raze-gles/source/core/gamefuncs.h
2021-03-18 10:19:13 +01:00

10 lines
329 B
C

#pragma once
#include "gamecontrol.h"
#include "buildtypes.h"
#include "binaryangle.h"
extern int cameradist, cameraclock;
bool calcChaseCamPos(int* px, int* py, int* pz, spritetype* pspr, short *psectnum, binangle ang, fixedhoriz horiz, double const smoothratio);
bool spriteIsModelOrVoxel(const spritetype* tspr);