raze-gles/source/common/gamecontrol.h
Christoph Oelckers 113b5d9037 - added an input state class which will contain all game-facing input data state.
Having this grouped in a single object will make refactoring a lot easier.
Access functions have been provided to avoid changing client code for the reorganization.
2019-10-28 00:24:09 +01:00

69 lines
2.3 KiB
C

#pragma once
#include "keyboard.h"
#include "control.h"
#include "_control.h"
#include "c_cvars.h"
#include "zstring.h"
#include "inputstate.h"
extern FString currentGame;
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
void CONFIG_Init();
void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy=false);
int32_t CONFIG_FunctionNameToNum(const char* func);
const char* CONFIG_FunctionNumToName(int32_t func);
const char* CONFIG_FunctionNumToRealName(int32_t func);
void CONFIG_ReplaceButtonName(int num, const char* text);
void CONFIG_DeleteButtonName(int num);
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
// I am not sure if anything below will survive for long...
#define MAXMOUSEAXES 2
#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
// default mouse scale
#define DEFAULTMOUSEANALOGUESCALE 65536
// default joystick settings
#define DEFAULTJOYSTICKANALOGUESCALE 65536
#define DEFAULTJOYSTICKANALOGUEDEAD 1000
#define DEFAULTJOYSTICKANALOGUESATURATE 9500
extern int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
extern int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
extern int32_t MouseAnalogueAxes[MAXMOUSEAXES];
extern int32_t MouseAnalogueScale[MAXMOUSEAXES];
extern int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
extern int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
extern int32_t JoystickAnalogueAxes[MAXJOYAXES];
extern int32_t JoystickAnalogueScale[MAXJOYAXES];
extern int32_t JoystickAnalogueDead[MAXJOYAXES];
extern int32_t JoystickAnalogueSaturate[MAXJOYAXES];
extern int32_t JoystickAnalogueInvert[MAXJOYAXES];
int32_t CONFIG_AnalogNameToNum(const char* func);
const char* CONFIG_AnalogNumToName(int32_t func);
void CONFIG_SetupMouse(void);
void CONFIG_SetupJoystick(void);
void CONFIG_WriteControllerSettings();
void CONFIG_InitMouseAndController();
void CONFIG_SetGameControllerDefaultsStandard();
void CONFIG_SetGameControllerDefaultsPro();
void CONFIG_SetGameControllerDefaultsClear();
char const* CONFIG_GetGameFuncOnJoystick(int gameFunc);
char const* CONFIG_GetGameFuncOnKeyboard(int gameFunc);
extern FStringCVar* const CombatMacros[];
void CONFIG_ReadCombatMacros();
int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4);
int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm);