raze-gles/source
Christoph Oelckers de871c9ab9 - use the game timer, not the Build timer for the sound eviction delay.
This is supposed to wait for two game frames to be on the safe side.
2020-08-26 03:50:07 +02:00
..
blood - All Games: Move gameclock and lastTic to gamecontrol. 2020-08-26 09:49:44 +10:00
build - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
common - i_time: Add I_GetBuildTimeFrac(). 2020-08-25 19:48:26 +02:00
core - use the game timer, not the Build timer for the sound eviction delay. 2020-08-26 03:50:07 +02:00
exhumed - use the game timer, not the Build timer for the sound eviction delay. 2020-08-26 03:50:07 +02:00
games/duke - use the game timer, not the Build timer for the sound eviction delay. 2020-08-26 03:50:07 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - use the game timer, not the Build timer for the sound eviction delay. 2020-08-26 03:50:07 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00