..
misc
Delete a bunch of crusty old outdated unused files.
2014-07-22 07:25:09 +00:00
util
Build tools/arttool: Port commit f874a10ef136f4de3c9a9cccf3eacd886bae0d2d from JFBuild: improved with info dumping and tile export
2015-11-01 19:56:30 +00:00
a-c.c
Mapster32: further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"
2015-07-11 23:07:47 +00:00
a.masm
Replace DOS box-drawing characters in the ASM with sane ASCII. DONT_BUILD.
2014-11-07 07:53:28 +00:00
a.nasm
Fix the crash in the ASM relating to the dynamic allocation of ylookup.
2014-11-29 06:30:42 +00:00
a64.yasm
Add WIP x86_64 assembly texture mapping routines.
2013-09-21 13:37:31 +00:00
baselayer.c
baselayer.c: Remove nested "#ifdef USE_OPENGL"s left over from the removal of the POLYMOST macro. DONT_BUILD.
2015-11-02 17:07:54 +00:00
build.c
Mapster32: in drawspritelabel(), use fixed background color.
2015-11-20 20:26:52 +00:00
cache1d.c
cache1d: Add kfileparent().
2015-11-25 12:08:00 +00:00
colmatch.c
Split the colormatching portion of getclosestcol_lim into getclosestcol_nocache_lim in case speed is desired when processing an image with mostly unique colors.
2015-10-10 06:57:32 +00:00
common.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
compat.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
config.c
Mapster32: add var 'corruptcheck_game_duke3d' and enable by default.
2015-11-14 17:21:11 +00:00
crc32.c
BSD: Build system fixes/improvements. DONT_BUILD.
2015-03-02 07:54:24 +00:00
defs.c
Fix CLANG warnings
2015-12-23 04:06:28 +00:00
dxtfilter.c
iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
2015-05-16 20:16:27 +00:00
dynamicgtk.c
Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD.
2014-11-29 00:32:28 +00:00
engine.c
Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.
2015-12-28 02:04:36 +00:00
engine_oldmap.h
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
engine_priv.h
Polymost: Remove "indrawroomsandmasks" variable and its only use in polymost_drawpoly as a condition for the fullbright pass.
2015-11-25 12:07:41 +00:00
glbuild.c
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
2016-01-08 01:33:20 +00:00
gtkbits.c
Fix C/GTK2/SDL1.2 build. DONT_BUILD.
2014-11-28 08:30:31 +00:00
hightile.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
jwzgles.c
jwzgles: fix warnings when compiling on Linux
2016-01-08 01:33:15 +00:00
kplib.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
lunatic.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
lz4.c
Update LZ4
2015-12-23 04:06:05 +00:00
md4.c
Reinstate MD4.
2015-01-08 15:13:28 +00:00
mdsprite.c
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
2016-01-08 01:33:20 +00:00
mingw_main.c
Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
2013-10-06 07:49:26 +00:00
mmulti_null.c
KenBuild.
2014-07-24 14:01:44 +00:00
mutex.c
Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.
2014-04-17 19:58:07 +00:00
osd.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
osxbits.m
Refine the previous commit a bit. DONT_BUILD.
2014-12-08 07:32:58 +00:00
polymer.c
Add support for sector/wall/sprite struct trackers to Polymer
2015-12-23 04:05:47 +00:00
polymost.c
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
2016-01-08 01:33:20 +00:00
pragmas.c
Split the initialization of the pragma.h's libdivide tables into its own function.
2015-09-27 21:18:12 +00:00
rawinput.c
Some minor fixes. DONT_BUILD.
2014-11-28 08:14:00 +00:00
scriptfile.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
sdlayer.c
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
2016-01-08 01:33:20 +00:00
sdlayer12.c
Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
2014-12-27 18:36:43 +00:00
sdlkeytrans.c
SDL2: map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA.
2015-04-11 13:53:09 +00:00
SDLMain.m
Apple: Update Xcode project and build system. DONT_BUILD.
2015-02-14 07:26:10 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
GTK: Fix warnings and errors related to the banners. DONT_BUILD.
2014-11-28 23:47:46 +00:00
startosx.editor.m
OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
2015-10-10 06:57:46 +00:00
startwin.editor.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
texcache.c
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
2016-01-08 01:33:20 +00:00
textfont.c
textfont.c: make TAB character display blank.
2013-11-04 22:56:06 +00:00
voxmodel.c
Polymost: Make voxels take on the current basepalette, like they should.
2015-12-26 15:42:09 +00:00
wiibits.c
Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.
2014-12-17 13:02:21 +00:00
winbits.c
Fix program entry point on win32, allows debugging SDL builds under MSVC.
2015-02-11 05:21:50 +00:00
winlayer.c
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
2016-01-08 01:33:20 +00:00
xxhash.c
Update xxhash to r36
2014-09-30 04:04:12 +00:00