raze-gles/polymer/eduke32/source/game.c

13093 lines
406 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "baselayer.h"
#include "renderlayer.h"
#include "scriplib.h"
#include "file_lib.h"
#include "mathutil.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "mouse.h" // JBF 20030809
#include "joystick.h"
#include "function.h"
#include "control.h"
#include "fx_man.h"
#include "sounds.h"
#include "config.h"
#include "osd.h"
#include "osdfuncs.h"
#include "osdcmds.h"
#include "scriptfile.h"
#include "grpscan.h"
#include "gamedef.h"
#include "kplib.h"
#include "crc32.h"
#include "hightile.h"
#include "control.h"
#include "quicklz.h"
#include "net.h"
#include "premap.h"
#include "gameexec.h"
#include "menus.h"
#include "savegame.h"
#include "anim.h"
#include "demo.h"
#include "common.h"
#include "common_game.h"
#include "input.h"
#include "compat.h"
#ifdef LUNATIC
# include "lunatic_game.h"
#endif
// Uncomment to prevent anything except mirrors from drawing. It is sensible to
// also uncomment ENGINE_CLEAR_SCREEN in build/include/engine_priv.h.
//#define DEBUG_MIRRORS_ONLY
#if KRANDDEBUG
# define GAME_INLINE
# define GAME_STATIC
#else
# define GAME_INLINE inline
# define GAME_STATIC static
#endif
#ifdef _WIN32
# include "winlayer.h"
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# include <shellapi.h>
extern int32_t G_GetVersionFromWebsite(char *buffer);
# define UPDATEINTERVAL 604800 // 1w
# include "winbits.h"
#else
# ifndef GEKKO
# include <sys/ioctl.h>
# endif
#endif /* _WIN32 */
static int32_t usecwd = 0;
int32_t g_quitDeadline = 0;
#ifdef LUNATIC
camera_t g_camera;
#else
int32_t g_cameraDistance = 0, g_cameraClock = 0;
#endif
static int32_t g_quickExit;
static int32_t g_commandSetup = 0;
int32_t g_noSetup = 0;
static int32_t g_noAutoLoad = 0;
static int32_t g_noSound = 0;
static int32_t g_noMusic = 0;
static const char *CommandMap = NULL;
static const char *CommandName = NULL;
int32_t g_forceWeaponChoice = 0;
int32_t g_fakeMultiMode = 0;
double g_moveActorsTime = 0; // in ms, smoothed
char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0};
static char g_rootDir[BMAX_PATH];
char g_modDir[BMAX_PATH] = "/";
uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[768];
uint8_t *basepaltable[BASEPALCOUNT] = { palette, water_pal, slime_pal, dre_alms, title_pal, ending_pal, NULL /*anim_pal*/ };
int8_t g_noFloorPal[MAXPALOOKUPS]; // 1 if sprite pal should not be taken over from floor pal
int32_t voting = -1;
int32_t vote_map = -1, vote_episode = -1;
static int32_t g_Debug = 0;
static int32_t g_noLogoAnim = 0;
static int32_t g_noLogo = 0;
const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "NAM.RTS", "NAPALM.RTS", "WW2GI.RTS" };
// g_gameNamePtr can point to one of: grpfiles[].name (string literal), string
// literal, malloc'd block (XXX: possible leak)
const char *g_gameNamePtr = NULL;
// g_rtsNamePtr can point to an argv[] element
const char *g_rtsNamePtr = NULL;
int32_t g_dependencyCRC = 0;
int32_t g_usingAddon = 0;
int32_t g_Shareware = 0;
#define MAXUSERQUOTES 6
int32_t quotebot, quotebotgoal;
static int32_t user_quote_time[MAXUSERQUOTES];
static char user_quote[MAXUSERQUOTES][178];
// char typebuflen,typebuf[41];
// This was 32 for a while, but I think lowering it to 24 will help things like the Dingoo.
// Ideally, we would look at our memory usage on our most cramped platform and figure out
// how much of that is needed for the underlying OS and things like SDL instead of guessing
#ifndef GEKKO
static int32_t MAXCACHE1DSIZE = (24*1048576);
#else
static int32_t MAXCACHE1DSIZE = (8*1048576);
#endif
int32_t tempwallptr;
static int32_t nonsharedtimer;
int32_t ticrandomseed;
static void G_DrawCameraText(int16_t i);
GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
static void G_DoOrderScreen(void);
#define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11)
int32_t althud_numbertile = 2930;
int32_t althud_numberpal = 0;
int32_t althud_shadows = 1;
int32_t althud_flashing = 1;
int32_t hud_glowingquotes = 1;
int32_t hud_showmapname = 1;
int32_t g_levelTextTime = 0;
int32_t r_maxfps = 0;
uint32_t g_frameDelay = 0;
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
extern char forcegl;
#endif
void M32RunScript(const char *s) { UNREFERENCED_PARAMETER(s); }; // needed for linking since it's referenced from build/src/osd.c
int32_t kopen4loadfrommod(const char *filename, char searchfirst)
{
int32_t r=-1;
if (g_modDir[0]!='/' || g_modDir[1]!=0)
{
static char fn[BMAX_PATH];
Bsnprintf(fn, sizeof(fn), "%s/%s",g_modDir,filename);
r = kopen4load(fn,searchfirst);
}
if (r < 0)
r = kopen4load(filename,searchfirst);
return r;
}
const char *G_DefaultRtsFile(void)
{
if (DUKE)
return defaultrtsfilename[GAME_DUKE];
else if (WW2GI)
return defaultrtsfilename[GAME_WW2GI];
else if (NAPALM)
{
if (!testkopen(defaultrtsfilename[GAME_NAPALM],0) && testkopen(defaultrtsfilename[GAME_NAM],0))
return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAPALM];
}
else if (NAM)
{
if (!testkopen(defaultrtsfilename[GAME_NAM],0) && testkopen(defaultrtsfilename[GAME_NAPALM],0))
return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAM];
}
return defaultrtsfilename[0];
}
enum gametokens
{
T_INCLUDE = 0,
T_INTERFACE = 0,
T_LOADGRP = 1,
T_MODE = 1,
T_CACHESIZE = 2,
T_ALLOW = 2,
T_NOAUTOLOAD,
T_INCLUDEDEFAULT,
T_MUSIC,
T_SOUND,
T_FILE,
T_ANIMSOUNDS,
T_NOFLOORPALRANGE,
T_ID
};
static int32_t sbarsc(int32_t sc)
{
return scale(sc,ud.statusbarscale,100);
}
static int32_t sbarx(int32_t x)
{
if (ud.screen_size == 4) return sbarsc(x<<16);
return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x<<16);
}
static int32_t sbarxr(int32_t x)
{
if (ud.screen_size == 4) return (320<<16) - sbarsc(x<<16);
return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x<<16);
}
static int32_t sbary(int32_t y)
{
return (200<<16) - sbarsc(200<<16) + sbarsc(y<<16);
}
static int32_t sbarx16(int32_t x)
{
if (ud.screen_size == 4) return sbarsc(x);
return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x);
}
#if 0 // enable if ever needed
static int32_t sbarxr16(int32_t x)
{
if (ud.screen_size == 4) return (320<<16) - sbarsc(x);
return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x);
}
#endif
static int32_t sbary16(int32_t y)
{
return (200<<16) - sbarsc(200<<16) + sbarsc(y);
}
int32_t textsc(int32_t sc)
{
// prevent ridiculousness to a degree
if (xdim <= 320) return sc;
else if (xdim <= 640) return scale(sc,min(200,ud.textscale),100);
else if (xdim <= 800) return scale(sc,min(300,ud.textscale),100);
else if (xdim <= 1024) return scale(sc,min(350,ud.textscale),100);
return scale(sc,ud.textscale,100);
}
static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
int32_t scl = sbarsc(65536);
int32_t tx = sbarx16((320<<15) - (tilesizx[BOTTOMSTATUSBAR]<<15)); // centered
int32_t ty = sbary(200-tilesizy[BOTTOMSTATUSBAR]);
int32_t clx1 = sbarsc(scale(x1,xdim,320)), cly1 = sbarsc(scale(y1,ydim,200));
int32_t clx2 = sbarsc(scale(x2,xdim,320)), cly2 = sbarsc(scale(y2,ydim,200));
int32_t clofx = (xdim - sbarsc(xdim)) >> 1, clofy = (ydim - sbarsc(ydim));
rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1+clofx,cly1+clofy,clx2+clofx-1,cly2+clofy-1);
}
void P_SetGamePalette(DukePlayer_t *player, uint8_t palid, int32_t set)
{
if (palid >= BASEPALCOUNT)
palid = BASEPAL;
player->palette = palid;
if (player != g_player[screenpeek].ps)
return;
setbrightness(ud.brightness>>2, palid, set);
}
// get the string length until the next '\n'
int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter)
{
int32_t length = 0;
while (*text != '\n' && text != end)
{
++length;
text += iter;
}
return length;
}
int32_t G_GetStringNumLines(const char *text, const char *end, const int32_t iter)
{
int32_t count = 1;
while (text != end)
{
if (*text == '\n')
++count;
text += iter;
}
return count;
}
// Note: Neither of these care about TEXT_LINEWRAP. This is intended.
// This function requires you to Bfree() the returned char*.
char* G_GetSubString(const char *text, const char *end, const int32_t iter, const int32_t length)
{
char *line = (char*)Bmalloc((length+1) * sizeof(char));
int32_t counter = 0;
while (counter < length && text != end)
{
line[counter] = *text;
text += iter;
++counter;
}
line[counter] = '\0';
return line;
}
// assign the character's tilenum
int32_t G_GetStringTile(int32_t font, char *t, int32_t f)
{
if (f & TEXT_DIGITALNUMBER)
return *t - '0' + font; // copied from digitalnumber
else if (f & (TEXT_BIGALPHANUM|TEXT_GRAYFONT))
{
int32_t offset = (f & TEXT_GRAYFONT) ? 26 : 0;
if (*t >= '0' && *t <= '9')
return *t - '0' + font + ((f & TEXT_GRAYFONT) ? 26 : -10);
else if (*t >= 'a' && *t <= 'z')
return *t - 'a' + font + ((f & TEXT_GRAYFONT) ? -26 : 26);
else if (*t >= 'A' && *t <= 'Z')
return *t - 'A' + font;
else switch (*t)
{
case '_':
case '-':
return font - (11 + offset);
break;
case '.':
return font + (BIGPERIOD - (BIGALPHANUM + offset));
break;
case ',':
return font + (BIGCOMMA - (BIGALPHANUM + offset));
break;
case '!':
return font + (BIGX_ - (BIGALPHANUM + offset));
break;
case '?':
return font + (BIGQ - (BIGALPHANUM + offset));
break;
case ';':
return font + (BIGSEMI - (BIGALPHANUM + offset));
break;
case ':':
return font + (BIGCOLIN - (BIGALPHANUM + offset));
break;
case '\\':
case '/':
return font + (68 - offset); // 3008-2940
break;
case '%':
return font + (69 - offset); // 3009-2940
break;
case '`':
case '\"': // could be better hacked in
case '\'':
return font + (BIGAPPOS - (BIGALPHANUM + offset));
break;
default: // unknown character
*t = ' '; // whitespace-ize
return font;
break;
}
}
else
return *t - '!' + font; // uses ASCII order
}
#define NUMHACKACTIVE ((f & TEXT_GAMETEXTNUMHACK) && t >= '0' && t <= '9')
// qstrdim
vec2_t G_ScreenTextSize(const int32_t font,
int32_t x, int32_t y, const int32_t z, const int32_t blockangle,
const char *str, const int32_t o,
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween,
const int32_t f,
int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
vec2_t size = { 0, 0, }; // eventually the return value
vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
vec2_t offset = { 0, 0, }; // temporary; holds the last movement made in both directions
int32_t tile;
char t;
// set the start and end points depending on direction
int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction
const char *end;
const char *text;
if (str == NULL)
return size;
end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str,'\0');
text = (f & TEXT_BACKWARDS) ? Bstrchr(str,'\0')-1 : str;
// optimization: justification in both directions
if ((f & TEXT_XJUSTIFY) && (f & TEXT_YJUSTIFY))
{
size.x = xbetween;
size.y = ybetween;
return size;
}
// for best results, we promote 320x200 coordinates to full precision before any math
if (!(o & ROTATESPRITE_FULL16))
{
x <<= 16;
y <<= 16;
xspace <<= 16;
yline <<= 16;
xbetween <<= 16;
ybetween <<= 16;
}
// coordinate values should be shifted left by 16
// handle zooming where applicable
xspace = scale(xspace, z, 65536);
yline = scale(yline, z, 65536);
xbetween = scale(xbetween, z, 65536);
ybetween = scale(ybetween, z, 65536);
// size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16)
// loop through the string
while ((t = *text) && text != end)
{
// handle escape sequences
if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE))
{
text += iter + iter;
if (Bisdigit(*text))
text += iter;
continue;
}
// handle case bits
if (f & TEXT_UPPERCASE)
{
if (f & TEXT_INVERTCASE) // optimization...?
{ // v^ important that these two ifs remain separate due to the else below
if (Bisupper(t))
t = Btolower(t);
}
else if (Bislower(t))
t = Btoupper(t);
}
else if (f & TEXT_INVERTCASE)
{
if (Bisupper(t))
t = Btolower(t);
else if (Bislower(t))
t = Btoupper(t);
}
// translate the character to a tilenum
tile = G_GetStringTile(font, &t, f);
// reset this here because we haven't printed anything yet this loop
extent.x = 0;
// reset this here because the act of printing something on this line means that we include the margin above in the total size
offset.y = 0;
// handle each character itself in the context of screen drawing
switch (t)
{
case '\t':
case ' ':
// width
extent.x = xspace;
if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
{
char space = '.'; // this is subject to change as an implementation detail
if (f & TEXT_TILESPACE)
space = '\x7F'; // tile after '~'
tile = G_GetStringTile(font, &space, f);
extent.x += (tilesizx[tile] * z);
}
// prepare the height // near-CODEDUP the other two near-CODEDUPs for this section
{
int32_t tempyextent = yline;
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
{
char line = 'A'; // this is subject to change as an implementation detail
if (f & TEXT_TILELINE)
line = '\x7F'; // tile after '~'
tile = G_GetStringTile(font, &line, f);
tempyextent += tilesizy[tile] * z;
}
SetIfGreater(&extent.y, tempyextent);
}
if (t == '\t')
extent.x <<= 2; // *= 4
break;
case '\n': // near-CODEDUP "if (wrap)"
// save the position
if (!(f & TEXT_XOFFSETZERO)) // we want the entire offset to count as the character width
pos.x -= offset.x;
SetIfGreater(&size.x, pos.x);
// reset the position
pos.x = 0;
// prepare the height
{
int32_t tempyextent = yline;
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
{
char line = 'A'; // this is subject to change as an implementation detail
if (f & TEXT_TILELINE)
line = '\x7F'; // tile after '~'
tile = G_GetStringTile(font, &line, f);
tempyextent += tilesizy[tile] * z;
}
SetIfGreater(&extent.y, tempyextent);
}
// move down the line height
if (!(f & TEXT_YOFFSETZERO))
pos.y += extent.y;
// reset the current height
extent.y = 0;
// line spacing
offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow
pos.y += offset.y;
break;
default:
// width
extent.x = tilesizx[tile] * z;
// obnoxious hardcoded functionality from gametext
if (NUMHACKACTIVE)
{
char numeral = '0'; // this is subject to change as an implementation detail
extent.x = (tilesizx[G_GetStringTile(font, &numeral, f)]-1) * z;
}
// height
SetIfGreater(&extent.y, (tilesizy[tile] * z));
break;
}
// incrementing the coordinate counters
offset.x = 0;
// advance the x coordinate
if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
offset.x += extent.x;
// account for text spacing
if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff
&& t != '\n'
&& !(f & TEXT_XJUSTIFY)) // to prevent overflow
offset.x += xbetween;
// line wrapping
if ((f & TEXT_LINEWRAP) && !(f & TEXT_XRIGHT) && !(f & TEXT_XCENTER) && blockangle % 512 == 0)
{
int32_t wrap = 0;
const int32_t ang = blockangle % 2048;
// this is the only place in qstrdim where angle actually affects direction, but only in the wrapping measurement
switch (ang)
{
case 0:
wrap = (x + (pos.x + offset.x) > ((o & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16)));
break;
case 512:
wrap = (y + (pos.x + offset.x) > ((o & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16)));
break;
case 1024:
wrap = (x - (pos.x + offset.x) < ((o & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16)));
break;
case 1536:
wrap = (y - (pos.x + offset.x) < ((o & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16)));
break;
}
if (wrap) // near-CODEDUP "case '\n':"
{
// save the position
SetIfGreater(&size.x, pos.x);
// reset the position
pos.x = 0;
// prepare the height
{
int32_t tempyextent = yline;
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
{
char line = 'A'; // this is subject to change as an implementation detail
if (f & TEXT_TILELINE)
line = '\x7F'; // tile after '~'
tile = G_GetStringTile(font, &line, f);
tempyextent += tilesizy[tile] * z;
}
SetIfGreater(&extent.y, tempyextent);
}
// move down the line height
if (!(f & TEXT_YOFFSETZERO))
pos.y += extent.y;
// reset the current height
extent.y = 0;
// line spacing
offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow
pos.y += offset.y;
}
else
pos.x += offset.x;
}
else
pos.x += offset.x;
// save some trouble with calculation in case the line breaks
if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
offset.x -= extent.x;
// iterate to the next character in the string
text += iter;
}
// calculate final size
if (!(f & TEXT_XOFFSETZERO))
pos.x -= offset.x;
if (!(f & TEXT_YOFFSETZERO))
{
pos.y -= offset.y;
pos.y += extent.y;
}
else
pos.y += ybetween;
SetIfGreater(&size.x, pos.x);
SetIfGreater(&size.y, pos.y);
// justification where only one of the two directions is set, so we have to iterate
if (f & TEXT_XJUSTIFY)
size.x = xbetween;
if (f & TEXT_YJUSTIFY)
size.y = ybetween;
// return values in the same manner we receive them
if (!(o & ROTATESPRITE_FULL16))
{
size.x >>= 16;
size.y >>= 16;
}
return size;
}
void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, const int32_t magnitude)
{
coords->x += scale(magnitude, unitDirection->x, 16384);
coords->y += scale(magnitude, unitDirection->y, 16384);
}
// screentext
vec2_t G_ScreenText(const int32_t font,
int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha,
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
{
vec2_t size = { 0, 0, }; // eventually the return value
vec2_t origin = { 0, 0, }; // where to start, depending on the alignment
vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
const vec2_t Xdirection = { sintable[(blockangle+512)&2047], sintable[blockangle&2047], };
const vec2_t Ydirection = { sintable[(blockangle+1024)&2047], sintable[(blockangle+512)&2047], };
int32_t tile;
char t;
// set the start and end points depending on direction
int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction
const char *end;
const char *text;
if (str == NULL)
return size;
end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str,'\0');
text = (f & TEXT_BACKWARDS) ? Bstrchr(str,'\0')-1 : str;
// for best results, we promote 320x200 coordinates to full precision before any math
if (!(o & ROTATESPRITE_FULL16))
{
x <<= 16;
y <<= 16;
xspace <<= 16;
yline <<= 16;
xbetween <<= 16;
ybetween <<= 16;
}
// coordinate values should be shifted left by 16
// eliminate conflicts, necessary here to get the correct size value
// especially given justification's special handling in G_ScreenTextSize()
if ((f & TEXT_XRIGHT) || (f & TEXT_XCENTER) || (f & TEXT_XJUSTIFY) || (f & TEXT_YJUSTIFY) || blockangle % 512 != 0)
o &= ~TEXT_LINEWRAP;
// size is the return value, and we need it for alignment
size = G_ScreenTextSize(font, x, y, z, blockangle, str, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY), x1, y1, x2, y2);
// handle zooming where applicable
xspace = scale(xspace, z, 65536);
yline = scale(yline, z, 65536);
xbetween = scale(xbetween, z, 65536);
ybetween = scale(ybetween, z, 65536);
// size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16)
// alignment
// near-CODEDUP "case '\n':"
{
int32_t lines = G_GetStringNumLines(text, end, iter);
if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER))
{
const int32_t length = G_GetStringLineLength(text, end, iter);
int32_t linewidth = size.x;
if (lines != 1)
{
char *line = G_GetSubString(text, end, iter, length);
linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace, yline, 0, 0, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x;
Bfree(line);
}
if (f & TEXT_XJUSTIFY)
{
size.x = xbetween;
xbetween = (length == 1) ? 0 : ((xbetween - linewidth) / (length - 1));
linewidth = size.x;
}
if (f & TEXT_XRIGHT)
origin.x = -linewidth;
else if (f & TEXT_XCENTER)
origin.x = -(linewidth / 2);
}
if (f & TEXT_YJUSTIFY)
{
const int32_t tempswap = ybetween;
ybetween = (lines == 1) ? 0 : ((ybetween - size.y) / (lines - 1));
size.y = tempswap;
}
if (f & TEXT_YBOTTOM)
origin.y = -size.y;
else if (f & TEXT_YCENTER)
origin.y = -(size.y / 2);
}
// loop through the string
while ((t = *text) && text != end)
{
int32_t orientation = o;
int32_t angle = blockangle + charangle;
// handle escape sequences
if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE))
{
char smallbuf[4];
text += iter;
smallbuf[0] = *text;
text += iter;
if (Bisdigit(*text))
{
smallbuf[1] = *text;
smallbuf[2] = '\0';
text += iter;
}
else
smallbuf[1] = '\0';
if (!(f & TEXT_IGNOREESCAPE))
pal = Batoi(smallbuf);
continue;
}
// handle case bits
if (f & TEXT_UPPERCASE)
{
if (f & TEXT_INVERTCASE) // optimization...?
{ // v^ important that these two ifs remain separate due to the else below
if (Bisupper(t))
t = Btolower(t);
}
else if (Bislower(t))
t = Btoupper(t);
}
else if (f & TEXT_INVERTCASE)
{
if (Bisupper(t))
t = Btolower(t);
else if (Bislower(t))
t = Btoupper(t);
}
// translate the character to a tilenum
tile = G_GetStringTile(font, &t, f);
switch (t)
{
case '\t':
case ' ':
case '\n':
case '\x7F':
break;
default:
{
vec2_t location = { x, y, };
G_AddCoordsFromRotation(&location, &Xdirection, origin.x);
G_AddCoordsFromRotation(&location, &Ydirection, origin.y);
G_AddCoordsFromRotation(&location, &Xdirection, pos.x);
G_AddCoordsFromRotation(&location, &Ydirection, pos.y);
rotatesprite_(location.x, location.y, z, angle, tile, shade, pal, orientation, alpha, x1, y1, x2, y2);
break;
}
}
// reset this here because we haven't printed anything yet this loop
extent.x = 0;
// handle each character itself in the context of screen drawing
switch (t)
{
case '\t':
case ' ':
// width
extent.x = xspace;
if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
{
char space = '.'; // this is subject to change as an implementation detail
if (f & TEXT_TILESPACE)
space = '\x7F'; // tile after '~'
tile = G_GetStringTile(font, &space, f);
extent.x += (tilesizx[tile] * z);
}
// prepare the height // near-CODEDUP the other two near-CODEDUPs for this section
{
int32_t tempyextent = yline;
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
{
char line = 'A'; // this is subject to change as an implementation detail
if (f & TEXT_TILELINE)
line = '\x7F'; // tile after '~'
tile = G_GetStringTile(font, &line, f);
tempyextent += tilesizy[tile] * z;
}
SetIfGreater(&extent.y, tempyextent);
}
if (t == '\t')
extent.x <<= 2; // *= 4
break;
case '\n': // near-CODEDUP "if (wrap)"
// reset the position
pos.x = 0;
// prepare the height
{
int32_t tempyextent = yline;
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
{
char line = 'A'; // this is subject to change as an implementation detail
if (f & TEXT_TILELINE)
line = '\x7F'; // tile after '~'
tile = G_GetStringTile(font, &line, f);
tempyextent += tilesizy[tile] * z;
}
SetIfGreater(&extent.y, tempyextent);
}
// move down the line height
if (!(f & TEXT_YOFFSETZERO))
pos.y += extent.y;
// reset the current height
extent.y = 0;
// line spacing
pos.y += ybetween;
// near-CODEDUP "alignments"
if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER))
{
const int32_t length = G_GetStringLineLength(text, end, iter);
char *line = G_GetSubString(text, end, iter, length);
int32_t linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace, yline, 0, 0, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x;
Bfree(line);
if (f & TEXT_XJUSTIFY)
{
xbetween = (length == 1) ? 0 : ((xbetween - linewidth) / (length - 1));
linewidth = size.x;
}
if (f & TEXT_XRIGHT)
origin.x = -linewidth;
else if (f & TEXT_XCENTER)
origin.x = -(linewidth / 2);
}
break;
default:
// width
extent.x = tilesizx[tile] * z;
// obnoxious hardcoded functionality from gametext
if (NUMHACKACTIVE)
{
char numeral = '0'; // this is subject to change as an implementation detail
extent.x = (tilesizx[G_GetStringTile(font, &numeral, f)]-1) * z;
}
// height
SetIfGreater(&extent.y, (tilesizy[tile] * z));
break;
}
// incrementing the coordinate counters
{
int32_t xoffset = 0;
// advance the x coordinate
if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
xoffset += extent.x;
// account for text spacing
if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff
&& t != '\n')
xoffset += xbetween;
// line wrapping
if (f & TEXT_LINEWRAP)
{
int32_t wrap = 0;
const int32_t ang = blockangle % 2048;
// it's safe to make some assumptions and not go through G_AddCoordsFromRotation() since we limit to four directions
switch (ang)
{
case 0:
wrap = (x + (pos.x + xoffset) > ((orientation & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16)));
break;
case 512:
wrap = (y + (pos.x + xoffset) > ((orientation & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16)));
break;
case 1024:
wrap = (x - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16)));
break;
case 1536:
wrap = (y - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16)));
break;
}
if (wrap) // near-CODEDUP "case '\n':"
{
// reset the position
pos.x = 0;
// prepare the height
{
int32_t tempyextent = yline;
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
{
char line = 'A'; // this is subject to change as an implementation detail
if (f & TEXT_TILELINE)
line = '\x7F'; // tile after '~'
tile = G_GetStringTile(font, &line, f);
tempyextent += tilesizy[tile] * z;
}
SetIfGreater(&extent.y, tempyextent);
}
// move down the line height
if (!(f & TEXT_YOFFSETZERO))
pos.y += extent.y;
// reset the current height
extent.y = 0;
// line spacing
pos.y += ybetween;
}
else
pos.x += xoffset;
}
else
pos.x += xoffset;
}
// iterate to the next character in the string
text += iter;
}
// return values in the same manner we receive them
if (!(o & ROTATESPRITE_FULL16))
{
size.x >>= 16;
size.y >>= 16;
}
return size;
}
vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy,
const int32_t font,
int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha,
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
{
vec2_t size = { 0, 0, }; // eventually the return value
if (!(o & ROTATESPRITE_FULL16))
{
sx <<= 16;
sy <<= 16;
x <<= 16;
y <<= 16;
xspace <<= 16;
yline <<= 16;
xbetween <<= 16;
ybetween <<= 16;
}
G_ScreenText(font, x + scale(sx,z,65536), y + scale(sy,z,65536), z, blockangle, charangle, str, 127, 4, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2);
size = G_ScreenText(font, x, y, z, blockangle, charangle, str, shade, pal, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2);
// return values in the same manner we receive them
if (!(o & ROTATESPRITE_FULL16))
{
size.x >>= 16;
size.y >>= 16;
}
return size;
}
// flags
// 4: small font, wrap strings?
int32_t G_PrintGameText(int32_t hack, int32_t tile, int32_t x, int32_t y, const char *t,
int32_t s, int32_t p, int32_t o,
int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
{
vec2_t dim;
int32_t f = TEXT_GAMETEXTNUMHACK;
int32_t xbetween = 0;
const int32_t orient = (hack & 4) || (hack & 1) ? (8|16|(o&1)|(o&32)) : (2|o);
if (t == NULL)
return -1;
if (!(o & ROTATESPRITE_FULL16))
{
x <<= 16;
y <<= 16;
}
if (hack & 4)
{
x = textsc(x);
z = textsc(z);
f |= TEXT_LINEWRAP;
}
if (hack & 8)
{
f |= TEXT_XOFFSETZERO;
xbetween = 8;
}
// order is important, this bit comes after the rest
if ((hack & 2) && !NAM) // squishtext
--xbetween;
if (x == (160<<16))
f |= TEXT_XCENTER;
dim = G_ScreenText(tile, x, y, z, 0, 0, t, s, p, orient|ROTATESPRITE_FULL16, 0, (5<<16), (8<<16), (xbetween<<16), 0, f, x1, y1, x2, y2);
x += dim.x;
if (!(o & ROTATESPRITE_FULL16))
x >>= 16;
return x;
}
int32_t G_GameTextLen(int32_t x,const char *t)
{
vec2_t dim;
if (t == NULL)
return -1;
dim = G_ScreenTextSize(STARTALPHANUM, x, 0, textsc(65536L), 0, t, 2, 5, 8, 0, 0, TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1);
x += dim.x;
return x;
}
int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits)
{
return G_PrintGameText(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536);
}
// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
// (sb&ROTATESPRITE_MAX) only.
static int32_t minitext_yofs = 0;
static int32_t minitext_lowercase = 0;
int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb)
{
vec2_t dim;
int32_t z = 65536L;
int32_t f = 0;
if (t == NULL)
{
OSD_Printf("minitext: NULL text!\n");
return 0;
}
if (!(sb & ROTATESPRITE_FULL16))
{
x<<=16;
y<<=16;
}
if (!minitext_lowercase)
f |= TEXT_UPPERCASE;
if (sb & ROTATESPRITE_MAX)
{
x = sbarx16(x);
y = minitext_yofs+sbary16(y);
z = sbarsc(z);
}
sb &= (ROTATESPRITE_MAX-1)|RS_CENTERORIGIN;
dim = G_ScreenText(MINIFONT, x, y, z, 0, 0, t, s, p, sb|ROTATESPRITE_FULL16, 0, (4<<16), (8<<16), (1<<16), 0, f, 0, 0, xdim-1, ydim-1);
x += dim.x;
if (!(sb & ROTATESPRITE_FULL16))
x >>= 16;
return x;
}
void creditsminitext(int32_t x,int32_t y,const char *t,int32_t p,int32_t sb)
{
int32_t f = TEXT_XCENTER;
if (!minitext_lowercase)
f |= TEXT_UPPERCASE;
G_ScreenTextShadow(1, 1, MINIFONT, x, y, 65536, 0, 0, t, 0, p, sb, 0, 4, 8, 1, 0, f, 0, 0, xdim-1, ydim-1);
}
void G_AddUserQuote(const char *daquote)
{
int32_t i;
for (i=MAXUSERQUOTES-1; i>0; i--)
{
Bstrcpy(user_quote[i],user_quote[i-1]);
user_quote_time[i] = user_quote_time[i-1];
}
Bstrcpy(user_quote[0],daquote);
OSD_Printf("%s\n",daquote);
user_quote_time[0] = ud.msgdisptime;
pub = NUMPAGES;
}
void G_HandleSpecialKeys(void)
{
// we need CONTROL_GetInput in order to pick up joystick button presses
if (CONTROL_Started && !(g_player[myconnectindex].ps->gm & MODE_GAME))
{
ControlInfo noshareinfo;
CONTROL_GetInput(&noshareinfo);
}
// CONTROL_ProcessBinds();
if (g_networkMode != NET_DEDICATED_SERVER && ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
{
if (setgamemode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
{
OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n");
if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
G_GameExit("Failed to recover from failure to set fullscreen video mode.\n");
}
else ud.config.ScreenMode = !ud.config.ScreenMode;
KB_ClearKeyDown(sc_Enter);
g_restorePalette = 1;
G_UpdateScreenArea();
}
if (KB_UnBoundKeyPressed(sc_F12))
{
char titlebuf[256];
Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);
KB_ClearKeyDown(sc_F12);
screencapture("duke0000.tga",0,titlebuf);
P_DoQuote(QUOTE_SCREEN_SAVED,g_player[myconnectindex].ps);
}
// only dispatch commands here when not in a game
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
OSD_DispatchQueued();
if (g_quickExit == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End)))
{
g_quickExit = 1;
G_GameExit("Quick Exit.");
}
}
void G_GameQuit(void)
{
if (numplayers < 2)
G_GameExit(" ");
if (g_gameQuit == 0)
{
g_gameQuit = 1;
g_quitDeadline = totalclock+120;
g_netDisconnect = 1;
}
if ((totalclock > g_quitDeadline) && (g_gameQuit == 1))
G_GameExit("Timed out.");
}
extern int32_t cacnum;
extern cactype cac[];
static void G_ShowCacheLocks(void)
{
int16_t i,k;
if (offscreenrendering)
return;
k = 0;
for (i=cacnum-1; i>=0; i--)
if ((*cac[i].lock) >= 200)
{
if (k >= ydim-12)
break;
Bsprintf(tempbuf,"Locked- %d: Leng:%d, Lock:%d",i,cac[i].leng,*cac[i].lock);
printext256(0L,k,31,-1,tempbuf,1);
k += 6;
}
if (k < ydim-12)
k += 6;
for (i=10; i>=0; i--)
if (rts_lumplockbyte[i] >= 200)
{
if (k >= ydim-12)
break;
Bsprintf(tempbuf,"RTS Locked %d:",i);
printext256(0,k,31,-1,tempbuf,1);
k += 6;
}
if (k >= ydim-12 && k<ydim-6)
printext256(0,k,31,-1,"(MORE . . .)",1);
// sounds
if (xdim < 640)
return;
k = 18;
for (i=0; i<=g_maxSoundPos; i++)
if (g_sounds[i].num > 0)
{
int32_t j, n=g_sounds[i].num;
for (j=0; j<n; j++)
{
if (k >= ydim-12)
break;
Bsprintf(tempbuf, "snd #%d inst %d: voice %d, ow %d", i, j,
g_sounds[i].SoundOwner[j].voice, g_sounds[i].SoundOwner[j].ow);
printext256(240,k,31,-1,tempbuf,0);
k += 9;
}
}
}
int32_t A_CheckInventorySprite(spritetype *s)
{
switch (DYNAMICTILEMAP(s->picnum))
{
case FIRSTAID__STATIC:
case STEROIDS__STATIC:
case HEATSENSOR__STATIC:
case BOOTS__STATIC:
case JETPACK__STATIC:
case HOLODUKE__STATIC:
case AIRTANK__STATIC:
return 1;
default:
return 0;
}
}
// MYOS* CON commands.
LUNATIC_EXTERN void G_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum,
int32_t shade, int32_t orientation, int32_t p)
{
int32_t a = 0;
orientation &= (ROTATESPRITE_MAX-1);
if (orientation&4)
a = 1024;
if (!(orientation&ROTATESPRITE_FULL16))
{
x<<=16;
y<<=16;
}
rotatesprite_win(x,y,zoom,a,tilenum,shade,p,2|orientation);
}
#if !defined LUNATIC
void G_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
{
DukePlayer_t *ps = g_player[screenpeek].ps;
int32_t p = ps->cursectnum >= 0 ? sector[ps->cursectnum].floorpal : 0;
G_DrawTileGeneric(x,y,65536, tilenum,shade,orientation, p);
}
void G_DrawTilePal(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
{
G_DrawTileGeneric(x,y,65536, tilenum,shade,orientation, p);
}
void G_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
{
DukePlayer_t *ps = g_player[screenpeek].ps;
int32_t p = ps->cursectnum >= 0 ? sector[ps->cursectnum].floorpal : 0;
G_DrawTileGeneric(x,y,32768, tilenum,shade,orientation, p);
}
void G_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
{
G_DrawTileGeneric(x,y,32768, tilenum,shade,orientation, p);
}
#endif
#define POLYMOSTTRANS (1)
#define POLYMOSTTRANS2 (1|32)
// Draws inventory numbers in the HUD for both the full and mini status bars.
// yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords.
static void G_DrawInvNum(int32_t x, int32_t yofs, int32_t y, char num1, char ha, int32_t sbits)
{
char dabuf[16];
int32_t i, shd = (x < 0);
const int32_t sbscale = sbarsc(65536);
const int32_t sby = yofs+sbary(y), sbyp1 = yofs+sbary(y+1);
if (shd) x = -x;
Bsprintf(dabuf, "%d", num1);
if (num1 > 99)
{
if (shd && ud.screen_size == 4 && getrendermode() >= REND_POLYMOST && althud_shadows)
{
for (i=0; i<=2; i++)
rotatesprite_fs(sbarx(x+(-4+4*i)+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[i]-'0',
127, 4, POLYMOSTTRANS|sbits);
}
for (i=0; i<=2; i++)
rotatesprite_fs(sbarx(x+(-4+4*i)),sby,sbscale,0,THREEBYFIVE+dabuf[i]-'0',ha, 0, sbits);
return;
}
if (num1 > 9)
{
if (shd && ud.screen_size == 4 && getrendermode() >= REND_POLYMOST && althud_shadows)
{
rotatesprite_fs(sbarx(x+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[0]-'0',127,4,POLYMOSTTRANS|sbits);
rotatesprite_fs(sbarx(x+4+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[1]-'0',127,4,POLYMOSTTRANS|sbits);
}
rotatesprite_fs(sbarx(x),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits);
rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits);
return;
}
rotatesprite_fs(sbarx(x+4+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,4,sbits);
rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits);
}
static void G_DrawWeapNum(int16_t ind,int32_t x,int32_t y,int32_t num1, int32_t num2,int32_t ha)
{
char dabuf[16];
const int32_t sbscale = sbarsc(65536);
const int32_t sby = sbary(y);
rotatesprite_fs(sbarx(x-7),sby,sbscale,0,THREEBYFIVE+ind+1,ha-10,7,10);
rotatesprite_fs(sbarx(x-3),sby,sbscale,0,THREEBYFIVE+10,ha,0,10);
if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
{
minitextshade(x+1,y-4,"ORDER",20,11,2+8+16+ROTATESPRITE_MAX);
return;
}
rotatesprite_fs(sbarx(x+9),sby,sbscale,0,THREEBYFIVE+11,ha,0,10);
if (num1 > 99) num1 = 99;
if (num2 > 99) num2 = 99;
Bsprintf(dabuf,"%d",num1);
if (num1 > 9)
{
rotatesprite_fs(sbarx(x),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
}
else rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
Bsprintf(dabuf,"%d",num2);
if (num2 > 9)
{
rotatesprite_fs(sbarx(x+13),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
rotatesprite_fs(sbarx(x+17),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
return;
}
rotatesprite_fs(sbarx(x+13),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
}
static void G_DrawWeapNum2(char ind,int32_t x,int32_t y,int32_t num1, int32_t num2,char ha)
{
char dabuf[16];
const int32_t sbscale = sbarsc(65536);
const int32_t sby = sbary(y);
rotatesprite_fs(sbarx(x-7),sby,sbscale,0,THREEBYFIVE+ind+1,ha-10,7,10);
rotatesprite_fs(sbarx(x-4),sby,sbscale,0,THREEBYFIVE+10,ha,0,10);
rotatesprite_fs(sbarx(x+13),sby,sbscale,0,THREEBYFIVE+11,ha,0,10);
Bsprintf(dabuf,"%d",num1);
if (num1 > 99)
{
rotatesprite_fs(sbarx(x),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
rotatesprite_fs(sbarx(x+8),sby,sbscale,0,THREEBYFIVE+dabuf[2]-'0',ha,0,10);
}
else if (num1 > 9)
{
rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
rotatesprite_fs(sbarx(x+8),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
}
else rotatesprite_fs(sbarx(x+8),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
Bsprintf(dabuf,"%d",num2);
if (num2 > 99)
{
rotatesprite_fs(sbarx(x+17),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
rotatesprite_fs(sbarx(x+21),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
rotatesprite_fs(sbarx(x+25),sby,sbscale,0,THREEBYFIVE+dabuf[2]-'0',ha,0,10);
}
else if (num2 > 9)
{
rotatesprite_fs(sbarx(x+17),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
rotatesprite_fs(sbarx(x+21),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10);
return;
}
else
rotatesprite_fs(sbarx(x+25),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10);
}
static void G_DrawWeapAmounts(const DukePlayer_t *p,int32_t x,int32_t y,int32_t u)
{
int32_t cw = p->curr_weapon;
if (u&4)
{
if (u != -1) G_PatchStatusBar(88,178,88+37,178+6); //original code: (96,178,96+12,178+6);
G_DrawWeapNum2(PISTOL_WEAPON,x,y,
p->ammo_amount[PISTOL_WEAPON],p->max_ammo_amount[PISTOL_WEAPON],
12-20*(cw == PISTOL_WEAPON));
}
if (u&8)
{
if (u != -1) G_PatchStatusBar(88,184,88+37,184+6); //original code: (96,184,96+12,184+6);
G_DrawWeapNum2(SHOTGUN_WEAPON,x,y+6,
p->ammo_amount[SHOTGUN_WEAPON],p->max_ammo_amount[SHOTGUN_WEAPON],
(((p->gotweapon & (1<<SHOTGUN_WEAPON)) == 0)*9)+12-18*
(cw == SHOTGUN_WEAPON));
}
if (u&16)
{
if (u != -1) G_PatchStatusBar(88,190,88+37,190+6); //original code: (96,190,96+12,190+6);
G_DrawWeapNum2(CHAINGUN_WEAPON,x,y+12,
p->ammo_amount[CHAINGUN_WEAPON],p->max_ammo_amount[CHAINGUN_WEAPON],
(((p->gotweapon & (1<<CHAINGUN_WEAPON)) == 0)*9)+12-18*
(cw == CHAINGUN_WEAPON));
}
if (u&32)
{
if (u != -1) G_PatchStatusBar(127,178,127+29,178+6); //original code: (135,178,135+8,178+6);
G_DrawWeapNum(RPG_WEAPON,x+39,y,
p->ammo_amount[RPG_WEAPON],p->max_ammo_amount[RPG_WEAPON],
(((p->gotweapon & (1<<RPG_WEAPON)) == 0)*9)+12-19*
(cw == RPG_WEAPON));
}
if (u&64)
{
if (u != -1) G_PatchStatusBar(127,184,127+29,184+6); //original code: (135,184,135+8,184+6);
G_DrawWeapNum(HANDBOMB_WEAPON,x+39,y+6,
p->ammo_amount[HANDBOMB_WEAPON],p->max_ammo_amount[HANDBOMB_WEAPON],
(((!p->ammo_amount[HANDBOMB_WEAPON])|((p->gotweapon & (1<<HANDBOMB_WEAPON)) == 0))*9)+12-19*
((cw == HANDBOMB_WEAPON) || (cw == HANDREMOTE_WEAPON)));
}
if (u&128)
{
if (u != -1) G_PatchStatusBar(127,190,127+29,190+6); //original code: (135,190,135+8,190+6);
if (p->subweapon&(1<<GROW_WEAPON))
G_DrawWeapNum(SHRINKER_WEAPON,x+39,y+12,
p->ammo_amount[GROW_WEAPON],p->max_ammo_amount[GROW_WEAPON],
(((p->gotweapon & (1<<GROW_WEAPON)) == 0)*9)+12-18*
(cw == GROW_WEAPON));
else
G_DrawWeapNum(SHRINKER_WEAPON,x+39,y+12,
p->ammo_amount[SHRINKER_WEAPON],p->max_ammo_amount[SHRINKER_WEAPON],
(((p->gotweapon & (1<<SHRINKER_WEAPON)) == 0)*9)+12-18*
(cw == SHRINKER_WEAPON));
}
if (u&256)
{
if (u != -1) G_PatchStatusBar(158,178,162+29,178+6); //original code: (166,178,166+8,178+6);
G_DrawWeapNum(DEVISTATOR_WEAPON,x+70,y,
p->ammo_amount[DEVISTATOR_WEAPON],p->max_ammo_amount[DEVISTATOR_WEAPON],
(((p->gotweapon & (1<<DEVISTATOR_WEAPON)) == 0)*9)+12-18*
(cw == DEVISTATOR_WEAPON));
}
if (u&512)
{
if (u != -1) G_PatchStatusBar(158,184,162+29,184+6); //original code: (166,184,166+8,184+6);
G_DrawWeapNum(TRIPBOMB_WEAPON,x+70,y+6,
p->ammo_amount[TRIPBOMB_WEAPON],p->max_ammo_amount[TRIPBOMB_WEAPON],
(((p->gotweapon & (1<<TRIPBOMB_WEAPON)) == 0)*9)+12-18*
(cw == TRIPBOMB_WEAPON));
}
if (u&65536L)
{
if (u != -1) G_PatchStatusBar(158,190,162+29,190+6); //original code: (166,190,166+8,190+6);
G_DrawWeapNum(-1,x+70,y+12,
p->ammo_amount[FREEZE_WEAPON],p->max_ammo_amount[FREEZE_WEAPON],
(((p->gotweapon & (1<<FREEZE_WEAPON)) == 0)*9)+12-18*
(cw == FREEZE_WEAPON));
}
}
// yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords.
