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efbc4cec90
In passing, fix a couple of omissions: gameactor() being passed nil's in the middle, more than one moveflag to CON *actor. git-svn-id: https://svn.eduke32.com/eduke32@3597 1a8010ca-5511-0410-912e-c29ae57300e0
29 lines
835 B
Text
29 lines
835 B
Text
// Use as root file, not as additional CON module.
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// Test dynamic tile remapping.
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dynamicremap
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// Make MASKWALL2 (fence in E1L1 rooftop) execute the C side code of DUKECAR.
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// This must be before the original DUKECAR definition, because label
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// redefinitions are ignored in CON.
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// XXX: Does MASKWALL2's code get executed, too?
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define DUKECAR 913
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include GAME.CON
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// NOTE:
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// DEFS.CON 520:6: warning: label "DUKECAR" not redefined with new value 2491 (old: 913)
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gamevar LOGO_FLAGS 2303 0 // 255+2048, test "no ep4 cutscene" bit
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useractor 4 58 1 NO NO 0
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// usertype 4 is "rotation-fixed actor"
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// tile 58 is the space suit
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state killme
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enda
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// Test useractor type "enemy"
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define CYCLOIDHEAD 490
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// Will have a flat-sprite-on-floor shadow and be an autoaim target.
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useractor 1 CYCLOIDHEAD 10
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state killme
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enda
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