raze-gles/source
Christoph Oelckers f1a988b221 - make use of map bindings
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
2020-08-24 20:20:15 +02:00
..
blood - make use of map bindings 2020-08-24 20:20:15 +02:00
build - moved parts of videoNextPage to app_loop. 2020-08-23 18:08:08 +02:00
common - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
core - make use of map bindings 2020-08-24 20:20:15 +02:00
exhumed - make use of map bindings 2020-08-24 20:20:15 +02:00
games/duke - make use of map bindings 2020-08-24 20:20:15 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - make use of map bindings 2020-08-24 20:20:15 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00