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zdoom
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raze-gles
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f83e678ea0
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Christoph Oelckers
f83e678ea0
- use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again.
...
Unlike the higher level code this does not check for game over conditions.
2021-04-14 21:17:32 +02:00
..
blood
- use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again.
2021-04-14 21:17:32 +02:00
duke
- use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again.
2021-04-14 21:17:32 +02:00
exhumed
- use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again.
2021-04-14 21:17:32 +02:00
sw
- use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again.
2021-04-14 21:17:32 +02:00