raze-gles/source/common/menu
Christoph Oelckers 62e9112133 - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00
..
imagescroller.cpp - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
joystickmenu.cpp - made joystick configuration menu operational. 2019-12-14 19:21:49 +01:00
listmenu.cpp - completed work on Shadow Warrior main menu. 2019-12-11 20:35:25 +01:00
loadsavemenu.cpp - Blood load/save works. 2019-12-01 22:54:52 +01:00
menu.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
menu.h - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
menudef.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
menuinput.cpp - update of load/save menu to latest GZDoom code. 2019-11-30 00:49:50 +01:00
messagebox.cpp - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
optionmenu.cpp - added the animated player display. 2019-12-05 19:52:46 +01:00
optionmenuitems.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
resolutionmenu.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
savegamemanager.cpp - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00