static void G_DrawDigiNum_(int32_t x, int32_t yofs, int32_t y, int32_t n, char s, int32_t cs)
{
if (!(cs & ROTATESPRITE_FULL16))
{
x <<= 16;
y <<= 16;
}
G_DrawTXDigiNumZ(DIGITALNUM, sbarx16(x), yofs + sbary16(y), n, s, 0, cs|ROTATESPRITE_FULL16, 0, 0, xdim-1, ydim-1, sbarsc(65536L));
}
static inline void G_DrawDigiNum(int32_t x, int32_t y, int32_t n, char s, int32_t cs)
{
G_DrawDigiNum_(x, 0, y, n, s, cs);
}
void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,
int32_t cs,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
{
char b[12];
Bsprintf(b,"%d",n);
if (!(cs & ROTATESPRITE_FULL16))
{
x <<= 16;
y <<= 16;
}
G_ScreenText(starttile, x, y, z, 0, 0, b, s, pal, cs|2|ROTATESPRITE_FULL16, 0, (4<<16), (8<<16), (1<<16), 0, TEXT_XCENTER|TEXT_DIGITALNUMBER, x1, y1, x2, y2);
}
static void G_DrawAltDigiNum(int32_t x, int32_t y, int32_t n, char s, int32_t cs)
{
int32_t i, j = 0, k, p, c;
char b[12];
int32_t rev = (x < 0);
int32_t shd = (y < 0);
const int32_t sbscale = sbarsc(65536);
if (rev) x = -x;
if (shd) y = -y;
i = Bsprintf(b,"%d",n);
for (k=i-1; k>=0; k--)
{
p = althud_numbertile + b[k]-'0';
j += tilesizx[p]+1;
}
c = x-(j>>1);
if (rev)
{
for (k=0; k<i; k++)
{
p = althud_numbertile + b[k]-'0';
if (shd && getrendermode() >= REND_POLYMOST && althud_shadows)
rotatesprite_fs(sbarxr(c+j-1),sbary(y+1),sbscale,0,p,127,4,cs|POLYMOSTTRANS2);
rotatesprite_fs(sbarxr(c+j),sbary(y),sbscale,0,p,s,althud_numberpal,cs);
j -= tilesizx[p]+1;
}
return;
}
j = 0;
for (k=0; k<i; k++)
{
p = althud_numbertile + b[k]-'0';
if (shd && getrendermode() >= REND_POLYMOST && althud_shadows)
rotatesprite_fs(sbarx(c+j+1),sbary(y+1),sbscale,0,p,127,4,cs|POLYMOSTTRANS2);
rotatesprite_fs(sbarx(c+j),sbary(y),sbscale,0,p,s,althud_numberpal,cs);
j += tilesizx[p]+1;
}
}
static int32_t invensc(int32_t maximum) // used to reposition the inventory icon selector as the HUD scales
{
return scale(maximum << 16, ud.statusbarscale - 36, 100 - 36);
}
static void G_DrawInventory(const DukePlayer_t *p)
{
int32_t n, j = 0, x = 0, y;
n = (p->inv_amount[GET_JETPACK] > 0)<<3;
if (n&8) j++;
n |= (p->inv_amount[GET_SCUBA] > 0)<<5;
if (n&32) j++;
n |= (p->inv_amount[GET_STEROIDS] > 0)<<1;
if (n&2) j++;
n |= (p->inv_amount[GET_HOLODUKE] > 0)<<2;
if (n&4) j++;
n |= (p->inv_amount[GET_FIRSTAID] > 0);
if (n&1) j++;
n |= (p->inv_amount[GET_HEATS] > 0)<<4;
if (n&16) j++;
n |= (p->inv_amount[GET_BOOTS] > 0)<<6;
if (n&64) j++;
x = (160-(j*11))<<16; // nearly center
j = 0;
if (ud.screen_size < 8) // mini-HUDs or no HUD
{
y = 172<<16;
if (ud.screen_size == 4 && ud.althud) // modern mini-HUD
y -= invensc(tilesizy[BIGALPHANUM]+10); // slide on the y-axis
}
else // full HUD
{
y = (200<<16) - (sbarsc(tilesizy[BOTTOMSTATUSBAR]<<16) + (12<<16) + (tilesizy[BOTTOMSTATUSBAR]<<(16-1)));
if (!ud.statusbarmode) // original non-overlay mode
y += sbarsc(tilesizy[BOTTOMSTATUSBAR]<<16)>>1; // account for the viewport y-size as the HUD scales
}
if (ud.screen_size == 4 && !ud.althud) // classic mini-HUD
x += invensc(ud.multimode > 1 ? 56 : 65); // slide on the x-axis
while (j <= 9)
{
if (n&(1<<j))
{
switch (n&(1<<j))
{
case 1:
rotatesprite_win(x,y,65536L,0,FIRSTAID_ICON,0,0,2+16);
break;
case 2:
rotatesprite_win(x+(1<<16),y,65536L,0,STEROIDS_ICON,0,0,2+16);
break;
case 4:
rotatesprite_win(x+(2<<16),y,65536L,0,HOLODUKE_ICON,0,0,2+16);
break;
case 8:
rotatesprite_win(x,y,65536L,0,JETPACK_ICON,0,0,2+16);
break;
case 16:
rotatesprite_win(x,y,65536L,0,HEAT_ICON,0,0,2+16);
break;
case 32:
rotatesprite_win(x,y,65536L,0,AIRTANK_ICON,0,0,2+16);
break;
case 64:
rotatesprite_win(x,y-(1<<16),65536L,0,BOOT_ICON,0,0,2+16);
break;
}
x += 22<<16;
if (p->inven_icon == j+1)
rotatesprite_win(x-(2<<16),y+(19<<16),65536L,1024,ARROW,-32,0,2+16);
}
j++;
}
}
void G_DrawFrags(void)
{
int32_t i, j = 0;
const int32_t orient = 2+8+16+64;
for (TRAVERSE_CONNECT(i))
if (i > j)
j = i;
for (i=0; i<=(j>>2); i++)
rotatesprite_fs(0,(8*i)<<16,65600, 0, FRAGBAR, 0,0,orient);
for (TRAVERSE_CONNECT(i))
{
const DukePlayer_t *ps = g_player[i].ps;
minitext(21+(73*(i&3)), 2+((i&28)<<1), g_player[i].user_name, ps->palookup, 2+8+16);
Bsprintf(tempbuf, "%d", ps->frag-ps->fraggedself);
minitext(17+50+(73*(i&3)), 2+((i&28)<<1), tempbuf, ps->palookup, 2+8+16);
}
}
static int32_t G_GetInvAmount(const DukePlayer_t *p)
{
switch (p->inven_icon)
{
case ICON_FIRSTAID:
return p->inv_amount[GET_FIRSTAID];
case ICON_STEROIDS:
return ((p->inv_amount[GET_STEROIDS]+3)>>2);
case ICON_HOLODUKE:
return ((p->inv_amount[GET_HOLODUKE]+15)/24);
case ICON_JETPACK:
return ((p->inv_amount[GET_JETPACK]+15)>>4);
case ICON_HEATS:
return p->inv_amount[GET_HEATS]/12;
case ICON_SCUBA:
return ((p->inv_amount[GET_SCUBA]+63)>>6);
case ICON_BOOTS:
return (p->inv_amount[GET_BOOTS]>>1);
}
return -1;
}
static int32_t G_GetInvOn(const DukePlayer_t *p)
{
switch (p->inven_icon)
{
case ICON_HOLODUKE:
return p->holoduke_on;
case ICON_JETPACK:
return p->jetpack_on;
case ICON_HEATS:
return p->heat_on;
}
return 0x80000000;
}
static int32_t G_GetMorale(int32_t p_i, int32_t snum)
{
#if !defined LUNATIC
return Gv_GetVarByLabel("PLR_MORALE",-1, p_i, snum);
#else
UNREFERENCED_PARAMETER(p_i);
UNREFERENCED_PARAMETER(snum);
return -1;
#endif
}
static void G_DrawStatusBar(int32_t snum)
{
const DukePlayer_t *const p = g_player[snum].ps;
int32_t i, j, o, u;
int32_t permbit = 0;
const int32_t ss = g_fakeMultiMode ? 4 : ud.screen_size;
const int32_t althud = g_fakeMultiMode ? 0 : ud.althud;
const int32_t SBY = (200-tilesizy[BOTTOMSTATUSBAR]);
const int32_t sb15 = sbarsc(32768), sb15h = sbarsc(49152);
const int32_t sb16 = sbarsc(65536);
static int32_t item_icons[8];
if (ss < 4)
return;
if (item_icons[0] == 0)
{
int32_t iicons[8] = { -1, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON,
JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON };
Bmemcpy(item_icons, iicons, sizeof(item_icons));
}
if (getrendermode() >= REND_POLYMOST) pus = NUMPAGES; // JBF 20040101: always redraw in GL
if ((g_netServer || ud.multimode > 1) && ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) || g_fakeMultiMode))
{
if (pus)
G_DrawFrags();
else
{
for (TRAVERSE_CONNECT(i))
if (g_player[i].ps->frag != sbar.frag[i])
{
G_DrawFrags();
break;
}
}
for (TRAVERSE_CONNECT(i))
if (i != myconnectindex)
sbar.frag[i] = g_player[i].ps->frag;
}
if (ss == 4) //DRAW MINI STATUS BAR:
{
if (althud)
{
// ALTERNATIVE STATUS BAR
static int32_t ammo_sprites[MAX_WEAPONS];
if (ammo_sprites[0] == 0)
{
/* this looks stupid but it lets us initialize static memory to dynamic values
these values can be changed from the CONs with dynamic tile remapping
but we don't want to have to recreate the values in memory every time
the HUD is drawn */
int32_t asprites[MAX_WEAPONS] = { BOOTS, AMMO, SHOTGUNAMMO, BATTERYAMMO,
RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO
};
Bmemcpy(ammo_sprites, asprites, sizeof(ammo_sprites));
}
// rotatesprite_fs(sbarx(5+1),sbary(200-25+1),sb15h,0,SIXPAK,0,4,10+16+1+32);
// rotatesprite_fs(sbarx(5),sbary(200-25),sb15h,0,SIXPAK,0,0,10+16);
if (getrendermode() >= REND_POLYMOST && althud_shadows)
rotatesprite_fs(sbarx(2+1),sbary(200-21+1),sb15h,0,COLA,127,4,10+16+256+POLYMOSTTRANS2);
rotatesprite_fs(sbarx(2),sbary(200-21),sb15h,0,COLA,0,0,10+16+256);
if (sprite[p->i].pal == 1 && p->last_extra < 2)
G_DrawAltDigiNum(40,-(200-22),1,-16,10+16+256);
else if (!althud_flashing || p->last_extra > (p->max_player_health>>2) || totalclock&32)
{
int32_t s = -8;
if (althud_flashing && p->last_extra > p->max_player_health)
s += (sintable[(totalclock<<5)&2047]>>10);
G_DrawAltDigiNum(40,-(200-22),p->last_extra,s,10+16+256);
}
if (getrendermode() >= REND_POLYMOST && althud_shadows)
rotatesprite_fs(sbarx(62+1),sbary(200-25+1),sb15h,0,SHIELD,127,4,10+16+POLYMOSTTRANS2+256);
rotatesprite_fs(sbarx(62),sbary(200-25),sb15h,0,SHIELD,0,0,10+16+256);
{
int32_t lAmount = G_GetMorale(p->i, snum);
if (lAmount == -1)
lAmount = p->inv_amount[GET_SHIELD];
G_DrawAltDigiNum(105,-(200-22),lAmount,-16,10+16+256);
}
if (getrendermode() >= REND_POLYMOST && althud_shadows)
{
if (p->got_access&1) rotatesprite_fs(sbarxr(39-1),sbary(200-43+1),sb15,0,ACCESSCARD,127,4,10+16+POLYMOSTTRANS2+512);
if (p->got_access&4) rotatesprite_fs(sbarxr(34-1),sbary(200-41+1),sb15,0,ACCESSCARD,127,4,10+16+POLYMOSTTRANS2+512);
if (p->got_access&2) rotatesprite_fs(sbarxr(29-1),sbary(200-39+1),sb15,0,ACCESSCARD,127,4,10+16+POLYMOSTTRANS2+512);
}
if (p->got_access&1) rotatesprite_fs(sbarxr(39),sbary(200-43),sb15,0,ACCESSCARD,0,0,10+16+512);
if (p->got_access&4) rotatesprite_fs(sbarxr(34),sbary(200-41),sb15,0,ACCESSCARD,0,23,10+16+512);
if (p->got_access&2) rotatesprite_fs(sbarxr(29),sbary(200-39),sb15,0,ACCESSCARD,0,21,10+16+512);
i = (p->curr_weapon == PISTOL_WEAPON) ? 16384 : 32768;
if (getrendermode() >= REND_POLYMOST && althud_shadows)
rotatesprite_fs(sbarxr(57-1),sbary(200-15+1),sbarsc(i),0,ammo_sprites[p->curr_weapon],127,4,10+POLYMOSTTRANS2+512);
rotatesprite_fs(sbarxr(57),sbary(200-15),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,0,10+512);
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
else i = p->curr_weapon;
if (p->curr_weapon != KNEE_WEAPON &&
(!althud_flashing || totalclock&32 || p->ammo_amount[i] > (p->max_ammo_amount[i]/10)))
G_DrawAltDigiNum(-20,-(200-22),p->ammo_amount[i],-16,10+16+512);
o = 102;
permbit = 0;
if (p->inven_icon)
{
const int32_t orient = 10+16+permbit+256;
i = ((unsigned)p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
if (i >= 0)
{
if (getrendermode() >= REND_POLYMOST && althud_shadows)
rotatesprite_fs(sbarx(231-o+1),sbary(200-21-2+1),sb16,0,i,127,4, orient+POLYMOSTTRANS2);
rotatesprite_fs(sbarx(231-o),sbary(200-21-2),sb16,0,i,0,0,orient);
}
if (getrendermode() >= REND_POLYMOST && althud_shadows)
minitextshade(292-30-o+1,190-3+1,"%",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
minitext(292-30-o,190-3,"%",6, orient+ROTATESPRITE_MAX);
i = G_GetInvAmount(p);
j = G_GetInvOn(p);
G_DrawInvNum(-(284-30-o),0,200-6-3,(uint8_t)i,0,10+permbit+256);
if (j > 0)
{
if (getrendermode() >= REND_POLYMOST && althud_shadows)
minitextshade(288-30-o+1,180-3+1,"On",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
minitext(288-30-o,180-3,"On",0, orient+ROTATESPRITE_MAX);
}
else if ((uint32_t)j != 0x80000000)
{
if (getrendermode() >= REND_POLYMOST && althud_shadows)
minitextshade(284-30-o+1,180-3+1,"Off",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
minitext(284-30-o,180-3,"Off",2, orient+ROTATESPRITE_MAX);
}
if (p->inven_icon >= ICON_SCUBA)
{
if (getrendermode() >= REND_POLYMOST && althud_shadows)
minitextshade(284-35-o+1,180-3+1,"Auto",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX);
minitext(284-35-o,180-3,"Auto",2, orient+ROTATESPRITE_MAX);
}
}
}
else
{
// ORIGINAL MINI STATUS BAR
int32_t orient = 2+8+16+256, yofs=0, yofssh=0;
if (g_fakeMultiMode)
{
const int32_t sidebyside = (ud.screen_size!=0);
if (sidebyside && snum==1)
{
orient |= RS_CENTERORIGIN;
}
else if (!sidebyside && snum==0)
{
yofs = -100;
yofssh = yofs<<16;
}
}
rotatesprite_fs(sbarx(5), yofssh+sbary(200-28), sb16, 0, HEALTHBOX, 0, 21, orient);
if (p->inven_icon)
rotatesprite_fs(sbarx(69), yofssh+sbary(200-30), sb16, 0, INVENTORYBOX, 0, 21, orient);
// health
{
int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
G_DrawDigiNum_(20, yofssh, 200-17, health, -16, orient);
}
rotatesprite_fs(sbarx(37), yofssh+sbary(200-28), sb16, 0, AMMOBOX, 0, 21, orient);
if (p->curr_weapon == HANDREMOTE_WEAPON)
i = HANDBOMB_WEAPON;
else
i = p->curr_weapon;
G_DrawDigiNum_(53, yofssh, 200-17, p->ammo_amount[i], -16, orient);
o = 158;
permbit = 0;
if (p->inven_icon)
{
// orient |= permbit;
i = ((unsigned)p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
if (i >= 0)
rotatesprite_fs(sbarx(231-o), yofssh+sbary(200-21), sb16, 0, i, 0, 0, orient);
// scale by status bar size
orient |= ROTATESPRITE_MAX;
minitext_yofs = yofssh;
minitext(292-30-o, 190, "%", 6, orient);
i = G_GetInvAmount(p);
j = G_GetInvOn(p);
G_DrawInvNum(284-30-o, yofssh, 200-6, (uint8_t)i, 0, orient&~16);
if (j > 0)
minitext(288-30-o, 180, "On", 0, orient);
else if ((uint32_t)j != 0x80000000)
minitext(284-30-o, 180, "Off", 2, orient);
if (p->inven_icon >= ICON_SCUBA)
minitext(284-35-o, 180, "Auto", 2, orient);
minitext_yofs = 0;
}
}
return;
}
//DRAW/UPDATE FULL STATUS BAR:
if (pus)
{
pus = 0;
u = -1;
}
else u = 0;
if (sbar.frag[myconnectindex] != p->frag)
{
sbar.frag[myconnectindex] = p->frag;
u |= 32768;
}
if (sbar.got_access != p->got_access)
{
sbar.got_access = p->got_access;
u |= 16384;
}
if (sbar.last_extra != p->last_extra)
{
sbar.last_extra = p->last_extra;
u |= 1;
}
{
int32_t lAmount = G_GetMorale(p->i, snum);
if (lAmount == -1)
lAmount = p->inv_amount[GET_SHIELD];
if (sbar.inv_amount[GET_SHIELD] != lAmount)
{
sbar.inv_amount[GET_SHIELD] = lAmount;
u |= 2;
}
}
if (sbar.curr_weapon != p->curr_weapon)
{
sbar.curr_weapon = p->curr_weapon;
u |= (4+8+16+32+64+128+256+512+1024+65536L);
}
for (i=1; i<MAX_WEAPONS; i++)
{
if (sbar.ammo_amount[i] != p->ammo_amount[i])
{
sbar.ammo_amount[i] = p->ammo_amount[i];
if (i < 9)
u |= ((2<<i)+1024);
else u |= 65536L+1024;
}
if ((sbar.gotweapon & (1<<i)) != (p->gotweapon & (1<<i)))
{
if (p->gotweapon & (1<<i))
sbar.gotweapon |= 1<<i;
else sbar.gotweapon &= ~(1<<i);
if (i < 9)
u |= ((2<<i)+1024);
else u |= 65536L+1024;
}
}
if (sbar.inven_icon != p->inven_icon)
{
sbar.inven_icon = p->inven_icon;
u |= (2048+4096+8192);
}
if (sbar.holoduke_on != p->holoduke_on)
{
sbar.holoduke_on = p->holoduke_on;
u |= (4096+8192);
}
if (sbar.jetpack_on != p->jetpack_on)
{
sbar.jetpack_on = p->jetpack_on;
u |= (4096+8192);
}
if (sbar.heat_on != p->heat_on)
{
sbar.heat_on = p->heat_on;
u |= (4096+8192);
}
{
static const int32_t check_items[] = {
GET_FIRSTAID, GET_STEROIDS, GET_HOLODUKE, GET_JETPACK,
GET_HEATS, GET_SCUBA, GET_BOOTS
};
for (i=0; i<(int32_t)sizeof(check_items)/(int32_t)sizeof(check_items[0]); i++)
{
int32_t item = check_items[i];
if (sbar.inv_amount[item] != p->inv_amount[item])
{
sbar.inv_amount[item] = p->inv_amount[item];
u |= 8192;
}
}
}
#if 0
if (u == 0)
return;
#else
// FIXME: full status bar draws rectangles in the wrong places when it's
// updated partially.
u = -1;
#endif
//0 - update health
//1 - update armor
//2 - update PISTOL_WEAPON ammo
//3 - update SHOTGUN_WEAPON ammo
//4 - update CHAINGUN_WEAPON ammo
//5 - update RPG_WEAPON ammo
//6 - update HANDBOMB_WEAPON ammo
//7 - update SHRINKER_WEAPON ammo
//8 - update DEVISTATOR_WEAPON ammo
//9 - update TRIPBOMB_WEAPON ammo
//10 - update ammo display
//11 - update inventory icon
//12 - update inventory on/off
//13 - update inventory %
//14 - update keys
//15 - update kills
//16 - update FREEZE_WEAPON ammo
if (u == -1)
{
G_PatchStatusBar(0,0,320,200);
if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
rotatesprite_fs(sbarx(277+1),sbary(SBY+7-1),sb16,0,KILLSICON,0,0,10+16);
}
if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
if (u&32768)
{
if (u != -1) G_PatchStatusBar(276,SBY+17,299,SBY+17+10);
G_DrawDigiNum(287,SBY+17,max(p->frag-p->fraggedself,0),-16,10+16);
}
}
else
{
if (u&16384)
{
if (u != -1) G_PatchStatusBar(275,SBY+18,299,SBY+18+12);
if (p->got_access&4) rotatesprite_fs(sbarx(275),sbary(SBY+16),sb16,0,ACCESS_ICON,0,23,10+16);
if (p->got_access&2) rotatesprite_fs(sbarx(288),sbary(SBY+16),sb16,0,ACCESS_ICON,0,21,10+16);
if (p->got_access&1) rotatesprite_fs(sbarx(281),sbary(SBY+23),sb16,0,ACCESS_ICON,0,0,10+16);
}
}
if (u&(4+8+16+32+64+128+256+512+65536L))
G_DrawWeapAmounts(p,96,SBY+16,u);
if (u&1)
{
if (u != -1) G_PatchStatusBar(20,SBY+17,43,SBY+17+11);
if (sprite[p->i].pal == 1 && p->last_extra < 2)
G_DrawDigiNum(32,SBY+17,1,-16,10+16);
else G_DrawDigiNum(32,SBY+17,p->last_extra,-16,10+16);
}
if (u&2)
{
int32_t lAmount = G_GetMorale(p->i, snum);
if (u != -1)
G_PatchStatusBar(52,SBY+17,75,SBY+17+11);
if (lAmount == -1)
G_DrawDigiNum(64,SBY+17,p->inv_amount[GET_SHIELD],-16,10+16);
else
G_DrawDigiNum(64,SBY+17,lAmount,-16,10+16);
}
if (u&1024)
{
if (u != -1) G_PatchStatusBar(196,SBY+17,219,SBY+17+11);
if (p->curr_weapon != KNEE_WEAPON)
{
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
else i = p->curr_weapon;
G_DrawDigiNum(230-22,SBY+17,p->ammo_amount[i],-16,10+16);
}
}
if (u&(2048+4096+8192))
{
if (u != -1)
{
if (u&(2048+4096))
G_PatchStatusBar(231,SBY+13,265,SBY+13+18);
else
G_PatchStatusBar(250,SBY+24,261,SBY+24+6);
}
if (p->inven_icon)
{
o = 0;
// permbit = 128;
if (u&(2048+4096))
{
i = ((unsigned)p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1;
// XXX: i < 0?
rotatesprite_fs(sbarx(231-o),sbary(SBY+13),sb16,0,i,0,0,10+16+permbit);
minitext(292-30-o,SBY+24,"%",6,10+16+permbit + ROTATESPRITE_MAX);
if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o,SBY+14,"Auto",2,10+16+permbit + ROTATESPRITE_MAX);
}
if (u&(2048+4096))
{
j = G_GetInvOn(p);
if (j > 0) minitext(288-30-o,SBY+14,"On",0,10+16+permbit + ROTATESPRITE_MAX);
else if ((uint32_t)j != 0x80000000) minitext(284-30-o,SBY+14,"Off",2,10+16+permbit + ROTATESPRITE_MAX);
}
if (u&8192)
{
i = G_GetInvAmount(p);
G_DrawInvNum(284-30-o,0,SBY+28,(uint8_t)i,0,10+permbit);
}
}
}
}
#define COLOR_RED 248
#define COLOR_WHITE 31
#define LOW_FPS 30
static void G_PrintFPS(void)
{
// adapted from ZDoom because I like it better than what we had
// applicable ZDoom code available under GPL from csDoom
static int32_t FrameCount = 0;
static int32_t LastCount = 0;
static int32_t LastSec = 0;
static int32_t LastMS = 0;
int32_t ms = getticks();
int32_t howlong = ms - LastMS;
if (howlong >= 0)
{
int32_t thisSec = ms/1000;
int32_t x = (xdim <= 640);
if (ud.tickrate)
{
int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", howlong, LastCount);
printext256(windowx2-(chars<<(3-x))+1,windowy1+2,0,-1,tempbuf,x);
printext256(windowx2-(chars<<(3-x)),windowy1+1,
(LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
// lag meter
if (g_netClientPeer)
{
chars = Bsprintf(tempbuf, "%d +- %d ms", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2,
(g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2);
printext256(windowx2-(chars<<(3-x))+1,windowy1+10+2,0,-1,tempbuf,x);
printext256(windowx2-(chars<<(3-x)),windowy1+10+1,g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
}
}
if (thisSec - LastSec)
{
g_currentFrameRate = LastCount = FrameCount / (thisSec - LastSec);
LastSec = thisSec;
FrameCount = 0;
}
FrameCount++;
}
LastMS = ms;
}
// yxaspect and viewingrange just before the 'main' drawrooms call
static int32_t dr_yxaspect, dr_viewingrange;
#ifdef DEBUGGINGAIDS
static struct {
uint32_t lastgtic;
uint32_t lastnumins, numins;
int32_t numonscreen;
} g_spriteStat;
#endif
static void G_PrintCoords(int32_t snum)
{
const int32_t x = 250;
int32_t y = 16;
const DukePlayer_t *ps = g_player[snum].ps;
const int32_t sectnum = ps->cursectnum;
if ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
{
if (ud.multimode > 4)
y = 32;
else if (g_netServer || ud.multimode > 1)
y = 24;
}
Bsprintf(tempbuf,"XYZ= (%d,%d,%d)",ps->pos.x,ps->pos.y,ps->pos.z);
printext256(x,y,31,-1,tempbuf,0);
Bsprintf(tempbuf,"A/H/HO= %d,%d,%d",ps->ang,ps->horiz,ps->horizoff);
printext256(x,y+9,31,-1,tempbuf,0);
Bsprintf(tempbuf,"ZV= %d",ps->vel.z);
printext256(x,y+18,31,-1,tempbuf,0);
Bsprintf(tempbuf,"OG= %d SBRIDGE=%d SBS=%d",ps->on_ground, ps->spritebridge, ps->sbs);
printext256(x,y+27,31,-1,tempbuf,0);
if (sectnum >= 0)
Bsprintf_nowarn(tempbuf,"SECT= %d (LO=%d EX=%d)",sectnum,TrackerCast(sector[sectnum].lotag),TrackerCast(sector[sectnum].extra));
else
Bsprintf(tempbuf,"SECT= %d", sectnum);
printext256(x,y+36,31,-1,tempbuf,0);
// Bsprintf(tempbuf,"SEED= %d",randomseed);
// printext256(x,y+45,31,-1,tempbuf,0);
y -= 9;
y += 7;
Bsprintf(tempbuf,"THOLD= %d", ps->transporter_hold);
printext256(x,y+54,31,-1,tempbuf,0);
Bsprintf(tempbuf,"GAMETIC= %d",g_moveThingsCount);
printext256(x,y+63,31,-1,tempbuf,0);
#ifdef DEBUGGINGAIDS
Bsprintf(tempbuf,"NUMSPRITES= %d", Numsprites);
printext256(x,y+72,31,-1,tempbuf,0);
if (g_moveThingsCount > g_spriteStat.lastgtic + REALGAMETICSPERSEC)
{
g_spriteStat.lastgtic = g_moveThingsCount;
g_spriteStat.lastnumins = g_spriteStat.numins;
g_spriteStat.numins = 0;
}
Bsprintf(tempbuf,"INSERTIONS/s= %u", g_spriteStat.lastnumins);
printext256(x,y+81,31,-1,tempbuf,0);
Bsprintf(tempbuf,"ONSCREEN= %d", g_spriteStat.numonscreen);
printext256(x,y+90,31,-1,tempbuf,0);
y += 3*9;
#endif
y += 7;
Bsprintf(tempbuf,"VR=%.03f YX=%.03f",(double)dr_viewingrange/65536.0,(double)dr_yxaspect/65536.0);
printext256(x,y+72,31,-1,tempbuf,0);
Bsprintf(tempbuf, "MOVEACTORS [ms]= %.3e", g_moveActorsTime);
printext256(x,y+81,31,-1,tempbuf,0);
}
// orientation flags depending on time that a quote has still to be displayed
static inline int32_t texto(int32_t t)
{
if (t > 4) return 2+8+16;
if (t > 2) return 2+8+16+1;
return 2+8+16+1+32;
}
static int32_t calc_ybase(int32_t begy)
{
int32_t k = begy;
if (GTFLAGS(GAMETYPE_FRAGBAR) && (ud.screen_size > 0 && !g_fakeMultiMode)
&& (g_netServer || ud.multimode > 1))
{
int32_t i, j = 0;
k += 8;
for (TRAVERSE_CONNECT(i))
if (i > j)
j = i;
if (j >= 4 && j <= 8) k += 8;
else if (j > 8 && j <= 12) k += 16;
else if (j > 12) k += 24;
}
return k;
}
// this handles both multiplayer and item pickup message type text
// both are passed on to gametext
void G_PrintGameQuotes(int32_t snum)
{
int32_t i, j, k;
const DukePlayer_t *const ps = g_player[snum].ps;
const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3);
// NOTE: QUOTE_RESERVED4 is not included.
k = calc_ybase(1);
if (ps->fta > 1 && !reserved_quote)
{
k += min(7, ps->fta);
}
j = scale(k, ydim, 200);
for (i=MAXUSERQUOTES-1; i>=0; i--)
{
int32_t sh, l;
if (user_quote_time[i] <= 0)
continue;
k = user_quote_time[i];
sh = hud_glowingquotes ? (sintable[((totalclock+(i<<2))<<5)&2047]>>11) : 0;
mpgametext(j, user_quote[i], sh, texto(k));
j += textsc(k > 4 ? 8 : (k<<1));
l = G_GameTextLen(USERQUOTE_LEFTOFFSET, OSD_StripColors(tempbuf,user_quote[i]));
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
{
l -= (ud.config.ScreenWidth-USERQUOTE_RIGHTOFFSET);
j += textsc(k > 4 ? 8 : (k<<1));
}
}
if (klabs(quotebotgoal-quotebot) <= 16 && ud.screen_size <= 8)
quotebot += ksgn(quotebotgoal-quotebot);
else
quotebot = quotebotgoal;
if (ps->fta <= 1)
return;
if (ScriptQuotes[ps->ftq] == NULL)
{
OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,ps->ftq);
return;
}
k = calc_ybase(0);
if (k == 0)
{
if (reserved_quote)
{
if (!g_fakeMultiMode)
k = 140;//quotebot-8-4;
else
k = 50;
}
else
{
#ifdef GEKKO
k = 16;
#else
k = 0;
#endif
}
}
{
int32_t pal = 0;
if (g_fakeMultiMode)
{
pal = g_player[snum].pcolor;
if (snum==1)
{
const int32_t sidebyside = (ud.screen_size != 0);
// NOTE: setting gametext's x -= 80 doesn't do the expected thing.
// Needs looking into.
if (sidebyside)
k += 9;
else
k += 101;
}
}
gametextpalbits(160, k, ScriptQuotes[ps->ftq],
hud_glowingquotes ? quotepulseshade : 0,
pal, texto(ps->fta));
}
}
void P_DoQuote(int32_t q, DukePlayer_t *p)
{
int32_t cq = 0;
if (ud.fta_on == 0 || q < 0)
return;
if (q & MAXQUOTES)
{
cq = 1;
q &= ~MAXQUOTES;
}
if (ScriptQuotes[q] == NULL)
{
OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,q);
return;
}
if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
p->fta = 100;
if (p->ftq != q)
{
if (p == g_player[screenpeek].ps
&& Bstrcmp(ScriptQuotes[q],"")) // avoid printing blank quotes
{
if (cq) OSD_Printf(OSDTEXT_BLUE "%s\n",ScriptQuotes[q]);
else OSD_Printf("%s\n",ScriptQuotes[q]);
}
p->ftq = q;
}
pub = NUMPAGES;
pus = NUMPAGES;
}
////////// OFTEN-USED FEW-LINERS //////////
static void G_HandleEventsWhileNoInput(void)
{
I_ClearInputWaiting();
while (!I_CheckInputWaiting())
G_HandleAsync();
I_ClearInputWaiting();
}
static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
{
S_PlaySound(soundnum);
I_ClearInputWaiting();
while (S_CheckSoundPlaying(-1, soundnum))
{
G_HandleAsync();
if (I_CheckInputWaiting())
{
I_ClearInputWaiting();
return 1;
}
}
return 0;
}
//////////
void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
{
setpalettefade(r,g,b,e&63);
if ((e&128) == 0)
{
int32_t tc;
nextpage();
tc = totalclock;
while (totalclock < tc + 4)
G_HandleAsync();
}
}
// START and END limits are always inclusive!
// STEP must evenly divide END-START, i.e. abs(end-start)%step == 0
void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
{
if (getrendermode() >= REND_POLYMOST)
{
G_FadePalette(r, g, b, end);
return;
}
// (end-start)/step + 1 iterations
do
{
if (KB_KeyPressed(sc_Space))
{
KB_ClearKeyDown(sc_Space);
setpalettefade(r,g,b,end); // have to set to end fade value if we break!
return;
}
G_FadePalette(r,g,b,start);
start += step;
}
while (start != end+step);
}
// START and END limits are always inclusive!
static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile)
{
// STEP must evenly divide END-START
Bassert(klabs(end-start)%step == 0);
clearallviews(0);
// (end-start)/step + 1 iterations
do
{
if (KB_KeyPressed(sc_Space))
{
KB_ClearKeyDown(sc_Space);
setpalettefade(r,g,b,end); // have to set to end fade value if we break!
return;
}
rotatesprite_fs(0,0,65536L,0,tile,0,0,2+8+16+(ud.bgstretch?1024:0));
G_FadePalette(r,g,b,start);
start += step;
}
while (start != end+step);
}
#ifdef LUNATIC
int32_t g_logoFlags = 255;
#endif
static void G_DisplayExtraScreens(void)
{
int32_t flags = G_GetLogoFlags();
S_StopMusic();
FX_StopAllSounds();
if (!DUKEBETA && (!VOLUMEALL || flags & LOGO_SHAREWARESCREENS))
{
setview(0,0,xdim-1,ydim-1);
flushperms();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
fadepal(0,0,0, 0,63,7);
I_ClearAllInput();
rotatesprite_fs(0,0,65536L,0,3291,0,0,2+8+16+64+(ud.bgstretch?1024:0));
fadepaltile(0,0,0, 63,0,-7, 3291);
while (!I_CheckAllInput())
G_HandleAsync();
fadepaltile(0,0,0, 0,63,7, 3291);
I_ClearAllInput();
rotatesprite_fs(0,0,65536L,0,3290,0,0,2+8+16+64+(ud.bgstretch?1024:0));
fadepaltile(0,0,0, 63,0,-7,3290);
while (!I_CheckAllInput())
G_HandleAsync();
}
if (flags & LOGO_TENSCREEN)
{
setview(0,0,xdim-1,ydim-1);
flushperms();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
fadepal(0,0,0, 0,63,7);
I_ClearAllInput();
totalclock = 0;
rotatesprite_fs(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0));
fadepaltile(0,0,0, 63,0,-7,TENSCREEN);
while (!I_CheckAllInput() && totalclock < 2400)
G_HandleAsync();
fadepaltile(0,0,0, 0,63,7, TENSCREEN);
I_ClearAllInput();
}
}
extern int32_t g_doQuickSave;
void G_GameExit(const char *msg)
{
#ifdef LUNATIC
El_PrintTimes();
El_DestroyState(&g_ElState);
#endif
if (*msg != 0) g_player[myconnectindex].ps->palette = BASEPAL;
if (ud.recstat == 1)
G_CloseDemoWrite();
else if (ud.recstat == 2)
MAYBE_FCLOSE_AND_NULL(g_demo_filePtr);
// JBF: fixes crash on demo playback
// PK: modified from original
if (!g_quickExit)
{
if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ')
{
G_BonusScreen(1);
setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP);
}
if (*msg != 0 && *(msg+1) != 'V' && *(msg+1) != 'Y')
G_DisplayExtraScreens();
}
if (*msg != 0) initprintf("%s\n",msg);
if (in3dmode())
G_Shutdown();
if (*msg != 0)
{
if (!(msg[0] == ' ' && msg[1] == 0))
{
char titlebuf[256];
Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);
wm_msgbox(titlebuf, "%s", (char *)msg);
}
}
uninitgroupfile();
Bfflush(NULL);
exit(0);
}
static inline void G_MoveClouds(void)
{
int32_t i;
if (totalclock <= cloudtotalclock && totalclock >= (cloudtotalclock-7))
return;
cloudtotalclock = totalclock+6;
for (i=g_numClouds-1; i>=0; i--)
{
cloudx[i] += (sintable[(g_player[screenpeek].ps->ang+512)&2047]>>9);
cloudy[i] += (sintable[g_player[screenpeek].ps->ang&2047]>>9);
sector[clouds[i]].ceilingxpanning = cloudx[i]>>6;
sector[clouds[i]].ceilingypanning = cloudy[i]>>6;
}
}
static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
{
int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
int32_t xvect, yvect, xvect2, yvect2;
int16_t p;
char col;
walltype *wal, *wal2;
spritetype *spr;
int32_t tmpydim = (xdim*5)/8;
setaspect(65536, divscale16(tmpydim*320, xdim*200));
xvect = sintable[(-cang)&2047] * czoom;
yvect = sintable[(1536-cang)&2047] * czoom;
xvect2 = mulscale16(xvect,yxaspect);
yvect2 = mulscale16(yvect,yxaspect);
push_nofog();
//Draw red lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z1 = sector[i].ceilingz;
z2 = sector[i].floorz;
for (j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++)
{
k = wal->nextwall;
if (k < 0) continue;
if (sector[wal->nextsector].ceilingz == z1)
if (sector[wal->nextsector].floorz == z2)
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
col = 139; //red
if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta
if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
col = 24;
else continue;
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
wal2 = &wall[wal->point2];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
drawline256(x1,y1,x2,y2,col);
}
}
pop_nofog();
//Draw sprites
k = g_player[screenpeek].ps->i;
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
{
spr = &sprite[j];
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
col = 71; //cyan
if (spr->cstat&1) col = 234; //magenta
sprx = spr->x;
spry = spr->y;
if ((spr->cstat&257) != 0) switch (spr->cstat&48)
{
case 0:
// break;
ox = sprx-cposx;
oy = spry-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect);
y1 = dmulscale16(oy,xvect2,ox,yvect2);
ox = (sintable[(spr->ang+512)&2047]>>7);
oy = (sintable[(spr->ang)&2047]>>7);
x2 = dmulscale16(ox,xvect,-oy,yvect);
y2 = dmulscale16(oy,xvect,ox,yvect);
x3 = mulscale16(x2,yxaspect);
y3 = mulscale16(y2,yxaspect);
drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11),
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11),
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11),
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
break;
case 16:
if (spr->picnum == LASERLINE)
{
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
dax = sintable[k&2047]*l;
day = sintable[(k+1536)&2047]*l;
l = tilesizx[tilenum];
k = (l>>1)+xoff;
x1 -= mulscale16(dax,k);
x2 = x1+mulscale16(dax,l);
y1 -= mulscale16(day,k);
y2 = y1+mulscale16(day,l);
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect);
y1 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect);
y2 = dmulscale16(oy,xvect2,ox,yvect2);
drawline256(x1+(xdim<<11),y1+(ydim<<11),
x2+(xdim<<11),y2+(ydim<<11),col);
}
break;
case 32:
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
yoff = picanm[tilenum].yofs + spr->yoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
if ((spr->cstat&8) > 0) yoff = -yoff;
k = spr->ang;
cosang = sintable[(k+512)&2047];
sinang = sintable[k&2047];
xspan = tilesizx[tilenum];
xrepeat = spr->xrepeat;
yspan = tilesizy[tilenum];
yrepeat = spr->yrepeat;
dax = ((xspan>>1)+xoff)*xrepeat;
day = ((yspan>>1)+yoff)*yrepeat;
x1 = sprx + dmulscale16(sinang,dax,cosang,day);
y1 = spry + dmulscale16(sinang,day,-cosang,dax);
l = xspan*xrepeat;
x2 = x1 - mulscale16(sinang,l);
y2 = y1 + mulscale16(cosang,l);
l = yspan*yrepeat;
k = -mulscale16(cosang,l);
x3 = x2+k;
x4 = x1+k;
k = -mulscale16(sinang,l);
y3 = y2+k;
y4 = y1+k;
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect);
y1 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect);
y2 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x3-cposx;
oy = y3-cposy;
x3 = dmulscale16(ox,xvect,-oy,yvect);
y3 = dmulscale16(oy,xvect2,ox,yvect2);
ox = x4-cposx;
oy = y4-cposy;
x4 = dmulscale16(ox,xvect,-oy,yvect);
y4 = dmulscale16(oy,xvect2,ox,yvect2);
drawline256(x1+(xdim<<11),y1+(ydim<<11),
x2+(xdim<<11),y2+(ydim<<11),col);
drawline256(x2+(xdim<<11),y2+(ydim<<11),
x3+(xdim<<11),y3+(ydim<<11),col);
drawline256(x3+(xdim<<11),y3+(ydim<<11),
x4+(xdim<<11),y4+(ydim<<11),col);
drawline256(x4+(xdim<<11),y4+(ydim<<11),
x1+(xdim<<11),y1+(ydim<<11),col);
break;
}
}
}
push_nofog();
//Draw white lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
k = -1;
for (j=startwall,wal=&wall[startwall]; j<endwall; j++,wal++)
{
if (wal->nextwall >= 0) continue;
if (tilesizx[wal->picnum] == 0) continue;
if (tilesizy[wal->picnum] == 0) continue;
if (j == k)
{
x1 = x2;
y1 = y2;
}
else
{
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
}
k = wal->point2;
wal2 = &wall[k];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
drawline256(x1,y1,x2,y2,24);
}
}
pop_nofog();
setaspect_new();
for (TRAVERSE_CONNECT(p))
{
if (ud.scrollmode && p == screenpeek) continue;
ox = sprite[g_player[p].ps->i].x-cposx;
oy = sprite[g_player[p].ps->i].y-cposy;
daang = (sprite[g_player[p].ps->i].ang-cang)&2047;
if (p == screenpeek)
{
ox = 0;
oy = 0;
daang = 0;
}
x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16);
y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16);
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
{
if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground)
i = APLAYERTOP+((totalclock>>4)&3);
else
i = APLAYERTOP;
j = klabs(g_player[p].ps->truefz-g_player[p].ps->pos.z)>>8;
j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j),yxaspect,16);
if (j < 22000) j = 22000;
else if (j > (65536<<1)) j = (65536<<1);
rotatesprite_win((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j,daang,i,sprite[g_player[p].ps->i].shade,
(g_player[p].ps->cursectnum > -1)?sector[g_player[p].ps->cursectnum].floorpal:0, 0);
}
}
}
#define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1)
palette_t CrosshairColors = { 255, 255, 255, 0 };
palette_t DefaultCrosshairColors = { 0, 0, 0, 0 };
int32_t g_crosshairSum = 0;
void G_GetCrosshairColor(void)
{
// use the brightest color in the original 8-bit tile
int32_t bri = 0, j = 0, i;
int32_t ii;
char *ptr = (char *)waloff[CROSSHAIR];
if (DefaultCrosshairColors.f)
return;
if (waloff[CROSSHAIR] == 0)
{
loadtile(CROSSHAIR);
ptr = (char *)waloff[CROSSHAIR];
}
ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
if (ii <= 0) return;
do
{
if (*ptr != 255)
{
i = curpalette[(int32_t)*ptr].r+curpalette[(int32_t)*ptr].g+curpalette[(int32_t)*ptr].b;
if (i > j) { j = i; bri = *ptr; }
}
ptr++;
}
while (--ii);
Bmemcpy(&CrosshairColors, &curpalette[bri], sizeof(palette_t));
Bmemcpy(&DefaultCrosshairColors, &curpalette[bri], sizeof(palette_t));
DefaultCrosshairColors.f = 1; // this flag signifies that the color has been detected
}
void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
{
char *ptr = (char *)waloff[CROSSHAIR];
int32_t i, ii;
if (DefaultCrosshairColors.f == 0 || g_crosshairSum == r+(g<<1)+(b<<2)) return;
g_crosshairSum = r+(g<<1)+(b<<2);
CrosshairColors.r = r;
CrosshairColors.g = g;
CrosshairColors.b = b;
if (waloff[CROSSHAIR] == 0)
{
loadtile(CROSSHAIR);
ptr = (char *)waloff[CROSSHAIR];
}
ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
if (ii <= 0) return;
if (getrendermode() != REND_CLASSIC)
i = getclosestcol(CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2);
else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color
do
{
if (*ptr != 255)
*ptr = i;
ptr++;
}
while (--ii);
makepalookup(CROSSHAIR_PAL, NULL, CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2,1);
#ifdef USE_OPENGL
// XXX: this makes us also load all hightile textures tinted with the crosshair color!
Bmemcpy(&hictinting[CROSSHAIR_PAL], &CrosshairColors, sizeof(palette_t));
hictinting[CROSSHAIR_PAL].f = 9;
#endif
invalidatetile(CROSSHAIR, -1, -1);
}
#define SCORESHEETOFFSET -20
static void G_ShowScores(void)
{
int32_t t, i;
if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
gametext(160,SCORESHEETOFFSET+58+2,"Multiplayer Totals",0,2+8+16);
gametext(160,SCORESHEETOFFSET+58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);
t = 0;
minitext(70,SCORESHEETOFFSET+80,"Name",8,2+8+16+ROTATESPRITE_MAX);
minitext(170,SCORESHEETOFFSET+80,"Frags",8,2+8+16+ROTATESPRITE_MAX);
minitext(200,SCORESHEETOFFSET+80,"Deaths",8,2+8+16+ROTATESPRITE_MAX);
minitext(235,SCORESHEETOFFSET+80,"Ping",8,2+8+16+ROTATESPRITE_MAX);
for (i=playerswhenstarted-1; i>=0; i--)
{
if (!g_player[i].playerquitflag)
continue;
minitext(70,SCORESHEETOFFSET+90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+ROTATESPRITE_MAX);
Bsprintf(tempbuf,"%-4d",g_player[i].ps->frag);
minitext(170,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);
Bsprintf(tempbuf,"%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself);
minitext(200,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);
Bsprintf(tempbuf,"%-4d",g_player[i].ping);
minitext(235,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX);
t += 7;
}
}
}
#undef SCORESHEETOFFSET
#ifdef YAX_DEBUG
// ugh...
char m32_debugstr[64][128];
int32_t m32_numdebuglines=0;
static void M32_drawdebug(void)
{
int i, col=getclosestcol(63,63,63);
int x=4, y=8;
if (m32_numdebuglines>0)
{
begindrawing();
for (i=0; i<m32_numdebuglines && y<ydim-8; i++, y+=8)
printext256(x,y,col,0,m32_debugstr[i],xdim>640?0:1);
enddrawing();
}
m32_numdebuglines=0;
}
#endif
////////// TINT ACCUMULATOR //////////
typedef struct {
int32_t r,g,b;
// f: 0-63 scale
int32_t maxf, sumf;
} palaccum_t;
#define PALACCUM_INITIALIZER { 0, 0, 0, 0, 0 }
/* For a picture frame F and n tints C_1, C_2, ... C_n weighted a_1, a_2,
* ... a_n (on a 0-1 scale), the faded frame is calculated as
*
* F_new := (1-max_i(a_i))*F + d*sum_i(a_i), where
*
* d := max_i(a_i)/sum_i(a_i).
*
* This means that
* 1) tint application is independent of their order.
* 2) going from n+1 to n tints is continuous when the leaving one has faded.
*
* But note that for more than one tint, the composite tint will in general
* change its hue as the ratio of the weights of the individual ones changes.
*/
static void palaccum_add(palaccum_t *pa, const palette_t *pal, int32_t f)
{
f = clamp(f, 0, 63);
if (f == 0)
return;
pa->maxf = max(pa->maxf, f);
pa->sumf += f;
// TODO: we need to do away with this 0-63 scale weirdness someday.
pa->r += f*clamp(pal->r, 0, 63);
pa->g += f*clamp(pal->g, 0, 63);
pa->b += f*clamp(pal->b, 0, 63);
}
static void G_FadePalaccum(const palaccum_t *pa)
{
setpalettefade(pa->r/pa->sumf, pa->g/pa->sumf, pa->b/pa->sumf, pa->maxf);
}
////////// DISPLAYREST //////////
void G_DisplayRest(int32_t smoothratio)
{
int32_t i, j;
palaccum_t tint = PALACCUM_INITIALIZER;
DukePlayer_t *const pp = g_player[screenpeek].ps;
DukePlayer_t *const pp2 = g_fakeMultiMode==2 ? g_player[1].ps : NULL;
int32_t cposx, cposy, cang;
#ifdef USE_OPENGL
// this takes care of fullscreen tint for OpenGL
if (getrendermode() >= REND_POLYMOST)
{
if (pp->palette == WATERPAL)
{
static const palette_t wp = { 224, 192, 255, 0 };
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t));
}
else if (pp->palette == SLIMEPAL)
{
static const palette_t sp = { 208, 255, 192, 0 };
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t));
}
else
{
hictinting[MAXPALOOKUPS-1].r = 255;
hictinting[MAXPALOOKUPS-1].g = 255;
hictinting[MAXPALOOKUPS-1].b = 255;
}
}
#endif // USE_OPENGL
palaccum_add(&tint, &pp->pals, pp->pals.f);
if (pp2)
palaccum_add(&tint, &pp2->pals, pp2->pals.f);
{
static const palette_t loogiepal = { 0, 63, 0, 0 };
palaccum_add(&tint, &loogiepal, pp->loogcnt>>1);
if (pp2)
palaccum_add(&tint, &loogiepal, pp2->loogcnt>>1);
}
if (g_restorePalette)
{
// reset a normal palette
static uint32_t omovethingscnt;
if (g_restorePalette < 2 || omovethingscnt+1 == g_moveThingsCount)
{
int32_t pal = pp->palette;
const int32_t opal = pal;
if (pp2) // splitscreen HACK: BASEPAL trumps all, then it's arbitrary.
pal = min(pal, pp2->palette);
// g_restorePalette < 0: reset tinting, too (e.g. when loading new game)
P_SetGamePalette(pp, pal, 2 + (g_restorePalette>0)*16);
if (pp2) // keep first player's pal as its member!
pp->palette = opal;
g_restorePalette = 0;
}
else
{
// delay setting the palette by one game tic
omovethingscnt = g_moveThingsCount;
}
}
if (ud.show_help)
{
switch (ud.show_help)
{
case 1:
rotatesprite_fs(0,0,65536L,0,TEXTSTORY,0,0,10+16+64);
break;
case 2:
rotatesprite_fs(0,0,65536L,0,F1HELP,0,0,10+16+64);
break;
}
if (I_ReturnTrigger())
{
I_ReturnTriggerClear();
ud.show_help = 0;
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
G_UpdateScreenArea();
}
return;
}
i = pp->cursectnum;
if (i > -1)
{
const walltype *wal = &wall[sector[i].wallptr];
show2dsector[i>>3] |= (1<<(i&7));
for (j=sector[i].wallnum; j>0; j--,wal++)
{
i = wal->nextsector;
if (i < 0) continue;
if (wal->cstat&0x0071) continue;
if (wall[wal->nextwall].cstat&0x0071) continue;
if (sector[i].lotag == 32767) continue;
if (sector[i].ceilingz >= sector[i].floorz) continue;
show2dsector[i>>3] |= (1<<(i&7));
}
}
if (ud.camerasprite == -1)
{
if (ud.overhead_on != 2)
{
if (pp->newowner >= 0)
G_DrawCameraText(pp->newowner);
else
{
P_DisplayWeapon(screenpeek);
if (pp2) // HACK
P_DisplayWeapon(1);
if (pp->over_shoulder_on == 0)
P_DisplayScuba(screenpeek);
if (pp2 && pp2->over_shoulder_on == 0) // HACK
P_DisplayScuba(1);
}
G_MoveClouds();
}
if (ud.overhead_on > 0)
{
// smoothratio = min(max(smoothratio,0),65536);
smoothratio = calc_smoothratio(totalclock, ototalclock);
G_DoInterpolations(smoothratio);
if (ud.scrollmode == 0)
{
if (pp->newowner == -1 && !ud.pause_on)
{
cposx = pp->opos.x + mulscale16(pp->pos.x-pp->opos.x, smoothratio);
cposy = pp->opos.y + mulscale16(pp->pos.y-pp->opos.y, smoothratio);
cang = pp->oang + mulscale16(((pp->ang+1024-pp->oang)&2047)-1024, smoothratio);
}
else
{
cposx = pp->opos.x;
cposy = pp->opos.y;
cang = pp->oang;
}
}
else
{
if (!ud.pause_on)
{
ud.fola += ud.folavel>>3;
ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14;
}
cposx = ud.folx;
cposy = ud.foly;
cang = ud.fola;
}
if (ud.overhead_on == 2)
{
clearview(0L);
drawmapview(cposx,cposy,pp->zoom,cang);
}
G_DrawOverheadMap(cposx,cposy,pp->zoom,cang);
G_RestoreInterpolations();
if (ud.overhead_on == 2)
{
const int32_t a = (ud.screen_size > 0) ? 147 : 179;
minitext(5,a+6,EpisodeNames[ud.volume_number],0,2+8+16+256);
minitext(5,a+6+6,MapInfo[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16+256);
}
}
}
if (pp->invdisptime > 0) G_DrawInventory(pp);
if (VM_OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek, -1, 0) == 0)
G_DrawStatusBar(screenpeek);
// HACK
if (g_fakeMultiMode==2)
{
G_DrawStatusBar(1);
G_PrintGameQuotes(1);
}
G_PrintGameQuotes(screenpeek);
if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1)
{
int32_t bits = 10+16;
if (g_levelTextTime < 3)
bits |= 1+32;
else if (g_levelTextTime < 5)
bits |= 1;
if (MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
{
if (currentboardfilename[0] != 0 && ud.volume_number == 0 && ud.level_number == 7)
menutext_(160,75,-g_levelTextTime+22/*quotepulseshade*/,0,currentboardfilename,bits);
else menutext_(160,75,-g_levelTextTime+22/*quotepulseshade*/,0,MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name,bits);
}
}
if (I_EscapeTrigger() && ud.overhead_on == 0
&& ud.show_help == 0
&& g_player[myconnectindex].ps->newowner == -1)
{
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && g_currentMenu < 51)
{
I_EscapeTriggerClear();
S_PlaySound(EXITMENUSOUND);
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
CAMERACLOCK = totalclock;
CAMERADIST = 65536;
}
walock[TILE_SAVESHOT] = 199;
G_UpdateScreenArea();
}
else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
g_player[myconnectindex].ps->newowner == -1 &&
(g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
{
I_EscapeTriggerClear();
FX_StopAllSounds();
S_ClearSoundLocks();
S_MenuSound();
g_player[myconnectindex].ps->gm |= MODE_MENU;
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 0;
if (g_player[myconnectindex].ps->gm&MODE_GAME) M_ChangeMenu(50);
else M_ChangeMenu(MENU_MAIN);
screenpeek = myconnectindex;
}
}
if (G_HaveEvent(EVENT_DISPLAYREST))
{
int32_t vr=viewingrange, asp=yxaspect;
VM_OnEvent(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek, -1, 0);
setaspect(vr, asp);
}
if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
{
int32_t a = VM_OnEvent(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek, -1, 0);
if (a == 0 || a > 1)
{
int32_t x, y;
if (a == 0)
a = CROSSHAIR;
#ifdef GEKKO
readmouseabsxy(&x, &y);
if (x || y)
{
x >>= 1;
y = (y*5)/12;
}
else
#endif
{
x = 160;
y = 100;
}
rotatesprite_win((x-(g_player[myconnectindex].ps->look_ang>>1))<<16,y<<16,scale(65536,ud.crosshairscale,100),
0,a,0,CROSSHAIR_PAL,2+1);
}
}
#if 0
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
{
for (i=0; i<ud.multimode; i++)
{
if (g_player[i].ps->team == g_player[myconnectindex].ps->team)
{
j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x,
g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y),g_player[myconnectindex].ps->ang))>>1,-160),160);
rotatesprite_win((160-j)<<16,100L<<16,65536L,0,DUKEICON,0,0,2+1);
}
}
}
#endif
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
menutext(160,100,0,0,"Game Paused");
if (ud.coords)
G_PrintCoords(screenpeek);
#ifdef YAX_DEBUG
M32_drawdebug();
#endif
#ifdef USE_OPENGL
{
extern int32_t mdpause;
mdpause = 0;
if (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2))
mdpause = 1;
}
#endif
G_PrintFPS();
// JBF 20040124: display level stats in screen corner
if ((ud.overhead_on != 2 && ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
{
const DukePlayer_t *myps = g_player[myconnectindex].ps;
if (ud.screen_size == 4)
i = sbarsc(ud.althud?tilesizy[BIGALPHANUM]+10:tilesizy[INVENTORYBOX]+2);
else if (ud.screen_size > 2)
i = sbarsc(tilesizy[BOTTOMSTATUSBAR]+1);
else
i = 2;
j = scale(2,ud.config.ScreenWidth,320);
Bsprintf(tempbuf,"T:^15%d:%02d.%02d",
(myps->player_par/(REALGAMETICSPERSEC*60)),
(myps->player_par/REALGAMETICSPERSEC)%60,
((myps->player_par%REALGAMETICSPERSEC)*33)/10
);
G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?
myps->frag-myps->fraggedself:myps->actors_killed);
else
{
if (myps->actors_killed >= myps->max_actors_killed)
Bsprintf(tempbuf,"K:%d/%d",myps->actors_killed,
myps->max_actors_killed>myps->actors_killed?
myps->max_actors_killed:myps->actors_killed);
else
Bsprintf(tempbuf,"K:^15%d/%d",myps->actors_killed,
myps->max_actors_killed>myps->actors_killed?
myps->max_actors_killed:myps->actors_killed);
}
G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
if (myps->secret_rooms == myps->max_secret_rooms)
Bsprintf(tempbuf,"S:%d/%d", myps->secret_rooms, myps->max_secret_rooms);
else Bsprintf(tempbuf,"S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms);
G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
}
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
{
Bsprintf(tempbuf,"%s^00 has called a vote for map",g_player[voting].user_name);
gametext(160,40,tempbuf,0,2+8+16);
Bsprintf(tempbuf,"%s (E%dL%d)",MapInfo[vote_episode*MAXLEVELS + vote_map].name,vote_episode+1,vote_map+1);
gametext(160,48,tempbuf,0,2+8+16);
gametext(160,70,"Press F1 to Accept, F2 to Decline",0,2+8+16);
}
if (BUTTON(gamefunc_Show_DukeMatch_Scores))
G_ShowScores();
if (g_Debug)
G_ShowCacheLocks();
#ifdef LUNATIC
El_DisplayErrors();
#endif
if (VOLUMEONE)
{
if (ud.show_help == 0 && g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
rotatesprite_fs((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128);
}
if (!Demo_IsProfiling())
{
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
Net_SendMessage();
else
M_DisplayMenus();
}
{
static int32_t applied = 0;
if (tint.maxf)
{
G_FadePalaccum(&tint);
applied = 1;
}
else if (applied)
{
// be sure to always un-apply a tint.
setpalettefade(0,0,0, 0);
applied = 0;
}
}
}
static void G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int32_t ang, int32_t horiz)
{
spritetype *sp = &sprite[pp->i];
int32_t i, hx, hy;
int32_t daang;
int32_t bakcstat = sp->cstat;
hitdata_t hit;
vec3_t n = { (sintable[(ang+1536)&2047]>>4),
(sintable[(ang+1024)&2047]>>4),
(horiz-100)*128
};
sp->cstat &= (int16_t)~0x101;
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
hitscan((const vec3_t *)vect,*vsectnum,n.x,n.y,n.z,&hit,CLIPMASK1);
if (*vsectnum < 0)
{
sp->cstat = bakcstat;
return;
}
hx = hit.pos.x-(vect->x);
hy = hit.pos.y-(vect->y);
if (klabs(n.x)+klabs(n.y) > klabs(hx)+klabs(hy))
{
*vsectnum = hit.sect;
if (hit.wall >= 0)
{
daang = getangle(wall[wall[hit.wall].point2].x-wall[hit.wall].x,
wall[wall[hit.wall].point2].y-wall[hit.wall].y);
i = n.x*sintable[daang]+n.y*sintable[(daang+1536)&2047];
if (klabs(n.x) > klabs(n.y)) hx -= mulscale28(n.x,i);
else hy -= mulscale28(n.y,i);
}
else if (hit.sprite < 0)
{
if (klabs(n.x) > klabs(n.y)) hx -= (n.x>>5);
else hy -= (n.y>>5);
}
if (klabs(n.x) > klabs(n.y)) i = divscale16(hx,n.x);
else i = divscale16(hy,n.y);
if (i < CAMERADIST) CAMERADIST = i;
}
vect->x += mulscale16(n.x,CAMERADIST);
vect->y += mulscale16(n.y,CAMERADIST);
vect->z += mulscale16(n.z,CAMERADIST);
CAMERADIST = min(CAMERADIST+((totalclock-CAMERACLOCK)<<10),65536);
CAMERACLOCK = totalclock;
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
sp->cstat = bakcstat;
}
//REPLACE FULLY
void G_DrawBackground(void)
{
const int32_t dapicnum = BIGHOLE;
int32_t x,y,x1,y1,x2,y2,rx;
flushperms();
if (tilesizx[dapicnum] == 0 || tilesizy[dapicnum] == 0)
{
pus = pub = NUMPAGES;
return;
}
y1 = 0;
y2 = ydim;
if ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat == 2)
{
if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
{
if ((g_netServer || ud.multimode > 1)) y1 += scale(ydim,8,200);
if (ud.multimode > 4) y1 += scale(ydim,8,200);
}
}
else
{
const int32_t MENUTILE = MENUSCREEN;//(getrendermode() == REND_CLASSIC ? MENUSCREEN : LOADSCREEN);
const int32_t fstilep = tilesizx[MENUTILE]==320 && tilesizy[MENUTILE]==200;
int32_t bgtile = (fstilep ? MENUTILE : BIGHOLE);
clearallviews(0);
// when not rendering a game, fullscreen wipe
// Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
if (G_HaveEvent(EVENT_GETMENUTILE))
bgtile = VM_OnEvent(EVENT_GETMENUTILE, -1, myconnectindex, -1, bgtile);
// MENU_TILE: is the menu tile tileable?
#if !defined LUNATIC
if (Gv_GetVarByLabel("MENU_TILE", !fstilep, -1, -1))
#else
if (!fstilep)
#endif
{
if ((unsigned)bgtile < MAXTILES)
for (y=y1; y<y2; y+=tilesizy[bgtile])
for (x=0; x<xdim; x+=tilesizx[bgtile])
rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,16,0,8+16+64);
}
else rotatesprite_fs(320<<15,200<<15,65536L,0,bgtile,16,0,2+8+64+(ud.bgstretch?1024:0));
return;
}
y2 = scale(ydim,200-sbarsc(tilesizy[BOTTOMSTATUSBAR]),200);
if (ud.screen_size > 8)
{
// across top
for (y=0; y<windowy1; y+=tilesizy[dapicnum])
for (x=0; x<xdim; x+=tilesizx[dapicnum])
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y1,xdim-1,windowy1-1);
// sides
rx = windowx2-windowx2%tilesizx[dapicnum];
for (y=windowy1-windowy1%tilesizy[dapicnum]; y<windowy2; y+=tilesizy[dapicnum])
for (x=0; x<windowx1 || x+rx<xdim; x+=tilesizx[dapicnum])
{
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,windowy1,windowx1-1,windowy2-1);
rotatesprite((x+rx)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,windowx2,windowy1,xdim-1,windowy2-1);
}
// along bottom
for (y=windowy2-(windowy2%tilesizy[dapicnum]); y<y2; y+=tilesizy[dapicnum])
for (x=0; x<xdim; x+=tilesizx[dapicnum])
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,windowy2,xdim-1,y2-1);
}
// draw in the bits to the left and right of the non-fullsize status bar
if (ud.screen_size >= 8 && ud.statusbarmode == 0)
{
// when not rendering a game, fullscreen wipe
x2 = (xdim - sbarsc((int32_t)(ydim*1.333333333333333333f))) >> 1;
for (y=y2-y2%tilesizy[dapicnum]; y<ydim; y+=tilesizy[dapicnum])
for (x=0; x<xdim>>1; x+=tilesizx[dapicnum])
{
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y2,x2,ydim-1);
rotatesprite((xdim-x)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,xdim-x2-1,y2,xdim-1,ydim-1);
}
}
if (ud.screen_size > 8)
{
y = 0;
if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)
{
if ((g_netServer || ud.multimode > 1)) y += 8;
if (ud.multimode > 4) y += 8;
}
x1 = max(windowx1-4,0);
y1 = max(windowy1-4,y);
x2 = min(windowx2+4,xdim-1);
y2 = min(windowy2+4,scale(ydim,200-sbarsc(tilesizy[BOTTOMSTATUSBAR]),200)-1);
for (y=y1+4; y<y2-4; y+=64)
{
rotatesprite(x1<<16,y<<16,65536L,0,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
rotatesprite((x2+1)<<16,(y+64)<<16,65536L,1024,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
}
for (x=x1+4; x<x2-4; x+=64)
{
rotatesprite((x+64)<<16,y1<<16,65536L,512,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
rotatesprite(x<<16,(y2+1)<<16,65536L,1536,VIEWBORDER,0,0,8+16+64,x1,y1,x2,y2);
}
rotatesprite(x1<<16,y1<<16,65536L,0,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
rotatesprite((x2+1)<<16,y1<<16,65536L,512,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
rotatesprite((x2+1)<<16,(y2+1)<<16,65536L,1024,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
rotatesprite(x1<<16,(y2+1)<<16,65536L,1536,VIEWBORDER+1,0,0,8+16+64,x1,y1,x2,y2);
}
pus = pub = NUMPAGES;
}
static int32_t ror_sprite = -1;
extern float r_ambientlight;
char ror_protectedsectors[MAXSECTORS];
static int32_t drawing_ror = 0;
static void G_SE40(int32_t smoothratio)
{
if (ror_sprite != -1)
{
int32_t x, y, z;
int16_t sect;
int32_t level = 0;
spritetype *sp = &sprite[ror_sprite];
int32_t sprite2 = sp->yvel;
if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z))
level = 1;
x = CAMERA(pos.x) - sp->x;
y = CAMERA(pos.y) - sp->y;
z = CAMERA(pos.z) - (level ? sector[sp->sectnum].floorz : sector[sp->sectnum].ceilingz);
sect = sprite[sprite2].sectnum;
updatesector(sprite[sprite2].x + x, sprite[sprite2].y + y, &sect);
if (sect != -1)
{
int32_t renderz, picnum;
int16_t backupstat[MAXSECTORS];
int32_t backupz[MAXSECTORS];
int32_t i;
int32_t pix_diff, newz;
// initprintf("drawing ror\n");
if (level)
{
// renderz = sector[sprite[sprite2].sectnum].ceilingz;
renderz = sprite[sprite2].z - (sprite[sprite2].yrepeat * tilesizy[sprite[sprite2].picnum]<<1);
picnum = sector[sprite[sprite2].sectnum].ceilingpicnum;
sector[sprite[sprite2].sectnum].ceilingpicnum = 562;
tilesizx[562] = tilesizy[562] = 0;
pix_diff = klabs(z) >> 8;
newz = - ((pix_diff / 128) + 1) * (128<<8);
for (i = 0; i < numsectors; i++)
{
backupstat[i] = sector[i].ceilingstat;
backupz[i] = sector[i].ceilingz;
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
{
sector[i].ceilingstat = 1;
sector[i].ceilingz += newz;
}
}
}
else
{
// renderz = sector[sprite[sprite2].sectnum].floorz;
renderz = sprite[sprite2].z;
picnum = sector[sprite[sprite2].sectnum].floorpicnum;
sector[sprite[sprite2].sectnum].floorpicnum = 562;
tilesizx[562] = tilesizy[562] = 0;
pix_diff = klabs(z) >> 8;
newz = ((pix_diff / 128) + 1) * (128<<8);
for (i = 0; i < numsectors; i++)
{
backupstat[i] = sector[i].floorstat;
backupz[i] = sector[i].floorz;
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
{
sector[i].floorstat = 1;
sector[i].floorz = +newz;
}
}
}
#ifdef POLYMER
if (getrendermode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), CAMERA(ang), smoothratio);
#endif
drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y,
z + renderz, CAMERA(ang), CAMERA(horiz), sect);
drawing_ror = 1 + level;
// dupe the sprites touching the portal to the other sector
if (drawing_ror == 2) // viewing from top
{
int32_t k = headspritesect[sp->sectnum];
while (k != -1 && spritesortcnt < MAXSPRITESONSCREEN)
{
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
{
Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)&sprite[k],sizeof(spritetype));
tsprite[spritesortcnt].x += (sprite[sp->yvel].x-sp->x);
tsprite[spritesortcnt].y += (sprite[sp->yvel].y-sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
tsprite[spritesortcnt].owner = k;
//OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
k = nextspritesect[k];
}
}
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
drawmasks();
if (level)
{
sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
for (i = 0; i < numsectors; i++)
{
sector[i].ceilingstat = backupstat[i];
sector[i].ceilingz = backupz[i];
}
}
else
{
sector[sprite[sprite2].sectnum].floorpicnum = picnum;
for (i = 0; i < numsectors; i++)
{
sector[i].floorstat = backupstat[i];
sector[i].floorz = backupz[i];
}
}
}
}
}
void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio)
{
if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7)))
#ifdef POLYMER
&& (getrendermode() != REND_POLYMER)
#endif
)
{
int32_t j, i = 0, k, dst = INT32_MAX;
if (g_mirrorCount==0)
{
// NOTE: We can have g_mirrorCount==0 but gotpic'd MIRROR,
// for example in LNGA2.
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
#ifdef DEBUGGINGAIDS
initprintf("Called G_HandleMirror() with g_mirrorCount==0!\n");
#endif
return;
}
for (k=g_mirrorCount-1; k>=0; k--)
{
j = klabs(wall[g_mirrorWall[k]].x - x);
j += klabs(wall[g_mirrorWall[k]].y - y);
if (j < dst) dst = j, i = k;
}
if (wall[g_mirrorWall[i]].overpicnum != MIRROR)
{
// try to find a new mirror wall
int32_t startwall = sector[g_mirrorSector[i]].wallptr;
int32_t endwall = startwall + sector[g_mirrorSector[i]].wallnum;
for (k=startwall; k<endwall; k++)
{
j = wall[k].nextwall;
if (j >= 0 && (wall[j].cstat&32) && wall[j].overpicnum==MIRROR) // cmp. premap.c
{
g_mirrorWall[i] = j;
break;
}
}
}
if (wall[g_mirrorWall[i]].overpicnum == MIRROR)
{
int32_t tposx, tposy;
int16_t tang;
preparemirror(x, y, a, g_mirrorWall[i], &tposx, &tposy, &tang);
j = g_visibility;
g_visibility = (j>>1) + (j>>2);
if (getrendermode() == REND_CLASSIC)
{
int32_t didmirror;
yax_preparedrawrooms();
didmirror = drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS);
yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio);
}
#ifdef USE_OPENGL
else
drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS);
// XXX: Sprites don't get drawn with TROR/Polymost
#endif
display_mirror = 1;
G_DoSpriteAnimations(tposx,tposy,tang,smoothratio);
display_mirror = 0;
drawmasks();
completemirror(); //Reverse screen x-wise in this function
g_visibility = j;
}
if (!g_fakeMultiMode)
{
// HACK for splitscreen mod: this is so that mirrors will be drawn
// from showview commands. Ugly, because we'll attempt do draw mirrors
// each frame then. But it's better than not drawing them, I guess.
// XXX: fix the sequence of setting/clearing this bit. Right now,
// we always draw one frame without drawing the mirror, after which
// the bit gets set and drawn subsequently.
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
}
}
}
static void G_OROR_DupeSprites(void)
{
// dupe the sprites touching the portal to the other sector
// viewing from bottom
int32_t k;
spritetype *sp;
if ((unsigned) ror_sprite >= MAXSPRITES || drawing_ror != 1)
return;
sp = &sprite[ror_sprite];
for (k = headspritesect[sp->sectnum]; k != -1; k = nextspritesect[k])
{
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
{
Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype));
tsprite[spritesortcnt].x += (sprite[sp->yvel].x - sp->x);
tsprite[spritesortcnt].y += (sprite[sp->yvel].y - sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
tsprite[spritesortcnt].owner = k;
//OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
}
}
#ifdef USE_OPENGL
static void G_ReadGLFrame(void)
{
// Save OpenGL screenshot with Duke3D palette
// NOTE: maybe need to move this to the engine...
palette_t *const frame = (palette_t *const) Bcalloc(xdim * ydim, sizeof(palette_t));
char *const pic = (char *) waloff[TILE_SAVESHOT];
int32_t x, y;
const int32_t xf = divscale16(xdim, 320); // (xdim<<16)/320
const int32_t yf = divscale16(ydim, 200); // (ydim<<16)/200
if (!frame)
{
Bmemset(pic, 0, 320 * 200);
return;
}
begindrawing();
bglReadPixels(0, 0, xdim, ydim, GL_RGBA, GL_UNSIGNED_BYTE, frame);
enddrawing();
for (y = 0; y < 200; y++)
{
const int32_t base = mulscale16(200 - y - 1, yf)*xdim;
for (x = 0; x < 320; x++)
{
const palette_t *pix = &frame[base + mulscale16(x, xf)];
pic[320 * y + x] = getclosestcol(pix->r >> 2, pix->g >> 2, pix->b >> 2);
}
}
Bfree(frame);
}
#endif
void G_DrawRooms(int32_t snum, int32_t smoothratio)
{
int32_t i, dont_draw;
DukePlayer_t *const p = g_player[snum].ps;
int32_t tmpyx=yxaspect, tmpvr=viewingrange;
if (g_networkMode == NET_DEDICATED_SERVER) return;
if (pub > 0 || getrendermode() >= REND_POLYMOST) // JBF 20040101: redraw background always
{
if (ud.screen_size >= 8)
G_DrawBackground();
pub = 0;
}
if (ud.overhead_on == 2 || ud.show_help || (p->cursectnum == -1 && getrendermode() != REND_CLASSIC))
return;
if (r_usenewaspect)
{
newaspect_enable = 1;
setaspect_new();
}
if (ud.pause_on || g_player[snum].ps->on_crane > -1)
smoothratio = 65536;
else
smoothratio = calc_smoothratio(totalclock, ototalclock);
{
int32_t vis = p->visibility;
g_visibility = (vis <= 0) ? 0 : (int32_t)(vis * (numplayers > 1 ? 1.f : r_ambientlightrecip));
}
CAMERA(sect) = p->cursectnum;
G_DoInterpolations(smoothratio);
G_AnimateCamSprite();
if (ud.camerasprite >= 0)
{
spritetype *const s = &sprite[ud.camerasprite];
// XXX: what?
if (s->yvel < 0) s->yvel = -100;
else if (s->yvel > 199) s->yvel = 300;
CAMERA(ang) = actor[ud.camerasprite].tempang +
mulscale16(((s->ang+1024-actor[ud.camerasprite].tempang)&2047)-1024, smoothratio);
G_SE40(smoothratio);
#ifdef POLYMER
if (getrendermode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, s->x, s->y, CAMERA(ang), smoothratio);
#endif
yax_preparedrawrooms();
drawrooms(s->x,s->y,s->z-(4<<8),CAMERA(ang),s->yvel,s->sectnum);
yax_drawrooms(G_DoSpriteAnimations, s->sectnum, 0, smoothratio);
G_DoSpriteAnimations(s->x,s->y,CAMERA(ang),smoothratio);
drawmasks();
}
else
{
int32_t j,fz,cz;
int32_t tiltcx, tiltcy, tiltcs=0; // JBF 20030807
const int32_t vr = divscale22(1,sprite[p->i].yrepeat+28);
const int32_t software_screen_tilting =
(getrendermode() == REND_CLASSIC && ((ud.screen_tilting && p->rotscrnang && !g_fakeMultiMode)));
int32_t pixelDoubling = 0;
if (!r_usenewaspect)
{
setaspect(vr, yxaspect);
}
else
{
tmpvr = vr;
tmpyx = (65536*ydim*8)/(xdim*5);
setaspect(mulscale16(tmpvr,viewingrange), yxaspect);
}
if (g_screenCapture)
{
walock[TILE_SAVESHOT] = 199;
if (waloff[TILE_SAVESHOT] == 0)
allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
if (getrendermode() == REND_CLASSIC)
setviewtotile(TILE_SAVESHOT, 200, 320);
}
else if (software_screen_tilting)
{
int32_t oviewingrange = viewingrange; // save it from setaspect()
const int16_t tang = (ud.screen_tilting) ? p->rotscrnang : 0;
// To render a tilted screen in high quality, we need at least
// 640 pixels of *Y* dimension.
#if MAXYDIM >= 640
if (xres > 320 || yres > 240)
{
tiltcs = 2;
tiltcx = 640;
tiltcy = 400;
}
else
#endif
{
// JBF 20030807: Increased tilted-screen quality
tiltcs = 1;
tiltcx = 320;
tiltcy = 200;
}
{
// If the view is rotated (not 0 or 180 degrees modulo 360 degrees),
// we render onto a square tile and display a portion of that
// rotated on-screen later on.
const int32_t viewtilexsiz = (tang&1023) ? tiltcx : tiltcy;
const int32_t viewtileysiz = tiltcx;
walock[TILE_TILT] = 255;
if (waloff[TILE_TILT] == 0)
allocache(&waloff[TILE_TILT], viewtilexsiz*viewtileysiz, &walock[TILE_TILT]);
setviewtotile(TILE_TILT, viewtilexsiz, viewtileysiz);
}
if ((tang&1023) == 512)
{
//Block off unscreen section of 90ø tilted screen
j = tiltcx-(60*tiltcs);
for (i=(60*tiltcs)-1; i>=0; i--)
{
startumost[i] = 1;
startumost[i+j] = 1;
startdmost[i] = 0;
startdmost[i+j] = 0;
}
}
i = (tang&511);
if (i > 256)
i = 512-i;
i = sintable[i+512]*8 + sintable[i]*5;
// setaspect(i>>1, yxaspect);
setaspect(mulscale16(oviewingrange,i>>1), yxaspect);
tmpvr = i>>1;
tmpyx = (65536*ydim*8)/(xdim*5);
}
else if (getrendermode() >= REND_POLYMOST && (ud.screen_tilting && !g_fakeMultiMode))
{
#ifdef USE_OPENGL
setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024, smoothratio));
#endif
p->orotscrnang = p->rotscrnang; // JBF: save it for next time
}
else if (!ud.detail && getrendermode()==REND_CLASSIC)
{
pixelDoubling = 1;
g_halveScreenArea = 1;
G_UpdateScreenArea();
}
if (p->newowner < 0)
{
vec3_t cam = { p->opos.x+mulscale16(p->pos.x-p->opos.x, smoothratio),
p->opos.y+mulscale16(p->pos.y-p->opos.y, smoothratio),
p->opos.z+mulscale16(p->pos.z-p->opos.z, smoothratio)
};
Bmemcpy(&CAMERA(pos), &cam, sizeof(vec3_t));
CAMERA(ang) = p->oang + mulscale16(((p->ang+1024-p->oang)&2047)-1024, smoothratio);
CAMERA(ang) += p->look_ang;
CAMERA(horiz) = p->ohoriz+p->ohorizoff
+ mulscale16((p->horiz+p->horizoff-p->ohoriz-p->ohorizoff), smoothratio);
if (ud.viewbob)
{
int32_t addz = (p->opyoff + mulscale16(p->pyoff-p->opyoff, smoothratio));
if (p->over_shoulder_on)
addz >>= 3;
CAMERA(pos.z) += addz;
}
if (p->over_shoulder_on)
{
CAMERA(pos.z) -= 3072;
G_DoThirdPerson(p,&CAMERA(pos),&CAMERA(sect),CAMERA(ang),CAMERA(horiz));
}
}
else
{
// looking through viewscreen
Bmemcpy(&CAMERA(pos), &p->pos, sizeof(vec3_t));
CAMERA(ang) = p->ang + p->look_ang;
CAMERA(horiz) = 100+sprite[p->newowner].shade;
CAMERA(sect) = sprite[p->newowner].sectnum;
smoothratio = 65536;
}
cz = actor[p->i].ceilingz;
fz = actor[p->i].floorz;
if (g_earthquakeTime > 0 && p->on_ground == 1)
{
CAMERA(pos.z) += 256-(((g_earthquakeTime)&1)<<9);
CAMERA(ang) += (2-((g_earthquakeTime)&2))<<2;
}
if (sprite[p->i].pal == 1)
CAMERA(pos.z) -= (18<<8);
if (p->newowner < 0 && p->spritebridge == 0)
{
// NOTE: when shrunk, p->pos.z can be below the floor. This puts the
// camera into the sector again then.
if (CAMERA(pos.z) < (p->truecz + (4<<8)))
CAMERA(pos.z) = cz + (4<<8);
else if (CAMERA(pos.z) > (p->truefz - (4<<8)))
CAMERA(pos.z) = fz - (4<<8);
}
while (CAMERA(sect) >= 0) // if, really
{
getzsofslope(CAMERA(sect),CAMERA(pos.x),CAMERA(pos.y),&cz,&fz);
#ifdef YAX_ENABLE
if (yax_getbunch(CAMERA(sect), YAX_CEILING) >= 0)
{
if (CAMERA(pos.z) < cz)
{
updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect));
break; // since CAMERA(sect) might have been updated to -1
// NOTE: fist discovered in WGR2 SVN r134, til' death level 1
// (Lochwood Hollow). A problem REMAINS with Polymost, maybe classic!
}
}
else
#endif
if (CAMERA(pos.z) < cz+(4<<8))
CAMERA(pos.z) = cz+(4<<8);
#ifdef YAX_ENABLE
if (yax_getbunch(CAMERA(sect), YAX_FLOOR) >= 0)
{
if (CAMERA(pos.z) > fz)
updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect));
}
else
#endif
if (CAMERA(pos.z) > fz-(4<<8))
CAMERA(pos.z) = fz-(4<<8);
break;
}
dont_draw = 0;
// NOTE: might be rendering off-screen here, so CON commands that draw stuff
// like showview must cope with that situation or bail out!
if (G_HaveEvent(EVENT_DISPLAYROOMS))
dont_draw = VM_OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek, -1, 0);
CAMERA(horiz) = clamp(CAMERA(horiz), HORIZ_MIN, HORIZ_MAX);
if (dont_draw != 1) // event return values other than 0 and 1 are reserved
{
if (dont_draw != 0)
OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMS return value must be 0 or 1, "
"other values are reserved.\n");
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(ang), CAMERA(horiz), smoothratio);
G_SE40(smoothratio);
#ifdef POLYMER
if (getrendermode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
#endif
// for G_PrintCoords
dr_viewingrange = viewingrange;
dr_yxaspect = yxaspect;
#ifdef DEBUG_MIRRORS_ONLY
gotpic[MIRROR>>3] |= (1<<(MIRROR&7));
#else
yax_preparedrawrooms();
drawrooms(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(ang),CAMERA(horiz),CAMERA(sect));
yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothratio);
G_OROR_DupeSprites();
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
drawing_ror = 0;
drawmasks();
#endif
}
if (g_screenCapture)
{
g_screenCapture = 0;
if (getrendermode() == REND_CLASSIC)
{
setviewback();
// walock[TILE_SAVESHOT] = 1;
}
#ifdef USE_OPENGL
else
G_ReadGLFrame();
#endif
}
else if (software_screen_tilting)
{
const int16_t tang = (ud.screen_tilting) ? p->rotscrnang : 0;
setviewback();
picanm[TILE_TILT].xofs = picanm[TILE_TILT].yofs = 0;
i = (tang&511);
if (i > 256)
i = 512-i;
i = sintable[i+512]*8 + sintable[i]*5;
i >>= tiltcs; // JBF 20030807
rotatesprite_win(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64+1024);
walock[TILE_TILT] = 199;
}
else if (pixelDoubling)
{
Bassert(g_halfScreen.xdimen!=0);
g_halveScreenArea = 0;
G_UpdateScreenArea();
begindrawing();
{
uint8_t *const f = (uint8_t *)frameplace;
const int32_t x1=g_halfScreen.x1, y1=g_halfScreen.y1;
const int32_t xd=g_halfScreen.xdimen, yd=g_halfScreen.ydimen;
int32_t dx, dy;
// Commented out: naive, per-byte access version.
// Live: optimized version: may access memory unaligned, relies
// on little-endian byte ordering.
for (dy=2*yd-1; dy>=0; dy--)
// for (dx=2*xd-1; dx>=0; dx--)
for (dx=2*xd-4; dx>=0; dx-=4)
{
const int32_t ylsrc = ylookup[y1+(dy>>1)];
const int32_t yldst = ylookup[y1+dy];
// f[yldst+x1+dx] = f[ylsrc+x1+(dx>>1)];
uint8_t pixr = f[ylsrc+x1+((dx+3)>>1)];
uint8_t pixl = f[ylsrc+x1+((dx+1)>>1)];
*(uint32_t *)&f[yldst+x1+dx] = pixl|(pixl<<8)|(pixr<<16)|(pixr<<24);
}
}
enddrawing();
}
}
G_RestoreInterpolations();
{
// Totalclock count of last step of p->visibility converging towards
// ud.const_visibility.
static int32_t lastvist;
const int32_t visdif = ud.const_visibility-p->visibility;
// Check if totalclock was cleared (e.g. restarted game).
if (totalclock < lastvist)
lastvist = 0;
// Every 2nd totalclock increment (each 1/60th second), ...
while (totalclock >= lastvist+2)
{
// ... approximately three-quarter the difference between
// p->visibility and ud.const_visibility.
const int32_t visinc = visdif>>2;
if (klabs(visinc) == 0)
break;
p->visibility += visinc;
lastvist = totalclock;
}
}
if (r_usenewaspect)
{
newaspect_enable = 0;
setaspect(tmpvr, tmpyx);
}
}
static void G_DumpDebugInfo(void)
{
#if !defined LUNATIC
int32_t i,j,x;
// FILE * fp=fopen("condebug.log","w");
VM_ScriptInfo();
OSD_Printf("\n");
OSD_Printf("Current gamevar values:\n");
for (i=0; i<MAX_WEAPONS; i++)
{
for (j=0; j<numplayers; j++)
{
OSD_Printf("Player %d\n\n",j);
OSD_Printf("WEAPON%d_CLIP %" PRIdPTR "\n", i, PWEAPON(j, i, Clip));
OSD_Printf("WEAPON%d_RELOAD %" PRIdPTR "\n", i, PWEAPON(j, i, Reload));
OSD_Printf("WEAPON%d_FIREDELAY %" PRIdPTR "\n", i, PWEAPON(j, i, FireDelay));
OSD_Printf("WEAPON%d_TOTALTIME %" PRIdPTR "\n", i, PWEAPON(j, i, TotalTime));
OSD_Printf("WEAPON%d_HOLDDELAY %" PRIdPTR "\n", i, PWEAPON(j, i, HoldDelay));
OSD_Printf("WEAPON%d_FLAGS %" PRIdPTR "\n", i, PWEAPON(j, i, Flags));
OSD_Printf("WEAPON%d_SHOOTS %" PRIdPTR "\n", i, PWEAPON(j, i, Shoots));
OSD_Printf("WEAPON%d_SPAWNTIME %" PRIdPTR "\n", i, PWEAPON(j, i, SpawnTime));
OSD_Printf("WEAPON%d_SPAWN %" PRIdPTR "\n", i, PWEAPON(j, i, Spawn));
OSD_Printf("WEAPON%d_SHOTSPERBURST %" PRIdPTR "\n", i, PWEAPON(j, i, ShotsPerBurst));
OSD_Printf("WEAPON%d_WORKSLIKE %" PRIdPTR "\n", i, PWEAPON(j, i, WorksLike));
OSD_Printf("WEAPON%d_INITIALSOUND %" PRIdPTR "\n", i, PWEAPON(j, i, InitialSound));
OSD_Printf("WEAPON%d_FIRESOUND %" PRIdPTR "\n", i, PWEAPON(j, i, FireSound));
OSD_Printf("WEAPON%d_SOUND2TIME %" PRIdPTR "\n", i, PWEAPON(j, i, Sound2Time));
OSD_Printf("WEAPON%d_SOUND2SOUND %" PRIdPTR "\n", i, PWEAPON(j, i, Sound2Sound));
OSD_Printf("WEAPON%d_RELOADSOUND1 %" PRIdPTR "\n", i, PWEAPON(j, i, ReloadSound1));
OSD_Printf("WEAPON%d_RELOADSOUND2 %" PRIdPTR "\n", i, PWEAPON(j, i, ReloadSound2));
OSD_Printf("WEAPON%d_SELECTSOUND %" PRIdPTR "\n", i, PWEAPON(j, i, SelectSound));
OSD_Printf("WEAPON%d_FLASHCOLOR %" PRIdPTR "\n", i, PWEAPON(j, i, FlashColor));
}
OSD_Printf("\n");
}
for (x=0; x<MAXSTATUS; x++)
{
j = headspritestat[x];
while (j >= 0)
{
OSD_Printf_nowarn("Sprite %d (%d,%d,%d) (picnum: %d)\n",j,
TrackerCast(sprite[j].x),TrackerCast(sprite[j].y),TrackerCast(sprite[j].z),TrackerCast(sprite[j].picnum));
for (i=0; i<g_gameVarCount; i++)
{
if (aGameVars[i].dwFlags & (GAMEVAR_PERACTOR))
{
if (aGameVars[i].val.plValues[j] != aGameVars[i].lDefault)
{
OSD_Printf("gamevar %s ",aGameVars[i].szLabel);
OSD_Printf("%" PRIdPTR "",aGameVars[i].val.plValues[j]);
OSD_Printf(" GAMEVAR_PERACTOR");
if (aGameVars[i].dwFlags != GAMEVAR_PERACTOR)
{
OSD_Printf(" // ");
if (aGameVars[i].dwFlags & (GAMEVAR_SYSTEM))
{
OSD_Printf(" (system)");
}
}
OSD_Printf("\n");
}
}
}
OSD_Printf("\n");
j = nextspritestat[j];
}
}
Gv_DumpValues();
// fclose(fp);
#endif
saveboard("debug.map", &g_player[myconnectindex].ps->pos, g_player[myconnectindex].ps->ang,
g_player[myconnectindex].ps->cursectnum);
}
// if <set_movflag_uncond> is true, set the moveflag unconditionally,
// else only if it equals 0.
static int32_t G_InitActor(int32_t i, int32_t tilenum, int32_t set_movflag_uncond)
{
#if !defined LUNATIC
if (g_tile[tilenum].execPtr)
{
SH = *(g_tile[tilenum].execPtr);
AC_ACTION_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+1);
AC_MOVE_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+2);
if (set_movflag_uncond || SHT == 0) // AC_MOVFLAGS
SHT = *(g_tile[tilenum].execPtr+3);
return 1;
}
#else
if (El_HaveActor(tilenum))
{
// ^^^ C-CON takes precedence for now.
const el_actor_t *a = &g_elActors[tilenum];
uint16_t *movflagsptr = &AC_MOVFLAGS(&sprite[i], &actor[i]);
SH = a->strength;
AC_ACTION_ID(actor[i].t_data) = a->act.id;
AC_MOVE_ID(actor[i].t_data) = a->mov.id;
Bmemcpy(&actor[i].ac, &a->act.ac, sizeof(struct action));
Bmemcpy(&actor[i].mv, &a->mov.mv, sizeof(struct move));
if (set_movflag_uncond || *movflagsptr == 0)
*movflagsptr = a->movflags;
return 1;
}
#endif
return 0;
}
int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,
int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss)
{
int32_t p;
int32_t i;
spritetype *s;
spritetype spr_temp;
// NetAlloc
if (Net_IsRelevantStat(s_ss))
{
i = Net_InsertSprite(whatsect,s_ss);
}
else
{
i = insertsprite(whatsect,s_ss);
}
memset(&spr_temp, 0, sizeof(spritetype));
spr_temp.x = s_x;
spr_temp.y = s_y;
spr_temp.z = s_z;
spr_temp.picnum = s_pn;
spr_temp.shade = s_s;
spr_temp.xrepeat = s_xr;
spr_temp.yrepeat = s_yr;
spr_temp.sectnum = whatsect;
spr_temp.statnum = s_ss;
spr_temp.ang = s_a;
spr_temp.owner = s_ow;
spr_temp.xvel = s_ve;
spr_temp.zvel = s_zv;
if (i < 0)
{
G_DumpDebugInfo();
OSD_Printf_nowarn("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
s_pn,s_ow < 0 ? -1 : TrackerCast(sprite[s_ow].picnum),s_ow,s_x,s_y,s_z,whatsect);
G_GameExit("Too many sprites spawned.");
}
#ifdef DEBUGGINGAIDS
g_spriteStat.numins++;
#endif
s = &sprite[i];
Bmemcpy(s, &spr_temp, sizeof(spritetype));
Bmemset(&actor[i], 0, sizeof(actor_t));
Bmemcpy(&actor[i].bpos, s, sizeof(vec3_t)); // update bposx/y/z
if ((unsigned)s_ow < MAXSPRITES)
{
actor[i].picnum = sprite[s_ow].picnum;
actor[i].floorz = actor[s_ow].floorz;
actor[i].ceilingz = actor[s_ow].ceilingz;
}
actor[i].actorstayput = actor[i].extra = actor[i].lightId = -1;
actor[i].owner = s_ow;
// sprpos[i].ang = sprpos[i].oldang = sprite[i].ang;
G_InitActor(i, s_pn, 1);
Bmemset(&spriteext[i], 0, sizeof(spriteext_t));
Bmemset(&spritesmooth[i], 0, sizeof(spritesmooth_t));
#if defined LUNATIC
if (!g_noResetVars)
#endif
A_ResetVars(i);
#if defined LUNATIC
g_noResetVars = 0;
#endif
if (G_HaveEvent(EVENT_EGS))
{
int32_t pl=A_FindPlayer(s, &p);
block_deletesprite++;
VM_OnEvent(EVENT_EGS, i, pl, p, 0);
block_deletesprite--;
}
return i;
}
#ifdef YAX_ENABLE
void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz)
{
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
if (bunchnum < 0 || bunchnum >= numyaxbunches)
return;
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
SECTORFLD(i,z, YAX_CEILING) = daz;
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
SECTORFLD(i,z, YAX_FLOOR) = daz;
}
static void Yax_SetBunchInterpolation(int32_t sectnum, int32_t cf)
{
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
if (bunchnum < 0 || bunchnum >= numyaxbunches)
return;
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
G_SetInterpolation(&sector[i].ceilingz);
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
G_SetInterpolation(&sector[i].floorz);
}
#else
# define Yax_SetBunchInterpolation(sectnum, cf)
#endif
// A_Spawn has two forms with arguments having different meaning:
//
// 1. j>=0: Spawn from parent sprite <j> with picnum <pn>
// 2. j<0: Spawn from already *existing* sprite <pn>
int32_t A_Spawn(int32_t j, int32_t pn)
{
int32_t i, s, startwall, endwall, sect;
spritetype *sp;
if (j >= 0)
{
// spawn from parent sprite <j>
i = A_InsertSprite(sprite[j].sectnum,sprite[j].x,sprite[j].y,sprite[j].z,
pn,0,0,0,0,0,0,j,0);
actor[i].picnum = sprite[j].picnum;
}
else
{
// spawn from already existing sprite <pn>
i = pn;
Bmemset(&actor[i], 0, sizeof(actor_t));
Bmemcpy(&actor[i].bpos, &sprite[i], sizeof(vec3_t));
actor[i].picnum = PN;
if (PN == SECTOREFFECTOR && SLT == 50)
actor[i].picnum = OW;
OW = actor[i].owner = i;
actor[i].floorz = sector[SECT].floorz;
actor[i].ceilingz = sector[SECT].ceilingz;
actor[i].actorstayput = actor[i].lightId = actor[i].extra = -1;
if (PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48))
if (!(PN >= CRACK1 && PN <= CRACK4))
{
if (SS == 127) goto SPAWN_END;
if (A_CheckSwitchTile(i) == 1 && (CS&16))
{
if (PN != ACCESSSWITCH && PN != ACCESSSWITCH2 && sprite[i].pal)
{
if (((!g_netServer && ud.multimode < 2)) || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_DMSWITCHES)))
{
sprite[i].xrepeat = sprite[i].yrepeat = 0;
SLT = SHT = 0;
sprite[i].cstat = 32768;
goto SPAWN_END;
}
}
CS |= 257;
if (sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2)
sprite[i].pal = 0;
goto SPAWN_END;
}
if (SHT)
{
changespritestat(i, STAT_FALLER);
CS |= 257;
SH = g_impactDamage;
goto SPAWN_END;
}
}
s = PN;
if (CS&1)
CS |= 256;
if (!G_InitActor(i, s, 0))
T2 = T5 = 0; // AC_MOVE_ID, AC_ACTION_ID
}
sp = &sprite[i];
sect = sp->sectnum;
//some special cases that can't be handled through the dynamictostatic system.
if ((sp->picnum >= BOLT1 && sp->picnum <= BOLT1+3) ||
(sp->picnum >= SIDEBOLT1 && sp->picnum <= SIDEBOLT1+3))
{
T1 = sp->xrepeat;
T2 = sp->yrepeat;
sp->yvel = 0;
changespritestat(i, STAT_STANDABLE);
}
else if ((sp->picnum >= CAMERA1 && sp->picnum <= CAMERA1+4) ||
sp->picnum==CAMERAPOLE || sp->picnum==GENERICPOLE)
{
if (sp->picnum != GENERICPOLE)
{
sp->extra = 1;
sp->cstat &= 32768;
if (g_damageCameras) sp->cstat |= 257;
}
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
}
else
{
sp->pal = 0;
if (!(sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE))
{
sp->picnum = CAMERA1;
changespritestat(i, STAT_ACTOR);
}
}
}
else switch (DYNAMICTILEMAP(sp->picnum))
{
default:
if (G_HaveActor(sp->picnum))
{
if (j == -1 && sp->lotag > ud.player_skill)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i, STAT_MISC);
break;
}
// Init the size
if (sp->xrepeat == 0 || sp->yrepeat == 0)
sp->xrepeat = sp->yrepeat = 1;
if (A_CheckSpriteTileFlags(sp->picnum, SPRITE_BADGUY))
{
if (ud.monsters_off == 1)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i, STAT_MISC);
break;
}
A_Fall(i);
if (A_CheckSpriteTileFlags(sp->picnum, SPRITE_BADGUYSTAYPUT))
actor[i].actorstayput = sp->sectnum;
g_player[myconnectindex].ps->max_actors_killed++;
sp->clipdist = 80;
if (j >= 0)
{
if (sprite[j].picnum == RESPAWN)
actor[i].tempang = sprite[i].pal = sprite[j].pal;
changespritestat(i, STAT_ACTOR);
}
else changespritestat(i, STAT_ZOMBIEACTOR);
}
else
{
sp->clipdist = 40;
sp->owner = i;
changespritestat(i, STAT_ACTOR);
}
actor[i].timetosleep = 0;
if (j >= 0)
sp->ang = sprite[j].ang;
}
break;
case FOF__STATIC:
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
case WATERSPLASH2__STATIC:
if (j >= 0)
{
setsprite(i,(vec3_t *)&sprite[j]);
sp->xrepeat = sp->yrepeat = 8+(krand()&7);
}
else sp->xrepeat = sp->yrepeat = 16+(krand()&15);
sp->shade = -16;
sp->cstat |= 128;
if (j >= 0)
{
if (sector[sprite[j].sectnum].lotag == ST_2_UNDERWATER)
{
sp->z = getceilzofslope(SECT,SX,SY)+(16<<8);
sp->cstat |= 8;
}
else if (sector[sprite[j].sectnum].lotag == ST_1_ABOVE_WATER)
sp->z = getflorzofslope(SECT,SX,SY);
}
if (sector[sect].floorpicnum == FLOORSLIME ||
sector[sect].ceilingpicnum == FLOORSLIME)
sp->pal = 7;
case DOMELITE__STATIC:
if (sp->picnum == DOMELITE)
sp->cstat |= 257;
case NEON1__STATIC:
case NEON2__STATIC:
case NEON3__STATIC:
case NEON4__STATIC:
case NEON5__STATIC:
case NEON6__STATIC:
if (sp->picnum != WATERSPLASH2)
sp->cstat |= 257;
case NUKEBUTTON__STATIC:
case JIBS1__STATIC:
case JIBS2__STATIC:
case JIBS3__STATIC:
case JIBS4__STATIC:
case JIBS5__STATIC:
case JIBS6__STATIC:
case HEADJIB1__STATIC:
case ARMJIB1__STATIC:
case LEGJIB1__STATIC:
case LIZMANHEAD1__STATIC:
case LIZMANARM1__STATIC:
case LIZMANLEG1__STATIC:
case DUKETORSO__STATIC:
case DUKEGUN__STATIC:
case DUKELEG__STATIC:
changespritestat(i, STAT_MISC);
break;
case TONGUE__STATIC:
if (j >= 0)
sp->ang = sprite[j].ang;
sp->z -= 38<<8;
sp->zvel = 256-(krand()&511);
sp->xvel = 64-(krand()&127);
changespritestat(i, STAT_PROJECTILE);
break;
case NATURALLIGHTNING__STATIC:
sp->cstat &= ~257;
sp->cstat |= 32768;
break;
case TRANSPORTERSTAR__STATIC:
case TRANSPORTERBEAM__STATIC:
if (j == -1) break;
if (sp->picnum == TRANSPORTERBEAM)
{
sp->xrepeat = 31;
sp->yrepeat = 1;
sp->z = sector[sprite[j].sectnum].floorz-PHEIGHT;
}
else
{
if (sprite[j].statnum == STAT_PROJECTILE)
sp->xrepeat = sp->yrepeat = 8;
else
{
sp->xrepeat = 48;
sp->yrepeat = 64;
if (sprite[j].statnum == STAT_PLAYER || A_CheckEnemySprite(&sprite[j]))
sp->z -= (32<<8);
}
}
sp->shade = -127;
sp->cstat = 128|2;
sp->ang = sprite[j].ang;
sp->xvel = 128;
changespritestat(i, STAT_MISC);
A_SetSprite(i,CLIPMASK0);
setsprite(i,(vec3_t *)sp);
break;
case FRAMEEFFECT1_13__STATIC:
if (PLUTOPAK) break;
case FRAMEEFFECT1__STATIC:
if (j >= 0)
{
sp->xrepeat = sprite[j].xrepeat;
sp->yrepeat = sprite[j].yrepeat;
T2 = sprite[j].picnum;
}
else sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
case LASERLINE__STATIC:
sp->yrepeat = 6;
sp->xrepeat = 32;
if (g_tripbombLaserMode == 1)
sp->cstat = 16 + 2;
else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2)
sp->cstat = 16;
else
{
sp->xrepeat = 0;
sp->yrepeat = 0;
}
if (j >= 0) sp->ang = actor[j].t_data[5]+512;
changespritestat(i, STAT_MISC);
break;
case FORCESPHERE__STATIC:
if (j == -1)
{
sp->cstat = 32768;
changespritestat(i, STAT_ZOMBIEACTOR);
}
else
{
sp->xrepeat = sp->yrepeat = 1;
changespritestat(i, STAT_MISC);
}
break;
case BLOOD__STATIC:
sp->xrepeat = sp->yrepeat = 16;
sp->z -= (26<<8);
if (j >= 0 && sprite[j].pal == 6)
sp->pal = 6;
changespritestat(i, STAT_MISC);
break;
case BLOODPOOL__STATIC:
case PUKE__STATIC:
{
int16_t s1;
s1 = sp->sectnum;
updatesector(sp->x+108,sp->y+108,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x-108,sp->y-108,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x+108,sp->y-108,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x-108,sp->y+108,&s1);
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
}
if (sector[SECT].lotag == ST_1_ABOVE_WATER)
{
changespritestat(i, STAT_MISC);
break;
}
if (j >= 0 && sp->picnum != PUKE)
{
if (sprite[j].pal == 1)
sp->pal = 1;
else if (sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE)
{
if (sprite[j].picnum == FECES)
sp->pal = 7; // Brown
else sp->pal = 2; // Red
}
else sp->pal = 0; // green
if (sprite[j].picnum == TIRE)
sp->shade = 127;
}
sp->cstat |= 32;
case FECES__STATIC:
if (j >= 0)
sp->xrepeat = sp->yrepeat = 1;
changespritestat(i, STAT_MISC);
break;
case BLOODSPLAT1__STATIC:
case BLOODSPLAT2__STATIC:
case BLOODSPLAT3__STATIC:
case BLOODSPLAT4__STATIC:
sp->cstat |= 16;
sp->xrepeat = 7+(krand()&7);
sp->yrepeat = 7+(krand()&7);
sp->z -= (16<<8);
if (j >= 0 && sprite[j].pal == 6)
sp->pal = 6;
A_AddToDeleteQueue(i);
changespritestat(i, STAT_MISC);
break;
case TRIPBOMB__STATIC:
if (sp->lotag > ud.player_skill)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i, STAT_MISC);
break;
}
sp->xrepeat=4;
sp->yrepeat=5;
sp->owner = sp->hitag = i;
sp->xvel = 16;
A_SetSprite(i,CLIPMASK0);
actor[i].t_data[0] = 17;
actor[i].t_data[2] = 0;
actor[i].t_data[5] = sp->ang;
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case SPACEMARINE__STATIC:
sp->extra = 20;
sp->cstat |= 257;
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case HYDRENT__STATIC:
case PANNEL1__STATIC:
case PANNEL2__STATIC:
case SATELITE__STATIC:
case FUELPOD__STATIC:
case SOLARPANNEL__STATIC:
case ANTENNA__STATIC:
case GRATE1__STATIC:
case CHAIR1__STATIC:
case CHAIR2__STATIC:
case CHAIR3__STATIC:
case BOTTLE1__STATIC:
case BOTTLE2__STATIC:
case BOTTLE3__STATIC:
case BOTTLE4__STATIC:
case BOTTLE5__STATIC:
case BOTTLE6__STATIC:
case BOTTLE7__STATIC:
case BOTTLE8__STATIC:
case BOTTLE10__STATIC:
case BOTTLE11__STATIC:
case BOTTLE12__STATIC:
case BOTTLE13__STATIC:
case BOTTLE14__STATIC:
case BOTTLE15__STATIC:
case BOTTLE16__STATIC:
case BOTTLE17__STATIC:
case BOTTLE18__STATIC:
case BOTTLE19__STATIC:
case OCEANSPRITE1__STATIC:
case OCEANSPRITE2__STATIC:
case OCEANSPRITE3__STATIC:
case OCEANSPRITE5__STATIC:
case MONK__STATIC:
case INDY__STATIC:
case LUKE__STATIC:
case JURYGUY__STATIC:
case SCALE__STATIC:
case VACUUM__STATIC:
case FANSPRITE__STATIC:
case CACTUS__STATIC:
case CACTUSBROKE__STATIC:
case HANGLIGHT__STATIC:
case FETUS__STATIC:
case FETUSBROKE__STATIC:
case CAMERALIGHT__STATIC:
case MOVIECAMERA__STATIC:
case IVUNIT__STATIC:
case POT1__STATIC:
case POT2__STATIC:
case POT3__STATIC:
case TRIPODCAMERA__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case SUSHIPLATE5__STATIC:
case WAITTOBESEATED__STATIC:
case VASE__STATIC:
case PIPE1__STATIC:
case PIPE2__STATIC:
case PIPE3__STATIC:
case PIPE4__STATIC:
case PIPE5__STATIC:
case PIPE6__STATIC:
sp->clipdist = 32;
sp->cstat |= 257;
case OCEANSPRITE4__STATIC:
changespritestat(i, STAT_DEFAULT);
break;
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
sp->cstat &= ~257;
changespritestat(i, STAT_DEFAULT);
break;
case DUKETAG__STATIC:
case SIGN1__STATIC:
case SIGN2__STATIC:
if ((!g_netServer && ud.multimode < 2) && sp->pal)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
}
else sp->pal = 0;
break;
case MASKWALL1__STATIC:
case MASKWALL2__STATIC:
case MASKWALL3__STATIC:
case MASKWALL4__STATIC:
case MASKWALL5__STATIC:
case MASKWALL6__STATIC:
case MASKWALL7__STATIC:
case MASKWALL8__STATIC:
case MASKWALL9__STATIC:
case MASKWALL10__STATIC:
case MASKWALL11__STATIC:
case MASKWALL12__STATIC:
case MASKWALL13__STATIC:
case MASKWALL14__STATIC:
case MASKWALL15__STATIC:
j = sp->cstat&60;
sp->cstat = j|1;
changespritestat(i, STAT_DEFAULT);
break;
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (j >= 0)
{
int16_t s1 = sp->sectnum;
updatesector(sp->x+84,sp->y+84,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x-84,sp->y-84,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x+84,sp->y-84,&s1);
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
{
updatesector(sp->x-84,sp->y+84,&s1);
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
break;
}
}
else
{
sp->xrepeat = sp->yrepeat = 0;
break;
}
sp->cstat = 32+((g_player[P_Get(j)].ps->footprintcount&1)<<2);
sp->ang = sprite[j].ang;
}
sp->z = sector[sect].floorz;
if (sector[sect].lotag != ST_1_ABOVE_WATER && sector[sect].lotag != ST_2_UNDERWATER)
sp->xrepeat = sp->yrepeat = 32;
A_AddToDeleteQueue(i);
changespritestat(i, STAT_MISC);
break;
case PODFEM1__STATIC:
sp->extra <<= 1;
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
case FEM10__STATIC:
case NAKED1__STATIC:
case STATUE__STATIC:
case TOUGHGAL__STATIC:
sp->yvel = sp->hitag;
sp->hitag = -1;
case BLOODYPOLE__STATIC:
sp->cstat |= 257;
sp->clipdist = 32;
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case QUEBALL__STATIC:
case STRIPEBALL__STATIC:
sp->cstat = 256;
sp->clipdist = 8;
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case DUKELYINGDEAD__STATIC:
if (j >= 0 && sprite[j].picnum == APLAYER)
{
sp->xrepeat = sprite[j].xrepeat;
sp->yrepeat = sprite[j].yrepeat;
sp->shade = sprite[j].shade;
sp->pal = g_player[P_Get(j)].ps->palookup;
}
case DUKECAR__STATIC:
case HELECOPT__STATIC:
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
sp->cstat = 0;
sp->extra = 1;
sp->xvel = 292;
sp->zvel = 360;
case BLIMP__STATIC:
sp->cstat |= 257;
sp->clipdist = 128;
changespritestat(i, STAT_ACTOR);
break;
case RESPAWNMARKERRED__STATIC:
sp->xrepeat = sp->yrepeat = 24;
if (j >= 0) sp->z = actor[j].floorz; // -(1<<4);
changespritestat(i, STAT_ACTOR);
break;
case MIKE__STATIC:
sp->yvel = sp->hitag;
sp->hitag = 0;
changespritestat(i, STAT_ACTOR);
break;
case WEATHERWARN__STATIC:
changespritestat(i, STAT_ACTOR);
break;
case SPOTLITE__STATIC:
T1 = sp->x;
T2 = sp->y;
break;
case BULLETHOLE__STATIC:
sp->xrepeat = sp->yrepeat = 3;
sp->cstat = 16+(krand()&12);
A_AddToDeleteQueue(i);
changespritestat(i, STAT_MISC);
break;
case MONEY__STATIC:
case MAIL__STATIC:
case PAPER__STATIC:
actor[i].t_data[0] = krand()&2047;
sp->cstat = krand()&12;
sp->xrepeat = sp->yrepeat = 8;
sp->ang = krand()&2047;
changespritestat(i, STAT_MISC);
break;
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
sp->owner = i;
sp->lotag = sp->extra = 1;
changespritestat(i, STAT_STANDABLE);
break;
case SHELL__STATIC: //From the player
case SHOTGUNSHELL__STATIC:
if (j >= 0)
{
int32_t a;
if (sprite[j].picnum == APLAYER)
{
int32_t snum = P_Get(j);
const DukePlayer_t *const ps = g_player[snum].ps;
a = ps->ang-(krand()&63)+8; //Fine tune
T1 = krand()&1;
sp->z = (3<<8) + ps->pyoff + ps->pos.z - ((ps->horizoff + ps->horiz-100)<<4);
if (sp->picnum == SHOTGUNSHELL)
sp->z += (3<<8);
sp->zvel = -(krand()&255);
}
else
{
a = sp->ang;
sp->z = sprite[j].z-PHEIGHT+(3<<8);
}
sp->x = sprite[j].x+(sintable[(a+512)&2047]>>7);
sp->y = sprite[j].y+(sintable[a&2047]>>7);
sp->shade = -8;
if (sp->yvel == 1 || NAM)
{
sp->ang = a+512;
sp->xvel = 30;
}
else
{
sp->ang = a-512;
sp->xvel = 20;
}
sp->xrepeat=sp->yrepeat=4;
changespritestat(i, STAT_MISC);
}
break;
case RESPAWN__STATIC:
sp->extra = 66-13;
case MUSICANDSFX__STATIC:
if ((!g_netServer && ud.multimode < 2) && sp->pal == 1)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
sp->cstat = 32768;
changespritestat(i, STAT_FX);
break;
case EXPLOSION2__STATIC:
if (sp->yrepeat > 32)
{
G_AddGameLight(0, i, ((sp->yrepeat*tilesizy[sp->picnum])<<1), 32768, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
actor[i].lightcount = 2;
}
case EXPLOSION2BOT__STATIC:
case BURNING__STATIC:
case BURNING2__STATIC:
case SMALLSMOKE__STATIC:
case SHRINKEREXPLOSION__STATIC:
case COOLEXPLOSION1__STATIC:
if (j >= 0)
{
sp->ang = sprite[j].ang;
sp->shade = -64;
sp->cstat = 128|(krand()&4);
}
if (sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT)
{
sp->xrepeat = sp->yrepeat = 48;
sp->shade = -127;
sp->cstat |= 128;
}
else if (sp->picnum == SHRINKEREXPLOSION)
sp->xrepeat = sp->yrepeat = 32;
else if (sp->picnum == SMALLSMOKE)
{
// 64 "money"
sp->xrepeat = sp->yrepeat = 24;
}
else if (sp->picnum == BURNING || sp->picnum == BURNING2)
sp->xrepeat = sp->yrepeat = 4;
sp->cstat |= 8192;
if (j >= 0)
{
int32_t z = getflorzofslope(sp->sectnum,sp->x,sp->y);
if (sp->z > z-(12<<8))
sp->z = z-(12<<8);
}
changespritestat(i, STAT_MISC);
break;
case PLAYERONWATER__STATIC:
if (j >= 0)
{
sp->xrepeat = sprite[j].xrepeat;
sp->yrepeat = sprite[j].yrepeat;
sp->zvel = 128;
if (sector[sp->sectnum].lotag != ST_2_UNDERWATER)
sp->cstat |= 32768;
}
changespritestat(i, STAT_DUMMYPLAYER);
break;
case APLAYER__STATIC:
sp->xrepeat = sp->yrepeat = 0;
sp->cstat = 32768;
if ((!g_netServer && ud.multimode < 2) ||
((GametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN)/GAMETYPE_COOPSPAWN) != sp->lotag)
changespritestat(i,STAT_MISC);
else
changespritestat(i,STAT_PLAYER);
break;
case WATERBUBBLE__STATIC:
if (j >= 0 && sprite[j].picnum == APLAYER)
sp->z -= (16<<8);
if (sp->picnum == WATERBUBBLE)
{
if (j >= 0)
sp->ang = sprite[j].ang;
sp->xrepeat = sp->yrepeat = 4;
}
else sp->xrepeat = sp->yrepeat = 32;
changespritestat(i, STAT_MISC);
break;
case CRANE__STATIC:
sp->cstat |= 64|257;
sp->picnum += 2;
sp->z = sector[sect].ceilingz+(48<<8);
T5 = tempwallptr;
msx[tempwallptr] = sp->x;
msy[tempwallptr] = sp->y;
msx[tempwallptr+2] = sp->z;
s = headspritestat[STAT_DEFAULT];
while (s >= 0)
{
if (sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag))
{
msy[tempwallptr+2] = s;
T2 = sprite[s].sectnum;
sprite[s].xrepeat = 48;
sprite[s].yrepeat = 128;
msx[tempwallptr+1] = sprite[s].x;
msy[tempwallptr+1] = sprite[s].y;
sprite[s].x = sp->x;
sprite[s].y = sp->y;
sprite[s].z = sp->z;
sprite[s].shade = sp->shade;
setsprite(s,(vec3_t *)&sprite[s]);
break;
}
s = nextspritestat[s];
}
tempwallptr += 3;
sp->owner = -1;
sp->extra = 8;
changespritestat(i, STAT_STANDABLE);
break;
case TRASH__STATIC:
sp->ang = krand()&2047;
sp->xrepeat = sp->yrepeat = 24;
changespritestat(i, STAT_STANDABLE);
break;
case WATERDRIP__STATIC:
if (j >= 0 && (sprite[j].statnum == STAT_PLAYER || sprite[j].statnum == STAT_ACTOR))
{
sp->shade = 32;
if (sprite[j].pal != 1)
{
sp->pal = 2;
sp->z -= (18<<8);
}
else sp->z -= (13<<8);
sp->ang = getangle(g_player[0].ps->pos.x-sp->x,g_player[0].ps->pos.y-sp->y);
sp->xvel = 48-(krand()&31);
A_SetSprite(i,CLIPMASK0);
}
else if (j == -1)
{
sp->z += (4<<8);
T1 = sp->z;
T2 = krand()&127;
}
case WATERDRIPSPLASH__STATIC:
sp->xrepeat = sp->yrepeat = 24;
changespritestat(i, STAT_STANDABLE);
break;
case PLUG__STATIC:
sp->lotag = 9999;
changespritestat(i, STAT_STANDABLE);
break;
case TOUCHPLATE__STATIC:
T3 = sector[sect].floorz;
if (sector[sect].lotag != ST_1_ABOVE_WATER && sector[sect].lotag != ST_2_UNDERWATER)
sector[sect].floorz = sp->z;
if (sp->pal && (g_netServer || ud.multimode > 1))
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i, STAT_MISC);
break;
}
case WATERBUBBLEMAKER__STATIC:
if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
{
// JBF 20030913: Pisses off X_Move(), eg. in bobsp2
OSD_Printf_nowarn(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
i,TrackerCast(sp->x),TrackerCast(sp->y));
sp->hitag = 0;
}
sp->cstat |= 32768;
changespritestat(i, STAT_STANDABLE);
break;
case MASTERSWITCH__STATIC:
if (sp->picnum == MASTERSWITCH)
sp->cstat |= 32768;
sp->yvel = 0;
changespritestat(i, STAT_STANDABLE);
break;
case TARGET__STATIC:
case DUCK__STATIC:
case LETTER__STATIC:
sp->extra = 1;
sp->cstat |= 257;
changespritestat(i, STAT_ACTOR);
break;
case OCTABRAINSTAYPUT__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case PIGCOPSTAYPUT__STATIC:
case LIZMANSTAYPUT__STATIC:
case BOSS1STAYPUT__STATIC:
case PIGCOPDIVE__STATIC:
case COMMANDERSTAYPUT__STATIC:
case BOSS4STAYPUT__STATIC:
actor[i].actorstayput = sp->sectnum;
case BOSS1__STATIC:
case BOSS2__STATIC:
case BOSS3__STATIC:
case BOSS4__STATIC:
case ROTATEGUN__STATIC:
case GREENSLIME__STATIC:
if (sp->picnum == GREENSLIME)
sp->extra = 1;
case DRONE__STATIC:
case LIZTROOPONTOILET__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOP__STATIC:
case OCTABRAIN__STATIC:
case COMMANDER__STATIC:
case PIGCOP__STATIC:
case LIZMAN__STATIC:
case LIZMANSPITTING__STATIC:
case LIZMANFEEDING__STATIC:
case LIZMANJUMP__STATIC:
case ORGANTIC__STATIC:
case RAT__STATIC:
case SHARK__STATIC:
if (sp->pal == 0)
{
switch (DYNAMICTILEMAP(sp->picnum))
{
case LIZTROOPONTOILET__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOP__STATIC:
sp->pal = 22;
break;
}
}
else
{
switch (DYNAMICTILEMAP(sp->picnum))
{
case LIZTROOPONTOILET__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOP__STATIC:
if (g_scriptVersion != 14)
default:
sp->extra <<= 1;
break;
}
}
if (sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 ||
sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4)
{
if (j >= 0 && sprite[j].picnum == RESPAWN)
sp->pal = sprite[j].pal;
if (sp->pal)
{
sp->clipdist = 80;
sp->xrepeat = sp->yrepeat = 40;
}
else
{
sp->xrepeat = sp->yrepeat = 80;
sp->clipdist = 164;
}
}
else
{
if (sp->picnum != SHARK)
{
sp->xrepeat = sp->yrepeat = 40;
sp->clipdist = 80;
}
else
{
sp->xrepeat = sp->yrepeat = 60;
sp->clipdist = 40;
}
}
// If spawned from parent sprite (as opposed to 'from premap'),
// ignore skill.
if (j >= 0) sp->lotag = 0;
if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1)
{
sp->xrepeat=sp->yrepeat=0;
changespritestat(i, STAT_MISC);
break;
}
else
{
A_Fall(i);
if (sp->picnum == RAT)
{
sp->ang = krand()&2047;
sp->xrepeat = sp->yrepeat = 48;
sp->cstat = 0;
}
else
{
sp->cstat |= 257;
if (sp->picnum != SHARK)
g_player[myconnectindex].ps->max_actors_killed++;
}
if (sp->picnum == ORGANTIC) sp->cstat |= 128;
if (j >= 0)
{
actor[i].timetosleep = 0;
A_PlayAlertSound(i);
changespritestat(i, STAT_ACTOR);
}
else changespritestat(i, STAT_ZOMBIEACTOR);
}
if (sp->picnum == ROTATEGUN)
sp->zvel = 0;
break;
case LOCATORS__STATIC:
sp->cstat |= 32768;
changespritestat(i, STAT_LOCATOR);
break;
case ACTIVATORLOCKED__STATIC:
case ACTIVATOR__STATIC:
sp->cstat = 32768;
if (sp->picnum == ACTIVATORLOCKED)
sector[sp->sectnum].lotag |= 16384;
changespritestat(i, STAT_ACTIVATOR);
break;
case DOORSHOCK__STATIC:
sp->cstat |= 1+256;
sp->shade = -12;
changespritestat(i, STAT_STANDABLE);
break;
case OOZ__STATIC:
case OOZ2__STATIC:
sp->shade = -12;
if (j >= 0)
{
if (sprite[j].picnum == NUKEBARREL)
sp->pal = 8;
A_AddToDeleteQueue(i);
}
changespritestat(i, STAT_ACTOR);
A_GetZLimits(i);
j = (actor[i].floorz-actor[i].ceilingz)>>9;
sp->yrepeat = j;
sp->xrepeat = 25-(j>>1);
sp->cstat |= (krand()&4);
break;
case REACTOR2__STATIC:
case REACTOR__STATIC:
sp->extra = g_impactDamage;
CS |= 257;
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
sp->pal = 0;
SS = -17;
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case HEAVYHBOMB__STATIC:
if (j >= 0)
sp->owner = j;
else sp->owner = i;
sp->xrepeat = sp->yrepeat = 9;
sp->yvel = 4;
CS |= 257;
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
sp->pal = 0;
SS = -17;
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case RECON__STATIC:
if (sp->lotag > ud.player_skill)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
goto SPAWN_END;
}
g_player[myconnectindex].ps->max_actors_killed++;
actor[i].t_data[5] = 0;
if (ud.monsters_off == 1)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
sp->extra = 130;
CS |= 256; // Make it hitable
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
sp->pal = 0;
SS = -17;
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case ATOMICHEALTH__STATIC:
case STEROIDS__STATIC:
case HEATSENSOR__STATIC:
case SHIELD__STATIC:
case AIRTANK__STATIC:
case TRIPBOMBSPRITE__STATIC:
case JETPACK__STATIC:
case HOLODUKE__STATIC:
case FIRSTGUNSPRITE__STATIC:
case CHAINGUNSPRITE__STATIC:
case SHOTGUNSPRITE__STATIC:
case RPGSPRITE__STATIC:
case SHRINKERSPRITE__STATIC:
case FREEZESPRITE__STATIC:
case DEVISTATORSPRITE__STATIC:
case SHOTGUNAMMO__STATIC:
case FREEZEAMMO__STATIC:
case HBOMBAMMO__STATIC:
case CRYSTALAMMO__STATIC:
case GROWAMMO__STATIC:
case BATTERYAMMO__STATIC:
case DEVISTATORAMMO__STATIC:
case RPGAMMO__STATIC:
case BOOTS__STATIC:
case AMMO__STATIC:
case AMMOLOTS__STATIC:
case COLA__STATIC:
case FIRSTAID__STATIC:
case SIXPAK__STATIC:
if (j >= 0)
{
sp->lotag = 0;
sp->z -= (32<<8);
sp->zvel = -1024;
A_SetSprite(i,CLIPMASK0);
sp->cstat = krand()&4;
}
else
{
sp->owner = i;
sp->cstat = 0;
}
if (((!g_netServer && ud.multimode < 2) && sp->pal != 0) || (sp->lotag > ud.player_skill))
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
sp->pal = 0;
case ACCESSCARD__STATIC:
if (sp->picnum == ATOMICHEALTH)
sp->cstat |= 128;
if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
else
{
if (sp->picnum == AMMO)
sp->xrepeat = sp->yrepeat = 16;
else sp->xrepeat = sp->yrepeat = 32;
}
sp->shade = -17;
if (j >= 0) changespritestat(i, STAT_ACTOR);
else
{
changespritestat(i, STAT_ZOMBIEACTOR);
A_Fall(i);
}
break;
case WATERFOUNTAIN__STATIC:
SLT = 1;
case TREE1__STATIC:
case TREE2__STATIC:
case TIRE__STATIC:
case CONE__STATIC:
case BOX__STATIC:
CS = 257; // Make it hitable
sprite[i].extra = 1;
changespritestat(i, STAT_STANDABLE);
break;
case FLOORFLAME__STATIC:
sp->shade = -127;
changespritestat(i, STAT_STANDABLE);
break;
case BOUNCEMINE__STATIC:
sp->owner = i;
sp->cstat |= 1+256; //Make it hitable
sp->xrepeat = sp->yrepeat = 24;
sp->shade = -127;
sp->extra = g_impactDamage<<2;
changespritestat(i, STAT_ZOMBIEACTOR);
break;
case STEAM__STATIC:
if (j >= 0)
{
sp->ang = sprite[j].ang;
sp->cstat = 16+128+2;
sp->xrepeat=sp->yrepeat=1;
sp->xvel = -8;
A_SetSprite(i,CLIPMASK0);
}
case CEILINGSTEAM__STATIC:
changespritestat(i, STAT_STANDABLE);
break;
case SECTOREFFECTOR__STATIC:
sp->cstat |= 32768;
sp->xrepeat = sp->yrepeat = 0;
switch (sp->lotag)
{
case 40:
case 41:
sp->cstat = 32;
sp->xrepeat = sp->yrepeat = 64;
changespritestat(i, STAT_EFFECTOR);
for (j=0; j < MAXSPRITES; j++)
if (sprite[j].picnum == SECTOREFFECTOR && (sprite[j].lotag == 40 || sprite[j].lotag == 41) &&
sprite[j].hitag == sp->hitag && i != j)
{
// initprintf("found ror match\n");
sp->yvel = j;
break;
}
goto SPAWN_END;
break;
case 46:
ror_protectedsectors[sp->sectnum] = 1;
/* XXX: fall-through intended? */
case SE_49_POINT_LIGHT:
case SE_50_SPOT_LIGHT:
{
int32_t j, nextj;
for (TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], j, nextj))
if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED)
actor[i].flags |= SPRITE_USEACTIVATOR;
}
changespritestat(i, sp->lotag==46 ? STAT_EFFECTOR : STAT_LIGHT);
goto SPAWN_END;
break;
}
sp->yvel = sector[sect].extra;
switch (sp->lotag)
{
case SE_28_LIGHTNING:
T6 = 65;// Delay for lightning
break;
case SE_7_TELEPORT: // Transporters!!!!
case SE_23_ONE_WAY_TELEPORT:// XPTR END
if (sp->lotag != SE_23_ONE_WAY_TELEPORT)
{
for (j=0; j<MAXSPRITES; j++)
if (sprite[j].statnum < MAXSTATUS && sprite[j].picnum == SECTOREFFECTOR &&
(sprite[j].lotag == SE_7_TELEPORT || sprite[j].lotag == SE_23_ONE_WAY_TELEPORT) && i != j && sprite[j].hitag == SHT)
{
OW = j;
break;
}
}
else OW = i;
T5 = (sector[sect].floorz == SZ); // ONFLOORZ
sp->cstat = 0;
changespritestat(i, STAT_TRANSPORT);
goto SPAWN_END;
case SE_1_PIVOT:
sp->owner = -1;
T1 = 1;
break;
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
if (sp->ang == 512)
{
T2 = sector[sect].ceilingz;
if (sp->pal)
sector[sect].ceilingz = sp->z;
}
else
{
T2 = sector[sect].floorz;
if (sp->pal)
sector[sect].floorz = sp->z;
}
sp->hitag <<= 2;
break;
case SE_19_EXPLOSION_LOWERS_CEILING:
sp->owner = -1;
break;
case SE_25_PISTON: // Pistons
T4 = sector[sect].ceilingz;
T5 = 1;
sector[sect].ceilingz = sp->z;
G_SetInterpolation(&sector[sect].ceilingz);
break;
case SE_35:
sector[sect].ceilingz = sp->z;
break;
case SE_27_DEMO_CAM:
if (ud.recstat == 1)
{
sp->xrepeat=sp->yrepeat=64;
sp->cstat &= 32768;
}
break;
case SE_12_LIGHT_SWITCH:
T2 = sector[sect].floorshade;
T3 = sector[sect].ceilingshade;
break;
case SE_13_EXPLOSIVE:
T1 = sector[sect].ceilingz;
T2 = sector[sect].floorz;
if (klabs(T1-sp->z) < klabs(T2-sp->z))
sp->owner = 1;
else sp->owner = 0;
if (sp->ang == 512)
{
if (sp->owner)
sector[sect].ceilingz = sp->z;
else
sector[sect].floorz = sp->z;
#ifdef YAX_ENABLE
{
int16_t cf=!sp->owner, bn=yax_getbunch(sect, cf);
int32_t jj, daz=SECTORFLD(sect,z, cf);
if (bn >= 0)
{
for (SECTORS_OF_BUNCH(bn, cf, jj))
{
SECTORFLD(jj,z, cf) = daz;
SECTORFLD(jj,stat, cf) &= ~256;
SECTORFLD(jj,stat, cf) |= 128 + 512+2048;
}
for (SECTORS_OF_BUNCH(bn, !cf, jj))
{
SECTORFLD(jj,z, !cf) = daz;
SECTORFLD(jj,stat, !cf) &= ~256;
SECTORFLD(jj,stat, !cf) |= 128 + 512+2048;
}
}
}
#endif
}
else
sector[sect].ceilingz = sector[sect].floorz = sp->z;
if (sector[sect].ceilingstat&1)
{
sector[sect].ceilingstat ^= 1;
T4 = 1;
if (!sp->owner && sp->ang==512)
{
sector[sect].ceilingstat ^= 1;
T4 = 0;
}
sector[sect].ceilingshade =
sector[sect].floorshade;
if (sp->ang==512)
{
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
for (j=startwall; j<endwall; j++)
{
int32_t x = wall[j].nextsector;
if (x >= 0)
if (!(sector[x].ceilingstat&1))
{
sector[sect].ceilingpicnum =
sector[x].ceilingpicnum;
sector[sect].ceilingshade =
sector[x].ceilingshade;
break; //Leave earily
}
}
}
}
break;
case SE_17_WARP_ELEVATOR:
T3 = sector[sect].floorz; //Stopping loc
j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1);
if (j >= 0)
{
T4 = sector[j].ceilingz;
}
else
{
// use elevator sector's ceiling as heuristic
T4 = sector[sect].ceilingz;
OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to "
"determine when to warp. Sector %d adjacent to a door?\n", i, sect);
}
j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1);
if (j >= 0)
T5 = sector[j].floorz;
else
{
// XXX: we should return to the menu for this and similar failures
Bsprintf_nowarn(tempbuf, "SE 17 (warp elevator) setup failed: sprite %d at (%d, %d)",
i, TrackerCast(sprite[i].x), TrackerCast(sprite[i].y));
G_GameExit(tempbuf);
}
if (numplayers < 2 && !g_netServer)
{
G_SetInterpolation(&sector[sect].floorz);
G_SetInterpolation(&sector[sect].ceilingz);
}
break;
case SE_24_CONVEYOR:
sp->yvel <<= 1;
case SE_36_PROJ_SHOOTER:
break;
case SE_20_STRETCH_BRIDGE:
{
int32_t x, y, d, q = INT32_MAX;
int32_t clostest=0;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
//find the two most clostest wall x's and y's
for (s=startwall; s<endwall; s++)
{
x = wall[s].x;
y = wall[s].y;
d = FindDistance2D(sp->x-x,sp->y-y);
if (d < q)
{
q = d;
clostest = s;
}
}
T2 = clostest;
q = INT32_MAX;
for (s=startwall; s<endwall; s++)
{
x = wall[s].x;
y = wall[s].y;
d = FindDistance2D(sp->x-x,sp->y-y);
if (d < q && s != T2)
{
q = d;
clostest = s;
}
}
T3 = clostest;
}
break;
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
T4=sector[sect].floorshade;
sector[sect].floorshade = sp->shade;
sector[sect].ceilingshade = sp->shade;
sp->owner = sector[sect].ceilingpal<<8;
sp->owner |= sector[sect].floorpal;
//fix all the walls;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
for (s=startwall; s<endwall; s++)
{
if (!(wall[s].hitag&1))
wall[s].shade=sp->shade;
if ((wall[s].cstat&2) && wall[s].nextwall >= 0)
wall[wall[s].nextwall].shade = sp->shade;
}
break;
case SE_31_FLOOR_RISE_FALL:
{
T2 = sector[sect].floorz;
// T3 = sp->hitag;
if (sp->ang != 1536)
{
sector[sect].floorz = sp->z;
Yax_SetBunchZs(sect, YAX_FLOOR, sp->z);
}
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
for (s=startwall; s<endwall; s++)
if (wall[s].hitag == 0) wall[s].hitag = 9999;
G_SetInterpolation(&sector[sect].floorz);
Yax_SetBunchInterpolation(sect, YAX_FLOOR);
}
break;
case SE_32_CEILING_RISE_FALL:
{
T2 = sector[sect].ceilingz;
T3 = sp->hitag;
if (sp->ang != 1536)
{
sector[sect].ceilingz = sp->z;
Yax_SetBunchZs(sect, YAX_CEILING, sp->z);
}
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
for (s=startwall; s<endwall; s++)
if (wall[s].hitag == 0) wall[s].hitag = 9999;
G_SetInterpolation(&sector[sect].ceilingz);
Yax_SetBunchInterpolation(sect, YAX_CEILING);
}
break;
case SE_4_RANDOM_LIGHTS: //Flashing lights
T3 = sector[sect].floorshade;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
sp->owner = sector[sect].ceilingpal<<8;
sp->owner |= sector[sect].floorpal;
for (s=startwall; s<endwall; s++)
if (wall[s].shade > T4)
T4 = wall[s].shade;
break;
case SE_9_DOWN_OPEN_DOOR_LIGHTS:
if (sector[sect].lotag &&
labs(sector[sect].ceilingz-sp->z) > 1024)
sector[sect].lotag |= 32768; //If its open
case SE_8_UP_OPEN_DOOR_LIGHTS:
//First, get the ceiling-floor shade
T1 = sector[sect].floorshade;
T2 = sector[sect].ceilingshade;
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
for (s=startwall; s<endwall; s++)
if (wall[s].shade > T3)
T3 = wall[s].shade;
T4 = 1; //Take Out;
break;
case SE_11_SWINGING_DOOR://Pivitor rotater
if (sp->ang>1024) T4 = 2;
else T4 = -2;
case SE_0_ROTATING_SECTOR:
case SE_2_EARTHQUAKE://Earthquakemakers
case SE_5://Boss Creature
case SE_6_SUBWAY://Subway
case SE_14_SUBWAY_CAR://Caboos
case SE_15_SLIDING_DOOR://Subwaytype sliding door
case SE_16_REACTOR://That rotating blocker reactor thing
case SE_26://ESCELATOR
case SE_30_TWO_WAY_TRAIN://No rotational subways
if (sp->lotag == 0)
{
if (sector[sect].lotag == ST_30_ROTATE_RISE_BRIDGE)
{
if (sp->pal) sprite[i].clipdist = 1;
else sprite[i].clipdist = 0;
T4 = sector[sect].floorz;
sector[sect].hitag = i;
}
for (j = MAXSPRITES-1; j>=0; j--)
{
if (sprite[j].statnum < MAXSTATUS)
if (sprite[j].picnum == SECTOREFFECTOR &&
sprite[j].lotag == 1 &&
sprite[j].hitag == sp->hitag)
{
if (sp->ang == 512)
{
sp->x = sprite[j].x;
sp->y = sprite[j].y;
}
break;
}
}
if (j == -1)
{
OSD_Printf_nowarn(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",
TrackerCast(sp->x),TrackerCast(sp->y));
changespritestat(i, STAT_ACTOR);
goto SPAWN_END;
}
sp->owner = j;
}
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
T2 = tempwallptr;
for (s=startwall; s<endwall; s++)
{
msx[tempwallptr] = wall[s].x-sp->x;
msy[tempwallptr] = wall[s].y-sp->y;
tempwallptr++;
if (tempwallptr > 2047)
{
Bsprintf_nowarn(tempbuf,"Too many moving sectors at (%d,%d).\n",TrackerCast(wall[s].x),TrackerCast(wall[s].y));
G_GameExit(tempbuf);
}
}
if (sp->lotag == SE_30_TWO_WAY_TRAIN || sp->lotag == SE_6_SUBWAY || sp->lotag == SE_14_SUBWAY_CAR || sp->lotag == SE_5)
{
#ifdef YAX_ENABLE
int32_t outerwall=-1;
#endif
startwall = sector[sect].wallptr;
endwall = startwall+sector[sect].wallnum;
if (sector[sect].hitag == UINT16_MAX)
sp->extra = 0;
else sp->extra = 1;
// TRAIN_SECTOR_TO_SE_INDEX
sector[sect].hitag = i;
j = 0;
for (s=startwall; s<endwall; s++)
{
if (wall[ s ].nextsector >= 0 &&
sector[ wall[ s ].nextsector].hitag == 0 &&
sector[ wall[ s ].nextsector].lotag < 3)
{
#ifdef YAX_ENABLE
outerwall = wall[s].nextwall;
#endif
s = wall[s].nextsector;
j = 1;
break;
}
}
#ifdef YAX_ENABLE
actor[i].t_data[9] = -1;
if (outerwall >= 0)
{
int32_t uppersect = yax_vnextsec(outerwall, YAX_CEILING);
if (uppersect >= 0)
{
int32_t jj;
for (jj=headspritesect[uppersect]; jj>=0; jj=nextspritesect[jj])
if (sprite[jj].picnum==SECTOREFFECTOR && sprite[jj].lotag==sp->lotag)
break;
if (jj < 0)
{
Sect_SetInterpolation(uppersect);
actor[i].t_data[9] = uppersect;
}
}
}
#endif
if (j == 0)
{
Bsprintf_nowarn(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n",
TrackerCast(sp->x),TrackerCast(sp->y));
G_GameExit(tempbuf);
}
sp->owner = -1;
T1 = s;
if (sp->lotag != SE_30_TWO_WAY_TRAIN)
T4 = sp->hitag;
}
else if (sp->lotag == SE_16_REACTOR)
T4 = sector[sect].ceilingz;
else if (sp->lotag == SE_26)
{
T4 = sp->x;
T5 = sp->y;
if (sp->shade==sector[sect].floorshade) //UP
sp->zvel = -256;
else
sp->zvel = 256;
sp->shade = 0;
}
else if (sp->lotag == SE_2_EARTHQUAKE)
{
T6 = sector[sp->sectnum].floorheinum;
sector[sp->sectnum].floorheinum = 0;
}
}
switch (sp->lotag)
{
case SE_6_SUBWAY:
case SE_14_SUBWAY_CAR:
j = A_CallSound(sect,i);
if (j == -1) j = SUBWAY;
actor[i].lastvx = j;
case SE_30_TWO_WAY_TRAIN:
if (g_netServer || numplayers > 1) break;
case SE_0_ROTATING_SECTOR:
case SE_1_PIVOT:
case SE_5:
case SE_11_SWINGING_DOOR:
case SE_15_SLIDING_DOOR:
case SE_16_REACTOR:
case SE_26:
Sect_SetInterpolation(sprite[i].sectnum);
break;
}
changespritestat(i, STAT_EFFECTOR);
break;
case SEENINE__STATIC:
case OOZFILTER__STATIC:
sp->shade = -16;
if (sp->xrepeat <= 8)
{
sp->cstat = 32768;
sp->xrepeat=sp->yrepeat=0;
}
else sp->cstat = 1+256;
sp->extra = g_impactDamage<<2;
sp->owner = i;
changespritestat(i, STAT_STANDABLE);
break;
case CRACK1__STATIC:
case CRACK2__STATIC:
case CRACK3__STATIC:
case CRACK4__STATIC:
case FIREEXT__STATIC:
if (sp->picnum == FIREEXT)
{
sp->cstat = 257;
sp->extra = g_impactDamage<<2;
}
else
{
sp->cstat |= (sp->cstat & 48) ? 1 : 17;
sp->extra = 1;
}
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
sp->pal = 0;
sp->owner = i;
changespritestat(i, STAT_STANDABLE);
sp->xvel = 8;
A_SetSprite(i,CLIPMASK0);
break;
case TOILET__STATIC:
case STALL__STATIC:
sp->lotag = 1;
sp->cstat |= 257;
sp->clipdist = 8;
sp->owner = i;
break;
case CANWITHSOMETHING__STATIC:
case CANWITHSOMETHING2__STATIC:
case CANWITHSOMETHING3__STATIC:
case CANWITHSOMETHING4__STATIC:
case RUBBERCAN__STATIC:
sp->extra = 0;
case EXPLODINGBARREL__STATIC:
case HORSEONSIDE__STATIC:
case FIREBARREL__STATIC:
case NUKEBARREL__STATIC:
case FIREVASE__STATIC:
case NUKEBARRELDENTED__STATIC:
case NUKEBARRELLEAKED__STATIC:
case WOODENHORSE__STATIC:
if (j >= 0)
sp->xrepeat = sp->yrepeat = 32;
sp->clipdist = 72;
A_Fall(i);
if (j >= 0)
sp->owner = j;
else sp->owner = i;
case EGG__STATIC:
if (ud.monsters_off == 1 && sp->picnum == EGG)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
}
else
{
if (sp->picnum == EGG)
sp->clipdist = 24;
sp->cstat = 257|(krand()&4);
changespritestat(i, STAT_ZOMBIEACTOR);
}
break;
case TOILETWATER__STATIC:
sp->shade = -16;
changespritestat(i, STAT_STANDABLE);
break;
}
SPAWN_END:
if (G_HaveEvent(EVENT_SPAWN))
{
int32_t p;
int32_t pl=A_FindPlayer(&sprite[i],&p);
VM_OnEvent(EVENT_SPAWN,i, pl, p, 0);
}
return i;
}
static int32_t G_MaybeTakeOnFloorPal(spritetype *datspr, int32_t sect)
{
int32_t dapal = sector[sect].floorpal;
if (dapal && !g_noFloorPal[dapal] && dapal < g_numRealPalettes
&& !A_CheckSpriteFlags(datspr->owner,SPRITE_NOPAL))
{
datspr->pal = dapal;
return 1;
}
return 0;
}
static int32_t getofs_viewtype5(const spritetype *s, spritetype *t, int32_t a, uint8_t invertp)
{
int32_t angdif = invertp ? a-s->ang : s->ang-a;
int32_t k = (((angdif+3072+128)&2047)>>8)&7;
if (k>4)
{
k = 8-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
return k;
}
static int32_t getofs_viewtype7(const spritetype *s, spritetype *t, int32_t a, uint8_t invertp)
{
int32_t angdif = invertp ? a-s->ang : s->ang-a;
int32_t k = ((angdif+3072+128)&2047)/170;
if (k>6)
{
k = 12-k;
t->cstat |= 4;
}
else t->cstat &= ~4;
return k;
}
static int32_t G_CheckAdultTile(int32_t pic)
{
switch (pic)
{
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
case FEM10__STATIC:
case MAN__STATIC:
case MAN2__STATIC:
case WOMAN__STATIC:
case NAKED1__STATIC:
case PODFEM1__STATIC:
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
case FEMPIC1__STATIC:
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
case FEMPIC4__STATIC:
case FEMPIC5__STATIC:
case FEMPIC6__STATIC:
case FEMPIC7__STATIC:
case BLOODYPOLE__STATIC:
case FEM6PAD__STATIC:
case STATUE__STATIC:
case STATUEFLASH__STATIC:
case OOZ__STATIC:
case OOZ2__STATIC:
case WALLBLOOD1__STATIC:
case WALLBLOOD2__STATIC:
case WALLBLOOD3__STATIC:
case WALLBLOOD4__STATIC:
case WALLBLOOD5__STATIC:
case WALLBLOOD7__STATIC:
case WALLBLOOD8__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case FETUS__STATIC:
case FETUSJIB__STATIC:
case FETUSBROKE__STATIC:
case HOTMEAT__STATIC:
case FOODOBJECT16__STATIC:
case DOLPHIN1__STATIC:
case DOLPHIN2__STATIC:
case TOUGHGAL__STATIC:
case TAMPON__STATIC:
case XXXSTACY__STATIC:
case 4946:
case 4947:
case 693:
case 2254:
case 4560:
case 4561:
case 4562:
case 4498:
case 4957:
return 1;
}
return 0;
}
static void G_DoEventAnimSprites(int32_t j)
{
const int32_t ow = tsprite[j].owner;
if ((unsigned)ow < MAXSPRITES && spriteext[ow].flags & SPREXT_TSPRACCESS)
{
spriteext[ow].tspr = &tsprite[j];
// XXX: wouldn't screenpeek be more meaningful as current player?
VM_OnEvent(EVENT_ANIMATESPRITES, ow, myconnectindex, -1, 0);
spriteext[ow].tspr = NULL;
}
}
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio)
{
int32_t j, k, p, sect;
intptr_t l;
if (spritesortcnt == 0)
{
#ifdef DEBUGGINGAIDS
g_spriteStat.numonscreen = 0;
#endif
return;
}
ror_sprite = -1;
for (j=spritesortcnt-1; j>=0; j--)
{
spritetype *const t = &tsprite[j];
const int32_t i = t->owner;
const spritetype *const s = &sprite[i];
switch (DYNAMICTILEMAP(s->picnum))
{
case SECTOREFFECTOR__STATIC:
if (s->lotag == 40 || s->lotag == 41)
{
t->cstat = 32768;
if (ror_sprite == -1) ror_sprite = i;
}
if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1)
{
t->picnum = 11+((totalclock>>3)&1);
t->cstat |= 128;
}
else
t->xrepeat = t->yrepeat = 0;
break;
}
}
for (j=spritesortcnt-1; j>=0; j--)
{
spritetype *const t = &tsprite[j];
const int32_t i = t->owner;
const spritetype *const s = &sprite[i];
/*
if (A_CheckSpriteFlags(i, SPRITE_NULL))
{
t->xrepeat = t->yrepeat = 0;
continue;
}
*/
if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
switch (DYNAMICTILEMAP(t->picnum))
{
case BLOODPOOL__STATIC:
case PUKE__STATIC:
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (t->shade == 127) continue;
break;
case RESPAWNMARKERRED__STATIC:
case RESPAWNMARKERYELLOW__STATIC:
case RESPAWNMARKERGREEN__STATIC:
if (ud.marker == 0)
t->xrepeat = t->yrepeat = 0;
continue;
case CHAIR3__STATIC:
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
k = getofs_viewtype5(t, t, oura, 0);
t->picnum = s->picnum+k;
break;
case BLOODSPLAT1__STATIC:
case BLOODSPLAT2__STATIC:
case BLOODSPLAT3__STATIC:
case BLOODSPLAT4__STATIC:
if (ud.lockout) t->xrepeat = t->yrepeat = 0;
else if (t->pal == 6)
{
t->shade = -127;
continue;
}
case BULLETHOLE__STATIC:
case CRACK1__STATIC:
case CRACK2__STATIC:
case CRACK3__STATIC:
case CRACK4__STATIC:
t->shade = 16;
continue;
case NEON1__STATIC:
case NEON2__STATIC:
case NEON3__STATIC:
case NEON4__STATIC:
case NEON5__STATIC:
case NEON6__STATIC:
continue;
//case GREENSLIME:
//case GREENSLIME+1:
//case GREENSLIME+2:
//case GREENSLIME+3:
//case GREENSLIME+4:
//case GREENSLIME+5:
//case GREENSLIME+6:
//case GREENSLIME+7:
// break;
default:
if (((t->cstat&16)) || (A_CheckEnemySprite(t) && t->extra > 0) || t->statnum == STAT_PLAYER)
continue;
}
if (A_CheckSpriteFlags(t->owner,SPRITE_NOSHADE) || (t->cstat&2048))
l = sprite[t->owner].shade;
else
{
if (sector[t->sectnum].ceilingstat&1)
l = sector[t->sectnum].ceilingshade;
else
l = sector[t->sectnum].floorshade;
if (l < -127) l = -127;
// if (l > 128) l = 127;
}
t->shade = l;
}
for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks()
{
int32_t switchpic;
int32_t curframe;
#if !defined LUNATIC
int32_t scrofs_action;
#else
int32_t startframe, viewtype;
#endif
//is the perfect time to animate sprites
spritetype *const t = &tsprite[j];
const int32_t i = t->owner;
// XXX: what's up with the (i < 0) check?
// NOTE: not const spritetype because set at SET_SPRITE_NOT_TSPRITE (see below).
spritetype *const s = (i < 0) ? &tsprite[j] : &sprite[i];
if (ud.lockout && G_CheckAdultTile(DYNAMICTILEMAP(s->picnum)))
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if (s->picnum == NATURALLIGHTNING)
{
t->shade = -127;
t->cstat |= 8192;
}
if (t->statnum == TSPR_TEMP)
continue;
{
int32_t snum = P_GetP(s);
const DukePlayer_t *const ps = g_player[snum].ps;
if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps->newowner == -1 && s->owner >= 0)
{
t->x -= mulscale16(65536-smoothratio,ps->pos.x-ps->opos.x);
t->y -= mulscale16(65536-smoothratio,ps->pos.y-ps->opos.y);
// dirty hack
if (ps->dead_flag) t->z = ps->opos.z;
t->z += mulscale16(smoothratio,ps->pos.z-ps->opos.z) -
(ps->dead_flag ? 0 : PHEIGHT) + PHEIGHT;
}
else if ((s->statnum == STAT_DEFAULT && s->picnum != CRANEPOLE) || s->statnum == STAT_PLAYER ||
s->statnum == STAT_STANDABLE || s->statnum == STAT_PROJECTILE || s->statnum == STAT_MISC || s->statnum == STAT_ACTOR)
{
t->x -= mulscale16(65536-smoothratio,s->x-actor[i].bpos.x);
t->y -= mulscale16(65536-smoothratio,s->y-actor[i].bpos.y);
t->z -= mulscale16(65536-smoothratio,s->z-actor[i].bpos.z);
}
}
sect = s->sectnum;
Bassert(i >= 0);
curframe = AC_CURFRAME(actor[i].t_data);
#if !defined LUNATIC
scrofs_action = AC_ACTION_ID(actor[i].t_data);
#else
startframe = actor[i].ac.startframe;
viewtype = actor[i].ac.viewtype;
#endif
switchpic = s->picnum;
// Some special cases because dynamictostatic system can't handle
// addition to constants.
if ((s->picnum >= SCRAP6) && (s->picnum<=SCRAP6+7))
switchpic = SCRAP5;
else if ((s->picnum==MONEY+1) || (s->picnum==MAIL+1) || (s->picnum==PAPER+1))
switchpic--;
switch (DYNAMICTILEMAP(switchpic))
{
case DUKELYINGDEAD__STATIC:
t->z += (24<<8);
break;
case BLOODPOOL__STATIC:
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (t->pal == 6)
t->shade = -127;
case PUKE__STATIC:
case MONEY__STATIC:
//case MONEY+1__STATIC:
case MAIL__STATIC:
//case MAIL+1__STATIC:
case PAPER__STATIC:
//case PAPER+1__STATIC:
if (ud.lockout && s->pal == 2)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
break;
case TRIPBOMB__STATIC:
continue;
case FORCESPHERE__STATIC:
if (t->statnum == STAT_MISC)
{
int16_t sqa,sqb;
sqa =
getangle(
sprite[s->owner].x-g_player[screenpeek].ps->pos.x,
sprite[s->owner].y-g_player[screenpeek].ps->pos.y);
sqb =
getangle(
sprite[s->owner].x-t->x,
sprite[s->owner].y-t->y);
if (klabs(G_GetAngleDelta(sqa,sqb)) > 512)
if (ldist(&sprite[s->owner],t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[s->owner]))
t->xrepeat = t->yrepeat = 0;
}
continue;
case BURNING__STATIC:
case BURNING2__STATIC:
if (sprite[s->owner].statnum == STAT_PLAYER)
{
const int32_t snum = P_Get(s->owner);
if (display_mirror == 0 && snum == screenpeek && g_player[snum].ps->over_shoulder_on == 0)
t->xrepeat = 0;
else
{
t->ang = getangle(ourx-t->x, oury-t->y);
t->x = sprite[s->owner].x + (sintable[(t->ang+512)&2047]>>10);
t->y = sprite[s->owner].y + (sintable[t->ang&2047]>>10);
}
}
break;
case ATOMICHEALTH__STATIC:
t->z -= (4<<8);
break;
case CRYSTALAMMO__STATIC:
t->shade = (sintable[(totalclock<<4)&2047]>>10);
continue;
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
if (g_curViewscreen >= 0 && actor[OW].t_data[0] == 1)
{
t->picnum = STATIC;
t->cstat |= (rand()&12);
t->xrepeat += 8;
t->yrepeat += 8;
}
else if (g_curViewscreen >= 0 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200)
{
t->picnum = TILE_VIEWSCR;
}
break;
case SHRINKSPARK__STATIC:
t->picnum = SHRINKSPARK+((totalclock>>4)&3);
break;
case GROWSPARK__STATIC:
t->picnum = GROWSPARK+((totalclock>>4)&3);
break;
case RPG__STATIC:
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 &&
!(spriteext[i].flags & SPREXT_NOTMD))
{
int32_t v = getangle(t->xvel, t->zvel>>4);
spriteext[i].pitch = (v > 1023 ? v-2048 : v);
t->cstat &= ~4;
break;
}
#endif
k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury), 0);
t->picnum = RPG+k;
break;
case RECON__STATIC:
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury), 0);
// RECON_T4
if (klabs(curframe) > 64)
k += 7; // tilted recon car
t->picnum = RECON+k;
break;
case APLAYER__STATIC:
p = P_GetP(s);
if (t->pal == 1) t->z -= (18<<8);
if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0)
{
t->ang = g_player[p].ps->ang +
mulscale16((((g_player[p].ps->ang+1024 - g_player[p].ps->oang)&2047)-1024),
smoothratio);
#ifdef USE_OPENGL
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
{
static int32_t targetang = 0;
if (g_player[p].sync->extbits&(1<<1))
{
if (g_player[p].sync->extbits&(1<<2))targetang += 16;
else if (g_player[p].sync->extbits&(1<<3)) targetang -= 16;
else if (targetang > 0) targetang -= targetang>>2;
else if (targetang < 0) targetang += (-targetang)>>2;
}
else
{
if (g_player[p].sync->extbits&(1<<2))targetang -= 16;
else if (g_player[p].sync->extbits&(1<<3)) targetang += 16;
else if (targetang > 0) targetang -= targetang>>2;
else if (targetang < 0) targetang += (-targetang)>>2;
}
targetang = clamp(targetang, -128, 128);
t->ang += targetang;
}
else
#endif
t->cstat |= 2;
}
if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != p || s->owner == -1))
{
if (ud.showweapons && sprite[g_player[p].ps->i].extra > 0 && g_player[p].ps->curr_weapon > 0
&& spritesortcnt < MAXSPRITESONSCREEN)
{
spritetype *const newt = &tsprite[spritesortcnt];
int32_t curweap = g_player[p].ps->curr_weapon;
Bmemcpy(newt, t, sizeof(spritetype));
newt->statnum = TSPR_TEMP;
/*
newt->yrepeat = (t->yrepeat>>3);
if (t->yrepeat < 4) t->yrepeat = 4;
*/
newt->cstat = newt->pal = 0;
newt->picnum = (curweap==GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[curweap]);
if (s->owner >= 0)
newt->z = g_player[p].ps->pos.z-(12<<8);
else
newt->z = s->z-(51<<8);
if (newt->picnum == HEAVYHBOMB)
newt->xrepeat = newt->yrepeat = 10;
else
newt->xrepeat = newt->yrepeat = 16;
spritesortcnt++;
}
if (g_player[p].sync->extbits & (1<<7) && !ud.pause_on && spritesortcnt<MAXSPRITESONSCREEN)
{
spritetype *const newt = &tsprite[spritesortcnt];
Bmemcpy(newt, t, sizeof(spritetype));
newt->statnum = TSPR_TEMP;
newt->yrepeat = (t->yrepeat>>3);
if (newt->yrepeat < 4) newt->yrepeat = 4;
newt->cstat = 0;
newt->picnum = RESPAWNMARKERGREEN;
if (s->owner >= 0)
newt->z = g_player[p].ps->pos.z-(20<<8);
else
newt->z = s->z-(96<<8);
newt->xrepeat = newt->yrepeat = 32;
newt->pal = 20;
spritesortcnt++;
}
}
if (s->owner == -1)
{
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
k = 0;
t->cstat &= ~4;
}
else
#endif
k = getofs_viewtype5(s, t, oura, 0);
if (sector[s->sectnum].lotag == ST_2_UNDERWATER) k += 1795-1405;
else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;
t->picnum += k;
t->pal = g_player[p].ps->palookup;
goto PALONLY;
}
if (g_player[p].ps->on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1) // ST_1_ABOVE_WATER ?
{
l = s->z-actor[g_player[p].ps->i].floorz+(3<<8);
// SET_SPRITE_NOT_TSPRITE
if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
s->yoffset = (int8_t)(l/(s->yrepeat<<2));
else s->yoffset=0;
}
if (g_player[p].ps->newowner > -1)
{
// Display APLAYER sprites with action PSTAND when viewed through
// a camera. Not implemented for Lunatic.
#if !defined LUNATIC
const intptr_t *aplayer_scr = g_tile[APLAYER].execPtr;
// [0]=strength, [1]=actionofs, [2]=moveofs
scrofs_action = aplayer_scr[1];
#endif
curframe = 0;
}
if (ud.camerasprite == -1 && g_player[p].ps->newowner == -1)
if (s->owner >= 0 && display_mirror == 0 && g_player[p].ps->over_shoulder_on == 0)
if ((!g_netServer && ud.multimode < 2) || ((g_netServer || ud.multimode > 1) && p == screenpeek))
{
if (getrendermode() == REND_POLYMER)
t->cstat |= 16384;
else
{
t->owner = -1;
t->xrepeat = t->yrepeat = 0;
continue;
}
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
k = 0;
t->cstat &= ~4;
}
else
#endif
k = getofs_viewtype5(s, t, oura, 0);
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) k += 1795-1405;
else if ((actor[i].floorz-s->z) > (64<<8)) k += 60;
t->picnum += k;
t->pal = g_player[p].ps->palookup;
}
PALONLY:
G_MaybeTakeOnFloorPal(t, sect);
if (s->owner == -1) continue;
if (t->z > actor[i].floorz && t->xrepeat < 32)
t->z = actor[i].floorz;
break;
case JIBS1__STATIC:
case JIBS2__STATIC:
case JIBS3__STATIC:
case JIBS4__STATIC:
case JIBS5__STATIC:
case JIBS6__STATIC:
case HEADJIB1__STATIC:
case LEGJIB1__STATIC:
case ARMJIB1__STATIC:
case LIZMANHEAD1__STATIC:
case LIZMANARM1__STATIC:
case LIZMANLEG1__STATIC:
case DUKELEG__STATIC:
case DUKEGUN__STATIC:
case DUKETORSO__STATIC:
if (ud.lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if (t->pal == 6) t->shade = -120;
case SCRAP1__STATIC:
case SCRAP2__STATIC:
case SCRAP3__STATIC:
case SCRAP4__STATIC:
case SCRAP5__STATIC:
if (actor[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
t->picnum = s->yvel;
else t->picnum += T1;
t->shade -= 6;
G_MaybeTakeOnFloorPal(t, sect);
break;
case WATERBUBBLE__STATIC:
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
{
t->pal = 7;
break;
}
default:
G_MaybeTakeOnFloorPal(t, sect);
break;
}
if (G_HaveActor(s->picnum))
{
#if !defined LUNATIC
if ((unsigned)scrofs_action + 2 >= (unsigned)g_scriptSize)
goto skip;
l = script[scrofs_action + 2];
#else
l = viewtype;
#endif
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
k = 0;
t->cstat &= ~4;
}
else
#endif
switch (l)
{
case 2:
k = (((s->ang+3072+128-oura)&2047)>>8)&1;
break;
case 3:
case 4:
k = (((s->ang+3072+128-oura)&2047)>>7)&7;
if (k > 3)
{
t->cstat |= 4;
k = 7-k;
}
else t->cstat &= ~4;
break;
case 5:
case -5:
k = getofs_viewtype5(s, t, getangle(s->x-ourx, s->y-oury), l<0);
break;
case 7:
case -7:
k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury), l<0);
break;
case 8:
k = (((s->ang+3072+128-oura)&2047)>>8)&7;
t->cstat &= ~4;
break;
default:
k = 0;
break;
}
l = klabs(l);
#if !defined LUNATIC
t->picnum += k + script[scrofs_action] + l*curframe;
#else
t->picnum += k + startframe + l*curframe;
#endif
// XXX: t->picnum can be out-of-bounds by bad user code.
if (l > 0)
while (tilesizx[t->picnum] == 0 && t->picnum > 0)
t->picnum -= l; //Hack, for actors
if (actor[i].dispicnum >= 0)
actor[i].dispicnum = t->picnum;
}
// else if (display_mirror == 1)
// t->cstat |= 4;
/* completemirror() already reverses the drawn frame, so the above isn't necessary.
* Even Polymost's and Polymer's mirror seems to function correctly this way. */
#if !defined LUNATIC
skip:
#endif
// Night vision goggles tsprite tinting.
// XXX: Currently, for the splitscreen mod, sprites will be pal6-colored iff the first
// player has nightvision on. We should pass stuff like "from which player is this view
// supposed to be" as parameters ("drawing context") instead of relying on globals.
if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
(A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SPRITE_NVG) || s->picnum == APLAYER || s->statnum == STAT_DUMMYPLAYER))
{
t->pal = 6;
t->shade = 0;
}
// Fake floor shadow, implemented by inserting a new tsprite.
if (s->statnum == STAT_DUMMYPLAYER || A_CheckEnemySprite(s) || A_CheckSpriteFlags(t->owner,SPRITE_SHADOW) || (s->picnum == APLAYER && s->owner >= 0))
if (t->statnum != TSPR_TEMP && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE && s->picnum != HOTMEAT)
{
if (actor[i].dispicnum < 0)
{
#ifdef DEBUGGINGAIDS
// A negative actor[i].dispicnum used to mean 'no floor shadow please', but
// that was a bad hack since the value could propagate to sprite[].picnum.
OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum);
#endif
actor[i].dispicnum=0;
continue;
}
if (actor[i].flags & SPRITE_NOFLOORSHADOW)
continue;
if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2) && getrendermode() != REND_POLYMER)
{
int32_t daz;
if ((sector[sect].lotag&0xff) > 2 || s->statnum == STAT_PROJECTILE || s->statnum == STAT_MISC
|| s->picnum == DRONE || s->picnum == COMMANDER)
daz = sector[sect].floorz;
else
daz = actor[i].floorz;
if ((s->z-daz) < (8<<8) && g_player[screenpeek].ps->pos.z < daz)
{
spritetype *const newt = &tsprite[spritesortcnt];
Bmemcpy(newt, t, sizeof(spritetype));
newt->statnum = TSPR_TEMP;
newt->yrepeat = (t->yrepeat>>3);
if (t->yrepeat < 4) t->yrepeat = 4;
newt->shade = 127;
newt->cstat |= 2;
newt->z = daz;
newt->pal = 4;
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST)
{
if (usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0)
{
newt->yrepeat = 0;
// 512:trans reverse
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
newt->cstat |= (512+CSTAT_SPRITE_MDHACK);
}
else
{
int32_t ii;
ii = getangle(newt->x-g_player[screenpeek].ps->pos.x,
newt->y-g_player[screenpeek].ps->pos.y);
newt->x += sintable[(ii+2560)&2047]>>9;
newt->y += sintable[(ii+2048)&2047]>>9;
}
}
#endif
spritesortcnt++;
}
}
}
switch (DYNAMICTILEMAP(s->picnum))
{
case LASERLINE__STATIC:
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) t->pal = 8;
t->z = sprite[s->owner].z-(3<<8);
if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
t->yrepeat = 0;
case EXPLOSION2__STATIC:
case EXPLOSION2BOT__STATIC:
case FREEZEBLAST__STATIC:
case ATOMICHEALTH__STATIC:
case FIRELASER__STATIC:
case SHRINKSPARK__STATIC:
case GROWSPARK__STATIC:
case CHAINGUN__STATIC:
case SHRINKEREXPLOSION__STATIC:
case RPG__STATIC:
case FLOORFLAME__STATIC:
if (t->picnum == EXPLOSION2)
{
g_player[screenpeek].ps->visibility = -127;
//g_restorePalette = 1; // JBF 20040101: why?
}
t->shade = -127;
t->cstat |= 8192;
break;
case FIRE__STATIC:
case FIRE2__STATIC:
t->cstat |= 128;
case BURNING__STATIC:
case BURNING2__STATIC:
if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
t->z = actor[t->owner].floorz;
t->shade = -127;
case SMALLSMOKE__STATIC:
t->cstat |= 8192;
break;
case COOLEXPLOSION1__STATIC:
t->shade = -127;
t->cstat |= 8192;
t->picnum += (s->shade>>1);
break;
case PLAYERONWATER__STATIC:
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
k = 0;
t->cstat &= ~4;
}
else
#endif
k = getofs_viewtype5(t, t, oura, 0);
t->picnum = s->picnum+k+((T1<4)*5);
t->shade = sprite[s->owner].shade;
break;
case WATERSPLASH2__STATIC:
// WATERSPLASH_T2
t->picnum = WATERSPLASH2+T2;
break;
case SHELL__STATIC:
t->picnum = s->picnum+(T1&1);
case SHOTGUNSHELL__STATIC:
t->cstat |= 12;
if (T1 > 2) t->cstat &= ~16;
else if (T1 > 1) t->cstat &= ~4;
break;
case FRAMEEFFECT1_13__STATIC:
if (PLUTOPAK) break;
case FRAMEEFFECT1__STATIC:
if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
{
if (sprite[s->owner].picnum == APLAYER)
if (ud.camerasprite == -1)
if (screenpeek == P_Get(s->owner) && display_mirror == 0)
{
t->owner = -1;
break;
}
if ((sprite[s->owner].cstat&32768) == 0)
{
if (!actor[s->owner].dispicnum)
t->picnum = actor[i].t_data[1];
else t->picnum = actor[s->owner].dispicnum;
if (!G_MaybeTakeOnFloorPal(t, sect))
t->pal = sprite[s->owner].pal;
t->shade = sprite[s->owner].shade;
t->ang = sprite[s->owner].ang;
t->cstat = 2|sprite[s->owner].cstat;
}
}
break;
case CAMERA1__STATIC:
case RAT__STATIC:
#ifdef USE_OPENGL
if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
k = getofs_viewtype5(t, t, oura, 0);
t->picnum = s->picnum+k;
break;
}
actor[i].dispicnum = t->picnum;
// why?
