raze-gles/wadsrc/static/filter
Christoph Oelckers dbd179be5c - RR progression fixes.
* E1L7 abuses an 'end the game' command to progress to E2L1, this needs special treatment.
* handle ENDGAME.MAP more cleanly by injecting an 'engine.con' into the compilation chain to define its map record. The main issue with this is that it needs to be defined before the regular CONs run.
* check the already defined 'clearinventory' and 'clearweapons' flags that are exposed through RMAPINFO (Duke/RR only so far.)
2021-05-02 10:55:22 +02:00
..
blood - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
duke - fixed the design by merging the episode start handler into ShowIntermission. 2021-04-30 20:08:34 +02:00
exhumed - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
nam - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
redneck - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
redneck.redneck/engine - RR progression fixes. 2021-05-02 10:55:22 +02:00
shadowwarrior - scriptified SW's 2D screens. 2021-04-30 20:08:35 +02:00
shadowwarrior.twindragon - do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on. 2019-12-26 10:47:10 +01:00
shadowwarrior.wanton - exported level strings from Blood and Shadow Warrior to the string table. 2019-12-11 19:36:38 +01:00
ww2gi - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00