
#endif
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
G_FadePalette(0, 0, 0, 252); // JBF 20031228
KB_FlushKeyboardQueue();
totalclock = 0;
bonuscnt = 0;
S_StopMusic();
FX_StopAllSounds();
S_ClearSoundLocks();
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
videoClearScreen(0);
G_DisplayMPResultsScreen();
if (ud.config.MusicToggle)
S_PlaySound(BONUSMUSIC);
videoNextPage();
I_ClearAllInput();
fadepal(0, 0, 0, 252, 0, -28);
totalclock = 0;
while (totalclock < TICRATE*10)
{
G_HandleAsync();
MUSIC_Update();
if (G_FPSLimit())
{
videoClearScreen(0);
G_DisplayMPResultsScreen();
videoNextPage();
}
if (I_CheckAllInput())
{
I_ClearAllInput();
break;
}
}
fadepal(0, 0, 0, 0, 252, 28);
}
if (bonusonly || (g_netServer || ud.multimode > 1)) return;
gfx_offset = (ud.volume_number==1) ? 5 : 0;
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BONUSSCREEN+gfx_offset, 0, 0, 2+8+64+128+BGSTRETCH);
if (lastmapname)
menutext_center(20-6, lastmapname);
menutext_center(36-6, "Completed");
gametext_center_shade(192, "Press any key or button to continue", quotepulseshade);
if (ud.config.MusicToggle)
S_PlaySound(BONUSMUSIC);
videoNextPage();
I_ClearAllInput();
fadepal(0, 0, 0, 252, 0, -4);
bonuscnt = 0;
totalclock = 0;
do
{
int32_t yy = 0, zz;
G_HandleAsync();
MUSIC_Update();
if (G_FPSLimit())
{
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
videoClearScreen(0);
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BONUSSCREEN+gfx_offset, 0, 0, 2+8+64+128+BGSTRETCH);
if (totalclock >= 1000000000 && totalclock < 1000000320)
{
switch ((totalclock>>4)%15)
{
case 0:
if (bonuscnt == 6)
{
bonuscnt++;
S_PlaySound(SHOTGUN_COCK);
switch (rand()&3)
{
case 0:
S_PlaySound(BONUS_SPEECH1);
break;
case 1:
S_PlaySound(BONUS_SPEECH2);
break;
case 2:
S_PlaySound(BONUS_SPEECH3);
break;
case 3:
S_PlaySound(BONUS_SPEECH4);
break;
}
}
fallthrough__;
case 1:
case 4:
case 5:
rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+3+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH);
break;
case 2:
case 3:
rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+4+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH);
break;
}
}
else if (totalclock > (10240+120L)) break;
else
{
switch ((totalclock>>5)&3)
{
case 1:
case 3:
rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+1+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH);
break;
case 2:
rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+2+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH);
break;
}
}
if (lastmapname)
menutext_center(20-6, lastmapname);
menutext_center(36-6, "Completed");
gametext_center_shade(192, "Press any key or button to continue", quotepulseshade);
if (totalclock > (60*3))
{
yy = zz = 59;
gametext(10, yy+9, "Your Time:");
yy+=10;
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
{
if (g_mapInfo[G_LastMapInfoIndex()].partime)
{
gametext(10, yy+9, "Par Time:");
yy+=10;
}
if (!NAM_WW2GI && !DUKEBETA && g_mapInfo[G_LastMapInfoIndex()].designertime)
{
// EDuke 2.0 / NAM source suggests "Green Beret's Time:"
gametext(10, yy+9, "3D Realms' Time:");
yy+=10;
}
}
if (ud.playerbest > 0)
{
gametext(10, yy+9, (g_player[myconnectindex].ps->player_par > 0 && g_player[myconnectindex].ps->player_par < ud.playerbest) ? "Prev Best Time:" : "Your Best Time:");
yy += 10;
}
if (bonuscnt == 0)
bonuscnt++;
yy = zz;
if (totalclock >(60*4))
{
if (bonuscnt == 1)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
if (g_player[myconnectindex].ps->player_par > 0)
{
G_PrintYourTime();
gametext_number((320>>2)+71, yy+9, tempbuf);
if (g_player[myconnectindex].ps->player_par < ud.playerbest)
gametext((320>>2)+89+(clockpad*24), yy+9, "New record!");
}
else
gametext_pal((320>>2)+71, yy+9, "Cheated!", 2);
yy+=10;
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
{
if (g_mapInfo[G_LastMapInfoIndex()].partime)
{
G_PrintParTime();
gametext_number((320>>2)+71, yy+9, tempbuf);
yy+=10;
}
if (!NAM_WW2GI && !DUKEBETA && g_mapInfo[G_LastMapInfoIndex()].designertime)
{
G_PrintDesignerTime();
gametext_number((320>>2)+71, yy+9, tempbuf);
yy+=10;
}
}
if (ud.playerbest > 0)
{
G_PrintBestTime();
gametext_number((320>>2)+71, yy+9, tempbuf);
yy+=10;
}
}
}
zz = yy += 5;
if (totalclock > (60*6))
{
gametext(10, yy+9, "Enemies Killed:");
yy += 10;
gametext(10, yy+9, "Enemies Left:");
yy += 10;
if (bonuscnt == 2)
{
bonuscnt++;
S_PlaySound(FLY_BY);
}
yy = zz;
if (totalclock > (60*7))
{
if (bonuscnt == 3)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->actors_killed);
gametext_number((320>>2)+70, yy+9, tempbuf);
yy += 10;
if (ud.player_skill > 3)
{
gametext((320>>2)+70, yy+9, "N/A");
yy += 10;
}
else
{
if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0)
Bsprintf(tempbuf, "%-3d", 0);
else Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed);
gametext_number((320>>2)+70, yy+9, tempbuf);
yy += 10;
}
}
}
zz = yy += 5;
if (totalclock > (60*9))
{
gametext(10, yy+9, "Secrets Found:");
yy += 10;
gametext(10, yy+9, "Secrets Missed:");
yy += 10;
if (bonuscnt == 4) bonuscnt++;
yy = zz;
if (totalclock > (60*10))
{
if (bonuscnt == 5)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->secret_rooms);
gametext_number((320>>2)+70, yy+9, tempbuf);
yy += 10;
#if 0
// Always overwritten.
if (g_player[myconnectindex].ps->secret_rooms > 0)
Bsprintf(tempbuf, "%-3d%%", (100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms));
#endif
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms);
gametext_number((320>>2)+70, yy+9, tempbuf);
yy += 10;
}
}
if (totalclock > 10240 && totalclock < 10240+10240)
totalclock = 1024;
if (I_CheckAllInput() && totalclock >(60*2)) // JBF 20030809
{
I_ClearAllInput();
if (totalclock < (60*13))
{
KB_FlushKeyboardQueue();
totalclock = (60*13);
}
else if (totalclock < 1000000000)
totalclock = 1000000000;
}
}
else
break;
VM_OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek);
videoNextPage();
}
} while (1);
}