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11 lines
274 B
C
11 lines
274 B
C
#pragma once
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#include "build.h"
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void render_drawrooms(spritetype* playersprite, const vec3_t& position, int sectnum, fixed_t q16angle, fixed_t q16horizon, float rollang, int flags);
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enum ERenderSceneFlags
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{
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RSF_MIRROR = 1,
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RSF_PLANEMIRROR = 2,
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RSF_UPDATESECTOR = 4,
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};
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