..
console
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
menu
- SW: fixed issue with autoselecting single episode entries with non-empty subtitles.
2021-01-27 23:53:26 +01:00
movie
- removed some redundant utility functions.
2020-11-21 18:13:10 +01:00
music
- moved music code to "common"
2020-05-23 12:37:47 +02:00
textures
- use real fog, even in palette emulation mode.
2021-02-27 13:30:52 +01:00
automap.cpp
- use local screen size variables in automap code.
2021-02-27 12:30:20 +01:00
automap.h
- Automap: Put in framework to interpolate automap player.
2021-01-02 18:23:01 +11:00
binaryangle.h
- gameinput.h: For PlayerAngle struct methods settarget()
, properly set target as angle + delta between angle & target within method and not game-side.
2020-11-26 17:26:29 +11:00
cheathandler.cpp
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheathandler.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheats.cpp
- use stricter checks when trying to levelwarp.
2020-11-29 15:22:54 +01:00
cheats.h
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
colormaps.h
- updated common code.
2020-05-30 22:28:24 +02:00
compositesaveame.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
compositesavegame.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
ct_chat.cpp
- it compiles again (with lots of code commented out.)
2020-10-04 20:11:02 +02:00
d_net.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
d_net.h
- cleanup.
2020-09-13 19:27:05 +02:00
d_protocol.cpp
- d_protocol: Change horz/avel pack/unpacking from long to float.
2020-10-09 16:18:28 +11:00
d_protocol.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
def_.cpp
- actually compile the game code as larger units and integrate them in the main project.
2021-01-04 11:52:10 +01:00
gameconfigfile.cpp
- port over -noautoexec
that I did from GZDoom
2021-02-21 11:12:19 -05:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- little bit of engine cleanup.
2021-02-25 12:16:21 +01:00
gamecontrol.h
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
gamecvars.cpp
Revert "- SW: Alt implementation for preparing a nuke."
2021-03-02 20:02:20 +11:00
gamecvars.h
Revert "- SW: Alt implementation for preparing a nuke."
2021-03-02 20:02:20 +11:00
gamefuncs.cpp
- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
2021-02-18 21:47:39 +11:00
gamefuncs.h
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
gameinput.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
gameinput.h
- Exhumed: Minor fixes to panning code.
2021-01-05 17:07:56 +11:00
gamestate.h
- backend update
2020-10-25 09:20:26 +01:00
gamestruct.h
- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
2021-02-18 21:47:39 +11:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
- added a game-module wide lump filter for Duke and related games.
2020-10-05 00:20:33 +02:00
inputstate.cpp
- little bit of engine cleanup.
2021-02-25 12:16:21 +01:00
inputstate.h
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
2020-11-30 23:45:21 +01:00
interpolate.cpp
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
interpolate.h
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
intvec.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
iterators.h
fixed undefined end of list behavior of iterators
2020-10-18 12:14:05 +02:00
mainloop.cpp
- actually call the model animation timer somewhere.
2020-12-02 00:19:22 +01:00
maphack.cpp
- fixed a typo.
2020-09-13 19:21:08 +02:00
mapinfo.cpp
- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
2020-11-22 18:46:20 +01:00
mapinfo.h
- activated most of the support code for programmatically created menus again.
2020-10-07 01:31:41 +02:00
maploader.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
mathutil.cpp
- fixed incompatibility of FindDistance3D with Shadow Warrior.
2020-08-18 23:49:44 +02:00
mathutil.h
- SW: Increase precision of x/y coordinates where possible.
2020-08-18 18:26:04 +10:00
ns.h
- took all script exports out of the namespaces.
2020-10-10 10:11:22 +02:00
packet.h
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
palette.cpp
- partially fixed colorization for hires replacements.
2020-11-10 23:59:04 +01:00
palette.h
- always use the containing sector's fog when rendering sprites.
2020-09-20 20:39:11 +02:00
quotemgr.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
2020-09-07 21:26:07 +02:00
raze_music.h
- re-implemented VP8 support.
2020-09-05 11:58:19 +02:00
raze_sound.cpp
- do not print game init messages to the notify display.
2020-08-26 20:19:54 +02:00
raze_sound.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
rts.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
2020-11-30 23:45:21 +01:00
savegamehelp.h
- JSON serializer for actor.
2020-11-22 12:48:42 +01:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- Replace scale()
calls with Scale()
from common.
2021-01-05 07:31:34 +11:00
screenjob.h
- fixed palette of Exhumed's game over screen.
2020-10-13 23:29:12 +02:00
screenshot.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
searchpaths.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
secrets.cpp
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
secrets.h
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statusbar.h
- Blood: handle super secrets properly in the statistics display.
2020-11-26 07:48:34 +01:00
statusbar2.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
version.h
- Exhumed: restored old static switch array.
2021-01-24 14:49:51 +01:00
zcompile.cpp
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00