.. |
blood
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- fixed a few CCMDs which were blocked in the console.
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2020-10-12 19:48:47 +02:00 |
build
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- implemented proper delta serialization for sectors and walls.
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2020-10-11 21:11:38 +02:00 |
common
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- for Unix-like systems, check added resources for lower and uppercase variants if the specified one cannot be found.
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2020-10-12 20:01:40 +02:00 |
core
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- re-enabled the autoload-after-death function.
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2020-10-12 19:42:16 +02:00 |
exhumed
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- fixed a few CCMDs which were blocked in the console.
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2020-10-12 19:48:47 +02:00 |
games/duke
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- fixed a few CCMDs which were blocked in the console.
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2020-10-12 19:48:47 +02:00 |
glbackend
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- fixed: Toggling palette emulation should reset the texture filter in the samplers.
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2020-10-10 18:57:16 +02:00 |
libsmackerdec
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- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
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2020-09-26 11:59:24 +02:00 |
platform
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- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
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2020-09-25 18:06:06 +10:00 |
sw
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- fixed a few CCMDs which were blocked in the console.
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2020-10-12 19:48:47 +02:00 |
thirdparty
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- macOS backend update, plus moving base64.cpp around.
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2020-09-27 16:12:50 +02:00 |
__autostart.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |
CMakeLists.txt
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- split the game input code off gamecontrol.cpp into its own file.
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2020-10-11 16:33:43 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |