..
msvc
Light stuff
2009-06-06 10:20:00 +00:00
a.h
Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
2009-07-09 02:29:48 +00:00
baselayer.h
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
2009-10-15 23:08:47 +00:00
build.h
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
2010-01-21 10:02:04 +00:00
cache1d.h
Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
2010-01-16 20:17:33 +00:00
compat.h
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
2010-01-21 10:02:04 +00:00
crc32.h
A bunch of multiplayer improvements
2009-12-14 05:23:29 +00:00
dxdidf.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
dynamicgtk.h
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
2009-11-18 01:17:56 +00:00
editor.h
Initial checkin of m32-script.
2009-09-12 23:03:15 +00:00
glbuild.h
Improved mouse aiming for Mapster32 (not yet in action)
2009-07-11 22:20:15 +00:00
glext.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
gtkbits.h
ass rape
2009-01-09 09:29:17 +00:00
hightile.h
Adds specpower and specfactor definition tokens for textures.
2009-03-28 12:14:37 +00:00
kplib.h
ass rape
2009-01-09 09:29:17 +00:00
lzwnew.h
ass rape
2009-01-09 09:29:17 +00:00
m32script.h
Fix the build with POLYMER=0 or USE_OPENGL=0.
2009-12-13 01:23:44 +00:00
malloc.c.h
Ball-busting true client-server multiplayer prototype/alpha/whatever
2009-12-05 09:22:43 +00:00
md4.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
mdsprite.h
Fix a couple of minor issues
2009-08-09 05:32:17 +00:00
nedmalloc.h
Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
2010-01-16 20:17:33 +00:00
osd.h
Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc
2009-04-30 21:09:44 +00:00
osxbits.h
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
osxmain.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.h
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
polymost.h
Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
2010-01-16 20:17:33 +00:00
pragmas.h
Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
2009-09-09 07:19:14 +00:00
quicklz.h
more semi-tested multiplayer changes and sound callback fix
2010-01-05 21:53:14 +00:00
scriptfile.h
ass rape
2009-01-09 09:29:17 +00:00
sdl_inc.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
sdlayer.h
MSVC fixes + clean out tree
2009-06-05 20:09:13 +00:00
startwin.editor.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
winlayer.h
MSVC fixes + clean out tree
2009-06-05 20:09:13 +00:00