mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-13 07:58:04 +00:00
f49ded7962
* Current setup was broken and unusable. * Fixed interpolation issues. * Only call `GetInput()` at frame-rate when `cl_syncinput` is 0. * Create `oq16look_ang` and interpolate it for enhanced smoothness. * Always reset `horizAngleAdjust` and `horizSkew` in `processinput_d()`. * Don't pre-scale `sb_avel` in `processinput_d()` and `processinput_r()`. * Promote `p->angvel` from short to fixed_t. * Don't descale `sync[snum].q16horz` in `processinput_d()` and `processinput_r()`. * Ensure `false` bool is provided to `sethorizon()` call in `processinput_d()` and `processinput_r()`. * Reset `p->q16angvel` in `resetplayerstats()`. |
||
---|---|---|
.. | ||
blood | ||
build | ||
common | ||
core | ||
exhumed | ||
games/duke | ||
glbackend | ||
libsmackerdec | ||
platform | ||
sw | ||
thirdparty | ||
__autostart.cpp | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp | ||
zzautozend.cpp |