raze-gles/source
2020-02-05 20:02:50 +01:00
..
blood - disable palette emulation for Blood's cutscenes. 2020-02-04 20:40:10 +01:00
build - fixed swapped color channels in the tinting part of the shader. 2020-02-05 20:02:50 +01:00
common - fixed hud_scale. 2020-02-05 19:06:36 +01:00
duke3d - fixed hud_scale. 2020-02-05 19:06:36 +01:00
exhumed - fixed a few changes constants. 2020-02-05 18:49:47 +01:00
glbackend - fixed swapped color channels in the tinting part of the shader. 2020-02-05 20:02:50 +01:00
libsmackerdec
platform - detect the add ons in the Megaton edition. 2020-02-02 13:33:07 +01:00
rr - fixed hud_scale. 2020-02-05 19:06:36 +01:00
sw - fixed ShadowWarrior's 'map' CCMD. 2020-02-05 18:55:10 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp