raze-gles/source
Christoph Oelckers db21313c96 - add some hackery to deal with WT's bosses.
This was the result of some gross change to the spawning code which suddenly changed the rules about minibosses.
To reduce the impact, it is only enabled for the "Alien World Order" maps.
2021-05-29 13:12:50 +02:00
..
build Fix buffer overflow at maploader.cpp:392 2021-05-22 22:31:16 +02:00
common - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette. 2021-05-29 11:47:05 +02:00
core - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
games - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - Raze must still use zmusiclite due to license restrictions... :( 2021-05-22 19:23:47 +02:00
g_pch.h
gitinfo.cpp