raze-gles/source/common/engine
2020-05-26 00:09:27 +02:00
..
fcolormap.h - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
g_input.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
gstrings.h
i_interface.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_interface.h - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
i_specialpaths.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
m_random.cpp - 'common' update. 2020-05-23 22:43:03 +02:00
m_random.h - Linux compile fixes. 2020-05-24 16:47:00 +02:00
namedef.h
palettecontainer.cpp - fixed some palette issues 2020-05-25 00:46:46 +02:00
palettecontainer.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
printf.h
renderstyle.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
renderstyle.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
serialize_obj.h - update "common" subfolder. 2020-05-23 22:43:02 +02:00
serializer.cpp - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
serializer.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
serializer_internal.h - update "common" subfolder. 2020-05-23 22:43:02 +02:00
st_start.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
startupinfo.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
stats.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
stats.h - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
stringtable.cpp
stringtable.h
v_colortables.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
v_colortables.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00