.. |
blood
|
- made Blood's inventory cycle-able.
|
2020-08-27 22:29:45 +02:00 |
build
|
- do not print game init messages to the notify display.
|
2020-08-26 20:19:54 +02:00 |
common
|
- do not print game init messages to the notify display.
|
2020-08-26 20:19:54 +02:00 |
core
|
- consolidation of invprev, invnext and invuse.
|
2020-08-27 22:19:24 +02:00 |
exhumed
|
- consolidation of invprev, invnext and invuse.
|
2020-08-27 22:19:24 +02:00 |
games/duke
|
- consolidation of invprev, invnext and invuse.
|
2020-08-27 22:19:24 +02:00 |
glbackend
|
- base palette cleanup.
|
2020-08-14 21:18:14 +02:00 |
libsmackerdec
|
- fixed the cheat handler.
|
2020-07-25 17:25:21 +02:00 |
platform
|
- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
|
2020-06-16 08:01:37 -04:00 |
sw
|
- consolidation of invprev, invnext and invuse.
|
2020-08-27 22:19:24 +02:00 |
thirdparty
|
- removed most of the network code in Blood.
|
2020-08-03 20:06:27 +02:00 |
__autostart.cpp
|
- added the softpoly and Vulkan backend code fron GZDoom.
|
2020-05-31 10:53:11 +02:00 |
CMakeLists.txt
|
- Build: Remove all timer code.
|
2020-08-26 09:49:40 +10:00 |
g_pch.h
|
- cleaned up the remaining dependencies on windows.h
|
2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
|
- added the softpoly and Vulkan backend code fron GZDoom.
|
2020-05-31 10:53:11 +02:00 |