raze-gles/wadsrc/static/zscript
Mitchell Richters f6c7ed3984 - Blood: Restore originally intended isRunning code that never worked behind two CVARs to offer an alternative playing experience.
* `cl_bloodvanillarun` enables/disables the `isRunning` code that affects AI, bobbing and swaying.
* `cl_bloodvanillabobbing` enables/disables the `isRunning` code that affects bobbing and swaying, allowing only the `isRunning` AI changes.
2021-07-31 10:14:56 +10:00
..
engine - dynamically adjust SW's menu spacing based on language. 2021-06-26 11:58:40 +02:00
games - Blood: Restore originally intended isRunning code that never worked behind two CVARs to offer an alternative playing experience. 2021-07-31 10:14:56 +10:00
constants.zs - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
gamescreen.zs - added some ZScript basics. 2020-06-20 09:46:41 +02:00
razebase.zs - Replace calcSinTableValue() with game's native bsin() export. 2021-07-26 17:28:32 +10:00
statusbar.zs - cleanup of automap label printing. 2021-05-31 21:20:32 +02:00
summary.zs - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00