mirror of
https://github.com/ZDoom/raze-gles.git
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2cbe211e7c
The EDuke32 and RedNukem frontends are working, Blood isn't yet. Notes: many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works. support code for Windows XP has been entirely removed. On Windows this will only target Vista and up. the crc32.h header had to be renamed to deconflict from zlib. several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way. removed some remaining editor files and support for the native software rendering only Windows backend. in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
112 lines
4 KiB
C
112 lines
4 KiB
C
/*
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** version.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __VERSION_H__
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#define __VERSION_H__
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const char *GetGitDescription();
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const char *GetGitHash();
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const char *GetGitTime();
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const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "4.3pre"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 0,1,9999,0
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#define RC_PRODUCTVERSION 0,1,9999,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning.
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#define VER_MAJOR 0
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#define VER_MINOR 1
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#define VER_REVISION 0
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// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
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#define ENG_MAJOR 0
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#define ENG_MINOR 1
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#define ENG_REVISION 0
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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// didn't change anything that will affect sync.
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#define NETGAMEVERSION 235
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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// be able to migrate in FGameConfigFile::DoGlobalSetup().
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#define LASTRUNVERSION "218"
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x221
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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#define MINDEMOVERSION 0x21F
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// SAVEVER is the version of the information stored in level snapshots.
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// Note that SAVEVER is not directly comparable to VERSION.
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// SAVESIG should match SAVEVER.
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// extension for savegames
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#define SAVEGAME_EXT "des"
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 1
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 1
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "DEMOLITION"
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#define BASEWAD "demolition.pk3"
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//#define OPTIONALWAD "game_support.pk3"
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "Demolition"
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#define WGAMENAME L"Demolition"
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#define GAMENAMELOWERCASE "demolition"
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#define FORUM_URL "http://forum.zdoom.org/"
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#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2"
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#if defined(__APPLE__) || defined(_WIN32)
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#define GAME_DIR GAMENAME
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#else
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#define GAME_DIR ".config/" GAMENAMELOWERCASE
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#endif
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#endif //__VERSION_H__
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