raze-gles/source
NY00123 eaefc2576c SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel.
While it is understandable that avel and horz came from Duke3D,
having both q16horiz and q16horz in the updated SW_PACKET struct
can be confusing, and the alternative notation is more consistent
with the original struct field names of angvel and aimvel, as well
as the differing uses of the name angvel still present in player.cpp.
2020-05-20 14:43:03 +02:00
..
blood All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
build Build: Change renderSetRollAngle() to take a float and not an int32_t. 2020-05-13 15:12:44 +02:00
common - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
core - bump save versions for Duke3D following changes to DukePlayer_t struct. 2020-05-14 15:15:59 +02:00
duke3d Duke3D: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct. 2020-05-14 10:00:16 +02:00
exhumed Exhumed: Set scaleAdjustmentToInterval to correct value for game's ticrate. 2020-05-13 15:10:18 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr RR: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct. 2020-05-14 10:00:16 +02:00
sw SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel. 2020-05-20 14:43:03 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - require ZMusic library for non-MSVC targets 2020-04-13 23:59:50 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00