mirror of
https://github.com/ZDoom/raze-gles.git
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ee93c6e366
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct. That Polymost renderer really needs to go away. :( |
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.. | ||
blood | ||
build | ||
common | ||
duke3d | ||
glad | ||
glbackend | ||
libsmackerdec | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp | ||
sdlappicon.cpp |