raze-gles/source/glbackend
2019-10-19 16:35:06 +02:00
..
gl_hwtexture.cpp - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
gl_hwtexture.h - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
gl_palmanager.cpp - implemented shade level based depth fading for the true color renderer. 2019-10-19 16:35:06 +02:00
gl_renderstate.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
gl_samplers.cpp - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
gl_shader.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
glbackend.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00