raze-gles/polymer/eduke32/Makefile
helixhorned e91c4dc15b Add backtrace.c (the same that was used to build backtrace.dll earlier) to tree
and build our own DLL, now called ebacktrace1.dll.  The change consists of
breaking the link to the libintl lib and its dependencies, so the backtrace dll
is now the only one required.

git-svn-id: https://svn.eduke32.com/eduke32@2037 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-21 22:38:24 +00:00

350 lines
10 KiB
Makefile

#
# EDuke32 Makefile for GNU Make
#
include Makefile.common
# SDK locations - adjust to match your setup
ifneq ($(DXROOT_OVERRIDE),)
DXROOT=$(DXROOT_OVERRIDE)
else
DXROOT=../sdk/dx
#DXROOT=c:/sdks/directx/dx8
endif
# Lunatic development, do not touch!
LUNATIC=0
# Build locations
SRC=source
RSRC=rsrc
ESRC=$(EROOT)/src
EINC=$(EROOT)/include
INC=$(SRC)
o=o
# ENETROOT=$(ESRC)/enet
ifneq (0,$(RELEASE))
# Debugging disabled
debug+= $(F_NO_STACK_PROTECTOR)
else
# Debugging enabled
ifneq (0,$(KRANDDEBUG))
debug+= -fno-inline -fno-inline-functions -fno-inline-functions-called-once
endif
endif
OURCFLAGS=$(BASECFLAGS) \
-I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(JAUDIOLIBDIR)/include -I$(ENETDIR)/include
OURCXXFLAGS=$(BASECXXFLAGS)
NASMFLAGS=$(BASEASFLAGS)
MISCLINKOPTS=
JAUDIOLIBDIR=$(SRC)/jaudiolib
JAUDIOLIB=libjfaudiolib.a
ENETDIR=$(SRC)/enet
ENETLIB=libenet.a
EBACKTRACEDLL=ebacktrace1.dll
EBACKTRACEDLL_TARGET=
include $(EROOT)/Makefile.shared
ifeq ($(PLATFORM),WINDOWS)
OBJ=obj_win
EOBJ=eobj_win
LIBS+= $(L_SSP) -Wl,--enable-auto-import
ifeq (0,$(RELEASE))
EBACKTRACEDLL_TARGET=$(EBACKTRACEDLL)
endif
ifneq (0,$(USE_LIBVPX))
LIBS+= -LWindows/lib
OURCFLAGS+= -IWindows/include
endif
else
ifeq ($(PLATFORM),LINUX)
LIBS+= -ldl -pthread
else
LIBS+= -pthread
endif
ifneq (0,$(PROFILER))
ifneq ($(PLATFORM),DARWIN)
LIBS+= -lprofiler
endif
debug+= -pg
endif
OBJ=obj
EOBJ=eobj
endif
JMACTOBJ=$(OBJ)/file_lib.$o \
$(OBJ)/control.$o \
$(OBJ)/keyboard.$o \
$(OBJ)/mouse.$o \
$(OBJ)/mathutil.$o \
$(OBJ)/scriplib.$o \
$(OBJ)/animlib.$o
GAMEOBJS=$(OBJ)/game.$o \
$(OBJ)/actors.$o \
$(OBJ)/anim.$o \
$(OBJ)/config.$o \
$(OBJ)/demo.$o \
$(OBJ)/gamedef.$o \
$(OBJ)/gameexec.$o \
$(OBJ)/gamevars.$o \
$(OBJ)/global.$o \
$(OBJ)/menus.$o \
$(OBJ)/namesdyn.$o \
$(OBJ)/net.$o \
$(OBJ)/player.$o \
$(OBJ)/premap.$o \
$(OBJ)/savegame.$o \
$(OBJ)/sector.$o \
$(OBJ)/rts.$o \
$(OBJ)/osdfuncs.$o \
$(OBJ)/osdcmds.$o \
$(OBJ)/grpscan.$o \
$(OBJ)/sounds.$o \
$(JMACTOBJ)
EDITOROBJS=$(OBJ)/astub.$o \
$(OBJ)/m32def.$o \
$(OBJ)/m32exec.$o \
$(OBJ)/m32vars.$o \
$(OBJ)/mathutil.$o \
$(OBJ)/sounds_mapster32.$o
ifneq ($(USE_LIBVPX),0)
GAMEOBJS+= $(OBJ)/animvpx.$o
endif
# Lunatic devel, currently linux-only
ifneq (0,$(LUNATIC))
OURCFLAGS+= -I/usr/local/include/luajit-2.0 -I$(SRC)/lunatic -DLUNATIC_ENABLE
LIBS+= -L/usr/local/lib -lluajit-5.1
GAMEOBJS+= $(OBJ)/lunatic.$o
MISCLINKOPTS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist
endif
# PLATFORM SPECIFIC SETTINGS
ifeq ($(PLATFORM),LINUX)
OURCFLAGS += -fno-pic
NASMFLAGS += -f elf
LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(PLATFORM),DARWIN)
ifeq (1,$(SDL_FRAMEWORK))
APPLE_INCLUDE_DIR=$(abspath Apple/include)
OURCFLAGS += -fno-pic -I$(APPLE_INCLUDE_DIR) -I/Library/Frameworks/SDL.framework/Headers \
-I/Library/Frameworks/SDL_mixer.framework/Headers
LIBS += -read_only_relocs suppress -LApple/lib -lvorbisfile -lvorbis -logg -lm \
-Wl,-framework,SDL -Wl,-framework,SDL_mixer Apple/lib/libSDLmain.a \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
-Wl,-framework,QuickTime -lm
# We have SDLMain.m from the OSX SDL package in the Apple/ subdir:
EDITOROBJS+=$(OBJ)/SDLMain.$o
GAMEOBJS+=$(OBJ)/SDLMain.$o
else
OURCFLAGS += -fno-pic -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
LIBS += -read_only_relocs suppress -lvorbisfile -lvorbis -logg -lm -lSDL_mixer \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
-Wl,-framework,QuickTime -lm
endif
NASMFLAGS += -f macho
endif
ifeq ($(PLATFORM),WINDOWS)
OURCFLAGS += -fno-pic -DUNDERSCORES -I$(DXROOT)/include
NASMFLAGS+= -DUNDERSCORES -f win32
LIBS += -L$(JAUDIOLIBDIR)/third-party/mingw32/lib -lvorbisfile -lvorbis -logg -lwsock32 -lws2_32 -lwinmm -ldsound
GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o $(OBJ)/music.$o $(OBJ)/midi.$o $(OBJ)/mpu401.$o
EDITOROBJS+= $(OBJ)/buildres.$o
JAUDIOLIB=libjfaudiolib_win32.a
ENETLIB=libenet_win32.a
else
# -lGLU to build with gluBuild2DMipmaps
ifeq ($(RENDERTYPE),SDL)
ifeq (0,$(SDL_FRAMEWORK))
OURCFLAGS+= $(subst -Dmain=SDL_main,,$(shell $(SDLCONFIG) --cflags))
LIBS+= -lSDL_mixer
else
OURCFLAGS += -DSDL_FRAMEWORK
endif
ifeq (1,$(HAVE_GTK2))
OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o
EDITOROBJS+= $(OBJ)/editor_banner.$o
endif
GAMEOBJS+= $(OBJ)/game_icon.$o $(OBJ)/sdlmusic.$o
EDITOROBJS+= $(OBJ)/build_icon.$o
endif
endif
OURCFLAGS+= $(BUILDCFLAGS)
OURCXXFLAGS+= $(BUILDCFLAGS)
ifeq ($(PLATFORM),WINDOWS)
MISCLINKOPTS+= -Wl,--large-address-aware
endif
ifneq (0,$(KRANDDEBUG))
MISCLINKOPTS+=-Wl,-Map=$@.memmap
endif
ifneq (0,$(PROFILER))
MISCLINKOPTS+=-pg
endif
ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB)
# TARGETS
all: notice eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
all:
$(BUILD_FINISHED)
@ls -l eduke32$(EXESUFFIX)
@ls -l mapster32$(EXESUFFIX)
notice:
$(BUILD_STARTED)
eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB) $(EBACKTRACEDLL_TARGET)
$(LINK_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB) $(MISCLINKOPTS); then $(LINK_OK); else $(LINK_FAILED); fi
ifeq (1,$(RELEASE))
ifeq (0,$(DEBUGANYWAY))
$(STRIP) eduke32$(EXESUFFIX)
endif
endif
mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(EBACKTRACEDLL_TARGET)
$(LINK_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB) $(MISCLINKOPTS); then $(LINK_OK); else $(LINK_FAILED); fi
ifeq (1,$(RELEASE))
ifeq (0,$(DEBUGANYWAY))
$(STRIP) mapster32$(EXESUFFIX)
endif
endif
include Makefile.deps
.PHONY: enginelib editorlib
enginelib editorlib:
-mkdir -p $(EOBJ)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(EROOT)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(EROOT)/ "OBJ=../$(EOBJ)" $@
#\
DEBUGANYWAY=$(DEBUGANYWAY) KRANDDEBUG=$(KRANDDEBUG)\
USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) PROFILER=$(PROFILER)\
NOASM=$(NOASM) NEDMALLOC=$(NEDMALLOC) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) $@
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
$(EOBJ)/$(ENGINELIB): enginelib
$(EOBJ)/$(EDITORLIB): editorlib
$(JAUDIOLIBDIR)/$(JAUDIOLIB):
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(JAUDIOLIBDIR)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(JAUDIOLIBDIR) #PRETTY_OUTPUT=$(PRETTY_OUTPUT) EROOT=$(EROOT) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) DEBUGANYWAY=$(DEBUGANYWAY)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
$(ENETDIR)/$(ENETLIB):
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(ENETDIR)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(ENETDIR) #PRETTY_OUTPUT=$(PRETTY_OUTPUT) EROOT=$(EROOT) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
# RULES
$(EBACKTRACEDLL): Windows/src/backtrace.c
if $(CC) -O2 -shared -Wall -Wextra -o $@ $^ -lbfd -liberty -limagehlp; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/%.nasm
$(COMPILE_STATUS)
$(AS) $(NASMFLAGS) $< -o $@
$(OBJ)/%.$o: $(SRC)/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/lunatic/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: Apple/%.m
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/%.cpp
$(COMPILE_STATUS)
if $(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/jmact/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/misc/%.rc
$(COMPILE_STATUS)
if $(RC) -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC) -DPOLYMER=$(POLYMER); then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/util/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(RSRC)/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/game_banner.$o: $(RSRC)/game_banner.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(RSRC)/game_banner.c: $(RSRC)/game.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(RSRC)/editor_banner.c: $(RSRC)/build.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
# PHONIES
clean:
-rm -f $(OBJ)/* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) core* duke3d_w32$(EXESUFFIX) && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean
echo -n "" > $(OBJ)/keep.me
veryclean: clean
-rm -f $(EOBJ)/* $(RSRC)/*banner*
echo -n "" > $(EOBJ)/keep.me