raze-gles/source/core/rendering/render.h
Christoph Oelckers d42ce0ee7e - WIP
2021-03-20 23:01:16 +01:00

11 lines
274 B
C

#pragma once
#include "build.h"
void render_drawrooms(spritetype* playersprite, const vec3_t& position, int sectnum, fixed_t q16angle, fixed_t q16horizon, float rollang, int flags);
enum ERenderSceneFlags
{
RSF_MIRROR = 1,
RSF_PLANEMIRROR = 2,
RSF_UPDATESECTOR = 4,
};