raze-gles/source
Christoph Oelckers f5d14f826a - added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
They created different code depending on the passed index, this was changed to always emit the optional parameter, even when not needed, so that the interpreter does not need to second-guess.
2020-09-17 23:06:54 +02:00
..
blood - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
build - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
common - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
core - SW: Allow disabling melee weapon blurring. 2020-09-16 19:18:08 +02:00
exhumed - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
games/duke - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
glbackend - fixed animation of weapon sprites 2020-09-14 22:16:33 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Fix quake intensity. 2020-09-17 09:01:19 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - redid scriptfile as a wrapper around FScanner 2020-09-15 00:11:08 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00