mirror of
https://github.com/ZDoom/raze-gles.git
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96541f3521
- Needed to rip out enum GameEvent_t into own header file to prevent what would be a circular #include otherwise - Added some forgotten #ifdef LUNATIC - updated structure and function declarations on the Lua FFI side git-svn-id: https://svn.eduke32.com/eduke32@4710 1a8010ca-5511-0410-912e-c29ae57300e0
77 lines
2.3 KiB
C
77 lines
2.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __gameexec_h__
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#define __gameexec_h__
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#include "build.h"
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#include "sector.h" // mapstate_t
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#include "gamedef.h" // vmstate_t
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#include "events_defs.h"
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#ifdef LUNATIC
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# include "lunatic_game.h"
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#endif
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extern int32_t ticrandomseed;
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extern vmstate_t vm;
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#if !defined LUNATIC
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extern int32_t g_tw;
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extern int32_t g_errorLineNum;
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extern int32_t g_currentEventExec;
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void A_LoadActor(int32_t iActor);
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#endif
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void A_Execute(int32_t iActor, int32_t iPlayer, int32_t lDist);
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void A_Fall(int32_t iActor);
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int32_t A_FurthestVisiblePoint(int32_t iActor,spritetype *ts,int32_t *dax,int32_t *day);
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int32_t A_GetFurthestAngle(int32_t iActor,int32_t angs);
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void A_GetZLimits(int32_t iActor);
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int32_t G_GetAngleDelta(int32_t a,int32_t na);
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void G_RestoreMapState();
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void G_SaveMapState();
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int32_t VM_OnEvent_(int32_t iEventID,int32_t iActor,int32_t iPlayer,int32_t lDist, int32_t iReturn);
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static inline int32_t VM_HaveEvent(int32_t iEventID)
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{
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#ifdef LUNATIC
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return L_IsInitialized(&g_ElState) && El_HaveEvent(iEventID);
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#else
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return apScriptGameEvent[iEventID]!=NULL;
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#endif
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}
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static inline int32_t VM_OnEvent(int32_t iEventID, int32_t iActor, int32_t iPlayer, int32_t lDist, int32_t iReturn)
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{
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return VM_HaveEvent(iEventID) ? VM_OnEvent_(iEventID, iActor, iPlayer, lDist, iReturn) : iReturn;
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}
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void VM_ScriptInfo(void);
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#define CON_ERRPRINTF(Text, ...) do { \
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OSD_Printf_nowarn("Line %d, %s: " Text, g_errorLineNum, keyw[g_tw], ## __VA_ARGS__); \
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} while (0)
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#endif
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