raze-gles/source/build/src/timer.cpp
2019-11-30 23:33:04 +01:00

72 lines
2.1 KiB
C++

// Build engine timer stuff
#include "timer.h"
#include "build.h"
#include "compat.h"
#include <chrono>
using namespace std;
using namespace chrono;
EDUKE32_STATIC_ASSERT((steady_clock::period::den/steady_clock::period::num) >= 1000000000);
static time_point<steady_clock> timerlastsample;
static int timerticspersec;
static void(*usertimercallback)(void) = NULL;
int timerGetClockRate(void) { return timerticspersec; }
uint32_t timerGetTicks(void) { return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count(); }
uint64_t timerGetTicksU64(void) { return steady_clock::now().time_since_epoch().count() * steady_clock::period::num; }
uint64_t timerGetFreqU64(void) { return steady_clock::period::den; }
// Returns the time since an unspecified starting time in milliseconds.
// (May be not monotonic for certain configurations.)
double timerGetHiTicks(void) { return duration<double, nano>(steady_clock::now().time_since_epoch()).count() / 1000000.0; }
int timerInit(int const tickspersecond)
{
timerticspersec = tickspersecond;
timerlastsample = steady_clock::now();
usertimercallback = NULL;
return 0;
}
TArray<void(*)(void)> callbacks;
ATTRIBUTE((flatten)) void timerUpdateClock(void)
{
auto time = steady_clock::now();
auto elapsedTime = time - timerlastsample;
uint64_t numerator = (elapsedTime.count() * (uint64_t) timerticspersec * steady_clock::period::num);
uint64_t freq = timerGetFreqU64();
int n = tabledivide64(numerator, freq);
totalclock.setFraction(tabledivide64((numerator - n*timerGetFreqU64()) * 65536, freq));
if (n <= 0) return;
totalclock += n;
timerlastsample += n*nanoseconds(1000000000/timerticspersec);
// This function can get called from deep within processing loops.
// The callbacks in here may not be called recursively, though.
static bool recursion;
if (recursion) return;
recursion = true;
for (; n > 0; n--)
{
for (auto cb : callbacks) cb();
}
recursion = false;
}
void(*timerSetCallback(void(*callback)(void)))(void)
{
callbacks.Push(callback);
return nullptr;
}