raze-gles/polymer/eduke32/build/include/winlayer.h
helixhorned a67af55153 On Windows, add command-line switch -nopause, disabling the pause key.
Hopefully this fixes the periodic pausing/unpausing that a few people
have been experiencing.
Also fix build with GCC 3.

git-svn-id: https://svn.eduke32.com/eduke32@2108 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:26 +00:00

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C

// Windows DIB/DirectDraw interface layer
// for the Build Engine
// by Jonathon Fowler (jonof@edgenetwk.com)
#ifndef __build_interface_layer__
#define __build_interface_layer__ WIN
extern int32_t backgroundidle; // set to 1 to tell winlayer to go to idle priority when inactive
extern uint32_t maxrefreshfreq;
extern int32_t glusecds;
extern char rawinput_nopause;
extern char di_disabled;
int32_t win_gethwnd(void);
int32_t win_gethinstance(void);
void win_allowtaskswitching(int32_t onf);
int32_t win_checkinstance(void);
#include "baselayer.h"
#else
#if (__build_interface_layer__ != WIN)
#error "Already using the " __build_interface_layer__ ". Can't now use Windows."
#endif
#endif // __build_interface_layer__