raze-gles/source
NoOneBlood e79a693313 Refactor of NOONE_EXTESNIONS:
All functions and definitions was moved to nnexts.h and nnexts.cpp files
to minimize ifdefs and generally make code more clear

# Conflicts:
#	GNUmakefile
#	platform/Windows/nblood.vcxproj
#	platform/Windows/nblood.vcxproj.filters
#	platform/Windows/props/build_common.props
#	source/blood/src/actor.cpp
#	source/blood/src/ai.h
#	source/blood/src/aiunicult.cpp
#	source/blood/src/blood.cpp
#	source/blood/src/db.cpp
#	source/blood/src/eventq.cpp
#	source/blood/src/gameutil.cpp
#	source/blood/src/gameutil.h
#	source/blood/src/loadsave.cpp
#	source/blood/src/player.cpp
#	source/blood/src/player.h
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp
2020-02-07 22:23:33 +01:00
..
blood Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
build - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
common - fixed shifting of the current item in save/load menus 2020-02-07 08:06:09 +01:00
duke3d Minor clipping fix 2020-02-07 18:55:56 +01:00
exhumed - fixed a few changes constants. 2020-02-05 18:49:47 +01:00
glbackend - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
rr - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
sw - fixed: Reverb must be fully disabled when starting the SW intermission. 2020-02-05 20:25:18 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - added default soundfont 2020-02-07 22:36:37 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00