raze-gles/source
Christoph Oelckers da90bd3b6a - fixed: When drawing fullscreen, ignore texture offsets.
Fixes #218.
Exhumed also has a fullscreen image with bogus offsets.
2020-08-20 20:43:17 +02:00
..
blood - fixed the sound in Exhumed's intro movie. 2020-08-20 17:52:56 +02:00
build - consolidated the DEF parser parts in the backend. 2020-08-19 20:29:37 +02:00
common - fixed: When drawing fullscreen, ignore texture offsets. 2020-08-20 20:43:17 +02:00
core - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
exhumed - put the movie player in a class so that it can be allocated on the stack. 2020-08-20 18:35:52 +02:00
games/duke - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Comment out code block causing interpolation issues when initialising a nuke. 2020-08-20 08:52:22 +10:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00