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https://github.com/ZDoom/raze-gles.git
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df6d480519
I cannot say I was surprised when discovering that this game had no handling for that at all...
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include <string.h>
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#include "player.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "view.h"
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#include "v_2ddrawer.h"
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BEGIN_PS_NS
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short bShowTowers = false;
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int ldMapZoom;
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void MarkSectorSeen(short nSector);
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void InitMap()
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{
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show2dsector.Zero();
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memset(show2dwall, 0, sizeof(show2dwall));
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memset(show2dsprite, 0, sizeof(show2dsprite));
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ldMapZoom = 64;
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}
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void GrabMap()
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{
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for (int i = 0; i < numsectors; i++) {
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MarkSectorSeen(i);
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}
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}
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void MarkSectorSeen(short nSector)
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{
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if (!show2dsector[nSector])
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{
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show2dsector.Set(nSector);
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short startwall = sector[nSector].wallptr;
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short nWalls = sector[nSector].wallnum;
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short endwall = startwall + nWalls;
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while (startwall <= endwall)
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{
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show2dwall[startwall >> 3] = (1 << (startwall & 7)) | show2dwall[startwall >> 3];
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startwall++;
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}
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}
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}
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void UpdateMap()
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{
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if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) {
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MarkSectorSeen(initsect);
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}
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}
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void DrawMap()
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{
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if (!nFreeze && automapMode != am_off)
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{
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DrawOverheadMap(initx, inity, inita);
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}
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}
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END_PS_NS
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