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da04a1d0aa
- Lock player horizon while returning to centre. - Precisely scale player's horizon in time with rate at which 'pPlayer->return_to_center' decrements. - Check player's horizon is between 99 and 101 degrees, not 99.9 and 100.1. The extra 0.9 degrees of precision is not noticeable and is dramatically slower. - Reset 'pPlayer->return_to_center' to '0' when player's horizon is at 100. - Match q16horizoff precision to precision of q16horiz. |
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.. | ||
blood | ||
build | ||
common | ||
core | ||
duke3d | ||
exhumed | ||
glbackend | ||
libsmackerdec | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |