raze-gles/source
2020-09-10 17:46:54 +02:00
..
blood - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
build - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
common - migrated SW's info script parser to sc_man. 2020-09-10 17:46:54 +02:00
core - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
exhumed - don't autosave just after starting a new game. 2020-09-08 23:00:31 +02:00
games/duke - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - migrated SW's info script parser to sc_man. 2020-09-10 17:46:54 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00