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e1e5e338dc
divr <dividend> <divisor> Divide gamevar <dividend> by <divisor> and round (aka round to nearest) the result. A result of 0.5 will equal 1. divru <dividend> <divisor> Divide gamevar <dividend> by <divisor> and round up (aka round away from zero) the result. Additionally "divrd" can be used to round down (aka round toward zero), which is equivalent to the current div command as tested on x86, ARM, and PowerPC. Note that "shiftr" rounds up negative values. Patch from Fox. git-svn-id: https://svn.eduke32.com/eduke32@6611 1a8010ca-5511-0410-912e-c29ae57300e0 |
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