raze-gles/polymer/eduke32/platform
hendricks266 db69800fd0 Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
git-svn-id: https://svn.eduke32.com/eduke32@4084 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:03 +00:00
..
Apple Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
Wii Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
Windows Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
osxbuild.sh osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'. 2013-04-17 20:34:54 +00:00
wiibuild.bat Wii: Fix Mapster32. It runs now. 2013-03-21 09:49:12 +00:00