mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-07 08:50:47 +00:00
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
/*
|
|
* High-colour textures support for Polymost
|
|
* by Jonathon Fowler
|
|
* See the included license file "BUILDLIC.TXT" for license info.
|
|
*/
|
|
|
|
#include "build.h"
|
|
#include "compat.h"
|
|
#include "hightile.h"
|
|
#include "baselayer.h"
|
|
|
|
|
|
polytint_t hictinting[MAXPALOOKUPS];
|
|
|
|
|
|
//
|
|
// hicinit()
|
|
// Initialize the high-colour stuff to default.
|
|
//
|
|
void hicinit(void)
|
|
{
|
|
int32_t i;
|
|
|
|
for (i=0; i<MAXPALOOKUPS; i++) // all tints should be 100%
|
|
{
|
|
polytint_t & tint = hictinting[i];
|
|
tint.tint = 0xffffff;
|
|
tint.f = 0;
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// hicsetpalettetint(pal,r,g,b,sr,sg,sb,effect)
|
|
// The tinting values represent a mechanism for emulating the effect of global sector
|
|
// palette shifts on true-colour textures and only true-colour textures.
|
|
// effect bitset: 1 = greyscale, 2 = invert
|
|
//
|
|
void hicsetpalettetint(int32_t palnum, int r, int g, int b, int sr, int sg, int sb, polytintflags_t effect)
|
|
{
|
|
if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return;
|
|
|
|
polytint_t & tint = hictinting[palnum];
|
|
tint.tint.r = (uint8_t)r;
|
|
tint.tint.g = (uint8_t)g;
|
|
tint.tint.b = (uint8_t)b;
|
|
tint.shade.r = (uint8_t)sr;
|
|
tint.shade.g = (uint8_t)sg;
|
|
tint.shade.b = (uint8_t)sb;
|
|
tint.f = effect|HICTINT_ENABLE;
|
|
}
|
|
|
|
|
|
|