/*
if (sector[t->sectnum].floorpicnum == MIRROR)
t->xrepeat = t->yrepeat = 0;
*/
}
if (G_HaveEvent(EVENT_ANIMATESPRITES))
{
for (j = spritesortcnt-1; j>=0; j--)
G_DoEventAnimSprites(j);
}
#ifdef LUNATIC
if (G_HaveEvent(EVENT_ANIMATEALLSPRITES))
VM_OnEvent(EVENT_ANIMATEALLSPRITES, -1, -1, -1, 0);
#endif
#ifdef DEBUGGINGAIDS
g_spriteStat.numonscreen = spritesortcnt;
#endif
}
// KEEPINSYNC game.h: enum cheatindex_t
char CheatStrings[][MAXCHEATLEN] =
{
"cornholio", // 0
"stuff", // 1
"scotty###", // 2
"coords", // 3
"view", // 4
"time", // 5
"unlock", // 6
"cashman", // 7
"items", // 8
"rate", // 9
"skill#", // 10
"beta", // 11
"hyper", // 12
"monsters", // 13
"<RESERVED>", // 14
"<RESERVED>", // 15
"todd", // 16
"showmap", // 17
"kroz", // 18
"allen", // 19
"clip", // 20
"weapons", // 21
"inventory", // 22
"keys", // 23
"debug", // 24
"<RESERVED>", // 25
"cgs", // 26
};
static void doinvcheat(int32_t invidx, int32_t defaultnum, int32_t event)
{
defaultnum = VM_OnEvent(event, g_player[myconnectindex].ps->i, myconnectindex, -1, defaultnum);
if (defaultnum >= 0)
g_player[myconnectindex].ps->inv_amount[invidx] = defaultnum;
}
static void G_CheatGetInv(void)
{
doinvcheat(GET_STEROIDS, 400, EVENT_CHEATGETSTEROIDS);
doinvcheat(GET_HEATS, 1200, EVENT_CHEATGETHEAT);
doinvcheat(GET_BOOTS, 200, EVENT_CHEATGETBOOT);
doinvcheat(GET_SHIELD, 100, EVENT_CHEATGETSHIELD);
doinvcheat(GET_SCUBA, 6400, EVENT_CHEATGETSCUBA);
doinvcheat(GET_HOLODUKE, 2400, EVENT_CHEATGETHOLODUKE);
doinvcheat(GET_JETPACK, 1600, EVENT_CHEATGETJETPACK);
doinvcheat(GET_FIRSTAID, g_player[myconnectindex].ps->max_player_health, EVENT_CHEATGETFIRSTAID);
}
static void end_cheat(void)
{
g_player[myconnectindex].ps->cheat_phase = 0;
KB_FlushKeyboardQueue();
}
static int32_t cheatbuflen;
static int8_t cheatbuf[MAXCHEATLEN];
GAME_STATIC void G_DoCheats(void)
{
int32_t ch, i, j, k=0, weapon;
static int32_t vol1inited=0;
char consolecheat = 0; // JBF 20030914
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
{
// JBF 20030914
k = osdcmd_cheatsinfo_stat.cheatnum;
osdcmd_cheatsinfo_stat.cheatnum = -1;
consolecheat = 1;
}
if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
return;
if (VOLUMEONE && !vol1inited)
{
Bstrcpy(CheatStrings[2],"scotty##");
Bstrcpy(CheatStrings[6],"<RESERVED>");
vol1inited = 1;
}
if (consolecheat && numplayers < 2 && ud.recstat == 0)
goto FOUNDCHEAT;
if (g_player[myconnectindex].ps->cheat_phase == 1)
{
while (KB_KeyWaiting())
{
ch = Btolower(KB_GetCh());
if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
{
g_player[myconnectindex].ps->cheat_phase = 0;
// P_DoQuote(QUOTE_46,g_player[myconnectindex].ps);
return;
}
cheatbuf[cheatbuflen++] = (int8_t)ch;
// This assertion is not obvious, but it should hold because of the
// cheat string matching logic below.
Bassert(cheatbuflen < (signed)sizeof(cheatbuf));
cheatbuf[cheatbuflen] = 0;
// KB_ClearKeysDown();
for (k=0; k < NUMCHEATCODES; k++)
{
for (j = 0; j<cheatbuflen; j++)
{
if (cheatbuf[j] == CheatStrings[k][j] || (CheatStrings[k][j] == '#' && ch >= '0' && ch <= '9'))
{
if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT;
if (j == cheatbuflen-1) return;
}
else break;
}
}
g_player[myconnectindex].ps->cheat_phase = 0;
return;
FOUNDCHEAT:
{
switch (k)
{
case CHEAT_WEAPONS:
j = 0;
if (VOLUMEONE)
j = 6;
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
{
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
}
P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, g_player[myconnectindex].ps);
end_cheat();
return;
case CHEAT_INVENTORY:
G_CheatGetInv();
P_DoQuote(QUOTE_CHEAT_ALL_INV, g_player[myconnectindex].ps);
end_cheat();
return;
case CHEAT_KEYS:
g_player[myconnectindex].ps->got_access = 7;
KB_FlushKeyboardQueue();
end_cheat();
return;
case CHEAT_DEBUG:
g_Debug = 1-g_Debug;
G_DumpDebugInfo();
Bsprintf(tempbuf,"Gamevars dumped to log");
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf,"Map dumped to debug.map");
G_AddUserQuote(tempbuf);
end_cheat();
break;
case CHEAT_CLIP:
ud.noclip = !ud.noclip;
P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps);
end_cheat();
return;
case CHEAT_RESERVED2:
g_player[myconnectindex].ps->player_par = 0;
g_player[myconnectindex].ps->gm = MODE_EOL;
end_cheat();
return;
case CHEAT_ALLEN:
P_DoQuote(QUOTE_CHEAT_ALLEN,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
KB_ClearKeyDown(sc_N);
return;
case CHEAT_CORNHOLIO:
case CHEAT_KROZ:
case CHEAT_COMEGETSOME:
{
const int32_t pi = g_player[myconnectindex].ps->i;
ud.god = 1-ud.god;
if (ud.god)
{
pus = 1;
pub = 1;
sprite[pi].cstat = 257;
actor[pi].t_data[0] = 0;
actor[pi].t_data[1] = 0;
actor[pi].t_data[2] = 0;
actor[pi].t_data[3] = 0;
actor[pi].t_data[4] = 0;
actor[pi].t_data[5] = 0;
sprite[pi].hitag = 0;
sprite[pi].lotag = 0;
sprite[pi].pal = g_player[myconnectindex].ps->palookup;
if (k != CHEAT_COMEGETSOME)
{
P_DoQuote(QUOTE_CHEAT_GODMODE_ON, g_player[myconnectindex].ps);
}
else
{
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4],"Come Get Some!");
S_PlaySound(DUKE_GETWEAPON2);
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
G_CheatGetInv();
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
g_player[myconnectindex].ps->got_access = 7;
}
}
else
{
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
actor[pi].extra = -1;
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps);
}
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
actor[pi].extra = 0;
if (k != CHEAT_COMEGETSOME)
g_player[myconnectindex].ps->dead_flag = 0;
end_cheat();
return;
}
case CHEAT_STUFF:
j = 0;
if (VOLUMEONE)
j = 6;
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
G_CheatGetInv();
g_player[myconnectindex].ps->got_access = 7;
P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->inven_icon = ICON_FIRSTAID;
end_cheat();
return;
case CHEAT_SCOTTY:
case CHEAT_SKILL:
if (k == CHEAT_SCOTTY)
{
i = Bstrlen(CheatStrings[k])-3+VOLUMEONE;
if (!consolecheat)
{
// JBF 20030914
int16_t volnume,levnume;
if (VOLUMEALL)
{
volnume = cheatbuf[i] - '0';
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
}
else
{
volnume = cheatbuf[i] - '0';
levnume = cheatbuf[i+1] - '0';
}
volnume--;
levnume--;
if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 ||
levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL)
{
end_cheat();
return;
}
ud.m_volume_number = ud.volume_number = volnume;
ud.m_level_number = ud.level_number = levnume;
}
else
{
// JBF 20030914
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
}
}
else
{
i = Bstrlen(CheatStrings[k])-1;
ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
}
/*if (numplayers > 1 && g_netServer)
Net_NewGame(ud.m_volume_number,ud.m_level_number);
else*/ g_player[myconnectindex].ps->gm |= MODE_RESTART;
end_cheat();
return;
case CHEAT_COORDS:
ud.coords = 1-ud.coords;
end_cheat();
return;
case CHEAT_VIEW:
if (g_player[myconnectindex].ps->over_shoulder_on)
g_player[myconnectindex].ps->over_shoulder_on = 0;
else
{
g_player[myconnectindex].ps->over_shoulder_on = 1;
CAMERADIST = 0;
CAMERACLOCK = totalclock;
}
// P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
end_cheat();
return;
case CHEAT_TIME:
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
end_cheat();
return;
case CHEAT_UNLOCK:
if (VOLUMEONE) return;
for (i=numsectors-1; i>=0; i--) //Unlock
{
j = sector[i].lotag;
if (j == -1 || j == 32767) continue;
if ((j & 0x7fff) > 2)
{
if (j&(0xffff-16384))
sector[i].lotag &= (0xffff-16384);
G_OperateSectors(i,g_player[myconnectindex].ps->i);
}
}
G_OperateForceFields(g_player[myconnectindex].ps->i,-1);
P_DoQuote(QUOTE_CHEAT_UNLOCK,g_player[myconnectindex].ps);
end_cheat();
return;
case CHEAT_CASHMAN:
ud.cashman = 1-ud.cashman;
KB_ClearKeyDown(sc_N);
g_player[myconnectindex].ps->cheat_phase = 0;
return;
case CHEAT_ITEMS:
G_CheatGetInv();
g_player[myconnectindex].ps->got_access = 7;
P_DoQuote(QUOTE_CHEAT_EVERYTHING,g_player[myconnectindex].ps);
end_cheat();
return;
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
ud.showallmap = !ud.showallmap;
for (i=0; i<(MAXSECTORS>>3); i++)
show2dsector[i] = ud.showallmap*255;
P_DoQuote(ud.showallmap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF,
g_player[myconnectindex].ps);
end_cheat();
return;
case CHEAT_TODD:
P_DoQuote(QUOTE_CHEAT_TODD,g_player[myconnectindex].ps);
end_cheat();
return;
case CHEAT_RATE:
ud.tickrate = !ud.tickrate;
end_cheat();
return;
case CHEAT_BETA:
P_DoQuote(QUOTE_CHEAT_BETA,g_player[myconnectindex].ps);
KB_ClearKeyDown(sc_H);
end_cheat();
return;
case CHEAT_HYPER:
g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399;
g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200;
P_DoQuote(QUOTE_CHEAT_STEROIDS,g_player[myconnectindex].ps);
end_cheat();
return;
case CHEAT_MONSTERS:
{
const char *s[] = { "On", "Off", "On (2)" };
if (++g_noEnemies == 3)
g_noEnemies = 0;
Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]);
P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
end_cheat();
return;
}
case CHEAT_RESERVED:
case CHEAT_RESERVED3:
ud.eog = 1;
g_player[myconnectindex].ps->player_par = 0;
g_player[myconnectindex].ps->gm |= MODE_EOL;
KB_FlushKeyboardQueue();
return;
}
}
}
}
else
{
if (KB_KeyPressed((uint8_t)CheatKeys[0]))
{
if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
{
if (CheatKeys[0] == CheatKeys[1])
KB_ClearKeyDown((uint8_t)CheatKeys[0]);
g_player[myconnectindex].ps->cheat_phase = -1;
}
}
if (KB_KeyPressed((uint8_t)CheatKeys[1]))
{
if (g_player[myconnectindex].ps->cheat_phase == -1)
{
if (ud.player_skill == 4)
{
P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->cheat_phase = 0;
}
else
{
g_player[myconnectindex].ps->cheat_phase = 1;
// P_DoQuote(QUOTE_25,g_player[myconnectindex].ps);
cheatbuflen = 0;
}
KB_FlushKeyboardQueue();
}
else if (g_player[myconnectindex].ps->cheat_phase != 0)
{
g_player[myconnectindex].ps->cheat_phase = 0;
KB_ClearKeyDown((uint8_t)CheatKeys[0]);
KB_ClearKeyDown((uint8_t)CheatKeys[1]);
}
}
}
}
void G_SetViewportShrink(int32_t dir)
{
if (ud.screen_size == 8 && dir!=0 && (dir>0)==(int32_t)ud.statusbarmode)
ud.statusbarmode = !ud.statusbarmode;
else
ud.screen_size += dir;
G_UpdateScreenArea();
}
void G_InitTimer(int32_t ticspersec)
{
if (g_timerTicsPerSecond != ticspersec)
{
uninittimer();
inittimer(ticspersec);
g_timerTicsPerSecond = ticspersec;
}
}
void G_HandleLocalKeys(void)
{
int32_t i,ch;
int32_t j;
// CONTROL_ProcessBinds();
if (ud.recstat == 2)
{
ControlInfo noshareinfo;
CONTROL_GetInput(&noshareinfo);
}
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
{
if (KB_UnBoundKeyPressed(sc_F1) || KB_UnBoundKeyPressed(sc_F2) || ud.autovote)
{
G_AddUserQuote("Vote Cast");
Net_SendMapVote(KB_UnBoundKeyPressed(sc_F1) || ud.autovote ? ud.autovote-1 : 0);
KB_ClearKeyDown(sc_F1);
KB_ClearKeyDown(sc_F2);
}
}
if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0)
{
if (BUTTON(gamefunc_Enlarge_Screen))
{
CONTROL_ClearButton(gamefunc_Enlarge_Screen);
if (!SHIFTS_IS_PRESSED)
{
if (ud.screen_size > 0)
{
S_PlaySound(THUD);
G_SetViewportShrink(-4);
}
}
else
{
G_SetStatusBarScale(ud.statusbarscale+4);
}
G_UpdateScreenArea();
}
if (BUTTON(gamefunc_Shrink_Screen))
{
CONTROL_ClearButton(gamefunc_Shrink_Screen);
if (!SHIFTS_IS_PRESSED)
{
if (ud.screen_size < 64)
{
S_PlaySound(THUD);
G_SetViewportShrink(+4);
}
}
else
{
G_SetStatusBarScale(ud.statusbarscale-4);
}
G_UpdateScreenArea();
}
}
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE)))
return;
if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
{
CONTROL_ClearButton(gamefunc_See_Coop_View);
screenpeek = connectpoint2[screenpeek];
if (screenpeek == -1) screenpeek = 0;
g_restorePalette = -1;
}
if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_Show_Opponents_Weapon))
{
CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
ud.config.ShowOpponentWeapons = ud.showweapons = 1-ud.showweapons;
P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons,g_player[screenpeek].ps);
}
if (BUTTON(gamefunc_Toggle_Crosshair))
{
CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
ud.crosshair = !ud.crosshair;
P_DoQuote(QUOTE_CROSSHAIR_OFF-ud.crosshair,g_player[screenpeek].ps);
}
if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode))
{
CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
ud.scrollmode = 1-ud.scrollmode;
if (ud.scrollmode)
{
ud.folx = g_player[screenpeek].ps->opos.x;
ud.foly = g_player[screenpeek].ps->opos.y;
ud.fola = g_player[screenpeek].ps->oang;
}
P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode,g_player[myconnectindex].ps);
}
if (KB_UnBoundKeyPressed(sc_ScrollLock))
{
KB_ClearKeyDown(sc_ScrollLock);
switch (ud.recstat)
{
case 0:
if (SHIFTS_IS_PRESSED)
G_OpenDemoWrite();
break;
case 1:
G_CloseDemoWrite();
break;
}
}
if (ud.recstat == 2)
{
if (KB_KeyPressed(sc_Space))
{
KB_ClearKeyDown(sc_Space);
g_demo_paused = !g_demo_paused;
g_demo_rewind = 0;
if (g_demo_paused)
{
FX_StopAllSounds();
S_ClearSoundLocks();
}
}
if (KB_KeyPressed(sc_Tab))
{
KB_ClearKeyDown(sc_Tab);
g_demo_showStats = !g_demo_showStats;
}
#if 0
if (KB_KeyPressed(sc_kpad_Plus))
{
G_InitTimer(240);
}
else if (KB_KeyPressed(sc_kpad_Minus))
{
G_InitTimer(60);
}
else if (g_timerTicsPerSecond != 120)
{
G_InitTimer(120);
}
#endif
if (KB_KeyPressed(sc_kpad_6))
{
KB_ClearKeyDown(sc_kpad_6);
j = (15<<(int)ALT_IS_PRESSED)<<(2*(int)SHIFTS_IS_PRESSED);
g_demo_goalCnt = g_demo_paused ? g_demo_cnt+1 : g_demo_cnt+REALGAMETICSPERSEC*j;
g_demo_rewind = 0;
if (g_demo_goalCnt > g_demo_totalCnt)
g_demo_goalCnt = 0;
else
Demo_PrepareWarp();
}
else if (KB_KeyPressed(sc_kpad_4))
{
KB_ClearKeyDown(sc_kpad_4);
j = (15<<(int)ALT_IS_PRESSED)<<(2*(int)SHIFTS_IS_PRESSED);
g_demo_goalCnt = g_demo_paused ? g_demo_cnt-1 : g_demo_cnt-REALGAMETICSPERSEC*j;
g_demo_rewind = 1;
if (g_demo_goalCnt <= 0)
g_demo_goalCnt = 1;
Demo_PrepareWarp();
}
#if 0
// Enter a game from within a demo.
if (KB_KeyPressed(sc_Return) && ud.multimode==1)
{
KB_ClearKeyDown(sc_Return);
g_demo_cnt = g_demo_goalCnt = ud.reccnt = ud.pause_on = ud.recstat = ud.m_recstat = 0;
// XXX: probably redundant; this stuff needs an API anyway:
kclose(g_demo_recFilePtr); g_demo_recFilePtr = -1;
g_player[myconnectindex].ps->gm = MODE_GAME;
ready2send=1; // TODO: research this weird variable
screenpeek=myconnectindex;
// g_demo_paused=0;
}
#endif
}
if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED)
{
i = 0;
j = sc_F1;
do
{
if (KB_UnBoundKeyPressed(j))
{
KB_ClearKeyDown(j);
i = j - sc_F1 + 1;
}
}
while (++j < sc_F11);
if (i)
{
if (SHIFTS_IS_PRESSED)
{
if (i == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == QUOTE_MUSIC)
{
i = (VOLUMEALL?MAXVOLUMES*MAXLEVELS:6);
g_musicIndex = (g_musicIndex+1)%i;
while (MapInfo[g_musicIndex].musicfn == NULL)
{
g_musicIndex++;
if (g_musicIndex >= i)
g_musicIndex = 0;
}
if (MapInfo[g_musicIndex].musicfn != NULL)
{
if (S_PlayMusic(&MapInfo[g_musicIndex].musicfn[0],g_musicIndex))
Bsprintf(ScriptQuotes[QUOTE_MUSIC],"Playing %s",&MapInfo[g_musicIndex].alt_musicfn[0]);
else
Bsprintf(ScriptQuotes[QUOTE_MUSIC],"Playing %s",&MapInfo[g_musicIndex].musicfn[0]);
P_DoQuote(QUOTE_MUSIC,g_player[myconnectindex].ps);
}
return;
}
G_AddUserQuote(ud.ridecule[i-1]);
#ifndef NETCODE_DISABLE
ch = 0;
tempbuf[ch] = PACKET_MESSAGE;
tempbuf[ch+1] = 255;
tempbuf[ch+2] = 0;
Bstrcat(tempbuf+2,ud.ridecule[i-1]);
i = 2+strlen(ud.ridecule[i-1]);
tempbuf[i++] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, i, 0));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, i, 0));
#endif
pus = NUMPAGES;
pub = NUMPAGES;
return;
}
if (ud.lockout == 0)
if (ud.config.SoundToggle && ALT_IS_PRESSED && (RTS_NumSounds() > 0) && g_RTSPlaying == 0 && (ud.config.VoiceToggle & 1))
{
#if 0
// FIXME: http://forums.duke4.net/topic/6308-eduke32-crashed-when-press-altprintscreen/
// HINT: keeping temp-sounding variables like "i" live for
// a long time surely is recipe for disaster :/.
FX_PlayAuto3D((char *)RTS_GetSound(i-1),RTS_SoundLength(i-1),0,0,FX_VOLUME(1),255,-i);
g_RTSPlaying = 7;
#ifndef NETCODE_DISABLE
if ((g_netServer || ud.multimode > 1))
{
tempbuf[0] = PACKET_RTS;
tempbuf[1] = i;
tempbuf[2] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
}
#endif
pus = NUMPAGES;
pub = NUMPAGES;
#endif
return;
}
}
}
if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED)
{
if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_SendMessage))
{
KB_FlushKeyboardQueue();
CONTROL_ClearButton(gamefunc_SendMessage);
g_player[myconnectindex].ps->gm |= MODE_TYPE;
typebuf[0] = 0;
inputloc = 0;
}
if (KB_UnBoundKeyPressed(sc_F1)/* || (ud.show_help && I_AdvanceTrigger())*/)
{
KB_ClearKeyDown(sc_F1);
M_ChangeMenu(400);
FX_StopAllSounds();
S_ClearSoundLocks();
g_player[myconnectindex].ps->gm |= MODE_MENU;
if ((!g_netServer && ud.multimode < 2))
{
ready2send = 0;
totalclock = ototalclock;
screenpeek = myconnectindex;
}
/*
I_AdvanceTriggerClear();
ud.show_help ++;
if (ud.show_help > 2)
{
ud.show_help = 0;
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 1;
G_UpdateScreenArea();
}
else
{
setview(0,0,xdim-1,ydim-1);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
}
*/
}
// if((!net_server && ud.multimode < 2))
{
if (ud.recstat != 2 && KB_UnBoundKeyPressed(sc_F2))
{
KB_ClearKeyDown(sc_F2);
FAKE_F2:
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
{
P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
return;
}
M_ChangeMenu(350);
g_screenCapture = 1;
G_DrawRooms(myconnectindex,65536);
g_screenCapture = 0;
FX_StopAllSounds();
S_ClearSoundLocks();
// setview(0,0,xdim-1,ydim-1);
g_player[myconnectindex].ps->gm |= MODE_MENU;
if ((!g_netServer && ud.multimode < 2))
{
ready2send = 0;
totalclock = ototalclock;
screenpeek = myconnectindex;
}
}
if (KB_UnBoundKeyPressed(sc_F3))
{
KB_ClearKeyDown(sc_F3);
FAKE_F3:
M_ChangeMenu(300);
FX_StopAllSounds();
S_ClearSoundLocks();
// setview(0,0,xdim-1,ydim-1);
g_player[myconnectindex].ps->gm |= MODE_MENU;
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
screenpeek = myconnectindex;
}
}
if (KB_UnBoundKeyPressed(sc_F4) && ud.config.FXDevice >= 0)
{
KB_ClearKeyDown(sc_F4);
FX_StopAllSounds();
S_ClearSoundLocks();
g_player[myconnectindex].ps->gm |= MODE_MENU;
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
M_ChangeMenu(MENU_SOUND_INGAME);
}
if ((KB_UnBoundKeyPressed(sc_F6) || g_doQuickSave == 1) && (g_player[myconnectindex].ps->gm&MODE_GAME))
{
KB_ClearKeyDown(sc_F6);
g_doQuickSave = 0;
if (g_lastSaveSlot == -1) goto FAKE_F2;
KB_FlushKeyboardQueue();
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
{
P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
return;
}
g_screenCapture = 1;
G_DrawRooms(myconnectindex,65536);
g_screenCapture = 0;
if (g_lastSaveSlot >= 0)
{
/* inputloc = Bstrlen(&ud.savegame[g_lastSaveSlot][0]);
g_currentMenu = 360+g_lastSaveSlot;
probey = g_lastSaveSlot; */
G_SavePlayerMaybeMulti(g_lastSaveSlot);
}
}
if (KB_UnBoundKeyPressed(sc_F7))
{
KB_ClearKeyDown(sc_F7);
if (g_player[myconnectindex].ps->over_shoulder_on)
g_player[myconnectindex].ps->over_shoulder_on = 0;
else
{
g_player[myconnectindex].ps->over_shoulder_on = 1;
CAMERADIST = 0;
CAMERACLOCK = totalclock;
}
P_DoQuote(QUOTE_VIEW_MODE_OFF+g_player[myconnectindex].ps->over_shoulder_on,g_player[myconnectindex].ps);
}
if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicDevice >= 0)
{
KB_ClearKeyDown(sc_F5);
if (MapInfo[g_musicIndex].alt_musicfn != NULL)
Bstrcpy(ScriptQuotes[QUOTE_MUSIC],MapInfo[g_musicIndex].alt_musicfn);
else if (MapInfo[g_musicIndex].musicfn != NULL)
{
Bstrcpy(ScriptQuotes[QUOTE_MUSIC],MapInfo[g_musicIndex].musicfn);
Bstrcat(ScriptQuotes[QUOTE_MUSIC],". Use SHIFT-F5 to change.");
}
else ScriptQuotes[QUOTE_MUSIC][0] = '\0';
P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
}
if (KB_UnBoundKeyPressed(sc_F8))
{
KB_ClearKeyDown(sc_F8);
ud.fta_on = !ud.fta_on;
if (ud.fta_on) P_DoQuote(QUOTE_MESSAGES_ON,g_player[myconnectindex].ps);
else
{
ud.fta_on = 1;
P_DoQuote(QUOTE_MESSAGES_OFF,g_player[myconnectindex].ps);
ud.fta_on = 0;
}
}
if ((KB_UnBoundKeyPressed(sc_F9) || g_doQuickSave == 2) && (g_player[myconnectindex].ps->gm&MODE_GAME))
{
KB_ClearKeyDown(sc_F9);
g_doQuickSave = 0;
if (g_lastSaveSlot == -1) goto FAKE_F3;
if (g_lastSaveSlot >= 0)
{
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
FX_StopAllSounds();
S_ClearSoundLocks();
G_LoadPlayerMaybeMulti(g_lastSaveSlot);
}
}
if (KB_UnBoundKeyPressed(sc_F10))
{
KB_ClearKeyDown(sc_F10);
M_ChangeMenu(500);
FX_StopAllSounds();
S_ClearSoundLocks();
g_player[myconnectindex].ps->gm |= MODE_MENU;
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
}
if (ud.overhead_on != 0)
{
j = totalclock-nonsharedtimer;
nonsharedtimer += j;
if (BUTTON(gamefunc_Enlarge_Screen))
g_player[myconnectindex].ps->zoom += mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
if (BUTTON(gamefunc_Shrink_Screen))
g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
if (g_player[myconnectindex].ps->zoom > 2048)
g_player[myconnectindex].ps->zoom = 2048;
if (g_player[myconnectindex].ps->zoom < 48)
g_player[myconnectindex].ps->zoom = 48;
}
}
if (I_EscapeTrigger() && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1)
{
I_EscapeTriggerClear();
ud.last_overhead = ud.overhead_on;
ud.overhead_on = 0;
ud.scrollmode = 0;
G_UpdateScreenArea();
}
if (BUTTON(gamefunc_AutoRun))
{
CONTROL_ClearButton(gamefunc_AutoRun);
ud.auto_run = 1-ud.auto_run;
P_DoQuote(QUOTE_RUN_MODE_OFF+ud.auto_run,g_player[myconnectindex].ps);
}
if (BUTTON(gamefunc_Map))
{
CONTROL_ClearButton(gamefunc_Map);
if (ud.last_overhead != ud.overhead_on && ud.last_overhead)
{
ud.overhead_on = ud.last_overhead;
ud.last_overhead = 0;
}
else
{
ud.overhead_on++;
if (ud.overhead_on == 3) ud.overhead_on = 0;
ud.last_overhead = ud.overhead_on;
}
g_restorePalette = 1;
G_UpdateScreenArea();
}
if (KB_UnBoundKeyPressed(sc_F11))
{
KB_ClearKeyDown(sc_F11);
M_ChangeMenu(232);
FX_StopAllSounds();
S_ClearSoundLocks();
g_player[myconnectindex].ps->gm |= MODE_MENU;
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
}
}
static void G_ShowParameterHelp(void)
{
const char *s = "Usage: eduke32 [files] [options]\n"
"Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n"
"Files can be *.grp/zip/con/def/rts\n"
"\n"
"-cfg [file.cfg]\tUse an alternate configuration file\n"
#ifdef HAVE_CLIPSHAPE_FEATURE
"-clipmap [file.map]\tLoad an additional clipping map for use with clipshape\n"
#endif
"-connect [host]\tConnect to a multiplayer game\n"
"-c#\t\tUse MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn)\n"
"-d [file.edm or demonum]\tPlay a demo\n"
"-g [file.grp]\tLoad additional game data\n"
"-h [file.def]\tLoad an alternate definitions file\n"
"-j [dir]\t\tAdds a directory to EDuke32's search list\n"
"-l#\t\tWarp to level #, see -v\n"
"-map [file.map]\tLoads a map\n"
"-mh [file.def]\tInclude an additional definitions module\n"
"-mx [file.con]\tInclude an additional CON script module\n"
"-m\t\tDisable monsters\n"
"-nam\t\tRun in NAM compatibility mode\n"
"-napalm\t\tRun in NAPALM compatibility mode\n"
"-rts [file.rts]\tLoad a custom Remote Ridicule sound bank\n"
"-r\t\tRecord demo\n"
"-s#\t\tSet skill level (1-4)\n"
"-server\t\tStart a multiplayer game for other players to join\n"
#ifdef STARTUP_SETUP_WINDOW
"-setup/nosetup\tEnables/disables startup window\n"
#endif
"-t#\t\tSet respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
"-usecwd\t\tRead game data and configuration file from working directory\n"
"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
"-v#\t\tWarp to volume #, see -l\n"
"-ww2gi\t\tRun in WWII GI compatibility mode\n"
"-x [game.con]\tLoad custom CON script\n"
"-#\t\tLoad and run a game from slot # (0-9)\n"
// "\n-?/--help\tDisplay this help message and exit\n"
"\nSee eduke32 -debughelp for debug parameters"
;
#ifdef WM_MSGBOX_WINDOW
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
wm_msgbox(tempbuf,"%s",s);
#else
initprintf("%s\n",s);
#endif
}
static void G_ShowDebugHelp(void)
{
const char *s = "Usage: eduke32 [files] [options]\n"
"\n"
"-a\t\tUse fake player AI (fake multiplayer only)\n"
"-cachesize #\tSets cache size, in Kb\n"
"-game_dir [dir]\tDuke3d_w32 compatibility option, see -j\n"
"-gamegrp \tSelects which file to use as main grp\n"
"-name [name]\tPlayer name in multiplay\n"
"-noautoload\tDisable loading content from autoload dir\n"
#ifdef _WIN32
"-nodinput\t\tDisable DirectInput (joystick) support\n"
#endif
"-nologo\t\tSkip the logo anim\n"
"-ns/-nm\t\tDisable sound or music\n"
"-rotatesprite-no-widescreen\tpass bit 1024 to all CON rotatesprite calls\n"
"-q#\t\tFake multiplayer with # (2-8) players\n"
"-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n"
"-conversion YYYYMMDD\tSelects CON script version for compatibility with older mods\n"
#ifdef LUNATIC
"-Lopts=<opt1>,<opt2>,...\n"
" Pass options to Lunatic, valid ones are:\n"
" diag, nojit, traces, dump, strict\n"
#endif
;
#ifdef WM_MSGBOX_WINDOW
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
wm_msgbox(tempbuf,"%s",s);
#else
initprintf("%s\n",s);
#endif
}
static char *S_OggifyFilename(char *outputname, char *newname, const char *origname)
{
if (!origname)
return outputname;
outputname = (char *)Brealloc(outputname, Bstrlen(newname) + Bstrlen(origname) + 1);
if (!outputname)
return NULL;
Bstrcpy(outputname, *newname ? newname : origname);
// a special case for specifying a prefix directory
if (*newname && newname[Bstrlen(newname)-1] == '/')
{
while (*origname == '/')
origname++;
Bstrcat(outputname, origname);
}
#if 0
// XXX: I don't see why we were previously clobbering the extension regardless of what it is.
if ((newname = Bstrchr(outputname, '.')))
Bstrcpy(newname, ".ogg");
else Bstrcat(outputname, ".ogg");
#endif
if (Bstrchr(outputname, '.') == NULL)
Bstrcat(outputname, ".ogg");
return outputname;
}
static int32_t S_DefineSound(int32_t ID,char *name)
{
if (ID >= MAXSOUNDS)
return 1;
g_sounds[ID].filename1 = S_OggifyFilename(g_sounds[ID].filename1,name,g_sounds[ID].filename);
// initprintf("(%s)(%s)(%s)\n",g_sounds[ID].filename1,name,g_sounds[ID].filename);
// S_LoadSound(ID);
return 0;
}
static int32_t S_DefineMusic(char *ID,char *name)
{
int32_t lev, ep;
int32_t sel = MAXVOLUMES * MAXLEVELS;
char b1, b2;
if (!ID)
return 1;
if (!Bstrcmp(ID,"intro"))
{
ID = EnvMusicFilename[0];
}
else if (!Bstrcmp(ID,"briefing"))
{
sel++;
ID = EnvMusicFilename[1];
}
else if (!Bstrcmp(ID,"loading"))
{
sel += 2;
ID = EnvMusicFilename[2];
}
else
{
sscanf(ID,"%c%d%c%d",&b1,&ep,&b2,&lev);
if (Btoupper(b1) != 'E' || Btoupper(b2) != 'L' || --lev >= MAXLEVELS || --ep >= MAXVOLUMES)
return 1;
sel = (ep * MAXLEVELS) + lev;
ID = MapInfo[sel].musicfn;
}
MapInfo[sel].alt_musicfn = S_OggifyFilename(MapInfo[sel].alt_musicfn,name,ID);
// initprintf("%-15s | ",ID);
// initprintf("%3d %2d %2d | %s\n",sel,ep,lev,MapInfo[sel].alt_musicfn);
// S_PlayMusic(ID,sel);
return 0;
}
static int32_t parsedefinitions_game(scriptfile *script, int32_t preload);
static void parsedefinitions_game_include(const char *fn, scriptfile *script, const char *cmdtokptr, const int32_t preload)
{
scriptfile *included = scriptfile_fromfile(fn);
if (!included)
{
if (!Bstrcasecmp(cmdtokptr,"null") || script == NULL) // this is a bit overboard to prevent unused parameter warnings
{
// initprintf("Warning: Failed including %s as module\n", fn);
}
/*
else
{
initprintf("Warning: Failed including %s on line %s:%d\n",
fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
}
*/
}
else
{
parsedefinitions_game(included, preload);
scriptfile_close(included);
}
}
static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
{
int32_t tokn;
char *cmdtokptr;
static const tokenlist tokens[] =
{
{ "include", T_INCLUDE },
{ "#include", T_INCLUDE },
{ "includedefault", T_INCLUDEDEFAULT },
{ "#includedefault", T_INCLUDEDEFAULT },
{ "loadgrp", T_LOADGRP },
{ "cachesize", T_CACHESIZE },
{ "noautoload", T_NOAUTOLOAD },
{ "music", T_MUSIC },
{ "sound", T_SOUND },
#ifdef USE_LIBVPX
{ "animsounds", T_ANIMSOUNDS },
#endif
{ "nofloorpalrange", T_NOFLOORPALRANGE },
};
static const tokenlist sound_musictokens[] =
{
{ "id", T_ID },
{ "file", T_FILE },
};
while (1)
{
tokn = getatoken(script,tokens,sizeof(tokens)/sizeof(tokenlist));
cmdtokptr = script->ltextptr;
switch (tokn)
{
case T_LOADGRP:
{
char *fn;
pathsearchmode = 1;
if (!scriptfile_getstring(script,&fn) && preload)
{
int32_t j = initgroupfile(fn);
if (j == -1)
initprintf("Could not find file \"%s\".\n",fn);
else
{
initprintf("Using file \"%s\" as game data.\n",fn);
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
G_DoAutoload(fn);
}
}
pathsearchmode = 0;
}
break;
case T_CACHESIZE:
{
int32_t j;
if (scriptfile_getnumber(script,&j) || !preload) break;
if (j > 0) MAXCACHE1DSIZE = j<<10;
}
break;
case T_INCLUDE:
{
char *fn;
if (!scriptfile_getstring(script,&fn))
parsedefinitions_game_include(fn, script, cmdtokptr, preload);
break;
}
case T_INCLUDEDEFAULT:
{
parsedefinitions_game_include(G_DefaultDefFile(), script, cmdtokptr, preload);
break;
}
case T_NOAUTOLOAD:
if (preload)
g_noAutoLoad = 1;
break;
case T_MUSIC:
{
char *tinttokptr = script->ltextptr;
char *ID=NULL, *fn="";
char *musicend;
if (scriptfile_getbraces(script,&musicend)) break;
while (script->textptr < musicend)
{
switch (getatoken(script,sound_musictokens,sizeof(sound_musictokens)/sizeof(tokenlist)))
{
case T_ID:
scriptfile_getstring(script,&ID);
break;
case T_FILE:
scriptfile_getstring(script,&fn);
break;
}
}
if (!preload)
{
if (ID==NULL)
{
initprintf("Error: missing ID for music definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
break;
}
if (check_file_exist(fn))
break;
if (S_DefineMusic(ID,fn))
initprintf("Error: invalid music ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
}
}
break;
#ifdef USE_LIBVPX
case T_ANIMSOUNDS:
{
char *otokptr = script->ltextptr;
char *animsoundsend = NULL;
int32_t animnum, numpairs=0, allocsz=4, bad=1, lastframenum=INT32_MIN;
static const tokenlist hardcoded_anim_tokens[] =
{
{ "cineov2", 0 },
{ "cineov3", 1 },
{ "RADLOGO", 2 },
{ "DUKETEAM", 3 },
{ "logo", 4 },
{ "vol41a", 5 },
{ "vol42a", 6 },
{ "vol4e1", 7 },
{ "vol43a", 8 },
{ "vol4e2", 9 },
{ "vol4e3", 10 },
// NUM_HARDCODED_ANIMS
};
animnum = getatoken(script, hardcoded_anim_tokens, NUM_HARDCODED_ANIMS);
if ((unsigned)animnum >= NUM_HARDCODED_ANIMS)
initprintf("Error: expected a hardcoded anim file name (sans extension) on line %s:%d\n",
script->filename, scriptfile_getlinum(script, otokptr));
if (scriptfile_getbraces(script, &animsoundsend)) break;
if (anim_hi_sounds[animnum])
{
initprintf("Warning: overwriting already defined hi-anim %s's sounds on line %s:%d\n",
hardcoded_anim_tokens[animnum].text, script->filename,
scriptfile_getlinum(script, otokptr));
Bfree(anim_hi_sounds[animnum]);
anim_hi_numsounds[animnum] = 0;
}
if (!preload)
anim_hi_sounds[animnum] = (uint16_t *)Bcalloc(allocsz, 2*sizeof(anim_hi_sounds[0]));
while (script->textptr < animsoundsend)
{
int32_t framenum, soundnum;
if (preload)
{
// dummy
getatoken(script, hardcoded_anim_tokens, NUM_HARDCODED_ANIMS);
continue;
}
// HACK: we've reached the end of the list
// (hack because it relies on knowledge of
// how scriptfile_* preprocesses the text)
if (animsoundsend - script->textptr == 1)
break;
// would produce error when it encounters the closing '}'
// without the above hack
if (scriptfile_getnumber(script, &framenum)) break;
bad=1;
if (anim_hi_sounds[animnum]==NULL) // Bcalloc check
break;
if (scriptfile_getsymbol(script, &soundnum)) break;
// frame numbers start at 1 for us
if (framenum <= 0)
{
initprintf("Error: frame number must be greater zero on line %s:%d\n",
script->filename, scriptfile_getlinum(script, script->ltextptr));
break;
}
if (framenum < lastframenum)
{
initprintf("Error: frame numbers must be in (not necessarily strictly)"
" ascending order (line %s:%d)\n",
script->filename, scriptfile_getlinum(script, script->ltextptr));
break;
}
lastframenum = framenum;
if ((unsigned)soundnum >= MAXSOUNDS)
{
initprintf("Error: sound number #%d invalid on line %s:%d\n", soundnum,
script->filename, scriptfile_getlinum(script, script->ltextptr));
break;
}
if (numpairs >= allocsz)
{
void *newptr;
allocsz *= 2;
newptr = Brealloc(anim_hi_sounds[animnum], allocsz*2*sizeof(anim_hi_sounds[0]));
if (!newptr) break;
anim_hi_sounds[animnum] = (uint16_t *)newptr;
}
bad=0;
anim_hi_sounds[animnum][2*numpairs] = framenum;
anim_hi_sounds[animnum][2*numpairs+1] = soundnum;
numpairs++;
}
if (!preload)
{
if (!bad)
{
anim_hi_numsounds[animnum] = numpairs;
initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n",
hardcoded_anim_tokens[animnum].text, numpairs);
}
else
{
Bfree(anim_hi_sounds[animnum]);
anim_hi_sounds[animnum] = NULL;
initprintf("Failed defining sound sequence for hi-anim \"%s\".\n",
hardcoded_anim_tokens[animnum].text);
}
}
}
break;
#endif // defined USE_LIBVPX
case T_NOFLOORPALRANGE:
{
int32_t b,e,i;
if (scriptfile_getnumber(script,&b)) break;
if (scriptfile_getnumber(script,&e)) break;
b = max(b, 1);
e = min(e, MAXPALOOKUPS-1);
for (i=b; i<=e; i++)
g_noFloorPal[i] = 1;
}
break;
case T_SOUND:
{
char *tinttokptr = script->ltextptr;
char *fn="";
int32_t num=-1;
char *musicend;
if (scriptfile_getbraces(script,&musicend)) break;
while (script->textptr < musicend)
{
switch (getatoken(script,sound_musictokens,sizeof(sound_musictokens)/sizeof(tokenlist)))
{
case T_ID:
scriptfile_getsymbol(script,&num);
break;
case T_FILE:
scriptfile_getstring(script,&fn);
break;
}
}
if (!preload)
{
if (num==-1)
{
initprintf("Error: missing ID for sound definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
break;
}
if (check_file_exist(fn))
break;
if (S_DefineSound(num,fn))
initprintf("Error: invalid sound ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
}
}
break;
case T_EOF:
return(0);
default:
break;
}
}
return 0;
}
static int32_t loaddefinitions_game(const char *fn, int32_t preload)
{
scriptfile *script;
int32_t i;
script = scriptfile_fromfile(fn);
if (!script) return -1;
parsedefinitions_game(script, preload);
for (i=0; i < g_defModulesNum; ++i)
parsedefinitions_game_include(g_defModules[i], NULL, "null", preload);
scriptfile_close(script);
scriptfile_clearsymbols();
return 0;
}
#ifdef LUNATIC
const char **g_argv;
const char **g_elModules;
#endif
// Early checking for "-usecwd" switch.
static int32_t G_CheckCmdSwitch(int32_t argc, const char **argv, const char *str)
{
int32_t i;
for (i=0; i<argc; i++)
{
if (str && !Bstrcasecmp(argv[i], str))
return 1;
}
return 0;
}
static void G_AddDemo(const char* param)
{
char * colon = (char *)Bstrchr(param, ':');
int32_t framespertic=-1, numrepeats=1;
if (colon && colon != param)
{
// -d<filename>:<num>[,<num>]
// profiling options
*(colon++) = 0;
Bsscanf(colon, "%u,%u", &framespertic, &numrepeats);
}
Demo_SetFirst(param);
if (framespertic < 0)
{
initprintf("Play demo %s.\n", g_firstDemoFile);
}
else
{
framespertic = clamp(framespertic, 0, 8)+1;
// TODO: repeat count and gathering statistics.
initprintf("Profile demo %s, %d frames/gametic, repeated 1x.\n", g_firstDemoFile,
framespertic-1);
Demo_PlayFirst(framespertic, 1);
g_noLogo = 1;
}
}
static void G_CheckCommandLine(int32_t argc, const char **argv)
{
int16_t i = 1, j;
const char *c, *k;
#ifdef LUNATIC
g_argv = argv;
g_elModules = Bcalloc(argc+1, sizeof(char *));
Bassert(g_elModules);
#endif
ud.fta_on = 1;
ud.god = 0;
ud.m_respawn_items = 0;
ud.m_respawn_monsters = 0;
ud.m_respawn_inventory = 0;
ud.warp_on = 0;
ud.cashman = 0;
ud.m_player_skill = ud.player_skill = 2;
g_player[0].wchoice[0] = 3;
g_player[0].wchoice[1] = 4;
g_player[0].wchoice[2] = 5;
g_player[0].wchoice[3] = 7;
g_player[0].wchoice[4] = 8;
g_player[0].wchoice[5] = 6;
g_player[0].wchoice[6] = 0;
g_player[0].wchoice[7] = 2;
g_player[0].wchoice[8] = 9;
g_player[0].wchoice[9] = 1;
#ifdef HAVE_CLIPSHAPE_FEATURE
// pre-form the default 10 clipmaps
for (j = '0'; j<='9'; ++j)
{
char clipshape[16] = "_clipshape0.map";
clipshape[10] = j;
g_clipMapFiles = (char **) Brealloc (g_clipMapFiles, (g_clipMapFilesNum+1) * sizeof(char *));
g_clipMapFiles[g_clipMapFilesNum] = Bstrdup(clipshape);
++g_clipMapFilesNum;
}
#endif
if (argc > 1)
{
#ifdef LUNATIC
int32_t numlmods = 0;
#endif
initprintf("Application parameters: ");
while (i < argc)
initprintf("%s ",argv[i++]);
initprintf("\n");
i = 1;
do
{
const char *const oc = argv[i];
int32_t shortopt = 0, ignored_short_opt = 0;
c = oc;
if ((*c == '-')
#ifdef _WIN32
|| (*c == '/')
#endif
)
{
shortopt = 0;
if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"help") || !Bstrcasecmp(c+1,"-help"))
{
G_ShowParameterHelp();
exit(0);
}
if (!Bstrcasecmp(c+1,"addon"))
{
if (argc > i+1)
{
g_usingAddon = Batoi(argv[i+1]);
if (g_usingAddon > ADDON_NONE && g_usingAddon < NUMADDONS)
g_noSetup = 1;
else g_usingAddon = ADDON_NONE;
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"debughelp") || !Bstrcasecmp(c+1,"-debughelp"))
{
G_ShowDebugHelp();
exit(0);
}
if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g"))
{
if (argc > i+1)
{
G_AddGroup(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"game_dir"))
{
if (argc > i+1)
{
Bstrncpyz(g_modDir, argv[i+1], sizeof(g_modDir));
G_AddPath(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"cfg"))
{
if (argc > i+1)
{
Bstrcpy(setupfilename,argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"gamegrp"))
{
if (argc > i+1)
{
clearGrpNamePtr();
g_grpNamePtr = dup_filename(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"nam"))
{
g_gameType = GAMEFLAG_NAM;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"napalm"))
{
g_gameType = GAMEFLAG_NAM|GAMEFLAG_NAPALM;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"ww2gi"))
{
g_gameType = GAMEFLAG_WW2GI;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"setup"))
{
g_commandSetup = TRUE;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"nosetup"))
{
g_noSetup = 1;
g_commandSetup = 0;
i++;
continue;
}
#if defined RENDERTYPEWIN
if (!Bstrcasecmp(c+1,"nodinput"))
{
initprintf("DirectInput (joystick) support disabled\n");
di_disabled = 1;
i++;
continue;
}
#endif
if (!Bstrcasecmp(c+1,"noautoload"))
{
initprintf("Autoload disabled\n");
g_noAutoLoad = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"net"))
{
G_GameExit("EDuke32 no longer supports legacy networking.\n\n"
"If using YANG or other launchers that only support legacy netplay, download an older build of EDuke32. "
"Otherwise, run the following:\n\n"
"eduke32 -server\n\n"
"Other clients can then connect by typing \"connect [host]\" in the console.\n\n"
"EDuke32 will now close.");
}
if (!Bstrcasecmp(c+1,"port"))
{
if (argc > i+1)
{
g_netPort = Batoi(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"server"))
{
g_networkMode = NET_SERVER;
g_noSetup = g_noLogo = TRUE;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"dedicated"))
{
g_networkMode = NET_DEDICATED_SERVER;
g_noSetup = g_noLogo = TRUE;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"connect"))
{
if (argc > i+1)
{
Net_Connect(argv[i+1]);
g_noSetup = g_noLogo = TRUE;
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"password"))
{
if (argc > i+1)
{
Bstrncpyz(g_netPassword, argv[i+1], sizeof(g_netPassword));
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"name"))
{
if (argc > i+1)
{
CommandName = argv[i+1];
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"map"))
{
if (argc > i+1)
{
CommandMap = argv[i+1];
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"rts"))
{
if (argc > i+1)
{
g_rtsNamePtr = argv[i+1];
Bstrncpyz(ud.rtsname, g_rtsNamePtr, sizeof(ud.rtsname));
initprintf("Using RTS file \"%s\".\n", ud.rtsname);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"x"))
{
if (argc > i+1)
{
G_AddCon(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"mx"))
{
if (argc > i+1)
{
G_AddConModule(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"h"))
{
if (argc > i+1)
{
G_AddDef(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"mh"))
{
if (argc > i+1)
{
G_AddDefModule(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"j"))
{
if (argc > i+1)
{
G_AddPath(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"d"))
{
if (argc > i+1)
{
G_AddDemo(argv[i+1]);
i++;
}
i++;
continue;
}
#ifdef HAVE_CLIPSHAPE_FEATURE
if (!Bstrcasecmp(c+1,"clipmap"))
{
if (argc > i+1)
{
G_AddClipMap(argv[i+1]);
i++;
}
i++;
continue;
}
#endif
if (!Bstrcasecmp(c+1,"condebug"))
{
g_scriptDebug = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "conversion"))
{
if (argc > i+1)
{
uint32_t j = Batol(argv[i+1]);
if (j>=10000000 && j<=99999999)
{
g_scriptDateVersion = j;
initprintf("CON script date version: %d\n",j);
}
else
initprintf("CON script date version must be specified as YYYYMMDD, ignoring.\n");
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"nologo"))
{
g_noLogo = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"rotatesprite-no-widescreen"))
{
g_rotatespriteNoWidescreen = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"usecwd"))
{
usecwd = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"cachesize"))
{
if (argc > i+1)
{
uint32_t j = Batol(argv[i+1]);
MAXCACHE1DSIZE = j<<10;
initprintf("Cache size: %dkB\n",j);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1,"noinstancechecking"))
{
i++;
continue;
}
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
if (!Bstrcasecmp(c+1,"forcegl"))
{
forcegl = 1;
i++;
continue;
}
#endif
}
if ((*c == '-')
#ifdef _WIN32
|| (*c == '/')
#endif
)
{
shortopt = 1;
c++;
switch (Btolower(*c))
{
case 'a':
ud.playerai = 1;
initprintf("Other player AI.\n");
break;
case 'c':
c++;
ud.m_coop = 0;
while ((*c >= '0')&&(*c <= '9'))
{
ud.m_coop *= 10;
ud.m_coop += *c - '0';
c++;
}
ud.m_coop--;
break;
case 'd':
{
c++;
if (*c)
G_AddDemo(c);
break;
}
#ifdef LUNATIC
case 'f':
break;
#endif
case 'g':
c++;
if (*c)
G_AddGroup(c);
break;
case 'h':
c++;
if (*c)
G_AddDef(c);
break;
case 'j':
c++;
if (*c)
G_AddPath(c);
break;
case 'l':
// NOTE: Overlaid with -Lopts=... options for Lunatic, hence the check.
if (Bisdigit(c[1]))
{
ud.warp_on = 1;
c++;
ud.m_level_number = ud.level_number = ((unsigned)(Batoi(c)-1))%MAXLEVELS;
}
break;
case 'm':
if (*(c+1) != 'a' && *(c+1) != 'A')
{
ud.m_monsters_off = 1;
ud.m_player_skill = ud.player_skill = 0;
initprintf("Monsters off.\n");
}
break;
case 'n':
c++;
if (*c == 's' || *c == 'S')
{
g_noSound = 2;
initprintf("Sound off.\n");
}
else if (*c == 'm' || *c == 'M')
{
g_noMusic = 1;
initprintf("Music off.\n");
}
else
{
G_ShowParameterHelp();
exit(-1);
}
break;
case 'q':
if (*(++c) == 0)
{
ud.multimode = 1;
initprintf("Fake multiplayer mode: expected number after -q, falling back to 1 player.\n");
}
else
{
int32_t numpl = Batoi(c);
if (numpl < 2 || numpl > MAXPLAYERS)
{
initprintf("Fake multiplayer mode: expected 2-%d players, falling back to 1.\n",
MAXPLAYERS);
}
else
{
ud.multimode = numpl;
initprintf("Fake multiplayer mode: %d players.\n", ud.multimode);
g_fakeMultiMode = numpl;
}
}
ud.m_coop = ud.coop = 0;
ud.m_marker = ud.marker = 1;
ud.m_respawn_monsters = ud.respawn_monsters = 1;
ud.m_respawn_items = ud.respawn_items = 1;
ud.m_respawn_inventory = ud.respawn_inventory = 1;
break;
case 'r':
ud.m_recstat = 1;
initprintf("Demo record mode on.\n");
break;
case 's':
c++;
ud.m_player_skill = ud.player_skill = (Batoi(c)%5);
if (ud.m_player_skill == 4)
ud.m_respawn_monsters = ud.respawn_monsters = 1;
break;
case 't':
c++;
if (*c == '1') ud.m_respawn_monsters = 1;
else if (*c == '2') ud.m_respawn_items = 1;
else if (*c == '3') ud.m_respawn_inventory = 1;
else
{
ud.m_respawn_monsters = 1;
ud.m_respawn_items = 1;
ud.m_respawn_inventory = 1;
}
initprintf("Respawn on.\n");
break;
case 'u':
g_forceWeaponChoice = 1;
c++;
j = 0;
if (*c)
{
initprintf("Using favorite weapon order(s).\n");
while (*c)
{
g_player[0].wchoice[j] = *c-'0';
c++;
j++;
}
while (j < 10)
{
if (j == 9)
g_player[0].wchoice[9] = 1;
else
g_player[0].wchoice[j] = 2;
j++;
}
}
else
{
initprintf("Using default weapon orders.\n");
g_player[0].wchoice[0] = 3;
g_player[0].wchoice[1] = 4;
g_player[0].wchoice[2] = 5;
g_player[0].wchoice[3] = 7;
g_player[0].wchoice[4] = 8;
g_player[0].wchoice[5] = 6;
g_player[0].wchoice[6] = 0;
g_player[0].wchoice[7] = 2;
g_player[0].wchoice[8] = 9;
g_player[0].wchoice[9] = 1;
}
break;
case 'v':
c++;
ud.warp_on = 1;
ud.m_volume_number = ud.volume_number = ((unsigned)(Batoi(c)-1))%MAXVOLUMES;
break;
case 'w':
ud.coords = 1;
break;
#ifdef LUNATIC
case 'W':
break;
#endif
case 'x':
c++;
if (*c)
G_AddCon(c);
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
ud.warp_on = 2 + (*c) - '0';
break;
case 'z':
c++;
g_scriptDebug = Batoi(c);
if (!g_scriptDebug)
g_scriptDebug = 1;
break;
default:
ignored_short_opt = 1;
break;
}
}
else
{
shortopt = 0;
k = Bstrrchr(c,'.');
if (k)
{
if (!Bstrcasecmp(k,".map"))
{
CommandMap = argv[i++];
continue;
}
if (!Bstrcasecmp(k,".grp") || !Bstrcasecmp(k,".zip") || !Bstrcasecmp(k,".pk3") || !Bstrcasecmp(k,".pk4"))
{
G_AddGroup(argv[i++]);
continue;
}
if (!Bstrcasecmp(k,".con"))
{
clearScriptNamePtr();
g_scriptNamePtr = dup_filename(argv[i++]);
initprintf("Using CON file \"%s\".\n",g_scriptNamePtr);
continue;
}
if (!Bstrcasecmp(k,".def"))
{
clearDefNamePtr();
g_defNamePtr = dup_filename(argv[i++]);
initprintf("Using DEF file \"%s\".\n",g_defNamePtr);
continue;
}
if (!Bstrcasecmp(k,".rts"))
{
g_rtsNamePtr = argv[i++];
Bstrncpyz(ud.rtsname, g_rtsNamePtr, sizeof(ud.rtsname));
initprintf("Using RTS file \"%s\".\n", ud.rtsname);
continue;
}
#ifdef LUNATIC
if (!Bstrcmp(k,".lua")) // NOTE: case sensitive!
{
g_elModules[numlmods++] = argv[i++];
continue;
}
#endif
}
}
if (!shortopt || ignored_short_opt)
initprintf("Warning: ignored application parameter \"%s\".\n", oc);
i++;
}
while (i < argc);
}
}
static void G_DisplayLogo(void)
{
int32_t soundanm = 0;
int32_t logoflags = G_GetLogoFlags();
ready2send = 0;
I_ClearAllInput();
setview(0,0,xdim-1,ydim-1);
clearallviews(0L);
G_FadePalette(0,0,0,63);
flushperms();
nextpage();
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
wm_setapptitle(tempbuf);
S_StopMusic();
FX_StopAllSounds(); // JBF 20031228
S_ClearSoundLocks(); // JBF 20031228
if ((!g_netServer && ud.multimode < 2) && (logoflags & LOGO_ENABLED) && !g_noLogo)
{
if (VOLUMEALL && (logoflags & LOGO_PLAYANIM))
{
if (!I_CheckAllInput() && g_noLogoAnim == 0)
{
Net_GetPackets();
G_PlayAnim("logo.anm",5);
G_FadePalette(0,0,0,63);
I_ClearAllInput();
}
clearallviews(0L);
nextpage();
if (logoflags & LOGO_STOPANIMSOUNDS)
{
FX_StopAllSounds();
S_ClearSoundLocks();
}
}
if (logoflags & LOGO_PLAYMUSIC)
{
g_musicIndex = -1; // hack
S_PlayMusic(&EnvMusicFilename[0][0],MAXVOLUMES*MAXLEVELS);
}
if (!NAM)
{
//g_player[myconnectindex].ps->palette = drealms;
//G_FadePalette(0,0,0,63);
if (logoflags & LOGO_3DRSCREEN)
{
clearallviews(0);
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8+2+1); // JBF 20040308
fadepal(0,0,0, 0,63,7);
flushperms();
rotatesprite_fs(0,0,65536L,0,DREALMS,0,0,2+8+16+(ud.bgstretch?1024:0));
nextpage();
fadepaltile(0,0,0, 63,0,-7,DREALMS);
totalclock = 0;
while (totalclock < (120*7) && !I_CheckInputWaiting())
{
clearallviews(0);
rotatesprite_fs(0,0,65536L,0,DREALMS,0,0,2+8+16+64+(ud.bgstretch?1024:0));
G_HandleAsync();
if (g_restorePalette)
{
P_SetGamePalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
g_restorePalette = 0;
}
nextpage();
}
fadepaltile(0,0,0, 0,63,7,DREALMS);
}
I_ClearInputWaiting();
}
clearallviews(0L);
nextpage();
if (logoflags & LOGO_TITLESCREEN)
{
clearallviews(0);
//g_player[myconnectindex].ps->palette = titlepal;
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308
flushperms();
rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16);
KB_FlushKeyboardQueue();
fadepaltile(0,0,0, 63,0,-7,BETASCREEN);
totalclock = 0;
while (totalclock < (860+120) && !I_CheckInputWaiting())
{
clearallviews(0);
rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0));
if (logoflags & LOGO_DUKENUKEM)
{
if (totalclock > 120 && totalclock < (120+60))
{
if (soundanm == 0)
{
soundanm++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite_fs(160<<16,104<<16,(totalclock-120)<<10,0,DUKENUKEM,0,0,2+8);
}
else if (totalclock >= (120+60))
rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
}
else soundanm++;
if (logoflags & LOGO_THREEDEE)
{
if (totalclock > 220 && totalclock < (220+30))
{
if (soundanm == 1)
{
soundanm++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
rotatesprite_fs(160<<16,(129)<<16,(totalclock - 220)<<11,0,THREEDEE,0,0,2+8);
}
else if (totalclock >= (220+30))
rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);
}
else soundanm++;
if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE))
{
// JBF 20030804
if (totalclock >= 280 && totalclock < 395)
{
rotatesprite_fs(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8);
if (soundanm == 2)
{
soundanm++;
S_PlaySound(FLY_BY);
}
}
else if (totalclock >= 395)
{
if (soundanm == 3)
{
soundanm++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8);
}
}
#ifdef LUNATIC
g_elEventError = 0;
#endif
VM_OnEvent(EVENT_LOGO, -1, screenpeek, -1, 0);
G_HandleAsync();
if (g_restorePalette)
{
P_SetGamePalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
g_restorePalette = 0;
}
#ifdef LUNATIC
if (g_elEventError)
break;
#endif
nextpage();
}
}
I_ClearInputWaiting();
}
flushperms();
clearallviews(0L);
nextpage();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
S_PlaySound(NITEVISION_ONOFF);
//G_FadePalette(0,0,0,0);
clearallviews(0L);
}
static void G_Cleanup(void)
{
int32_t i;
for (i=(MAXLEVELS*(MAXVOLUMES+1))-1; i>=0; i--) // +1 volume for "intro", "briefing" music
{
if (MapInfo[i].name != NULL) Bfree(MapInfo[i].name);
if (MapInfo[i].filename != NULL) Bfree(MapInfo[i].filename);
if (MapInfo[i].musicfn != NULL) Bfree(MapInfo[i].musicfn);
if (MapInfo[i].alt_musicfn != NULL) Bfree(MapInfo[i].alt_musicfn);
G_FreeMapState(i);
}
for (i=MAXQUOTES-1; i>=0; i--)
{
if (ScriptQuotes[i] != NULL) Bfree(ScriptQuotes[i]);
if (ScriptQuoteRedefinitions[i] != NULL) Bfree(ScriptQuoteRedefinitions[i]);
}
for (i=MAXPLAYERS-1; i>=0; i--)
{
if (g_player[i].ps != NULL) Bfree(g_player[i].ps);
if (g_player[i].sync != NULL) Bfree(g_player[i].sync);
}
for (i=MAXSOUNDS-1; i>=0; i--)
{
if (g_sounds[i].filename != NULL) Bfree(g_sounds[i].filename);
if (g_sounds[i].filename1 != NULL) Bfree(g_sounds[i].filename1);
}
#if !defined LUNATIC
if (label != NULL && label != (char *)&sprite[0]) Bfree(label);
if (labelcode != NULL && labelcode != (int32_t *)&sector[0]) Bfree(labelcode);
if (script != NULL) Bfree(script);
if (bitptr != NULL) Bfree(bitptr);
// if (MusicPtr != NULL) Bfree(MusicPtr);
hash_free(&h_gamevars);
hash_free(&h_arrays);
hash_free(&h_labels);
hash_free(&h_gamefuncs);
#endif
}
/*
===================
=
= ShutDown
=
===================
*/
void G_Shutdown(void)
{
CONFIG_WriteSetup(0);
S_SoundShutdown();
S_MusicShutdown();
CONTROL_Shutdown();
KB_Shutdown();
uninitengine();
G_Cleanup();
FreeGroups();
Bfflush(NULL);
}
/*
===================
=
= G_Startup
=
===================
*/
static void G_CompileScripts(void)
{
#if !defined LUNATIC
int32_t psm = pathsearchmode;
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
labelcode = (int32_t *)&sector[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
labeltype = (int32_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
#endif
if (g_scriptNamePtr != NULL)
Bcorrectfilename(g_scriptNamePtr,0);
#if defined LUNATIC
Gv_Init();
C_InitProjectiles();
#else
// if we compile for a V7 engine wall[] should be used for label names since it's bigger
pathsearchmode = 1;
C_Compile(G_ConFile());
if (g_loadFromGroupOnly) // g_loadFromGroupOnly is true only when compiling fails and internal defaults are utilized
C_Compile(G_ConFile());
if ((uint32_t)g_numLabels > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
G_GameExit("Error: too many labels defined!");
{
char *newlabel;
int32_t *newlabelcode;
newlabel = (char *)Bmalloc(g_numLabels<<6);
newlabelcode = (int32_t *)Bmalloc(g_numLabels*sizeof(int32_t));
if (!newlabel || !newlabelcode)
G_GameExit("Error: out of memory retaining labels\n");
Bmemcpy(newlabel, label, g_numLabels*64);
Bmemcpy(newlabelcode, labelcode, g_numLabels*sizeof(int32_t));
label = newlabel;
labelcode = newlabelcode;
}
Bmemset(sprite, 0, MAXSPRITES*sizeof(spritetype));
Bmemset(sector, 0, MAXSECTORS*sizeof(sectortype));
Bmemset(wall, 0, MAXWALLS*sizeof(walltype));
VM_OnEvent(EVENT_INIT, -1, -1, -1, 0);
pathsearchmode = psm;
#endif
}
static inline void G_CheckGametype(void)
{
ud.m_coop = clamp(ud.m_coop, 0, g_numGametypes-1);
initprintf("%s\n",GametypeNames[ud.m_coop]);
if (GametypeFlags[ud.m_coop] & GAMETYPE_ITEMRESPAWN)
ud.m_respawn_items = ud.m_respawn_inventory = 1;
}
static void G_LoadExtraPalettes(void)
{
int32_t j, fp;
uint8_t tmpbyte;
fp = kopen4loadfrommod("lookup.dat", 0);
if (fp != -1)
kread(fp, &tmpbyte, 1);
else
G_GameExit("\nERROR: File 'lookup.dat' not found.");
g_numRealPalettes = tmpbyte;
for (j=g_numRealPalettes+1; j<MAXPALOOKUPS; j++)
makepalookup(j, NULL ,0,0,0, 1);
for (j=g_numRealPalettes-1; j>=0; j--)
{
uint8_t look_pos;
kread(fp, &look_pos, 1);
kread(fp, tempbuf, 256);
makepalookup(look_pos, tempbuf, 0,0,0, 1);
}
g_numRealPalettes++;
makepalookup(g_numRealPalettes, NULL, 15, 15, 15, 1);
makepalookup(g_numRealPalettes + 1, NULL, 15, 0, 0, 1);
makepalookup(g_numRealPalettes + 2, NULL, 0, 15, 0, 1);
makepalookup(g_numRealPalettes + 3, NULL, 0, 0, 15, 1);
kread(fp,&water_pal[0],768);
kread(fp,&slime_pal[0],768);
kread(fp,&title_pal[0],768);
kread(fp,&dre_alms[0],768);
kread(fp,&ending_pal[0],768);
palette[765] = palette[766] = palette[767] = 0;
slime_pal[765] = slime_pal[766] = slime_pal[767] = 0;
water_pal[765] = water_pal[766] = water_pal[767] = 0;
kclose(fp);
}
#define SETBGFLAG(Tilenum) g_tile[Tilenum].flags |= SPRITE_HARDCODED_BADGUY
// Has to be after setting the dynamic names (e.g. SHARK).
static void A_InitEnemyFlags(void)
{
int32_t i;
for (i=GREENSLIME; i<=GREENSLIME+7; i++)
SETBGFLAG(i);
SETBGFLAG(SHARK);
SETBGFLAG(RECON);
SETBGFLAG(DRONE);
SETBGFLAG(LIZTROOPONTOILET);
SETBGFLAG(LIZTROOPJUSTSIT);
SETBGFLAG(LIZTROOPSTAYPUT);
SETBGFLAG(LIZTROOPSHOOT);
SETBGFLAG(LIZTROOPJETPACK);
SETBGFLAG(LIZTROOPDUCKING);
SETBGFLAG(LIZTROOPRUNNING);
SETBGFLAG(LIZTROOP);
SETBGFLAG(OCTABRAIN);
SETBGFLAG(COMMANDER);
SETBGFLAG(COMMANDERSTAYPUT);
SETBGFLAG(PIGCOP);
SETBGFLAG(EGG);
SETBGFLAG(PIGCOPSTAYPUT);
SETBGFLAG(PIGCOPDIVE);
SETBGFLAG(LIZMAN);
SETBGFLAG(LIZMANSPITTING);
SETBGFLAG(LIZMANFEEDING);
SETBGFLAG(LIZMANJUMP);
SETBGFLAG(ORGANTIC);
SETBGFLAG(BOSS1);
SETBGFLAG(BOSS2);
SETBGFLAG(BOSS3);
SETBGFLAG(BOSS4);
SETBGFLAG(RAT);
SETBGFLAG(ROTATEGUN);
}
#undef SETBGFLAG
extern int32_t startwin_run(void);
static void G_SetupGameButtons(void);
#ifdef LUNATIC
// Will be used to store CON code translated to Lua.
int32_t g_elCONSize;
char *g_elCON; // NOT 0-terminated!
LUNATIC_EXTERN void El_SetCON(const char *conluacode)
{
int32_t slen = Bstrlen(conluacode);
g_elCON = Bmalloc(slen);
if (g_elCON == NULL)
G_GameExit("OUT OF MEMORY in El_SetCON!");
g_elCONSize = slen;
Bmemcpy(g_elCON, conluacode, slen);
}
void El_CreateGameState(void)
{
int32_t i;
El_DestroyState(&g_ElState);
if ((i = El_CreateState(&g_ElState, "game")))
{
initprintf("Lunatic: Error initializing global ELua state (code %d)\n", i);
}
else
{
extern const char luaJIT_BC_defs[];
if ((i = L_RunString(&g_ElState, (char *)luaJIT_BC_defs, 0,
LUNATIC_DEFS_BC_SIZE, "defs.ilua")))
{
initprintf("Lunatic: Error preparing global ELua state (code %d)\n", i);
El_DestroyState(&g_ElState);
}
}
if (i)
G_GameExit("Failure setting up Lunatic!");
# if !defined DEBUGGINGAIDS
El_ClearErrors();
# endif
}
#endif
// Throw in everything here that needs to be called after a Lua game state
// recreation (or on initial startup in a non-Lunatic build.)
void G_PostCreateGameState(void)
{
A_InitEnemyFlags();
}
static void G_Startup(void)
{
int32_t i;
inittimer(TICRATE);
initcrc32table();
G_CompileScripts();
if (initengine())
{
wm_msgbox("Build Engine Initialization Error",
"There was a problem initializing the Build engine: %s", engineerrstr);
G_Cleanup();
ERRprintf("G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr);
exit(6);
}
setbasepaltable(basepaltable, BASEPALCOUNT);
#ifdef LUNATIC
El_CreateGameState();
C_InitQuotes();
#endif
G_InitDynamicTiles();
G_InitDynamicSounds();
// These depend on having the dynamic tile and/or sound mappings set up:
G_InitMultiPsky(CLOUDYOCEAN, MOONSKY1, BIGORBIT1, LA);
Gv_FinalizeWeaponDefaults();
G_PostCreateGameState();
if (g_netServer || ud.multimode > 1) G_CheckGametype();
if (g_noSound) ud.config.SoundToggle = 0;
if (g_noMusic) ud.config.MusicToggle = 0;
if (CommandName)
{
// Bstrncpy(szPlayerName, CommandName, 9);
// szPlayerName[10] = '\0';
Bstrcpy(tempbuf,CommandName);
while (Bstrlen(OSD_StripColors(tempbuf,tempbuf)) > 10)
tempbuf[Bstrlen(tempbuf)-1] = '\0';
Bstrncpyz(szPlayerName, tempbuf, sizeof(szPlayerName));
}
if (CommandMap)
{
if (VOLUMEONE)
{
initprintf("The -map option is available in the registered version only!\n");
boardfilename[0] = 0;
}
else
{
char *dot, *slash;
boardfilename[0] = '/';
boardfilename[1] = 0;
Bstrcat(boardfilename, CommandMap);
dot = Bstrrchr(boardfilename,'.');
slash = Bstrrchr(boardfilename,'/');
if (!slash) slash = Bstrrchr(boardfilename,'\\');
if ((!slash && !dot) || (slash && dot < slash))
Bstrcat(boardfilename,".map");
Bcorrectfilename(boardfilename,0);
i = kopen4loadfrommod(boardfilename,0);
if (i!=-1)
{
initprintf("Using level: \"%s\".\n",boardfilename);
kclose(i);
}
else
{
initprintf("Level \"%s\" not found.\n",boardfilename);
boardfilename[0] = 0;
}
}
}
if (VOLUMEONE)
{
initprintf("*** You have run Duke Nukem 3D %d times. ***\n\n",ud.executions);
if (ud.executions >= 50 && !DUKEBETA)
{
initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!\n");
#ifdef _WIN32
Bsprintf(tempbuf, "You have run Duke Nukem 3D shareware %d times. It is now time to upgrade to the complete version!\n\n"
"Upgrade Duke Nukem 3D now?\n", ud.executions);
if (wm_ynbox("Upgrade to the full version of Duke Nukem 3D","%s",tempbuf))
{
SHELLEXECUTEINFOA sinfo;
char *p = "http://store.steampowered.com/app/225140";
Bmemset(&sinfo, 0, sizeof(sinfo));
sinfo.cbSize = sizeof(sinfo);
sinfo.fMask = SEE_MASK_CLASSNAME;
sinfo.lpVerb = "open";
sinfo.lpFile = p;
sinfo.nShow = SW_SHOWNORMAL;
sinfo.lpClass = "http";
if (!ShellExecuteExA(&sinfo))
G_GameExit("Error launching default system browser!");
quitevent = 1;
}
#endif
}
}
for (i=0; i<MAXPLAYERS; i++)
g_player[i].pingcnt = 0;
if (quitevent)
{
G_Shutdown();
return;
}
Net_GetPackets();
if (numplayers > 1)
initprintf("Multiplayer initialized.\n");
{
char *cwd;
if (g_modDir[0] != '/' && (cwd = getcwd(NULL, 0)))
{
chdir(g_modDir);
// initprintf("g_rootDir \"%s\"\nmod \"%s\"\ncwd \"%s\"\n",g_rootDir,mod_dir,cwd);
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
{
chdir(cwd);
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
G_GameExit("Failed loading art.");
}
chdir(cwd);
free(cwd);
}
else if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
G_GameExit("Failed loading art.");
}
// Make the fullscreen nuke logo background non-fullbright. Has to be
// after dynamic tile remapping (from C_Compile) and loading tiles.
picanm[LOADSCREEN].sf |= PICANM_NOFULLBRIGHT_BIT;
// initprintf("Loading palette/lookups...\n");
G_LoadExtraPalettes();
ReadSaveGameHeaders();
tilesizx[MIRROR] = tilesizy[MIRROR] = 0;
screenpeek = myconnectindex;
Bfflush(NULL);
}
static void P_SetupMiscInputSettings(void)
{
DukePlayer_t *ps = g_player[myconnectindex].ps;
ps->aim_mode = ud.mouseaiming;
ps->auto_aim = ud.config.AutoAim;
ps->weaponswitch = ud.weaponswitch;
}
void G_UpdatePlayerFromMenu(void)
{
if (ud.recstat != 0)
return;
if (numplayers > 1)
{
Net_SendClientInfo();
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
else
{
/*int32_t j = g_player[myconnectindex].ps->team;*/
P_SetupMiscInputSettings();
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
g_player[myconnectindex].pteam = ud.team;
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
}
void G_BackToMenu(void)
{
boardfilename[0] = 0;
if (ud.recstat == 1) G_CloseDemoWrite();
ud.warp_on = 0;
g_player[myconnectindex].ps->gm = MODE_MENU;
M_ChangeMenu(MENU_MAIN);
KB_FlushKeyboardQueue();
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
wm_setapptitle(tempbuf);
}
static int32_t G_EndOfLevel(void)
{
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
P_UpdateScreenPal(g_player[myconnectindex].ps);
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
G_CloseDemoWrite();
ready2send = 0;
if (ud.display_bonus_screen == 1)
{
int32_t i = ud.screen_size;
ud.screen_size = 0;
G_UpdateScreenArea();
ud.screen_size = i;
G_BonusScreen(0);
}
if (ud.eog)
{
ud.eog = 0;
if ((!g_netServer && ud.multimode < 2))
{
if (!VOLUMEALL)
G_DoOrderScreen();
g_player[myconnectindex].ps->gm = MODE_MENU;
M_ChangeMenu(MENU_MAIN);
probey = 0;
return 2;
}
else
{
ud.m_level_number = 0;
ud.level_number = 0;
}
}
}
ud.display_bonus_screen = 1;
ready2send = 0;
if (numplayers > 1)
g_player[myconnectindex].ps->gm = MODE_GAME;
if (G_EnterLevel(g_player[myconnectindex].ps->gm))
{
G_BackToMenu();
return 2;
}
Net_WaitForServer();
return 1;
}
void app_crashhandler(void)
{
G_CloseDemoWrite();
VM_ScriptInfo();
G_GameQuit();
}
#ifdef _WIN32
// See FILENAME_CASE_CHECK in cache1d.c
static int32_t check_filename_casing(void)
{
return !(g_player[myconnectindex].ps->gm&MODE_GAME);
}
#endif
#ifdef LUNATIC
const char *g_sizes_of_what[] = {
"sectortype", "walltype", "spritetype", "spriteext_t",
"actor_t", "DukePlayer_t", "playerdata_t",
"user_defs", "tiledata_t", "weapondata_t",
"projectile_t",
};
int32_t g_sizes_of[] = {
sizeof(sectortype), sizeof(walltype), sizeof(spritetype), sizeof(spriteext_t),
sizeof(actor_t), sizeof(DukePlayer_t), sizeof(playerdata_t),
sizeof(user_defs), sizeof(tiledata_t), sizeof(weapondata_t),
sizeof(projectile_t)
};
DukePlayer_t *g_player_ps[MAXPLAYERS];
#endif
void G_MaybeAllocPlayer(int32_t pnum)
{
if (g_player[pnum].ps == NULL)
g_player[pnum].ps = (DukePlayer_t *)Bcalloc(1, sizeof(DukePlayer_t));
if (g_player[pnum].sync == NULL)
g_player[pnum].sync = (input_t *)Bcalloc(1, sizeof(input_t));
if (g_player[pnum].ps == NULL || g_player[pnum].sync == NULL)
G_GameExit("OUT OF MEMORY");
#ifdef LUNATIC
g_player_ps[pnum] = g_player[pnum].ps;
g_player[pnum].ps->wa.idx = pnum;
#endif
}
static void G_LoadAddon(void)
{
struct grpfile * grp;
int32_t crc = 0; // compiler-happy
switch (g_usingAddon)
{
case ADDON_DUKEDC:
crc = DUKEDC_CRC;
break;
case ADDON_NWINTER:
crc = DUKENW_CRC;
break;
case ADDON_CARIBBEAN:
crc = DUKECB_CRC;
break;
}
if (!crc) return;
grp = FindGroup(crc);
if (grp && FindGroup(DUKE15_CRC))
{
clearGrpNamePtr();
g_grpNamePtr = dup_filename(FindGroup(DUKE15_CRC)->name);
G_AddGroup(grp->name);
for (grp = listgrps; grp; grp=grp->next)
if (crc == grp->crcval) break;
if (grp != NULL && grp->scriptname)
{
clearScriptNamePtr();
g_scriptNamePtr = dup_filename(grp->scriptname);
}
if (grp != NULL && grp->defname)
{
clearDefNamePtr();
g_defNamePtr = dup_filename(grp->defname);
}
}
}
EDUKE32_STATIC_ASSERT(sizeof(actor_t)==128);
EDUKE32_STATIC_ASSERT(sizeof(DukePlayer_t)%4 == 0);
int32_t app_main(int32_t argc, const char **argv)
{
int32_t i = 0, j;
char cwd[BMAX_PATH];
G_ExtPreInit();
#ifndef NETCODE_DISABLE
if (enet_initialize() != 0)
initprintf("An error occurred while initializing ENet.\n");
else atexit(enet_deinitialize);
#endif
usecwd = G_CheckCmdSwitch(argc, argv, "-usecwd");
#ifdef _WIN32
if (!G_CheckCmdSwitch(argc, argv, "-noinstancechecking") && win_checkinstance())
{
if (!wm_ynbox("EDuke32","Another Build game is currently running. "
"Do you wish to continue starting this copy?"))
return 3;
}
backgroundidle = 0;
{
extern int32_t (*check_filename_casing_fn)(void);
check_filename_casing_fn = check_filename_casing;
}
tempbuf[GetModuleFileName(NULL,g_rootDir,BMAX_PATH)] = 0;
Bcorrectfilename(g_rootDir,1);
//chdir(g_rootDir);
#else
getcwd(g_rootDir,BMAX_PATH);
strcat(g_rootDir,"/");
#endif
OSD_SetParameters(0,0, 0,12, 2,12);
#ifdef __APPLE__
if (!usecwd)
{
char *homedir = Bgethomedir();
if (homedir)
Bsnprintf(cwd, sizeof(cwd), "%s/Library/Logs/eduke32.log", homedir);
else
Bstrcpy(cwd, "eduke32.log");
OSD_SetLogFile(cwd);
Bfree(homedir);
}
else
#endif
OSD_SetLogFile("eduke32.log");
OSD_SetFunctions(
GAME_drawosdchar,
GAME_drawosdstr,
GAME_drawosdcursor,
GAME_getcolumnwidth,
GAME_getrowheight,
COMMON_clearbackground,
GetTime,
GAME_onshowosd
);
wm_setapptitle(APPNAME);
initprintf(HEAD2 " %s %s\n", s_buildRev,
#ifdef __cplusplus
"C++ build"
#else
""
#endif
);
initprintf("Compiled %s\n", __DATE__" "__TIME__);
if (!usecwd)
G_AddSearchPaths();
g_numSkills = 4;
ud.multimode = 1;
// this needs to happen before G_CheckCommandLine because G_GameExit accesses g_player[0]
G_MaybeAllocPlayer(0);
G_CheckCommandLine(argc,argv);
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
if (forcegl) initprintf("GL driver blacklist disabled.\n");
#endif
if (getcwd(cwd,BMAX_PATH))
{
addsearchpath(cwd);
#if defined(__APPLE__)
/* Dirty hack on OS X to also look for gamedata inside the application bundle - rhoenie 08/08 */
char seekinappcontainer[BMAX_PATH];
Bsnprintf(seekinappcontainer,sizeof(seekinappcontainer),"%s/EDuke32.app/", cwd);
addsearchpath(seekinappcontainer);
#endif
}
if (CommandPaths)
{
struct strllist *s;
while (CommandPaths)
{
s = CommandPaths->next;
i = addsearchpath(CommandPaths->str);
if (i < 0)
{
initprintf("Failed adding %s for game data: %s\n", CommandPaths->str,
i==-1 ? "not a directory" : "no such directory");
}
Bfree(CommandPaths->str);
Bfree(CommandPaths);
CommandPaths = s;
}
}
#if defined(_WIN32)
if (!access("user_profiles_enabled", F_OK))
#else
if (usecwd == 0 && access("user_profiles_disabled", F_OK))
#endif
{
char *homedir;
int32_t asperr;
if ((homedir = Bgethomedir()))
{
Bsnprintf(cwd,sizeof(cwd),"%s/"
#if defined(_WIN32)
"EDuke32 Settings"
#elif defined(__APPLE__)
"Library/Application Support/EDuke32"
#elif defined(GEKKO)
"apps/eduke32"
#else
".eduke32"
#endif
,homedir);
asperr = addsearchpath(cwd);
if (asperr == -2)
{
if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
else asperr = -1;
}
if (asperr == 0)
chdir(cwd);
Bfree(homedir);
}
}
// used with binds for fast function lookup
hash_init(&h_gamefuncs);
for (i=NUMGAMEFUNCTIONS-1; i>=0; i--)
{
char *str = Bstrtolower(Bstrdup(gamefunctions[i]));
hash_add(&h_gamefuncs,gamefunctions[i],i,0);
hash_add(&h_gamefuncs,str,i,0);
Bfree(str);
}
#ifdef USE_OPENGL
glusetexcache = -1;
#endif
i = CONFIG_ReadSetup();
// CODEDUP astub.c
if (g_grpNamePtr == NULL)
{
const char *cp = getenv("DUKE3DGRP");
if (cp)
{
clearGrpNamePtr();
g_grpNamePtr = dup_filename(cp);
initprintf("Using \"%s\" as main GRP file\n", g_grpNamePtr);
}
}
#ifdef _WIN32
// initprintf("build %d\n",(uint8_t)Batoi(BUILDDATE));
if (ud.config.CheckForUpdates == 1)
{
if (time(NULL) - ud.config.LastUpdateCheck > UPDATEINTERVAL)
{
initprintf("Checking for updates...\n");
ud.config.LastUpdateCheck = time(NULL);
if (G_GetVersionFromWebsite(tempbuf))
{
initprintf("Current version is %d",Batoi(tempbuf));
if (Batoi(tempbuf) > atoi(s_buildDate))
{
if (wm_ynbox("EDuke32","A new version of EDuke32 is available. "
"Browse to http://eduke32.sourceforge.net now?"))
{
SHELLEXECUTEINFOA sinfo;
char *p = "http://eduke32.sourceforge.net";
Bmemset(&sinfo, 0, sizeof(sinfo));
sinfo.cbSize = sizeof(sinfo);
sinfo.fMask = SEE_MASK_CLASSNAME;
sinfo.lpVerb = "open";
sinfo.lpFile = p;
sinfo.nShow = SW_SHOWNORMAL;
sinfo.lpClass = "http";
if (!ShellExecuteExA(&sinfo))
initprintf("update: error launching browser!\n");
}
}
else initprintf("... no updates available\n");
}
else initprintf("update: failed to check for updates\n");
}
}
#endif
#ifdef USE_OPENGL
if (glusetexcache == -1)
{
ud.config.useprecache = glusetexcompr = 1;
glusetexcache = 2;
}
#endif
if (preinitengine())
{
wm_msgbox("Build Engine Initialization Error",
"There was a problem initializing the Build engine: %s", engineerrstr);
ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
exit(2);
}
if (Bstrcmp(setupfilename, SETUPFILENAME))
initprintf("Using config file \"%s\".\n",setupfilename);
ScanGroups();
{
// try and identify the 'defaultgamegrp' in the set of GRPs.
// if it is found, set up the environment accordingly for the game it represents.
// if it is not found, choose the first GRP from the list
struct grpfile *fg, *first = NULL;
for (fg = foundgrps; fg; fg=fg->next)
{
struct grpfile *grp;
for (grp = listgrps; grp; grp=grp->next)
if (fg->crcval == grp->crcval) break;
if (grp == NULL)
continue;
fg->game = grp->game;
if (!first) first = fg;
if (!Bstrcasecmp(fg->name, G_DefaultGrpFile()))
{
g_gameType = grp->game;
g_gameNamePtr = grp->name;
break;
}
}
if (!fg && first)
{
if (g_grpNamePtr == NULL)
{
clearGrpNamePtr();
g_grpNamePtr = dup_filename(first->name);
}
g_gameType = first->game;
g_gameNamePtr = listgrps->name;
}
else if (!fg) g_gameNamePtr = "Unknown GRP";
}
#ifdef STARTUP_SETUP_WINDOW
if (i < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_JF || ud.config.ForceSetup)) || g_commandSetup)
{
if (quitevent || !startwin_run())
{
uninitengine();
exit(0);
}
}
#endif
if (WW2GI || NAM)
{
Bstrcpy(GametypeNames[0],"GruntMatch (Spawn)");
Bstrcpy(GametypeNames[2],"GruntMatch (No Spawn)");
}
if (g_modDir[0] != '/')
{
char cwd[BMAX_PATH];
Bstrcat(g_rootDir,g_modDir);
addsearchpath(g_rootDir);
// addsearchpath(mod_dir);
if (getcwd(cwd,BMAX_PATH))
{
Bsprintf(cwd,"%s/%s",cwd,g_modDir);
if (!Bstrcmp(g_rootDir, cwd))
{
if (addsearchpath(cwd) == -2)
if (Bmkdir(cwd,S_IRWXU) == 0) addsearchpath(cwd);
}
}
#ifdef USE_OPENGL
Bsprintf(tempbuf,"%s/%s",g_modDir,TEXCACHEFILE);
Bstrcpy(TEXCACHEFILE,tempbuf);
#endif
}
if (g_usingAddon)
G_LoadAddon();
{
const char *grpfile = G_GrpFile();
if (g_dependencyCRC)
{
struct grpfile * grp = FindGroup(g_dependencyCRC);
if (grp)
{
if ((i = initgroupfile(grp->name)) == -1)
initprintf("Warning: could not find main data file \"%s\"!\n",grp->name);
else
initprintf("Using \"%s\" as main game data file.\n", grp->name);
}
}
if ((i = initgroupfile(grpfile)) == -1)
initprintf("Warning: could not find main data file \"%s\"!\n",grpfile);
else
initprintf("Using \"%s\" as main game data file.\n", grpfile);
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
{
G_LoadGroupsInDir("autoload");
if (i != -1)
G_DoAutoload(grpfile);
}
}
if (g_modDir[0] != '/')
G_LoadGroupsInDir(g_modDir);
// CODEDUP astub.c
if (g_defNamePtr == NULL)
{
const char *tmpptr = getenv("DUKE3DDEF");
if (tmpptr)
{
clearDefNamePtr();
g_defNamePtr = dup_filename(tmpptr);
initprintf("Using \"%s\" as definitions file\n", g_defNamePtr);
}
}
flushlogwindow = 0;
loaddefinitions_game(G_DefFile(), TRUE);
// flushlogwindow = 1;
{
struct strllist *s;
pathsearchmode = 1;
while (CommandGrps)
{
s = CommandGrps->next;
if ((j = initgroupfile(CommandGrps->str)) == -1)
initprintf("Could not find file \"%s\".\n",CommandGrps->str);
else
{
g_groupFileHandle = j;
initprintf("Using file \"%s\" as game data.\n",CommandGrps->str);
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
G_DoAutoload(CommandGrps->str);
}
Bfree(CommandGrps->str);
Bfree(CommandGrps);
CommandGrps = s;
}
pathsearchmode = 0;
}
if (!usecwd)
G_CleanupSearchPaths();
if (SHAREWARE)
g_Shareware = 1;
else
{
i = kopen4load("DUKESW.BIN",1); // JBF 20030810
if (i != -1)
{
g_Shareware = 1;
kclose(i);
}
}
// gotta set the proper title after we compile the CONs if this is the full version
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
wm_setapptitle(tempbuf);
if (g_scriptDebug)
initprintf("CON debugging activated (level %d).\n",g_scriptDebug);
#ifndef NETCODE_DISABLE
if (g_networkMode == NET_SERVER || g_networkMode == NET_DEDICATED_SERVER)
{
ENetAddress address = { ENET_HOST_ANY, g_netPort };
g_netServer = enet_host_create(&address, MAXPLAYERS, CHAN_MAX, 0, 0);
if (g_netServer == NULL)
initprintf("An error occurred while trying to create an ENet server host.\n");
else initprintf("Multiplayer server initialized\n");
}
#endif
numplayers = 1;
playerswhenstarted = ud.multimode; // Lunatic needs this (player[] bound)
if (!g_fakeMultiMode)
{
connectpoint2[0] = -1;
}
else
{
for (i=0; i<ud.multimode-1; i++)
connectpoint2[i] = i+1;
connectpoint2[ud.multimode-1] = -1;
for (i=1; i<ud.multimode; i++)
g_player[i].playerquitflag = 1;
}
Net_GetPackets();
// NOTE: Allocating the DukePlayer_t structs has to be before compiling scripts,
// because in Lunatic, the {pipe,trip}bomb* members are initialized.
for (i=0; i<MAXPLAYERS; i++)
G_MaybeAllocPlayer(i);
G_Startup(); // a bunch of stuff including compiling cons
g_player[0].playerquitflag = 1;
g_player[myconnectindex].ps->palette = BASEPAL;
i = 1;
for (j=numplayers; j<ud.multimode; j++)
{
Bsprintf(g_player[j].user_name,"PLAYER %d",j+1);
g_player[j].ps->team = g_player[j].pteam = i;
g_player[j].ps->weaponswitch = 3;
g_player[j].ps->auto_aim = 0;
i = 1-i;
}
if (quitevent) return 4;
{
const char *defsfile = G_DefFile();
if (!loaddefinitionsfile(defsfile))
{
initprintf("Definitions file \"%s\" loaded.\n",defsfile);
loaddefinitions_game(defsfile, FALSE);
}
}
for (i=0; i < g_defModulesNum; ++i)
Bfree(g_defModules[i]);
Bfree(g_defModules);
g_defModules = NULL;
if (numplayers == 1 && boardfilename[0] != 0)
{
ud.m_level_number = 7;
ud.m_volume_number = 0;
ud.warp_on = 1;
}
// getnames();
if (g_netServer || ud.multimode > 1)
{
if (ud.warp_on == 0)
{
ud.m_monsters_off = 1;
ud.m_player_skill = 0;
}
}
playerswhenstarted = ud.multimode; // XXX: redundant?
ud.last_level = 0;
// the point of this block is to avoid overwriting the default in the cfg while asserting our selection
if (g_rtsNamePtr == NULL &&
(!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_DUKE]) ||
!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_WW2GI]) ||
!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_NAM]) ||
!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_NAPALM])))
{
// ud.last_level is used as a flag here to reset the string to default after load
ud.last_level = (Bstrcpy(ud.rtsname, G_DefaultRtsFile()) == ud.rtsname);
}
RTS_Init(ud.rtsname);
if (rts_numlumps)
initprintf("Using RTS file \"%s\".\n",ud.rtsname);
if (ud.last_level)
Bstrcpy(ud.rtsname, defaultrtsfilename[0]);
ud.last_level = -1;
initprintf("Initializing OSD...\n");
Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
OSD_SetVersion(tempbuf, 10,0);
registerosdcommands();
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (CONTROL_Startup(controltype_keyboardandmouse, &GetTime, TICRATE))
{
ERRprintf("There was an error initializing the CONTROL system.\n");
uninitengine();
exit(5);
}
G_SetupGameButtons();
CONFIG_SetupMouse();
CONFIG_SetupJoystick();
CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
for (i=0; i<joynumaxes; i++)
setjoydeadzone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
}
{
char *ptr = Bstrdup(setupfilename), *p = strtok(ptr,".");
if (!Bstrcmp(setupfilename, SETUPFILENAME))
Bsprintf(tempbuf, "settings.cfg");
else Bsprintf(tempbuf,"%s_settings.cfg",p);
OSD_Exec(tempbuf);
Bfree(ptr);
}
#ifdef HAVE_CLIPSHAPE_FEATURE
if ((i = clipmapinfo_load()) > 0)
initprintf("There was an error loading the sprite clipping map (status %d).\n", i);
for (i=0; i < g_clipMapFilesNum; ++i)
Bfree (g_clipMapFiles[i]);
Bfree (g_clipMapFiles);
g_clipMapFiles = NULL;
#endif
// check if the minifont will support lowercase letters (3136-3161)
// there is room for them in tiles012.art between "[\]^_." and "{|}~"
minitext_lowercase = 1;
for (i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
minitext_lowercase &= tile_exists(i);
OSD_Exec("autoexec.cfg");
system_getcvars();
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
{
int32_t i = 0;
int32_t xres[] = {ud.config.ScreenWidth,800,640,320};
int32_t yres[] = {ud.config.ScreenHeight,600,480,240};
int32_t bpp[] = {32,16,8};
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n",
ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed");
#ifdef USE_OPENGL
{
int32_t j = 0;
while (setgamemode(0,xres[i],yres[i],bpp[j]) < 0)
{
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]);
if (++j == 3)
{
if (++i == 4)
G_GameExit("Unable to set failsafe video mode!");
j = 0;
}
}
}
#else
while (setgamemode(0,xres[i],yres[i],8) < 0)
{
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],8);
i++;
}
#endif
ud.config.ScreenWidth = xres[i];
ud.config.ScreenHeight = yres[i];
ud.config.ScreenBPP = bpp[i];
}
setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
S_MusicStartup();
S_SoundStartup();
}
// loadtmb();
if (ud.warp_on > 1 && (!g_netServer && ud.multimode < 2))
{
clearview(0L);
//g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
rotatesprite_fs(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0));
menutext(160,105,0,0,"LOADING SAVED GAME...");
nextpage();
if (G_LoadPlayer(ud.warp_on-2))
ud.warp_on = 0;
}
FX_StopAllSounds();
S_ClearSoundLocks();
// getpackets();
MAIN_LOOP_RESTART:
if (g_networkMode != NET_DEDICATED_SERVER)
{
G_GetCrosshairColor();
G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
}
if (ud.warp_on == 0)
{
if ((g_netServer || ud.multimode > 1) && boardfilename[0] != 0)
{
ud.m_level_number = 7;
ud.m_volume_number = 0;
if (ud.m_player_skill == 4)
ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
for (TRAVERSE_CONNECT(i))
{
P_ResetWeapons(i);
P_ResetInventory(i);
}
G_NewGame_EnterLevel();
Net_WaitForServer();
}
else if (g_networkMode != NET_DEDICATED_SERVER)
G_DisplayLogo();
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (G_PlaybackDemo())
{
FX_StopAllSounds();
S_ClearSoundLocks();
g_noLogoAnim = 1;
goto MAIN_LOOP_RESTART;
}
}
}
else if (ud.warp_on == 1)
{
G_NewGame_EnterLevel();
}
else G_UpdateScreenArea();
// G_GameExit(" "); ///
// ud.auto_run = ud.config.RunMode;
ud.showweapons = ud.config.ShowOpponentWeapons;
P_SetupMiscInputSettings();
g_player[myconnectindex].pteam = ud.team;
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam);
else
{
if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor;
}
ud.warp_on = 0;
KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
do //main loop
{
static uint32_t nextrender = 0, framewaiting = 0;
uint32_t j;
if (handleevents() && quitevent)
{
KB_KeyDown[sc_Escape] = 1;
quitevent = 0;
}
sampletimer();
Net_GetPackets();
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
CONTROL_BindsEnabled = g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO);
#ifndef _WIN32
// stdin -> OSD input for dedicated server
if (g_networkMode == NET_DEDICATED_SERVER)
{
int32_t nb;
char ch;
static uint32_t bufpos = 0;
static char buf[128];
#ifndef GEKKO
int32_t flag = 1;
ioctl(0, FIONBIO, &flag);
#endif
if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
{
if (ch != '\n')
buf[bufpos++] = ch;
if (ch == '\n' || bufpos >= sizeof(buf))
{
buf[bufpos] = 0;
OSD_Dispatch(buf);
bufpos = 0;
}
}
}
else
#endif
{
MUSIC_Update();
G_HandleLocalKeys();
}
OSD_DispatchQueued();
if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
{
if (g_networkMode != NET_DEDICATED_SERVER)
{
CONTROL_ProcessBinds();
P_GetInput(myconnectindex);
}
avg.fvel += loc.fvel;
avg.svel += loc.svel;
avg.avel += loc.avel;
avg.horz += loc.horz;
avg.bits |= loc.bits;
avg.extbits |= loc.extbits;
Bmemcpy(&inputfifo[0][myconnectindex], &avg, sizeof(input_t));
Bmemset(&avg, 0, sizeof(input_t));
do
{
int32_t clockbeforetic;
sampletimer();
if (ready2send == 0) break;
ototalclock += TICSPERFRAME;
clockbeforetic = totalclock;
if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
(g_player[myconnectindex].ps->gm&MODE_GAME))
G_MoveLoop();
sampletimer();
if (totalclock - clockbeforetic >= TICSPERFRAME)
{
// computing a tic takes longer than a tic, so we're slowing
// the game down. rather than tightly spinning here, go draw
// a frame since we're fucked anyway
break;
}
}
while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME);
}
G_DoCheats();
if (g_player[myconnectindex].ps->gm & (MODE_EOL|MODE_RESTART))
{
switch (G_EndOfLevel())
{
case 1: continue;
case 2: goto MAIN_LOOP_RESTART;
}
}
if (g_networkMode == NET_DEDICATED_SERVER)
{
idle();
goto skipframe;
}
if (framewaiting)
{
framewaiting--;
nextpage();
}
j = getticks();
if (r_maxfps == 0 || j >= nextrender)
{
if (j > nextrender+g_frameDelay)
nextrender = j;
nextrender += g_frameDelay;
if ((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm&MODE_MENU)) ||
(g_netServer || ud.multimode > 1) || ud.recstat == 2)
i = calc_smoothratio(totalclock, ototalclock);
else
i = 65536;
G_DrawRooms(screenpeek,i);
if (getrendermode() >= REND_POLYMOST)
G_DrawBackground();
G_DisplayRest(i);
framewaiting++;
}
skipframe:
if (g_player[myconnectindex].ps->gm&MODE_DEMO)
goto MAIN_LOOP_RESTART;
}
while (1);
G_GameExit(" ");
return 0; // not reached (duh)
}
GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
{
Net_GetPackets();
return G_DoMoveThings();
}
int32_t G_DoMoveThings(void)
{
int32_t i;
ud.camerasprite = -1;
lockclock += TICSPERFRAME;
// Moved lower so it is restored correctly by demo diffs:
//if (g_earthquakeTime > 0) g_earthquakeTime--;
if (g_RTSPlaying > 0) g_RTSPlaying--;
for (i=0; i<MAXUSERQUOTES; i++)
if (user_quote_time[i])
{
user_quote_time[i]--;
if (user_quote_time[i] > ud.msgdisptime)
user_quote_time[i] = ud.msgdisptime;
if (!user_quote_time[i]) pub = NUMPAGES;
}
// Name display when aiming at opponents
if (ud.idplayers && (g_netServer || ud.multimode > 1) && !g_fakeMultiMode)
{
hitdata_t hit;
DukePlayer_t *const p = g_player[screenpeek].ps;
for (i=0; i<ud.multimode; i++)
if (g_player[i].ps->holoduke_on != -1)
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
hitscan((vec3_t *)p,p->cursectnum,
sintable[(p->ang+512)&2047],
sintable[p->ang&2047],
(100-p->horiz-p->horizoff)<<11,&hit,0xffff0030);
for (i=0; i<ud.multimode; i++)
if (g_player[i].ps->holoduke_on != -1)
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
if ((hit.sprite >= 0) && !(g_player[myconnectindex].ps->gm & MODE_MENU) &&
sprite[hit.sprite].picnum == APLAYER)
{
const int32_t snum = P_Get(hit.sprite);
if (snum != screenpeek && g_player[snum].ps->dead_flag == 0)
{
if (p->fta == 0 || p->ftq == QUOTE_RESERVED3)
{
if (ldist(&sprite[p->i], &sprite[hit.sprite]) < 9216)
{
Bsprintf(ScriptQuotes[QUOTE_RESERVED3], "%s", &g_player[snum].user_name[0]);
p->fta = 12, p->ftq = QUOTE_RESERVED3;
}
}
else if (p->fta > 2) p->fta -= 3;
}
}
}
if (g_showShareware > 0)
{
g_showShareware--;
if (g_showShareware == 0)
{
pus = NUMPAGES;
pub = NUMPAGES;
}
}
// Moved lower so it is restored correctly by diffs:
// everyothertime++;
if (g_netServer || g_netClient)
randomseed = ticrandomseed;
for (TRAVERSE_CONNECT(i))
Bmemcpy(g_player[i].sync, &inputfifo[(g_netServer && myconnectindex == i)][i],
sizeof(input_t));
G_UpdateInterpolations();
/*
j = -1;
for (TRAVERSE_CONNECT(i))
{
if (g_player[i].playerquitflag == 0 || TEST_SYNC_KEY(g_player[i].sync->bits,SK_GAMEQUIT) == 0)
{
j = i;
continue;
}
G_CloseDemoWrite();
g_player[i].playerquitflag = 0;
}
*/
g_moveThingsCount++;
if (ud.recstat == 1) G_DemoRecord();
everyothertime++;
if (g_earthquakeTime > 0) g_earthquakeTime--;
if (ud.pause_on == 0)
{
g_globalRandom = krand();
A_MoveDummyPlayers();//ST 13
}
for (TRAVERSE_CONNECT(i))
{
if (g_player[i].sync->extbits&(1<<6))
{
g_player[i].ps->team = g_player[i].pteam;
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
{
actor[g_player[i].ps->i].picnum = APLAYERTOP;
P_QuickKill(g_player[i].ps);
}
}
if (GametypeFlags[ud.coop] & GAMETYPE_TDM)
g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team);
if (sprite[g_player[i].ps->i].pal != 1)
sprite[g_player[i].ps->i].pal = g_player[i].pcolor;
P_HandleSharedKeys(i);
if (ud.pause_on == 0)
{
P_ProcessInput(i);
P_CheckSectors(i);
}
}
if (ud.pause_on == 0)
G_MoveWorld();
// Net_CorrectPrediction();
if (g_netServer)
Net_SendServerUpdates();
if ((everyothertime&1) == 0)
{
G_AnimateWalls();
A_MoveCyclers();
if (g_netServer && (everyothertime % 10) == 0)
{
Net_SendMapUpdate();
}
}
if (g_netClient) //Slave
Net_SendClientUpdate();
return 0;
}
static void G_DoOrderScreen(void)
{
int32_t i;
setview(0,0,xdim-1,ydim-1);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
for (i=0; i<4; i++)
{
fadepal(0,0,0, 0,63,7);
I_ClearAllInput();
rotatesprite_fs(0,0,65536L,0,ORDERING+i,0,0,2+8+16+64+(ud.bgstretch?1024:0));
fadepal(0,0,0, 63,0,-7);
while (!I_CheckAllInput())
G_HandleAsync();
}
I_ClearAllInput();
}
static void G_BonusCutscenes(void)
{
int32_t bonuscnt=0;
int32_t t;
int32_t breathe[] =
{
0, 30, VICTORY1+1, 176, 59,
30, 60, VICTORY1+2, 176, 59,
60, 90, VICTORY1+1, 176, 59,
90, 120, 0, 176, 59
};
int32_t bossmove[] =
{
0, 120, VICTORY1+3, 86, 59,
220, 260, VICTORY1+4, 86, 59,
260, 290, VICTORY1+5, 86, 59,
290, 320, VICTORY1+6, 86, 59,
320, 350, VICTORY1+7, 86, 59,
350, 380, VICTORY1+8, 86, 59,
350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
};
if (!(numplayers < 2 && ud.eog && ud.from_bonus == 0))
return;
if ((unsigned)ud.volume_number < 4
&& (G_GetLogoFlags() & (LOGO_NOE1BONUSSCENE << ud.volume_number)))
return;
switch (ud.volume_number)
{
case 0:
if (ud.lockout == 0)
{
P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
clearallviews(0L);
rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
nextpage();
fadepal(0,0,0, 63,0,-1);
I_ClearAllInput();
totalclock = 0;
while (1)
{
clearallviews(0L);
rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
// boss
if (totalclock > 390 && totalclock < 780)
for (t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
{
if (t==10 && bonuscnt == 1)
{
S_PlaySound(SHOTGUN_FIRE);
S_PlaySound(SQUISHED);
bonuscnt++;
}
rotatesprite_fs(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
}
// Breathe
if (totalclock < 450 || totalclock >= 750)
{
if (totalclock >= 750)
{
rotatesprite_fs(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
if (totalclock >= 750 && bonuscnt == 2)
{
S_PlaySound(DUKETALKTOBOSS);
bonuscnt++;
}
}
for (t=0; t<20; t+=5)
if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
{
if (t==5 && bonuscnt == 0)
{
S_PlaySound(BOSSTALKTODUKE);
bonuscnt++;
}
rotatesprite_fs(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
}
}
G_HandleAsync();
nextpage();
if (I_CheckAllInput()) break;
}
}
fadepal(0,0,0, 0,63,1);
I_ClearAllInput();
I_ClearInputWaiting();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
rotatesprite_fs(0,0,65536L,0,3292,0,0,2+8+16+64+(ud.bgstretch?1024:0));
fadepal(0,0,0, 63,0,-1);
G_HandleEventsWhileNoInput();
fadepal(0,0,0, 0,63,1);
S_StopMusic();
FX_StopAllSounds();
S_ClearSoundLocks();
break;
case 1:
S_StopMusic();
clearallviews(0L);
nextpage();
if (ud.lockout == 0)
{
G_PlayAnim("cineov2.anm",1);
I_ClearInputWaiting();
clearallviews(0L);
nextpage();
}
S_PlaySound(PIPEBOMB_EXPLODE);
fadepal(0,0,0, 0,63,1);
setview(0,0,xdim-1,ydim-1);
I_ClearInputWaiting();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
rotatesprite_fs(0,0,65536L,0,3293,0,0,2+8+16+64+(ud.bgstretch?1024:0));
fadepal(0,0,0, 63,0,-1);
G_HandleEventsWhileNoInput();
fadepal(0,0,0, 0,63,1);
break;
case 3:
setview(0,0,xdim-1,ydim-1);
S_StopMusic();
clearallviews(0L);
nextpage();
if (ud.lockout == 0)
{
I_ClearInputWaiting();
G_PlayAnim("vol4e1.anm",8);
clearallviews(0L);
nextpage();
G_PlayAnim("vol4e2.anm",10);
clearallviews(0L);
nextpage();
G_PlayAnim("vol4e3.anm",11);
clearallviews(0L);
nextpage();
}
FX_StopAllSounds();
S_ClearSoundLocks();
S_PlaySound(ENDSEQVOL3SND4);
I_ClearInputWaiting();
G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
// G_FadePalette(0,0,0,63);
clearallviews(0L);
menutext(160,60,0,0,"Thanks to all our");
menutext(160,60+16,0,0,"fans for giving");
menutext(160,60+16+16,0,0,"us big heads.");
menutext(160,70+16+16+16,0,0,"Look for a Duke Nukem 3D");
menutext(160,70+16+16+16+16,0,0,"sequel soon.");
nextpage();
fadepal(0,0,0, 63,0,-3);
nextpage();
I_ClearInputWaiting();
G_HandleEventsWhileNoInput();
fadepal(0,0,0, 0,63,3);
clearallviews(0L);
nextpage();
G_PlayAnim("DUKETEAM.ANM",4);
I_ClearInputWaiting();
G_HandleEventsWhileNoInput();
clearallviews(0L);
nextpage();
G_FadePalette(0,0,0,63);
FX_StopAllSounds();
S_ClearSoundLocks();
I_ClearInputWaiting();
break;
case 2:
S_StopMusic();
clearallviews(0L);
nextpage();
if (ud.lockout == 0)
{
fadepal(0,0,0, 63,0,-1);
G_PlayAnim("cineov3.anm",2);
I_ClearInputWaiting();
ototalclock = totalclock+200;
while (totalclock < ototalclock)
G_HandleAsync();
clearallviews(0L);
nextpage();
FX_StopAllSounds();
S_ClearSoundLocks();
}
G_PlayAnim("RADLOGO.ANM",3);
if (ud.lockout == 0 && !I_CheckInputWaiting())
{
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND7)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND8)) goto ENDANM;
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM;
}
I_ClearInputWaiting();
totalclock = 0;
if (PLUTOPAK)
{
while (totalclock < 120 && !I_CheckInputWaiting())
G_HandleAsync();
I_ClearInputWaiting();
}
else
{
G_HandleEventsWhileNoInput();
}
ENDANM:
if (!PLUTOPAK)
{
FX_StopAllSounds();
S_ClearSoundLocks();
S_PlaySound(ENDSEQVOL3SND4);
clearallviews(0L);
nextpage();
G_PlayAnim("DUKETEAM.ANM",4);
I_ClearInputWaiting();
G_HandleEventsWhileNoInput();
clearallviews(0L);
nextpage();
G_FadePalette(0,0,0,63);
}
I_ClearInputWaiting();
FX_StopAllSounds();
S_ClearSoundLocks();
clearallviews(0L);
break;
}
}
void G_BonusScreen(int32_t bonusonly)
{
int32_t gfx_offset;
int32_t i, y;
int32_t bonuscnt;
int32_t clockpad = 2;
char *lastmapname;
int32_t playerbest = -1;
if (g_networkMode == NET_DEDICATED_SERVER)
return;
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
wm_setapptitle(tempbuf);
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
{
lastmapname = Bstrrchr(boardfilename,'\\');
if (!lastmapname) lastmapname = Bstrrchr(boardfilename,'/');
if (!lastmapname) lastmapname = boardfilename;
}
else
{
lastmapname = MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name;
if (!lastmapname) // this isn't right but it's better than no name at all
lastmapname = MapInfo[(ud.m_volume_number*MAXLEVELS)+ud.last_level-1].name;
}
fadepal(0,0,0, 0,63,7);
setview(0,0,xdim-1,ydim-1);
clearallviews(0L);
nextpage();
flushperms();
FX_StopAllSounds();
S_ClearSoundLocks();
FX_SetReverb(0L);
CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens
if (bonusonly)
goto FRAGBONUS;
G_BonusCutscenes();
FRAGBONUS:
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
G_FadePalette(0,0,0,63); // JBF 20031228
KB_FlushKeyboardQueue();
totalclock = 0;
bonuscnt = 0;
S_StopMusic();
FX_StopAllSounds();
S_ClearSoundLocks();
if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
int32_t t;
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
S_PlaySound(BONUSMUSIC);
rotatesprite_fs(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64+(ud.bgstretch?1024:0));
rotatesprite_fs(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10);
if (PLUTOPAK) // JBF 20030804
rotatesprite_fs((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8);
gametext(160,58+2,"Multiplayer Totals",0,2+8+16);
gametext(160,58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);
gametext(160,165,"Press any key or button to continue",quotepulseshade,2+8+16);
t = 0;
minitext(23,80," Name Kills",8,2+8+16+128);
for (i=0; i<playerswhenstarted; i++)
{
Bsprintf(tempbuf,"%-4d",i+1);
minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
}
for (i=0; i<playerswhenstarted; i++)
{
int32_t xfragtotal = 0;
Bsprintf(tempbuf,"%d",i+1);
minitext(30,90+t,tempbuf,0,2+8+16+128);
minitext(38,90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+128);
for (y=0; y<playerswhenstarted; y++)
{
if (i == y)
{
Bsprintf(tempbuf,"%-4d",g_player[y].ps->fraggedself);
minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
xfragtotal -= g_player[y].ps->fraggedself;
}
else
{
Bsprintf(tempbuf,"%-4d",g_player[i].frags[y]);
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
xfragtotal += g_player[i].frags[y];
}
}
Bsprintf(tempbuf,"%-4d",xfragtotal);
minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);
t += 7;
}
for (y=0; y<playerswhenstarted; y++)
{
int32_t yfragtotal = 0;
for (i=0; i<playerswhenstarted; i++)
{
if (i == y)
yfragtotal += g_player[i].ps->fraggedself;
yfragtotal += g_player[i].frags[y];
}
Bsprintf(tempbuf,"%-4d",yfragtotal);
minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
}
minitext(45,96+(8*7),"Deaths",8,2+8+16+128);
nextpage();
fadepal(0,0,0, 63,0,-7);
I_ClearAllInput();
{
int32_t tc = totalclock;
while (I_CheckAllInput()==0)
{
// continue after 10 seconds...
if (totalclock > tc + (120*10)) break;
G_HandleAsync();
}
}
if (bonusonly || (g_netServer || ud.multimode > 1)) return;
fadepal(0,0,0, 0,63,7);
}
if (bonusonly || (g_netServer || ud.multimode > 1)) return;
gfx_offset = (ud.volume_number==1) ? 5 : 0;
rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
if (lastmapname)
menutext(160,20-6,0,0,lastmapname);
menutext(160,36-6,0,0,"Completed");
gametext(160,192,"Press any key or button to continue",quotepulseshade,2+8+16);
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
S_PlaySound(BONUSMUSIC);
nextpage();
I_ClearAllInput();
fadepal(0,0,0, 63,0,-1);
bonuscnt = 0;
totalclock = 0;
playerbest = CONFIG_GetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename);
if (g_player[myconnectindex].ps->player_par > 0 && (g_player[myconnectindex].ps->player_par < playerbest || playerbest < 0))
CONFIG_SetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename, g_player[myconnectindex].ps->player_par);
{
int32_t ii, ij;
for (ii=g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
clockpad = max(clockpad,ij);
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
{
for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
clockpad = max(clockpad,ij);
if (!NAM && MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime)
{
for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
clockpad = max(clockpad,ij);
}
}
if (playerbest > 0) for (ii=playerbest/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ;
clockpad = max(clockpad,ij);
}
do
{
int32_t yy = 0, zz;
G_HandleAsync();
MUSIC_Update();
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
clearallviews(0);
rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
if (totalclock > 1000000000 && totalclock < 1000000320)
{
switch ((totalclock>>4)%15)
{
case 0:
if (bonuscnt == 6)
{
bonuscnt++;
S_PlaySound(SHOTGUN_COCK);
switch (rand()&3)
{
case 0:
S_PlaySound(BONUS_SPEECH1);
break;
case 1:
S_PlaySound(BONUS_SPEECH2);
break;
case 2:
S_PlaySound(BONUS_SPEECH3);
break;
case 3:
S_PlaySound(BONUS_SPEECH4);
break;
}
}
case 1:
case 4:
case 5:
rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
break;
case 2:
case 3:
rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
break;
}
}
else if (totalclock > (10240+120L)) break;
else
{
switch ((totalclock>>5)&3)
{
case 1:
case 3:
rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
break;
case 2:
rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
break;
}
}
if (lastmapname)
menutext(160,20-6,0,0,lastmapname);
menutext(160,36-6,0,0,"Completed");
gametext(160,192,"Press any key or button to continue",quotepulseshade,2+8+16);
if (totalclock > (60*3))
{
yy = zz = 59;
gametext(10,yy+9,"Your Time:",0,2+8+16);
yy+=10;
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
{
gametext(10,yy+9,"Par Time:",0,2+8+16);
yy+=10;
if (!NAM && !DUKEBETA)
{
gametext(10,yy+9,"3D Realms' Time:",0,2+8+16);
yy+=10;
}
}
if (playerbest > 0)
{
gametext(10,yy+9,(g_player[myconnectindex].ps->player_par > 0 && g_player[myconnectindex].ps->player_par < playerbest)?"Prev Best Time:":"Your Best Time:",0,2+8+16);
yy += 10;
}
if (bonuscnt == 0)
bonuscnt++;
yy = zz;
if (totalclock > (60*4))
{
if (bonuscnt == 1)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
if (g_player[myconnectindex].ps->player_par > 0)
{
Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad,
(g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60)),
(g_player[myconnectindex].ps->player_par/REALGAMETICSPERSEC)%60,
((g_player[myconnectindex].ps->player_par%REALGAMETICSPERSEC)*33)/10
);
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
if (g_player[myconnectindex].ps->player_par < playerbest)
gametext((320>>2)+89+(clockpad*24),yy+9,"New record!",0,2+8+16);
}
else
gametextpalbits((320>>2)+71,yy+9,"Cheated!",0,2,2+8+16);
yy+=10;
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
{
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(REALGAMETICSPERSEC*60)),
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/REALGAMETICSPERSEC)%60);
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
yy+=10;
if (!NAM && MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime)
{
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(REALGAMETICSPERSEC*60)),
(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/REALGAMETICSPERSEC)%60);
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
yy+=10;
}
}
if (playerbest > 0)
{
Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad,
(playerbest/(REALGAMETICSPERSEC*60)),
(playerbest/REALGAMETICSPERSEC)%60,
((playerbest%REALGAMETICSPERSEC)*33)/10
);
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
yy+=10;
}
}
}
zz = yy += 5;
if (totalclock > (60*6))
{
gametext(10,yy+9,"Enemies Killed:",0,2+8+16);
yy += 10;
gametext(10,yy+9,"Enemies Left:",0,2+8+16);
yy += 10;
if (bonuscnt == 2)
{
bonuscnt++;
S_PlaySound(FLY_BY);
}
yy = zz;
if (totalclock > (60*7))
{
if (bonuscnt == 3)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->actors_killed);
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
yy += 10;
if (ud.player_skill > 3)
{
Bsprintf(tempbuf,"N/A");
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
yy += 10;
}
else
{
if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0)
Bsprintf(tempbuf,"%-3d",0);
else Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed);
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
yy += 10;
}
}
}
zz = yy += 5;
if (totalclock > (60*9))
{
gametext(10,yy+9,"Secrets Found:",0,2+8+16);
yy += 10;
gametext(10,yy+9,"Secrets Missed:",0,2+8+16);
yy += 10;
if (bonuscnt == 4) bonuscnt++;
yy = zz;
if (totalclock > (60*10))
{
if (bonuscnt == 5)
{
bonuscnt++;
S_PlaySound(PIPEBOMB_EXPLODE);
}
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->secret_rooms);
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
yy += 10;
if (g_player[myconnectindex].ps->secret_rooms > 0)
Bsprintf(tempbuf,"%-3d%%",(100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms));
Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms);
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
yy += 10;
}
}
if (totalclock > 10240 && totalclock < 10240+10240)
totalclock = 1024;
if (I_CheckAllInput() && totalclock > (60*2)) // JBF 20030809
{
I_ClearAllInput();
if (totalclock < (60*13))
{
KB_FlushKeyboardQueue();
totalclock = (60*13);
}
else if (totalclock < 1000000000)
totalclock = 1000000000;
}
}
else
break;
VM_OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek, -1, 0);
nextpage();
}
while (1);
}
static void G_DrawCameraText(int16_t i)
{
char flipbits;
int32_t x , y;
if (!T1)
{
rotatesprite_win(24<<16,33<<16,65536L,0,CAMCORNER,0,0,2);
rotatesprite_win((320-26)<<16,34<<16,65536L,0,CAMCORNER+1,0,0,2);
rotatesprite_win(22<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2+4);
rotatesprite_win((310-10)<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2);
if (totalclock&16)
rotatesprite_win(46<<16,32<<16,65536L,0,CAMLIGHT,0,0,2);
}
else
{
flipbits = (totalclock<<1)&48;
for (x=0; x<394; x+=64)
for (y=0; y<200; y+=64)
rotatesprite_win(x<<16,y<<16,65536L,0,STATIC,0,0,2+flipbits);
}
}
#if 0
void vglass(int32_t x,int32_t y,short a,short wn,short n)
{
int32_t z, zincs;
short sect;
sect = wall[wn].nextsector;
if (sect == -1) return;
zincs = (sector[sect].floorz-sector[sect].ceilingz) / n;
for (z = sector[sect].ceilingz; z < sector[sect].floorz; z += zincs)
A_InsertSprite(sect,x,y,z-(krand()&8191),GLASSPIECES+(z&(krand()%3)),-32,36,36,a+128-(krand()&255),16+(krand()&31),0,-1,5);
}
#endif
void A_SpawnWallGlass(int32_t i,int32_t wallnum,int32_t n)
{
int32_t j, xv, yv, z, x1, y1;
int16_t sect;
int32_t a;
sect = -1;
if (wallnum < 0)
{
for (j=n-1; j >= 0 ; j--)
{
a = SA-256+(krand()&511)+1024;
A_InsertSprite(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&1023),i,5);
}
return;
}
j = n+1;
x1 = wall[wallnum].x;
y1 = wall[wallnum].y;
xv = wall[wall[wallnum].point2].x-x1;
yv = wall[wall[wallnum].point2].y-y1;
x1 -= ksgn(yv);
y1 += ksgn(xv);
xv /= j;
yv /= j;
for (j=n; j>0; j--)
{
x1 += xv;
y1 += yv;
updatesector(x1,y1,&sect);
if (sect >= 0)
{
z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
if (z < -(32<<8) || z > (32<<8))
z = SZ-(32<<8)+(krand()&((64<<8)-1));
a = SA-1024;
A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&1023),i,5);
}
}
}
void A_SpawnGlass(int32_t i,int32_t n)
{
for (; n>0; n--)
{
int32_t k = A_InsertSprite(SECT,SX,SY,SZ-((krand()&16)<<8),GLASSPIECES+(n%3),
krand()&15,36,36,krand()&2047,32+(krand()&63),-512-(krand()&2047),i,5);
sprite[k].pal = sprite[i].pal;
}
}
void A_SpawnCeilingGlass(int32_t i,int32_t sectnum,int32_t n)
{
int32_t j, xv, yv, z, x1, y1, a,s;
int32_t startwall = sector[sectnum].wallptr;
int32_t endwall = startwall+sector[sectnum].wallnum;
for (s=startwall; s<(endwall-1); s++)
{
x1 = wall[s].x;
y1 = wall[s].y;
xv = (wall[s+1].x-x1)/(n+1);
yv = (wall[s+1].y-y1)/(n+1);
for (j=n; j>0; j--)
{
x1 += xv;
y1 += yv;
a = krand()&2047;
z = sector[sectnum].ceilingz+((krand()&15)<<8);
A_InsertSprite(sectnum,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,(krand()&31),0,i,5);
}
}
}
void A_SpawnRandomGlass(int32_t i,int32_t wallnum,int32_t n)
{
int32_t j, xv, yv, z, x1, y1;
int16_t sect = -1;
int32_t a, k;
if (wallnum < 0)
{
for (j=n-1; j >= 0 ; j--)
{
a = krand()&2047;
k = A_InsertSprite(SECT,SX,SY,SZ-(krand()&(63<<8)),GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&2047),i,5);
sprite[k].pal = krand()&15;
}
return;
}
j = n+1;
x1 = wall[wallnum].x;
y1 = wall[wallnum].y;
xv = (wall[wall[wallnum].point2].x-wall[wallnum].x)/j;
yv = (wall[wall[wallnum].point2].y-wall[wallnum].y)/j;
for (j=n; j>0; j--)
{
x1 += xv;
y1 += yv;
updatesector(x1,y1,&sect);
z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
if (z < -(32<<8) || z > (32<<8))
z = SZ-(32<<8)+(krand()&((64<<8)-1));
a = SA-1024;
k = A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&2047),i,5);
sprite[k].pal = krand()&7;
}
}
static void G_SetupGameButtons(void)
{
CONTROL_DefineFlag(gamefunc_Move_Forward,FALSE);
CONTROL_DefineFlag(gamefunc_Move_Backward,FALSE);
CONTROL_DefineFlag(gamefunc_Turn_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Turn_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe,FALSE);
CONTROL_DefineFlag(gamefunc_Fire,FALSE);
CONTROL_DefineFlag(gamefunc_Open,FALSE);
CONTROL_DefineFlag(gamefunc_Run,FALSE);
CONTROL_DefineFlag(gamefunc_AutoRun,FALSE);
CONTROL_DefineFlag(gamefunc_Jump,FALSE);
CONTROL_DefineFlag(gamefunc_Crouch,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Up,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Down,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE);
CONTROL_DefineFlag(gamefunc_Aim_Down,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_1,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_2,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_3,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_4,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_5,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_6,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_7,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_8,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_9,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_10,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Holo_Duke,FALSE);
CONTROL_DefineFlag(gamefunc_Jetpack,FALSE);
CONTROL_DefineFlag(gamefunc_NightVision,FALSE);
CONTROL_DefineFlag(gamefunc_MedKit,FALSE);
CONTROL_DefineFlag(gamefunc_TurnAround,FALSE);
CONTROL_DefineFlag(gamefunc_SendMessage,FALSE);
CONTROL_DefineFlag(gamefunc_Map,FALSE);
CONTROL_DefineFlag(gamefunc_Shrink_Screen,FALSE);
CONTROL_DefineFlag(gamefunc_Enlarge_Screen,FALSE);
CONTROL_DefineFlag(gamefunc_Center_View,FALSE);
CONTROL_DefineFlag(gamefunc_Holster_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,FALSE);
CONTROL_DefineFlag(gamefunc_See_Coop_View,FALSE);
CONTROL_DefineFlag(gamefunc_Mouse_Aiming,FALSE);
CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,FALSE);
CONTROL_DefineFlag(gamefunc_Steroids,FALSE);
CONTROL_DefineFlag(gamefunc_Quick_Kick,FALSE);
CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE);
}
int32_t GetTime(void)
{
return totalclock;
}