raze-gles/source
Christoph Oelckers e0fe8d2ed9 - fixed interpolation issues with sector objects in SW.
SO's vertex interpolation does not use the common framework so it got missed by the sector retriangulation checks.
We need to check two wall positions as well to make sure that sector movement is properly detected.
2021-03-29 09:25:26 +02:00
..
build - fixed clipping code. 2021-03-27 15:04:16 +01:00
common - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
core - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
games - fixed SW shadows in new renderer. 2021-03-28 22:29:13 +02:00
glbackend - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - flat sprite rendering! 2021-03-26 20:28:44 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp