raze-gles/source
Christoph Oelckers ef5292b4ae - don't use Build's clipping code to clip automap parts to the screen.
Not really surprisingly this is not compatible with a real triangulator. Fortunately it's also not really needed.
2019-12-31 19:38:50 +01:00
..
blood - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
build - don't use Build's clipping code to clip automap parts to the screen. 2019-12-31 19:38:50 +01:00
common - process lines through the 2D drawer. 2019-12-31 19:02:55 +01:00
duke3d - route all clearscreen calls that happen after drawing the scene through the 2D drawer. 2019-12-31 19:25:49 +01:00
exhumed - route all clearscreen calls that happen after drawing the scene through the 2D drawer. 2019-12-31 19:25:49 +01:00
glbackend - process lines through the 2D drawer. 2019-12-31 19:02:55 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - set default for mouse control to DirectInput. 2019-12-30 23:55:57 +01:00
rr - route all clearscreen calls that happen after drawing the scene through the 2D drawer. 2019-12-31 19:25:49 +01:00
sw - route all clearscreen calls that happen after drawing the scene through the 2D drawer. 2019-12-31 19:25:49 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - process lines through the 2D drawer. 2019-12-31 19:02:55 +01:00
g_pch.h
gitinfo.cpp