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c_bind.cpp
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- restored keybinds setup to the original procedure as defined by ZDoom.
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2019-12-30 12:43:21 +01:00 |
c_bind.h
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- WIP keybinding cleanup
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2019-12-02 02:07:32 +01:00 |
c_buttons.cpp
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- added mouse and controller menus
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2019-12-03 01:21:27 +01:00 |
c_buttons.h
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Merge branch 'master' into powerslave
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2019-12-13 20:43:23 +01:00 |
c_commandline.cpp
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- added ZDoom's keybinding class and some needed support code.
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2019-11-03 18:19:29 +01:00 |
c_commandline.h
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- fixed dependency problems with OSD definitions being used in another header.
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2019-11-05 00:39:00 +01:00 |
c_con.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
c_console.cpp
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- place weapon sprites in a separate render list.
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2019-12-30 20:16:51 +01:00 |
c_console.h
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- added the ZDoom console and made all needed changes to get it compiled.
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2019-11-05 19:57:48 +01:00 |
c_consolebuffer.cpp
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- added the ZDoom console and made all needed changes to get it compiled.
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2019-11-05 19:57:48 +01:00 |
c_consolebuffer.h
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- added the ZDoom console and made all needed changes to get it compiled.
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2019-11-05 19:57:48 +01:00 |
c_cvars.cpp
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- some string rework
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2019-12-09 01:00:46 +01:00 |
c_cvars.h
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- fixed compile errors.
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2019-11-11 17:51:30 +01:00 |
c_dispatch.cpp
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- fixed: argument count passed to the OSD system was +1 than it expected
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2019-12-31 08:07:22 -05:00 |
c_dispatch.h
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- plugged more memory leaks.
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2019-12-24 18:53:29 +01:00 |
d_event.cpp
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- removed some dead variables.
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2020-01-01 13:11:44 +01:00 |
d_event.h
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- changed licenses in a few files.
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2019-12-09 17:29:31 +01:00 |
d_gui.h
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- added ZDoom's keybinding class and some needed support code.
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2019-11-03 18:19:29 +01:00 |
keydef.h
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- it compiles again (safety commit)
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2019-11-03 20:24:50 +01:00 |