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0bd460d9e3
The main reason here is that the scene specific part contains a projection dependent component which would be a problem when transitioning to GZDoom's code. The global viewpoint data already has a field for such a factor so now that gets used. This also means a significant simplification of the visibility code in Polymost and the removal of several global variables. |
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.. | ||
graphics | ||
shaders/glsl | ||
commonbinds.txt | ||
defbinds.txt | ||
dsempty.lmp | ||
grpinfo.txt | ||
leftbinds.txt | ||
menudef.txt | ||
origbinds.txt |