raze-gles/source
Christoph Oelckers dff86c7e38 - removed some coordinate fudging for drawing SW's automap background
The current code does not need this
2020-02-14 00:41:36 +01:00
..
blood - Text code for AI state saving 2020-02-14 00:00:35 +01:00
build - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
common - reverted special detection of Duke add-ons 2020-02-14 00:21:09 +01:00
duke3d - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
exhumed - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
glbackend - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - fixed Linux paths not ending with a slash. 2020-02-11 21:00:01 +01:00
rr Rednukem: fix kill counter 2020-02-12 23:14:53 +01:00
sw - removed some coordinate fudging for drawing SW's automap background 2020-02-14 00:41:36 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - fixed some warnings 2020-02-12 00:43:21 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00