raze-gles/source/games/blood
Christoph Oelckers f83e678ea0 - use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again.
Unlike the higher level code this does not check for game over conditions.
2021-04-14 21:17:32 +02:00
..
src - use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again. 2021-04-14 21:17:32 +02:00
all.cpp - WIP 2021-03-20 23:01:16 +01:00