.. |
2d
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
console
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
filesystem
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- do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on.
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2019-12-26 10:47:10 +01:00 |
fonts
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
input
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
menu
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
music
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
rendering
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
sound
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- fixed crash on NAM.
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2019-12-25 17:14:17 +01:00 |
textures
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- Blood now also starts the first level without leaks.
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2019-12-24 19:47:34 +01:00 |
utility
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
animlib.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
animlib.h
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
compositesaveame.h
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…
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compositesavegame.cpp
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…
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gameconfigfile.cpp
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- read the global settings before presenting the game selection dialog
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2019-12-24 20:06:55 +01:00 |
gameconfigfile.h
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…
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gamecontrol.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
gamecontrol.h
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- do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on.
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2019-12-26 10:47:10 +01:00 |
gamecvars.cpp
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- fixed handling of music in Redneck Rampage and Shadow Warrior.
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2019-12-26 13:04:29 +01:00 |
gamecvars.h
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- refactored the coordinate printout to a stat and removed printext256 and the associated font.
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2019-12-23 20:55:12 +01:00 |
gamemain.cpp
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…
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i_specialpaths.h
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…
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initfs.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
inputstate.cpp
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- mouse input works again after cleaning out the remaining cruft of the old input code.
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2019-12-24 13:54:50 +01:00 |
inputstate.h
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- mouse input works again after cleaning out the remaining cruft of the old input code.
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2019-12-24 13:54:50 +01:00 |
keyboard.h
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…
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mapinfo.h
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- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
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2019-12-11 23:41:05 +01:00 |
ns.h
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
openaudio.cpp
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- SW sound WIP
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2019-12-17 23:25:07 +01:00 |
openaudio.h
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…
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quotemgr.h
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…
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quotes.cpp
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…
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rts.cpp
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
rts.h
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
savegamehelp.cpp
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- removed unused compression records from savegame header
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2019-12-11 01:10:59 +01:00 |
savegamehelp.h
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- savegame and mapinfo cleanup in DN3D and RR frontends.
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2019-12-10 22:22:59 +01:00 |
screenshot.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
searchpaths.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
secrets.cpp
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…
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secrets.h
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…
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st_start.h
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
statistics.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
statistics.h
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…
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version.h
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |