raze-gles/source/games
Christoph Oelckers dbd179be5c - RR progression fixes.
* E1L7 abuses an 'end the game' command to progress to E2L1, this needs special treatment.
* handle ENDGAME.MAP more cleanly by injecting an 'engine.con' into the compilation chain to define its map record. The main issue with this is that it needs to be defined before the regular CONs run.
* check the already defined 'clearinventory' and 'clearweapons' flags that are exposed through RMAPINFO (Duke/RR only so far.)
2021-05-02 10:55:22 +02:00
..
blood - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
duke - RR progression fixes. 2021-05-02 10:55:22 +02:00
exhumed - use the volumes to find the starting maps for the menu and the clusters for the cutscenes. 2021-05-02 01:01:30 +02:00
sw - adapted map transition in Duke/RR. 2021-05-02 10:35:43 +02:00