raze-gles/polymer/eduke32/source/testgame/src/common.c
2015-05-27 08:47:34 +00:00

51 lines
1 KiB
C

#include "compat.h"
#include "build.h"
#include "names.h"
#include "common_game.h"
static const char *defaultgrpfilename = "stuff.dat";
static const char *defaultdeffilename = "kenbuild.def";
const char *G_DefaultGrpFile(void)
{
return defaultgrpfilename;
}
const char *G_GrpFile(void)
{
return defaultgrpfilename;
}
const char *G_DefaultDefFile(void)
{
return defaultdeffilename;
}
const char *G_DefFile(void)
{
return defaultdeffilename;
}
uint8_t *basepaltable[1] = {
palette
};
uint32_t PaletteIndexFullbrights[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
void Ken_InitMultiPsky(void)
{
// default
psky * const defaultsky = E_DefinePsky(DEFAULTPSKY);
defaultsky->lognumtiles = 1;
defaultsky->horizfrac = 65536;
// DAYSKY
psky * const daysky = E_DefinePsky(DAYSKY);
daysky->lognumtiles = 1;
daysky->horizfrac = 65536;
// NIGHTSKY
psky * const nightsky = E_DefinePsky(NIGHTSKY);
nightsky->lognumtiles = 3;
nightsky->horizfrac = 65536;
}