..
2d_d.cpp
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
2020-09-29 21:47:32 +02:00
2d_r.cpp
- set up the loadscreen code.
2020-09-09 22:42:01 +02:00
actors.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
actors_d.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
actors_lava.cpp
- cleaned up the sound system interface to have consistent naming and no aliases.
2020-07-25 09:32:54 +02:00
actors_r.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
animatesprites_d.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
animatesprites_r.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
bowling.cpp
- first stage of new savegame code.
2020-07-20 20:40:29 +02:00
ccmds.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
cheats.cpp
- reset ud.eog after playing the end of game cutscene.
2020-09-27 20:34:48 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabel.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabeldef.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
constants.h
- Re-standardise horizon around 0 and not 100.
2020-10-07 13:28:45 +11:00
d_menu.cpp
- Duke: Tune menu light amounts.
2020-09-27 17:52:20 +10:00
dispatch.cpp
- do proper interpolation of the snorkel in RR.
2020-08-31 19:06:53 +02:00
duke3d.h
- buildhoriz: Implementation of pitch and BAM conversion code.
2020-10-07 13:29:04 +11:00
flags_d.cpp
- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
2020-09-07 21:38:17 +02:00
flags_r.cpp
- don't count chickens as kill.
2020-08-11 21:42:41 +02:00
funct.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
game.cpp
- added a parser for WT's developer commentary definitions.
2020-09-26 16:18:44 +02:00
game_misc.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
gamedef.cpp
- eliminated a few overlooked 'long's.
2020-10-02 22:18:08 +02:00
gameexec.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
gameloop.cpp
- Duke: Change fix in 6e9576b871
to be outside of donewgame()
in case player is loading a map from the command line.
2020-09-26 09:17:50 +10:00
gamevar.cpp
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
gamevar.h
- added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
2020-09-17 23:06:54 +02:00
global.cpp
- moved sync structure into the playerstruct for easier maintenance.
2020-09-23 18:18:23 +02:00
global.h
- moved sync structure into the playerstruct for easier maintenance.
2020-09-23 18:18:23 +02:00
hudweapon_d.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
hudweapon_r.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
inlines.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
input.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
interpolate.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
names.h
- fudging for the broken FIRE animation.
2020-08-01 17:54:38 +02:00
names_d.h
- fixing some HUD stuff.
2020-07-06 15:48:51 +02:00
names_r.h
- got rid of the dynamic tilemap.
2020-07-03 23:56:14 +02:00
noise.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
player.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
player_d.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
player_r.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
player_w.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
prediction.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
prediction.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
premap.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
premap_d.cpp
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
premap_r.cpp
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
render.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
savegame.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
sbar.cpp
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
2020-09-29 21:47:32 +02:00
sbar.h
- consolidated the map name display on startup
2020-09-08 18:28:41 +02:00
sbar_d.cpp
- Duke/RR: Fix alt HUD health flashing when > 100.
2020-09-27 02:27:03 +10:00
sbar_r.cpp
- Duke/RR: Fix alt HUD health flashing when > 100.
2020-09-27 02:27:03 +10:00
sectors.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
sectors_d.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
sectors_r.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
sounds.h
- implemented World Tour's developer commentaries.
2020-09-26 17:43:34 +02:00
spawn.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
spawn_d.cpp
- World Tour: Fixed missing smoke on burning monsters
2020-09-23 19:24:40 +02:00
spawn_r.cpp
- changespritestat literal number replacement
2020-09-23 18:51:43 +02:00
types.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00