raze-gles/source
2019-10-26 10:35:15 +02:00
..
audiolib - converted the 3 new CVARs in the audio code. 2019-10-25 02:01:36 +02:00
blood randomize ejecting brass and shell angle on the ground (#230) 2019-10-26 10:35:15 +02:00
build -perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function. 2019-10-26 10:30:08 +02:00
common - some needed cleanup on the control code before testing can start. 2019-10-26 10:16:39 +02:00
duke3d -perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function. 2019-10-26 10:30:08 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - let kopenFileReader have a look into demolition.pk3 if nothing else is found. 2019-10-25 02:01:52 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
platform - fixed compilation. 2019-10-23 18:36:48 +02:00
rr -perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function. 2019-10-26 10:30:08 +02:00
sw - some needed cleanup on the control code before testing can start. 2019-10-26 10:16:39 +02:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
CMakeLists.txt - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00